EU Questions & Answers
Дата: 31.08.2012 16:05:11
PzB, on 30 August 2012 - 05:22 PM, said: I have to bring this up again; the Jgpz E-100 (and E-100)- The public now got a common understanding of it as a "fail tank".
A new issue I'm noticing especially for the Jgpz E-100 is all the abuse!
Not even in the E-100 did I get anywhere near as much garbage as I do in the Jgpz.
Being a very special tank the team actually has to understand it's potential and support it to be of much use.
Rolling into enemy line of sight is pure suicide, it's the first target of arty and with low mobility and high reload time it's a sitting duck.
Time and again this tank gets placed in very very difficult situations; in hilly and open maps it's especially difficult, not to mention assaults.
If you try to attack over open ground you will be insta spotted - and within 20 sec nuked by heavy arties.
Ok, so you try to defend the base, but When the fast meds and light tanks zoom in it's darned difficult to hit em and you get the blame for:
a) not defending arty
b) being a burden to the team
..or just in general made scape goat for the really not so good team effort
After some 84 games (and many more on test) I have around 44% win rate and 580 average xp.
Using all my skills and best abilities after 9000 battles it's still extremely hard to perform.
I just can't get decent performances in. My best battle gave me 1400 xp or so and I recently got 2690 in my Løwe....
Only seldom can I manage to fire more than 4-5 rounds in a battle, it's so hard to get into position.
To increase performance I have to play it in platoons and company battles it seems.
I like the tank, but you need to do something - really do something, to improve this one.
We don't just need a few adjustments but a string of changes are needed:
1. DPM is to low; it must be increased, preferably by increasing the rate of fire (or by increasing alpha damage to what it was in test 1)
2. Accuracy and aim time must be improved
3. Less "0 dmg shells" would also be nice, not sure if this is possible but 173mm shells should not cause simple 0 hp module damage on impact
4. Gun needs more durability (as noticed, it's destroyed way to easily)
5. A little camo, would that be to much to ask for?
Giving tanks like this and it's E-100 relative more hit points is _not_ the solution.
- Until changes have been made the 2200 creds per pop is way to high as well (1600 is more than enough).
The average damage of each shell isn't really much higher than in the other TX TDs, they hit you for 900-950 hp most of the time and
it's only a few of the Jgpz's hits that cause much more than 1050 damage. I've seen hits as low as 768 (enemy tank survived with 30 hp and killed me...).
During public tests the tank was nerfed between test 1 and 2 despite all the input that was given from the testers.
It's really hard to belive how this could be done in good belief. Did they drive the tank or just look at numbers?
I would like, on behalf of everyone that owns an E-100 Jgpz (and an E-100) to ask you OL, to follow up this personally and
lend whatever weight you may have to ensure that we get the buffs and modifications needed to make this a popular tank in 8.0
Overlord: Yes, E-100 will be adjusted in 8.0. Guys are aware of the issue and
working on it. Probably there will be a series of changes.
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