28-11-16 Micropatch info
Дата: 29.11.2016 16:42:02
Ph3lan: Hey guys! Yesterday we had a small micropatch on the test
server and here is what it contained: Vehicle changes
· Strv_103_0 Time needed
to switch to the Siege mode is reduced from 2.5 s to 2 s; time
needed to switch to the Travel mode is reduced from 2.5 s to 1.25
s. Reload time does not depend on the mode anymore. Dispersion at
100 m in the Siege mode is increased from 0.2 to 0.3. Reload time
does not depend on the mode anymore and equals 9 s for the 10,5 cm
kan strv 103 L/51 and 10,5 cm kan strv 103 L/62 guns. Dispersion
after firing is increased from 3 to 18. Gun (vehicle) elevation
speed is increased from 5 to 7.5 deg/s. Vehicle speed (including
reverse speed) in the Siege mode is increased from 3 to 10 km/h.
· Strv_103B Time
needed to switch to the Siege mode is reduced from 2.5 s to 2
s; time needed to switch to the Travel mode is reduced from 2.5 s
to 1.25 s. Reload time does not depend on the mode anymore.
Dispersion at 100 m in the Siege mode is increased from 0.15
to 0.25. Reload time does not depend on the mode anymore and
equals 7.7 s. Dispersion after firing is increased from 3 to
18. Gun (vehicle) elevation speed is increased from 5 to 7.5
deg/s. Vehicle speed (including reverse speed) in the Siege mode is
increased from 5 to 10 km/h. Overmatch mechanics
Based on your input from the 1st Common Test, we decided to cancel
this feature. Initially, we planned to revise the ricochet and
overmatch mechanics for all vehicles. However, tests showed that it
will cause increased ricochets on thinly armored tanks (the IS-3,
IS-4, etc.) that used to be generally bad at angling. This
disrupted gameplay overall (a lot more ricochets where chances of
them used to be zero), which you reported to us during the Common
Test. We analyzed your feedback and decided to stick to the old,
time-proven mechanic for all vehicles including the tier VIII–X
Swedish tank destroyers.
28-11-16 Micropatch info














