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EU Questions & Answers

Дата: 28.12.2011 16:27:56
View Posthoofette, on 28 December 2011 - 08:37 AM, said: Hello Overlord,i really don't post very often as i prefer to play your game. i do read these forums though and would just like to say something before i ask you a few questions.For all the people that seem to think that WG don't give out much information regarding "whats coming up" in the future or explaining about different facets of this game i'll say this: Its pretty damn rare to get a developer giving insights,updates and answering players questions on an almost daily basis,very few gaming companies match this type of feedback and i salute you for your efforts young man. This threads title gives players the information they need as the place to go to have best chance of their queries being answered, lol it even says that its best place to get you questions answered!Would cut alot of the pointless posts on the forums if tankers used this thread.. anyway here are a few questions:
1 Any new modules planned for release in the next few patches? As atm there are only really enough choices of module that nearly everyone has the same setup on certain types of tank, for example: rammer, gld and vent(if available) camo net (if no vent available) on arty is what nearly everyone uses. With more options/viable choices there would be more variety, maybe gold modules are an idea or buying a 4th module slot for gold? Run a competition to design a module and bring in the top 3 into game?
2 When you do test realm gameplay/new tank stat changes do you take into account the feedback posted on the RU/US/EU test forums when you tweek the new tanks stats? I ask this because whilst playing the new french tanks i noticed a few things: Players get all that gold given to them that ALOT of testers use gold ammo on ALL tiers on test which is gonna obviously give the impression that "new tank/gun X is overpowered" as "i normally bounce frontal shots on my tank Y"This over use of gold ammo will give a false picture of new tanks power IMO. Also with any new tank there is always a learning curve to where is best to shoot them and whats best tactics to defeat them, i saw ALOT of players playing very stupidly versus the french tanks with the cartridge reload system,which may well have given arise to all the nerf threads on test realm forums? So after i noticed the very large increase in the reload times for the cartridges in the latest test version along with the aiming time/accuracy nerfs i am really curious how you decide on what to change especially with the diffence between test1 and test2 stats for french tanks? Do you guys do internal closed testing and if so on what scale?
3. The ingame camos you put in last patch, are these the same camos that in a future patch will offer a small camo bonus? If so i personally think you might want to lower the gold/credit price till they actually function more than just looking nice. This would be a good way to get more people to buy them atm, making the game look cooler for everyone and when you intruduce the camo bonus effect to them it would have alot more people already used to having camo on their tanks and more likely to continue buying them when they have the actual bonus. Also offering a reduction in price till they are fully functional is GREAT PR!
4.Another question on camos: i know you said if you buy 1 specific camo and want another you lose the initial purchase. Obviously this is a good way of making tankers spend cash and i understand this is a buisness and needs healthy profits to continue/expand the range etc, but it is annoying and rather silly seeing tanks in arctic camo on sand river or cool desert camo on arctic region.. Will your camo ever change to suite your enviroment or will the purchase of say 3 types of camo be available for 1 tank and the game/or tanker selects the most appropriate one? This funtion/feature would go down very well with the community and as you spend so much time making maps/tanks look so realistic would be a shame to see my arctic camo tank being pointed at on sand river and the "your on the wrong continent" jokes would stop..
5 To make up your money lost from implementing my credit/gold cost tweeks i suggested in question 4 i'll give you a sure fire 100% guaranteed way of making mountains of cash for WG and solving the "mid tier HE is weak now versus high tier tanks" make the various flamethrower tanks and flamethrower prototypes available! Hear me out before you just say "no hoof you a mentalist" there is at least 1 tank available at mid tier lvl that would allow for an upgrade to turret and gun to allow for this option.It would allow mid tier tanks to do similer damage that HE did(modular/crew mainly) But involve getting close obviously,making them viable in higher tier battles at a great personal risk but the fun factor would stop 99% of the HE nerf whines! It would look damn cool with your ingame shooting effects. A couple of premium flamethrower tanks would make your type59's popularity seem tiny and make you mucho £$!!
Maybe put up a poll on your blog about adding flamethrower tanks as you not updated in a while?
Hoof

Overlord: 1. So you mean equipment? No, nothing new is planned for the near future. Module slots for gold is a bad idea really.
2. Yes, we do take the feedback into account, however it's not the primary balancing factor.
3. Camo bonus will be offered by a special consumable - adaptive camo.
4. The special consumable adaptive camo will adjust your camo to the map you are playing on.
5. Flamethrower tanks are not in short- nor medium term goals.

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