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Look to the Future: Game Modes & Features

Дата: 22.07.2011 00:20:20
Overlord: A brief look to the nearest future of World of Tanks.
New game modes:
- Encounter battle (two teams are to capture the base in the middle of the map), Assault (one team attacks, the other one is to defend the base).
Status: in development, planned for "shortly after 7.0"
- Garage battle.
Status: in development and gameplay testing, planned for release this year.
- Historical battle. Faction-based battles with restrictions on vehicles and modules available.
Status: in development and gameplay testing, planned for release this year.
- Escort VIP (only a few tanks from the team have the ability to capture enemy's base, the opposite team is to destroy invaders).
Status: in development and gameplay testing, planned for release this year.
New features:
- Company battle divisions: 1) tier 10 max, no overall tier limitation; 2) tier 8, 6, 4 max, with the respective overall tier limitation.
Status: in development, planned for release this year.
- New crew skills and perks. A few dozens all in all.
Status: in development, planned for release this year.
- New achievements and medals.
Status: in development, planned for release this year.
- New realistic vehicle physics.
Status: in development, planned for release this year.
- "Superplatoons" for 5 players as intermediate chain between platoons and companies.
Status: in development.
- Commander's tools and special consumables for company and clan battles.
Status: in development.
Side content:
It's natural that the development of new vehicles and maps won't stop.
- Initial package of French tanks comes this Fall then HT USSR, TD USSR, TD Germany lines are going to be expanded.
- New maps will added at the speed of 1-2 pieces per month.
- Client-side resources will be compressed for better performance. It is supposed to decrease map loading times substantially.
Discuss it!

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