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Buff Grille 15 already..

Дата: 07.12.2018 18:37:37
View PostSfinski, on 07 December 2018 - 04:27 PM, said:   My signature is what you've said or what has come from your mistakes at handling the Foch debacle. So nothing to do with my intentions.    It does NOT take longer than a week to change few stats on a tank and when the vehicles are broken as is, small changes can be tested on live. So yes, week is completely doable, like I said, many companies already do it. Why do you need to gather data when players can see if some tanks are broken OP efore even playing the said tanks? How goddamn incompetent do you have to be to see the problems before putting tanks like 268-4 in the game? Even after we all told you it will be a f'ing mess.

eekeeboo:   For my mistakes and my handling, that's an interesting achievement in 5 days, further highlighting what it is you're interested in talking about. Giving you the benefit of the doubt to answer your next statement to highlight to you just some of the challenges of balancing just off the top of my head:    1) Gathering data on the vehicle and measuring against similar vehicles and against certain parameters. 2) Assessing the select variables that it currently under-performs. 3) Change those parameters and then introduce into a new build and test for breaking of the code. 4) Re-assess the changes and accept or reject and re-test (this can go through A LOT of phases and repetition with a build and time to test each time).  5) Then you assess those changes on all maps, vs all vehicles, test for bugs or extraneous data.    Then you do all of that in order of priority and not choosing to balance the same tank repeatedly over a period of time while other things need balancing, testing and fixing.    That's the briefest summary I can give you, even looking at it there, in all the best possible results in the world, it would take longer than a week.    Like any other F2P title with continuous development and release of content, balancing and changes are done in waves, on a continuous basis because every time you buff one thing, you risk making something else need balancing. 

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