World of Tanks v.0.6.4 update: Discussion of preliminary patch notes
Дата: 12.03.2011 23:14:32
Arnout, on 12 March 2011 - 11:01 PM, said: Does the reworking visibility/camo for each vehicle means a change
in the spotting system or just a change in the camo parameters of
the vehicles?
Most changes look good, especially the consumables make sense
I am quite interested in this change:
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
The tank shaking is a major disadvantage of the sniper mode. An on/off button seems very strange to me, as it basically a choice of playing easy vs playing difficult. The tank shaking does not only affect your convenience, but also accuracy (you have to re-aim). This button will basically increase aiming time, but its optional. Why that button (it will only mean new players are at a disadvantage)?
Personally I would rather see limited shaking in sniper mode. A bit of a disadvantage for the better view is fine in my opinion. Why not rework it so everyone is even?
Most changes look good, especially the consumables make sense
I am quite interested in this change:
• Added an option to turn-off tank shaking during shooting/moving/stopping/being hit in sniper mode. Default setting is shaking on.
The tank shaking is a major disadvantage of the sniper mode. An on/off button seems very strange to me, as it basically a choice of playing easy vs playing difficult. The tank shaking does not only affect your convenience, but also accuracy (you have to re-aim). This button will basically increase aiming time, but its optional. Why that button (it will only mean new players are at a disadvantage)?
Personally I would rather see limited shaking in sniper mode. A bit of a disadvantage for the better view is fine in my opinion. Why not rework it so everyone is even?
Overlord: 1. Reworking visibility/camo is meant to eliminate all current
discrepancies in camo values.
Apart from this there will be other adjustments like:
• Added extra checkpoints on tank models for more accurate visibility checks.
2. There are some technical issues with this shaking effect. Might rework it in another way.
Apart from this there will be other adjustments like:
• Added extra checkpoints on tank models for more accurate visibility checks.
2. There are some technical issues with this shaking effect. Might rework it in another way.
Game Discussion\Gameplay Discussion\World of Tanks v.0.6.4 update: Discussion of preliminary patch notes