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WoT heading full speed in the same wall as WoW

Дата: 11.10.2021 12:11:59
View Postarthurwellsley, on 18 September 2021 - 11:50 AM, said:   I agree with most of what you say @HeatResistantBFG (and all of what Tajj says) but I am going to pick you up on one point "As people keep pointing out there is a lot of good". NO there is most definitely not "a lot of good" in Crew 2.0. It was utter chit. It was ill-thought out, ill-prepared, ugly, unintuitive, massively pay to win, and a complete misjudgement of what World of Tanks PC is as a game. If the managers are stupid enough to press ahead with it they will in all likelihood break this game. Which is a shame as I still enjoy it.   Crew 2.0 is not worth dev time because the basic premises it is built on are flawed when it comes to World of Tanks PC. If you start from foundations designed for another game, it will only undermine the game you are attempting to put it underneath.   War Gaming would better spend money offering someone like Tajj a contract to do a bit of work in his spare time when not juggling his wife, kids, football and main job to come up with a few changes to Crew 1.0.   Crew needs a few fixes after ten years, but Crew 1.1 might not sound as flashy as Crew 2.0 but Crew 1.1 with quality of life fixes would garner far more praise and support from the customer base than the pay to win drivel that was placed on the two sand box servers and laughably labelled Crew 2.0 when it looked more like an early discarded prototype from 2009 that was deemed too rubbish to use. Crew 2.0 would be a retrograde step taking World of Tanks PC back to an era when 2 key ammunition could only be purchased with real life cash.   I cannot emphasize enough how atrocious those two outings of Crew 2.0 on the sand box were.   The sooner War Gaming comes straight out and says Crew 2.0 and those stupid proc Talents, single Commanders, wasted Instructors and ridiculous Prestige have been consigned to the bin marked "utter failure", sanction the employees who came up with this trash, the better for all concerned.   As I said elsewhere, if you want to read seven pages of my detailed analysis of why the second sandbox version of Crew 2.0 was appalling here is the link again to the google document https://docs.google.com/document/d/1EIA15Z0Gu44l_knMdXSY7duFlopEGCFrkGYSWwGcTj0/edit?usp=sharing

HeatResistantBFG:  I think it's fair to say that "a lot of good" is subjective, personally, I found no "sub 100%" crews, 6th sense for all, multi training a single crew to multiple tanks, simpler system for applying crew skills (to me), inbuilt mentor + stronger accelerated crew training and honestly many of the new crew skills (again, to me) all good things. Of course, other things have room for improvement and I in no way deny that... that's why it was in the sandbox after all. But as always overall player feedback was looked at and it was sent back to have the data looked at and to see what can be done with it, if anything can be. 

View Postjabster, on 19 September 2021 - 01:02 PM, said:
Well I’m sure that WG will have taken your, now sadness not anger, into account.

HeatResistantBFG:  Whatever the emotion behind it, we'll look at feedback and take what we can from it ;)

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