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Is World of Tanks Pay to Win?

Дата: 09.09.2021 13:03:38
View Postjabster, on 08 September 2021 - 05:36 PM, said: You’ve now added massive/extreme to your meaning of pay-to-win and yes that is treating people like idiots. As for your overall win-rate argument, seriously you’re putting that forward. Have you not heard of win-rate curves?

HeatResistantBFG:  I did, because I wanted to make sure I wasn't talking out my rear end and so I googled definitions of pay to win, went through several and found commonalities throughout them all and that concept was one and not something I had emphasised at first. All of them emphasised either a huge or statistically undeniably better thing, purchasable for exclusively money or as near to impossible to grind as possible. I'm not treating anyone like an idiot and don't see how in any way I am or even could be. I said my stance, I explained it, you presented something you believe to be in opposition to my opinion/stance, I disagree that it impacts it, explained why... Where is that treating anyone like an idiot? Then on win rate curves, I literally talk about that... in the example. Because yes, the reality is balancing a tank across a multitude of win rates can obviously be tricky. A tank can do very poorly with lower win rates but very good with high win rates, so statically it'll be massively underperforming due to more lower win rate players playing it, so should it be buffed? Making it even stronger in higher win rate player hands... :D which is exactly why I said this is a totally different conversation and yet none of this changes or challenges my point. If you can tell me where/how I treated anyone like an idiot I will happily try to remedy it :) 

View PostMarco_Is_Legend2019, on 08 September 2021 - 05:41 PM, said:   Oldest trick in the books. Serb, 2013, T57 heavy. "The tank winrate depends on the ratio of good and bad players playing it".

HeatResistantBFG:  I mean that is a fact, so not really a trick. I could have told you that without needing a WeeGee tag. Defining how balanced a tank is or what changes it could do with on the other hand is far more complicated and that is obviously just part of it. 

View PostMarco_Is_Legend2019, on 08 September 2021 - 06:08 PM, said:   'd to avoid scroll fest Genuinely, I think you're confusing better with bigger or something like that. Tier 10 tanks are certainly the latter but not necessarily the former. Tier 10s have performance figures (win rate curves) just like tier 8s. Therefore a fair comparison can be done. A 50% overall player will have a better performance, win more battles on average, in their Defender (purple) than in the E100 (green).     In general I find this line of thought to be extremely poor. What about tiers that don't meet a tier 10? Are they by definition immune to P2W? Tanks there can't be P2W because surely they don't compare to the tier 10s. Doesn't matter though to the Pz. 5/4 when it performs like this...    

HeatResistantBFG:    Fair point, I'll add more explanation from my point of view. So the way I see it is if like "Gear", so take something like diablo where gear is levelled and then rarity, the best gear will always be the "rarest" level 70 (Ancient primals IIRC) and to me tier 10 is that ancient primal. This also fits with the design premise of the game from my understanding of it, developed as a player. I'm aware people may not agree with that but it's just how I view it and how it matches the definitions I have found/know of whether or not something is pay to win, and of course everyone is entitled to their own opinion. The balance of premium tanks at their tier is a different question, although it obviously covers some similar areas, but to be fundamentally pay to win it has to meet certain criteria and WoT simply doesn't (in my opinion and matching to the definitions I found which helped form my stance).

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