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The IS-3A Reborn!

Дата: 14.12.2018 18:17:23
View PostCobra6, on 14 December 2018 - 04:04 PM, said:   If a skilled player gets very over performing results (compared to his average) in a certain tank, that tank is overperforming/OP. If a bad player performs poorly in the same tank (compared to his average) that is statistically irrelevant as that bad player never uses tanks to their maximum capabilities.   Tank balancing should be done by the top bracket of skill as that illustrates the maximum capacity of said tanks. Testing according to the lower bracket of skill only ensures you'll be artificially inflating tank performance to compensate for player deficiency which is a terrible way to balance things.   Most CC's are (very) good players who can quite easily develop a relatively accurate opinion of a tank after playing it for a dozen games or more as they understand the game mechanics better and hence can see the impact of a tank on the average match.   Cobra 6

eekeeboo:   That's a fair point. But balancing to the top echelons of your player base is dangerous. Even now on averages, the perception of "average" is higher than what average in the game actually is. It's important to balance for the average player and the whole player base otherwise no one will want to buy a tank they can't use. And it's understandable to have a CC and a very experienced player, form an opinion over how they know they play and how they perform and behave etc, but then having someone else form an opinion based on someone else's play style and performance is not an ideal way to base your judgment on how the vehicle will perform overall.     

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