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EU Questions & Answers

Дата: 18.05.2011 23:47:38
View PostZieten, on 17 May 2011 - 08:15 PM, said: Q: will the income (exp-&creditwise) of the Löwe / KV-5 stay the same or are you thinking about adjusting (i.e. nerfing) it?

Overlord: This hasn't been decided yet.

View PostOrkel2, on 17 May 2011 - 09:57 PM, said: Overlord, can we get an estimate on how quickly the 120mm shells of this french tank fire using the 6-cylinder revolver clip? I understand the exact stats are not yet known, but can you give an estimate atleast?
Posted Image

Overlord: Something like 2 seconds gap between each shot with clip reloading time of 45-60 seconds.

View PostGawin, on 17 May 2011 - 11:23 PM, said: Overlord or any of the devs, can you confirm that you are going to change back the 4 degree change for the T32 and the T34? Or at least for the T34 which are considered a underperforming tank.
Cause the change have really taken the fun out of these tanks.

Overlord: Most likely it will be rolled back.

View PostStubentiger, on 18 May 2011 - 08:00 AM, said: Questions:
Has matchmaking been improved/changed with 0.6.4? If not, is generally a client update for changes to matchmaking system necessary, or can you change the matchmaker server-side "in background"?

Overlord: Nothing apart from the changes mentioned in the update notes.

View PostMarenar, on 18 May 2011 - 10:40 AM, said: When? You might not know it - but it is a VERY big deal for those of us who play US heavies..

Overlord: Either in a separate hotfix or in 6.5.

View Posttheta0123, on 18 May 2011 - 10:40 AM, said: Regarding the revolvermechanisms of the french tanks=
Will we also be able to enable standard firing and loading?(as the situation brings up)
Will be able to decide what ammo we can put in the revolver?
for example=2 AP,1 HE,2AP,1?

Overlord: 1. No, but you don't have to fire all 6/12 shells in a row.
2. No, only one type at once.

View Postian666, on 18 May 2011 - 12:49 PM, said: Well i bought large pre-order for real life money with M6A2E1 and yesterday WG nerfed his gun damage from 360 to 320, and M6A2E1 is not even close with gaining so ridiculous amount of credits like Lowe or KV-5 (while they are all same tier 8). Also i bought large pre-order knowing what stats that tank will have, so nerfing stats month after people bought pre-order is very unfair. But balancing Lowe and KV-5 rewards isnt same thing. Why? Because there is no viewable stats showing money gain, not to mention that its obvious that they are way to profitable (while M6A2E1 had same damage as T29 tier 7 tank).
I would want to ask Overlord about comment to M6A2E1 issue.

Overlord: Alpha strike reducrion for m6 was not an easy decision to take. Overall DPM increase should compensate it to some extent.
Bear in mind it's not a regular premium tank (unlike the revisled T34, but a gift one. So its profitability can be different from Lowe and KV-5.

View Postian666, on 18 May 2011 - 12:49 PM, said: Well i bought large pre-order for real life money with M6A2E1 and yesterday WG nerfed his gun damage from 360 to 320, and M6A2E1 is not even close with gaining so ridiculous amount of credits like Lowe or KV-5 (while they are all same tier 8). Also i bought large pre-order knowing what stats that tank will have, so nerfing stats month after people bought pre-order is very unfair. But balancing Lowe and KV-5 rewards isnt same thing. Why? Because there is no viewable stats showing money gain, not to mention that its obvious that they are way to profitable (while M6A2E1 had same damage as T29 tier 7 tank).
I would want to ask Overlord about comment to M6A2E1 issue.

Overlord: The accuracy, when firing several consecutve shots, will suffer and loading time will be huge.
So you will have to retreat quickly when the clip is empty.

View PostGrishy, on 18 May 2011 - 01:29 PM, said: I would like a clarification from Devs/Mods on the on-going credit earning issue. Seems to me this is caused with raising shells prices, which was not, nowhere, mentioned before.
If you look at the threads, that keeps appearing regarding this issue, you will find plenty of examples where credit gain for a good, win battle was negative, mostly due to insane shells prices.
If this is the case, the system needs to be reworked asap, as getting negative credits for a fight, when you did well and won, is simply put - wrong.

Overlord: Dont shoot the allies so as not to be penalized on credits.
There were no other related adjustments.

View PostHaenHUN, on 18 May 2011 - 04:32 PM, said: Hi Overlord!
I'd like to ask 3 questions:
1) Have you any clues about how many XP we need to research the Panther from VK3001(H) when the E-series'll be implemented to the game? I'm not interested in exact numbers but the scale of the amount of xp. Will be approx 50k like now the Tiger from VK3001(H) or will be approx 60-65k like the new KV-13 from KV-1S or from T-34-85?
2) Have you plans about expanding the combat panel during the battle, fill it with more information? For example the Overall Rating of participating players.
3) We can read a lot of stuff about mercenaries related to Clan Wars, but there are much less information about the fee of these licenses. Will it be credit (good for casual players) or gold (good for clan members who're purchasing gold anyway)?
Thanks for your answers :Smile_honoring:

Overlord: 1) No clues at this time.
2) Don't have such plans, however sounds rather reasonable.
3) This feature is still in development and will be available some time later.

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