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Why dont we like World of Warplanes?

Дата: 20.03.2014 14:45:37
View PostPichu_Trainer, on 20 March 2014 - 12:34 PM, said: More points about WoWP:   A lot of Aircraft in WoWP are overpowered at there tier and other are underpowered. The game requires more forward thinking, more diverse strategies and tactics while being able to counter strategies and tactics used by the enemy. Lemming trains and other such rushs in one place can be fatal, even more so than World of Tanks and matches don't end in draws that often. Unlike World of Tanks, Head to Head engagements will fail, as most of the time your up against higher tier planes, and lower tier planes can still pack more firepower and accuracy than you. Getting used to the environment can be hard, and can take time, a lot of time. Tier Spread is the same as WoT, with the exception of Tier II which doesn't meet tier IV. It's also harder to implement balance in WoWP than it is in WoT as you've got to calculate airspeed, firepower, and other aspects before giving them the appropriate tier.

eekeeboo: First point: It's not down to being over-powered and though i liberally use the term, what it means is that when you know how to use it, it's easy to keep using it and harder to counter unless you know how. For example a kv1s is overpowered, unless you shoot it in the back wheel or between the wheels at the back and regularly set it on fire with little or no effort.    Secondly: Very true and i've highlighted above, planes requires you to be more readily able to think on your feet and adapt, though if you play esl and CW properly this will be nothing new as well as other games like LoL or pro playing fps etc.    Thirdly: Lemming trains do happen, and though not great if you're a loner, at least in planes you have a much higher rate of survival, and the game relies on engagement, in tanks it leads to base race. As such lemming trains though frustrating are no where near as detrimental.    Fourthly: Head to head do happen and though not necessarily fail, unless you count kamikaze in which you neutralise 2 of them together, and if you go head to head with a plane that has bigger guns than you, which you can see on the target window, well then you're a little bit silly ;) it's like going ltractor vs e100 and thinking you're going to win.     Fifthly: Agreed, but i find it far more rewarding in getting your enemy to crash into a falling bridge, or into the ground/mountain etc and using cloud cover to turn around and surprise them!    Sixthly: Tier spread is the same, and is a problem at points, but is being looked at my WG and as long as there are a lot of people on-line, it actually becomes no problem at all at near and at peak times you're lucky to go outside matching against the same tier aircraft, whereas in tanks you will always get a tier spread and varying types etc.    Seven! (yes i don't know this one!): It isn't about balancing, because when you learn the different trees you realise that to every aircraft there is a counter along the other trees, you just need to find it and sometimes you just need to play intelligently and get your enemy out of their comfort zone or their optimal engagement scenario, and force them to get into yours, though not always possible and practical, it's possible and the best pilots are masters at this. 

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