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Improving German vehicles

Дата: 18.02.2011 19:08:30
View PostNEMESIS, on 18 February 2011 - 06:42 PM, said: Finally we`re getting somewhere, thing is something must be done with these guns(or vehicles that have these as main guns) are both poorer then their direct russian counterparts and so are the tanks their on so you must add some balance to it.
Also can u please take note of this post refering to your idea to test new armoring system for german heavies.
I basically counldn`t have said it better myself and was exactly what i was thinking when i read your testing it on what will probably be the least use german vehicle for months to come but I can see it now the first 20-100 people that risk going german heavy and get the maus will have huge statistics since they`ll be going against mostly against tier 6-7 and 8 max mostly and devs will come to the conclusion everything is fine.
I`m seriously beginning to lose all faith of german heavies will ever be fixed in useful time as far as i can tell we can expect all these bug fixes no earlier then quite a few months from now,when what will trully matter is which is the best vehicle at launch not after 3-4 or 10 months and its kind of beyond my logic why some of this fixes can`t be implemented directly at lunch say Tiger and KT speed ,buff to long 75 and short 88,remove long 75 from P2 and decrease xp cost and so on.

Overlord: Maus is supposed to benefit from the new mechanics most (not only the mantlet), moreover its hitbox needs some other adjustments and we definitely won't manage to fix all the hit boxes in 0.6.4 since it's rather time-consuming.
That's why Maus was chosen.

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