New Customization Mechanics Guide
Дата: 12.12.2017 00:33:02
fighting_falcon93, on 11 December 2017 - 07:24 PM, said: Hi Ph3lan Ph3lan: This is no an easy question to answer, mostly because it is
a fairly complex issue. Here are a couple of points that,
imho, contribute to this perception: 1. We could do a better
job of communicating to you guys what our plans are and why we are
making certain decisions. This is especially true when it comes to
decisions that are part of a bigger long term plan, but
without knowing the context they seem bad on the short term (bonds
are a good example for this I think). We are actively working on
this and it can be surprisingly hard, but I think we are getting
better at it. The problem we face is that while giving more
information seems like the simple and obvious answer, too much
information can also lead to problems since if something changes,
or doesn't happen people tend to get upset. We have to get the
amount right. 2. We have a huge community and our different
regions can have pretty different needs. You guys would be
surprised how different the feedback reports from different
language forums can be (let's say between Spanish and German, or
English and Polish). Now imagine how big the difference between
whole regions can be (EU, NA, CIS, ASIA). It is not exactly easy to
reconcile all those differences within a single game.
3. The differences between the feedback of different player types
can be just as big as the ones between regions. Forum users are
generally the most hardcore players and your needs are quite
different from the "average" player's. The Frankenstein camo issue
mentioned here is a good example. This might be a big issue for
people who care about historical accuracy, but it might be
completely irrelevant for everyone else. (They might even be upset
about losing the option to mix and match historical camos.) You
can't please everyone however hard you try unfortunately.
I hope I managed to, at least partially, answer the question
New Customization Mechanics Guide














