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Disabling Friendly Fire in Random Battles

Дата: 10.07.2019 19:46:00
View PostMiepie, on 10 July 2019 - 01:31 PM, said: ...and now I keep my bloodstained fingers crossed for the update in which they disable enemy damage as well... :teethhappy:

Sael_:   Peacegaming presents: World of Sunshine & Rainbows.  

View Postrimmer_the, on 10 July 2019 - 01:40 PM, said: Can you still shoot blue (teamkiller) tanks ? Disabling that is a terrible idea. 

Sael_:   Yes you still can, it's a mechanic that has been left in the game. You will acquire the team-killer status in these cases: - Stunning an ally with SPG; - Flipping an ally upside down and they blow up; - Flooding an ally tank; - An ally dies after having fallen from a cliff after you ram them down.   So:

View PostMelanieValentina, on 10 July 2019 - 02:51 PM, said: Hopefully some troll on arty wont permastun an allied tank tho.

Sael_: Not going to happen without ripercussions. :)  

View PostNethraniel, on 10 July 2019 - 01:32 PM, said: Oh, and does that also involve self-inflicted HE damage?

Sael_:   It shouldn't happen anymore, but more data to come on the subject. :)  

View PostSchepel, on 10 July 2019 - 02:30 PM, said: Bad idea all round. This will allow people to sabotage their teams in different ways than before, but the end result won't change. FL was a showcase of what people can (and will) do:   - Push friendlies around. - Deliberately block friendly shots to stop people from getting kills or dealing damage. - Repeatedly shoot friendlies in order to annoy them: the impact sound distracts.

Sael_:   The impact sound may be distracting, but at least now it doesn't come with HP losses anymore. Players have already been abusing game mechanics with the friendly fire system being up. They are still going to get punished for bad behavior, as you can still report them and in some cases they will still be flagged as team-killers by the system.   Quoting this to highlight something important:

View PostOmniWalou, on 10 July 2019 - 03:25 PM, said:   Just to spread the knowledge even more, they do punish trolls (as in people who abuse physics, push you out in front of enemies or block you). Just remember that it has to be unprovoked. And those trolls will be the ones who will get punished if reported. [...] I put the 'unprovoked' part and all that in just to remind that support will not punish people if their actions were after provocation, which is completely, 100% right from support to do.

Sael_:   And just to say, one doesn't need to have billions of games to know this, it's WG policy knowledge, not strictly game mechanics.  

View PostGremlin182, on 10 July 2019 - 03:47 PM, said: Does this really need a common test ?   The idea is good and fixes a number of problems

Sael_:   All ideas, especially major changes in the game mechanics, should be tested thoroughly before being introduced. It doesn't matter how good an idea seems, the effects on application should still be verified.  

View PostOld_Pierre, on 10 July 2019 - 03:48 PM, said: This is easily worst idea this year.   Nothing will prevent pushing, ramming trolling, camping on red line ...   And it's unrealistic, but this game is miles from realistic so who cares,   Result will be that players will get annoyed by trolls and just leave WoT.   There are other games on market ...

Sael_:   Maybe disabling friendly fire won't prevent all types of trolling, but at least you will not have the kind that chips at your HP or deliberately destroys your vehicle anymore. And, is a scenario where allied forces would shoot each other on the battlefield to settle quarrels really realistic? :) Trolls and trolling have always existed in the game and exist already in other games. Anything on the internet will experience the presence of trolls. Doesn't really look like a sudden reason to abandon WoT.  

View PostHiggs_Bozont, on 10 July 2019 - 03:51 PM, said: Team dmg was the only fun in this game. :(

Sael_:   Then I'm afraid this is the wrong game for you. :teethhappy:  

View PostHorcan, on 10 July 2019 - 03:58 PM, said: Not going to be able to shoot him to make him understand his job is to spot, not guard artilleries?

Sael_:   Well you still can shoot allies, they get a sound and a light and a decal on the tank. What they (and consequently the team) don't get is their HP taken away, which will result in your team staying competitive, believe it or not. You may think that this keeps them useless and ignorant, but what you had before would have been an ally that doesn't know how to play and, due to the warning shot, has now less HP to spend to try and win the battle. I'm not saying that they shouldn't learn, don't get me wrong - just that there are more constructive ways to teach.  

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