EU Questions & Answers
Дата: 18.05.2011 23:47:38

Overlord: This hasn't been decided yet.


Overlord: Something like 2 seconds gap between each shot with clip reloading
time of 45-60 seconds.

Cause the change have really taken the fun out of these tanks.
Overlord: Most likely it will be rolled back.

Has matchmaking been improved/changed with 0.6.4? If not, is generally a client update for changes to matchmaking system necessary, or can you change the matchmaker server-side "in background"?
Overlord: Nothing apart from the changes mentioned in the update notes.

Overlord: Either in a separate hotfix or in 6.5.

Will we also be able to enable standard firing and loading?(as the situation brings up)
Will be able to decide what ammo we can put in the revolver?
for example=2 AP,1 HE,2AP,1?
Overlord: 1. No, but you don't have to fire all 6/12 shells in a row.
2. No, only one type at once.
2. No, only one type at once.

I would want to ask Overlord about comment to M6A2E1 issue.
Overlord: Alpha strike reducrion for m6 was not an easy decision to take.
Overall DPM increase should compensate it to some extent.
Bear in mind it's not a regular premium tank (unlike the revisled T34, but a gift one. So its profitability can be different from Lowe and KV-5.
Bear in mind it's not a regular premium tank (unlike the revisled T34, but a gift one. So its profitability can be different from Lowe and KV-5.

I would want to ask Overlord about comment to M6A2E1 issue.
Overlord: The accuracy, when firing several consecutve shots, will suffer and
loading time will be huge.
So you will have to retreat quickly when the clip is empty.
So you will have to retreat quickly when the clip is empty.

If you look at the threads, that keeps appearing regarding this issue, you will find plenty of examples where credit gain for a good, win battle was negative, mostly due to insane shells prices.
If this is the case, the system needs to be reworked asap, as getting negative credits for a fight, when you did well and won, is simply put - wrong.
Overlord: Dont shoot the allies so as not to be penalized on credits.
There were no other related adjustments.
There were no other related adjustments.

I'd like to ask 3 questions:
1) Have you any clues about how many XP we need to research the Panther from VK3001(H) when the E-series'll be implemented to the game? I'm not interested in exact numbers but the scale of the amount of xp. Will be approx 50k like now the Tiger from VK3001(H) or will be approx 60-65k like the new KV-13 from KV-1S or from T-34-85?
2) Have you plans about expanding the combat panel during the battle, fill it with more information? For example the Overall Rating of participating players.
3) We can read a lot of stuff about mercenaries related to Clan Wars, but there are much less information about the fee of these licenses. Will it be credit (good for casual players) or gold (good for clan members who're purchasing gold anyway)?
Thanks for your answers

Overlord: 1) No clues at this time.
2) Don't have such plans, however sounds rather reasonable.
3) This feature is still in development and will be available some time later.
2) Don't have such plans, however sounds rather reasonable.
3) This feature is still in development and will be available some time later.
