Q&A with Slava Makarov - Head of R&D for World of Tanks PC
Дата: 01.08.2016 15:54:17
Ph3lan: Hi guys! Recently the Head of R&D for World of Tanks PC
- Slava Makarov - took his time to answer some questions about the
game on the channel of Jove, a Russian streamer, giving
some insight into the future of World of Tanks. We thought you
might also be interested in this and prepared a summary:
What employee changes were there after the Rubicon update?
WoT development management was replaced. Currently, Slava Makarov
acts as the Creative Director. What's your attitude toward arty?
The vehicle type should be redone in its essence. This is being
experimented with on the Sandbox server. We will not rush the
introduction of changes from the Sandbox. None of the current
changes will go live without improvements. Does the issue with
super fast defeats exist? Yes, and this is one of the main topics
in testing on the Sandbox server. Will you educate players on how
to play? The task aimed at educating players, at least in terms of
basic combat tactics, has started. How will you address the issue
of repeating maps? The issue with maps is a big one. It should be
investigated and analyzed. Old maps may be removed or overhauled.
The department that is currently making maps are doing their job
really well. For the new matchmaker to work correctly, Tier X light
tanks are required. These vehicles are being worked on really hard.
How will you address the issue of premium shells purchasable with
credits? It is imperative that this situation is addressed, but the
problem mainly originates from the inflation of the overall
penetration and excessive visibility ranges, rather than from
premium shells themselves. This is the cause that we will try to
fix. Will the new balance be ready by New Year's? Too soon to tell
just yet. We are actively working on it. We're looking for good
solutions and performing fine-tuning. We may test some new
mechanics using the old balance. What to do with slow tanks? There
was a suggestion that such vehicles should be made faster. What is
the current role of Michael Jivetc on the project? Michael
currently helps to figure out the condition of the project. He will
not play any crucial role in the project in the future. Will the
+/-25% scatter in penetration and shell damage change? We can
return to discussing this point after all the questions with
engagement distance are solved on the Sandbox server. What will be
done to personal missions? Personal missions will be reviewed and
those that are not working will be fixed. Slava thinks that the
idea of personal missions in itself is good. Implementation
of some of them could be better and this is what he is going to
focus on. Slava believes that this was the right thing to nerf the
T-22 med. He was the originator of the idea. The vehicle was
conceived for motivating players to play in the new Rampage mode.
This is a bad idea to motivate players through the reward in form
of an overpowered vehicle. Slava, what do you think about the
Master of Orion release? It is a normal 4X game that is suited for
massive audience. Slava, tell a bit about Tanks 2.0? We should
first address all the affairs with the current version, and only
then switch to the new one. With you introduce +/-1 battle level
rules? The new matchmaker may help to solve the problem with
comfort of play. The new matchmaker is planned to have a
restriction on creating Platoons consisting of SPGs, as well as a
more defined tier distribution pyramid within a team.
Currently, Slava is responsible for the creative part of game design. In addition to game design, there exist other aspects of project management, such as marketing-related matters. The latter will be handled by a new employee who was part of the old team. Responsibilities of Anton Pankov have also been extended. Half a year is a normal term within the project's development processes. The September patch is already locked. The results of the team's work will be evident by the end of the year.
Currently, Slava is responsible for the creative part of game design. In addition to game design, there exist other aspects of project management, such as marketing-related matters. The latter will be handled by a new employee who was part of the old team. Responsibilities of Anton Pankov have also been extended. Half a year is a normal term within the project's development processes. The September patch is already locked. The results of the team's work will be evident by the end of the year.
Q&A with Slava Makarov - Head of R&D for World of Tanks PC














