Official 7.0 Gameplay Discussion
Дата: 20.12.2011 12:20:39
DerZivilist, on 20 December 2011 - 10:19 AM, said: Here's what I think so far...
Minimap improvements: Awesome, I like them all. Though I am confused why the first enemy spotted (or re-spotted after no enemies were visible for a few moments) gets an extra marker. If the minimap is empty I tend to be watching it anyway, whereas if there are 5 enemies already on the map it is easy to miss a sixth appearing. So that feature seems kind of backwards. Still, it isn't a bad thing per se.
Interface improvements: It's annoying that the player list always starts full size everytime I load into battle and requires me to downsize it manually. But, you already announced that this would be fixed in 0.7.1, so waiting for that. The tier indicators on the tank icons are helpful.
Reporting system: Thankfully didn't yet meet a player who deserved its use.
New HE system:
- My KV's 152mm appears unaffected, although I only played 2 battles so far.
- My M5 Stuart is worse off, now completely unable to damage tanks that it was able to scratch for 1%-2% before. I finished my match with 12 shots, 10 hits, and absolutely no damage inflicted at all.
- My SPGs are less erractic than under the old system. Previously I could shoot a tank and inflict 5%, 4%, 20%, 8% in damage. Now I shoot a similar tank and inflict 10%, 11%, 10%, 9%. I don't feel like I'm doing significantly more or significantly less damage than before.
- All in all it seems that large, powerful HE guns are pretty much unaffected, while HE fired by low-tier guns against higher tier tanks is even less effective than it already was. So that's two times a wash, and one time a nerf. Unfortunately, that makes the new HE system worse overall than the old. It doesn't do a thing about the problem areas (way overscaled high tier artillery) but instead makes playing light tanks even more of a chore for me than it already was.
Vehicle skins: I don't care about the whole cost debate (if you don't like the price, don't buy it), but seriously: seeing tanks in desert camo duke it out in Westfield or Abbey is pretty silly...
New effects: Can we please get real multisampling instead of the glorified blur filter we have now? Switching FXAA on, regardless of setting level, makes me feel like I need new glasses.
Battle replays: Recorded some, haven't gotten around to watching it yet. You know what would be awesome though? A built-in converter that turns your recording into a video file for uploading on youtube and stuff...
Minimap improvements: Awesome, I like them all. Though I am confused why the first enemy spotted (or re-spotted after no enemies were visible for a few moments) gets an extra marker. If the minimap is empty I tend to be watching it anyway, whereas if there are 5 enemies already on the map it is easy to miss a sixth appearing. So that feature seems kind of backwards. Still, it isn't a bad thing per se.
Interface improvements: It's annoying that the player list always starts full size everytime I load into battle and requires me to downsize it manually. But, you already announced that this would be fixed in 0.7.1, so waiting for that. The tier indicators on the tank icons are helpful.
Reporting system: Thankfully didn't yet meet a player who deserved its use.
New HE system:
- My KV's 152mm appears unaffected, although I only played 2 battles so far.
- My M5 Stuart is worse off, now completely unable to damage tanks that it was able to scratch for 1%-2% before. I finished my match with 12 shots, 10 hits, and absolutely no damage inflicted at all.
- My SPGs are less erractic than under the old system. Previously I could shoot a tank and inflict 5%, 4%, 20%, 8% in damage. Now I shoot a similar tank and inflict 10%, 11%, 10%, 9%. I don't feel like I'm doing significantly more or significantly less damage than before.
- All in all it seems that large, powerful HE guns are pretty much unaffected, while HE fired by low-tier guns against higher tier tanks is even less effective than it already was. So that's two times a wash, and one time a nerf. Unfortunately, that makes the new HE system worse overall than the old. It doesn't do a thing about the problem areas (way overscaled high tier artillery) but instead makes playing light tanks even more of a chore for me than it already was.
Vehicle skins: I don't care about the whole cost debate (if you don't like the price, don't buy it), but seriously: seeing tanks in desert camo duke it out in Westfield or Abbey is pretty silly...
New effects: Can we please get real multisampling instead of the glorified blur filter we have now? Switching FXAA on, regardless of setting level, makes me feel like I need new glasses.
Battle replays: Recorded some, haven't gotten around to watching it yet. You know what would be awesome though? A built-in converter that turns your recording into a video file for uploading on youtube and stuff...
Overlord: That's a pretty accurate HE-summary.
