Armor skirts, Additional Armor Plates and Ammunition Change suggestions.
Дата: 03.01.2011 13:23:03

First of, side skirts, secondly, Additional Armor, thirdly the damage of ammunition and possible changes in it. Last of all, module damage and how to deal with it.
First topic:
Side skirts. I have seen this in many threads and I've come to realise that even though most tanks of WW2 had these, most tanks in game haven't. So, perhaps these could be a researchable item for the tanks as a separate and completly optional part which doesn't contribute to elite status. Perhaps added AFTER the tank is Elite?.
Second topic:
Additional Armor Plates. Just like the side skirts these can be offered to tanks as an additional research, optional, and not contribute towards wether the tank is elite or not. Four research stages of 5mm, 10mm, 15mm and 20mm plates ranging from 1k, 4k, 7k and 10k experience. (Mere suggestions on where i could see these be in terms of XP cost.)
Also, different effectiveness and materials for all teams. The germans gain metal plates, the US gets the usual sandbags wich you often see on Shermans and the USSR gains wooden logs, wich was mounted by the Finnish during the Winter War, but i figured that since the countries are neighbours maybe the USSR can have that in game.
Stats for these would be the germans gaining the heaviest, most expensive and most effective ones, the USA would have sandbags, less effective, cheaper and less weight. The USSR with the logs would be heavier then the sand bags, cheaper then the sandbags and slightly less effective.
Third topic:
This one is the most important one for me. At the moment i often see HE shells do more damage than AP shells. Of course not with my guns as i use the 75mm L/70. But my suggestion is as this, damage scales with piercing. If a rounds pierces, it hurts. If it doesnt pierce, it simply deals damage to OUTER modules depending on were it hits.
Fourth topic:
Modules today are too easily destroyed or damaged. Personally i suggest that when a module is destroyed, it's final. Unrepairable unless you have a repair kit. This of course calls for a lot more carefullness when playing and tactics when playing, as right now the high tier tanks blaze through the fields, they shoot things, get tracked, get it repaired and then continue. With my suggestion a damaged track will remain damaged and will make sure that the person sitting behind the sticks will be a lit more carefull. Of course this would call for a much harder target to hit, thus the side skirts i mentioned above, and a lot harder to destroy the tracks and modules themselves.
Cheers
Haineki

Overlord: 1. Likely to be added.
2. Will be added. Haven't decided on the way it is going to be done yet.
3. http://forum.worldof...post__p__336521
4. -
2. Will be added. Haven't decided on the way it is going to be done yet.
3. http://forum.worldof...post__p__336521
4. -
