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Facepalms incoming: WGs last Q&A.

Дата: 13.12.2017 18:42:34
View PostBicycleOfDeath, on 13 December 2017 - 03:38 PM, said:   My man, thank you for coming in here and answering questions first of all. But you are not coming off too well. I'm sure you are a nice dude but you sounds defensive and condescending.    For example you say you need enough data. But there are many many unbalanced vehicles that have been like that for years. Surely you can experiment and test without several years of data and make a decision? Why does it take such a long time? I guess we'll never get an answer to that, as I imagine it's just not a priority for Wargaming. Personally I would be happy to not have any minigames, other modes and so on in exchange for balance fixes. Take that minigame dev team and put them on real balance if that's possible. Good luck and thanks for listening. 

Kayi4ek:   I'm sorry if I sound condescending, but I didn't mean to. We are going through huge rebalancing process right now and the "butterfly effect" is something we have to encounter. I would like to say the things you want to hear, but unfortunately I can't for now.    Game development and balance might seem easy (I thought the same before I joined dev team), but the complexity of the game is making it really hard. Our goal, as development team, is to continue with the process and provide fun for our players. But we have to take look at the game as a whole, which can be difficult to understand. As I said before, this was really huge change for me, because I had to throw away my subjective point of view. The thing is that we are making game for the players all around the world and feedback or requirements from the players might be different.   When I'm talking about the data, I'm not talking only about the "hard" data (WR etc.), together with that we are taking in consideration your feedback from the forums and social media. We also listen to our influencers and we are running our own surveys via the game client. 

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