Дата: 11.10.2021 12:11:59
arthurwellsley, on 18 September 2021 - 11:50 AM, said: I agree with most of what you say @HeatResistantBFG (and all
of what Tajj says) but I am going to pick you up on one point "As
people keep pointing out there is a lot of good". NO there is most
definitely not "a lot of good" in Crew 2.0. It was utter chit. It
was ill-thought out, ill-prepared, ugly, unintuitive, massively pay
to win, and a complete misjudgement of what World of Tanks PC is as
a game. If the managers are stupid enough to press ahead with it
they will in all likelihood break this game. Which is a shame as I
still enjoy it. Crew 2.0 is not worth dev time because the
basic premises it is built on are flawed when it comes to World of
Tanks PC. If you start from foundations designed for another game,
it will only undermine the game you are attempting to put it
underneath. War Gaming would better spend money offering
someone like Tajj a contract to do a bit of work in his spare time
when not juggling his wife, kids, football and main job to come up
with a few changes to Crew 1.0. Crew needs a few fixes after
ten years, but Crew 1.1 might not sound as flashy as Crew 2.0 but
Crew 1.1 with quality of life fixes would garner far more praise
and support from the customer base than the pay to win drivel that
was placed on the two sand box servers and laughably labelled Crew
2.0 when it looked more like an early discarded prototype from 2009
that was deemed too rubbish to use. Crew 2.0 would be a retrograde
step taking World of Tanks PC back to an era when 2 key ammunition
could only be purchased with real life cash. I cannot
emphasize enough how atrocious those two outings of Crew 2.0 on the
sand box were. The sooner War Gaming comes straight out and
says Crew 2.0 and those stupid proc Talents, single Commanders,
wasted Instructors and ridiculous Prestige have been consigned to
the bin marked "utter failure", sanction the employees who came up
with this trash, the better for all concerned. As I said
elsewhere, if you want to read seven pages of my detailed analysis
of why the second sandbox version of Crew 2.0 was appalling here is
the link again to the google document
https://docs.google.com/document/d/1EIA15Z0Gu44l_knMdXSY7duFlopEGCFrkGYSWwGcTj0/edit?usp=sharing
HeatResistantBFG: I think it's fair to say that "a lot of good" is subjective,
personally, I found no "sub 100%" crews, 6th sense for all, multi
training a single crew to multiple tanks, simpler system for
applying crew skills (to me), inbuilt mentor + stronger accelerated
crew training and honestly many of the new crew skills (again,
to me) all good things. Of course, other things have room for
improvement and I in no way deny that... that's why it was in the
sandbox after all. But as always overall player feedback was looked
at and it was sent back to have the data looked at and to see what
can be done with it, if anything can be.
jabster, on 19 September 2021 - 01:02 PM, said:
Well I’m sure that WG will have taken your, now sadness not anger,
into account.
HeatResistantBFG: Whatever the emotion behind it, we'll look at feedback
and take what we can from it
