Fair Play Policy
Дата: 18.11.2016 18:21:23
L3gionaire, on 18 November 2016 - 11:26 AM, said: Hey guys. Be aware that Aslain re-added some of the questionable
mods. And their argument is a post from Asian forums (http://forum.worldof...ay-policy-faqs/). One of
their admin posted some things there. Some of them clearly give
advantages from vanilla client: That's the post from
Aslain's website (http://aslain.com/in...review/&page=23):
9.16 #44 (17-11-2016):- updated XVM to v6.4.9.1
- updated Expected Tank Values v28 (17.11.2016) in all mods using them (execpt for XVM)
- updated session stats Yasen Krasen
- re-added Minimap Tankview Directions
- re-added BalCalcMod (balistic calculation helper)
- re-added Spotted vehicle direction on aim circle
- re-added Marked indestructible structures
- re-added ATAC! (enemy in proximity 100m warning)
- fixed warning window for installation to folder without WoT [thanks to BegiN]
- Please take a note that I'm in contact with WG, so I've confirmed and clarified mods I'm adding/removing due to Fair Play Policy - it's not my own interprepation but WG's. Remember that the Fair Play Policy is Global, there is no longer different mods allowed on different regions. Still waiting for few mods to clarify. I recommend this lecture too: http://forum.worldof...ay-policy-faqs/
Kandly: Hi guys, I can confirm that all regions have the same
rules and that these are the mods we are currently approving:
HP Pools - adds information about HP of the tanks (ally and
enemy) as last seen by the player Battle Assistant: provides
alternative view for SPGs Extended 6th sense sound duration, e.g.
prolonged to 10 seconds. White dead tanks: makes destroyed tanks
more visible by making them totally white Modifications to objects
to make them more visible, like bright yellow trains, etc. Zoom out
mods Enemy gun indicators on the minimap: shows direction where
enemies within the draw distance are pointing their guns (on the
minimap) Fog removal Sound mods Effect mods: changing how
explosions look like, removing smoke, etc. Server-side reticle:
secondary aiming point that corresponds to where your tank is
aiming on server side Damage indicator mods: OK as long as these
don't show the enemy reload time Reload time indicator (approximate
with no countdown) Clown skins and skins that show locations of
crew and modules In-game penetration indicator mods Extending both
the sound and icon visibility duration of 6th sense Received hit
indicators If you have any other questions, please let
me know!
Fair Play Policy














