EU Questions & Answers
Дата: 26.11.2011 08:23:28
cedars, on 25 November 2011 - 06:03 PM, said: Dear OL,
Q. can we please once and for all get the definitive, detailed, verified and full explanation as to how view range and spotting works in WoT?
the stuff in wiki: http://wiki.worldoft...d_View_Range.29 is incomplete, inconsistent and acknowledged as unverified
for eg, (and pls dont think problem is solved just by answering these specific points) is the max view range stated for each tank, the absolute ceiling beyond which no positive modifications can be made? Is the spotting Range is strictly limited to a circle of 500m of radius irrespective of modifiers?
another eg of the wiki article being unclear is in how it reaches the conclusion: increasing the view range increases your detection capacity.
i am not talking about the specific 'view rays' system used by server - http://forum.worldof...hanics-in-v064/ - but the much more general system that determines a tanks ability to spot an enemy tank: what value determines this spotting ability, how it is modified, what caps apply if any etc etc
Q. can we please once and for all get the definitive, detailed, verified and full explanation as to how view range and spotting works in WoT?
the stuff in wiki: http://wiki.worldoft...d_View_Range.29 is incomplete, inconsistent and acknowledged as unverified
for eg, (and pls dont think problem is solved just by answering these specific points) is the max view range stated for each tank, the absolute ceiling beyond which no positive modifications can be made? Is the spotting Range is strictly limited to a circle of 500m of radius irrespective of modifiers?
another eg of the wiki article being unclear is in how it reaches the conclusion: increasing the view range increases your detection capacity.
i am not talking about the specific 'view rays' system used by server - http://forum.worldof...hanics-in-v064/ - but the much more general system that determines a tanks ability to spot an enemy tank: what value determines this spotting ability, how it is modified, what caps apply if any etc etc
Overlord: Wiki is a player-driven resource, and I cant guarantee that info it
contains is 100% correct.
View range (vehicle characteristic) and visibility range / direct spotting range (game engine requirement) are different notions. View range is not stictly limited and can exceed 500m (when modified), eg see a fully upgraded M46 with optics and binoculars mounted. With view range exceeding 500m vehicle gets bonus to spotting ability within 445 square, not circle.
The opposite value to view range is camo factor which is assigned to each vehicle separately (usually there are 2 different values for standing still and being on the move). This factor can be modified by crew skills (and all possible modifiers to them), equipment (camo net), map objects (bushes, standing trees, buildings, etc). The factor is converted into meters and the resulting value determines the distance vehicle can be spotted from. This value as well as the distance between the two given vehicles are subtracted from enemy view ranges (individually).
Positive or zero final value results in vehicle being spotted, negative - vehicle is not spotted.
View range (vehicle characteristic) and visibility range / direct spotting range (game engine requirement) are different notions. View range is not stictly limited and can exceed 500m (when modified), eg see a fully upgraded M46 with optics and binoculars mounted. With view range exceeding 500m vehicle gets bonus to spotting ability within 445 square, not circle.
The opposite value to view range is camo factor which is assigned to each vehicle separately (usually there are 2 different values for standing still and being on the move). This factor can be modified by crew skills (and all possible modifiers to them), equipment (camo net), map objects (bushes, standing trees, buildings, etc). The factor is converted into meters and the resulting value determines the distance vehicle can be spotted from. This value as well as the distance between the two given vehicles are subtracted from enemy view ranges (individually).
Positive or zero final value results in vehicle being spotted, negative - vehicle is not spotted.
