EU Questions & Answers
Дата: 10.02.2011 17:46:31


Overlord: Various weather effects are planned to be added.

Overlord: Some substantial improvements will come along with v.0.6.4.

Overlord: It is the same 14-carat gold, isn't it? 



http://forum.worldof...950#entry399950
I clicked on the link, as I wanted to see what they did, so wow what a surprise to see this, and so many on it to.

Now my question is this:
Are they all from within short time or from over long time?
Can someone explain or go in detail's ? (I got courius on how this problem is being prevented/dealth with)
Personal i just wonder, who will try this, as when this is a beta is over, nothing are keept/stored after a wipe anyway.
I dont like those kind of offenders, as they destroy a game total, seen that before in other online games.

Overlord: For an obvious reason I won't go into details here, automated
system scans battle logs searching for potential violators both
team killers and bot-users. At this stage all suspensions are done
manually, in some minor cases violators get a warning message
(applies to non-regular bot-users).
The algorithms are being improved constantly.
The algorithms are being improved constantly.

I liked it

Overlord: It was removed with the view of upcoming camos and inscriptions
that can be added to tanks.

Overlord: It will be possible when the update that comes after 0.6.4 is
released.

a question plz,
can give me plz the TankSpecs for the M6A2E1???
Overlord: The details will be announced in the respective announcement on the
website.


Iknow it will never happen but that KwK 44/2 is great opportunity to solve stock gun balance problems with pII
Overlord: It was a prototype, that didn't manage to go through testing. The
influence of this loading system upon loader must have been rather
depressing.
Moreover 40 rounds per minute for 75mm gun wouldn't suit the balance.
Moreover 40 rounds per minute for 75mm gun wouldn't suit the balance.

1) Are the shots distributed linearly (i.e. same chance of hitting each spot within the circle) or non-linearly (greater chance to hit the closer to the middle of the circle, very small chance to hit at the edges)?
2) If not linearly, is it possible to get some numbers or formula on how the calculation of shot is done, i.e. central 25% of the circle has 50% hit chance?
3) Does crew skill affect shot distribution, given that 2 crews of different skill had a circle of the same size (obviously under different conditions)?
I understand these are somewhat technical questions, but I hope they were communicated anyway.
Overlord: 1-2. Shots are distributed according to normal (Gaussian)
distribution.
3. No, it doesn't . It affects only aiming time.
3. No, it doesn't . It affects only aiming time.


And regarding upcoming camos and the customization mechanics. Will we be able to store different templates of camo placed on our tanks, and if yes, will we be able to choose what camo do we want to use on specific maps?
Keep the details and good news coming

Overlord: The projected rate for new maps we are going to stick to is 2-3
pieces per month. We have a separate map subdepartment. Currently
more than 10 new maps are in development at various stages.
Something similar will be added to allow using multiple skins for one vehicle.
Something similar will be added to allow using multiple skins for one vehicle.
