Дата: 28.09.2015 11:08:58
Homer_J, on 28 September 2015 - 08:30 AM, said: Even if that's what you see it clearly didn't do that on the
server. It's the price you pay for a smooth natural looking
game, your client has to predict some things before it gets
confirmation from the server, one of those is the exact position of
enemy tanks. When they invent the perfect internet where
everyone has 0 ping and packet loss never happens then you can have
perfect client/server synchronisation. Until then we have to
compromise.
MrConway: This! Ghost shells are now very rare, but can happen
if your connection has a hickup. If this happens regularly, please
contact support with a PingPlotter file.