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Sandbox Crew 2.0 - Second Iteration

Дата: 30.07.2021 13:00:37
View Post91tibor, on 29 July 2021 - 05:09 PM, said: Or most of the players dont respond because they dont know english to try it  out on sandbox, or the game not translated to their language so they cant give answer in survey (so they go and dislike it on Yt or anywhere). or they know it wont matter (khm... 279e, chief, ebrs, 15-0 battles), Or the translation in the game is full of mistakes like: increased focus directive - in HU translate its says: 6ts sense wiil activated 1 s later if it 100%, there are more in personal missions and skills but ask the translaters to  find them, its their job) Or they dont have time but they can see it by watching streamers and so on. 
Assuming that the player base like it because they dont say anything is irresponsible and  baseless. How many players played at Sb? weekend 1500-2k was usual online. Was it at least 20k total? How much % is it of the player base from eu and  Ru?  How many Dislikes Eu and Ru video did get? 
How many Surveys was complited? Tell us numbers. Real numbers. Otherway Wg assume silent players as Positive We assume them as they cant try it out for personal reasons, cant give a respond,tired of wgs behaviour and dont care anymore, etc etc etc. theory is theory. Show Facts. Likes and dislikes are a fact: 714 vs 6k. And cant say that all 6k is from players who didnt played SB.  I played, i have 4-8 crew with 80+lvl but even i pushed Dislike. After the first version of crew 2,0 it wasnt improved enough at all.  Maybe 1 or 2 things got better.
So  pls show us Fact after The data is processed. Real numbers. And dont include the silent ones.

HeatResistantBFG:   Sandbox isn't exclusively in English, often bits are only in Russian in fact, but peoples reason for taking part and not taking part aren't something I was guessing at :) But i would point out my experience of people with feedback who haven't tried it (positive or negative) is only within the EN language, so would sort of go against that reasoning, leaving EN feedback but not trying something because of your EN abilities sorta clashes. Not dismissing the reason, just saying that anything i could/would refer to seems unlikely to fall under that :)   If you spot translation errors (live, CT or sandbox), please inform a CM in dm (for none main supported languages, then EN (myself and Dwigt) as these things do slip through and obviously we want to correct them.   No one said there is an assumption people like it because people say nothing, the QnA points out that the most motivated to leave feedback are people with a negative opinion, which is true, but it doesn't mean we look at hugely negative feedback and say "meh, others will be fine with it who just didn't speak up". It was simply stated as a reality of feedback and a hurdle that has to be overcome to ensure players overall like updates/changes.   In terms of numbers, we do release real numbers, and people say they are fake, then say things like "give us the real numbers", well if you didn't believe them the first time if I type them again will they be believed more? the 70% meme, for example, myself and dwigt were commenting with the numbers, it was from over 70k survey results. Survey results have not nor never will have some sort of "silent player" thought in them, it would defeat the whole point of a survey. Only real numbers are shown, no silent aspects have ever been taken into account, but as long as they don't agree with some people those people will reject it.   Psticide Reply

View PostPsticide, on 30 July 2021 - 12:45 AM, said: how am i to take feedback from community managers serious who only have 1500-2500 battles, which is less amount of battles then some of my crew members have .... . U dont know the pain of retraining perks for credits a 1500 battle crew, u have no idea at all, nor can u comprehend the value BIA zero perk crews are and will lose in screw 2.0 when most of your crews have 500+ battles but still not near 5 perks at all  ....    Nor do u have huge differences between commanders with 6 skills and radio operators with only 2 cause they are useless 

HeatResistantBFG:   Well, our thoughts are shared, discussed and confirmed with other CMs and also often the product team involved in the process of the feature, so the collective battle count is in the 6 figures. Also, as is often shown, a battle count rarely has much implication on game knowledge/understanding, nor is an experience required to understand something. Personally, I have 2.5k on EU, 1.5k on NA and around 20-30k+ on console and have generally been following/watching WoT since the first video I watched of a small YouTubers video about the Jagdtiger (he goes by mighty gnome overlord now, how times change). So perhaps i know and understand a bit more than you give credit :)   And I have bought all the free bia/perk/skill crews I could since joining the team, and I have ground many of them out to 4 or more perks since and I don't see how any of them lose value in 2.0? I get both the crew and the instructors and if I want their voiceovers I just need to tick a box.   On a blunt and simple level though, I don't need to have done something to understand the issues/cost behind it, especially not when my job is to gather feedback on it. My job is to take your issues and concerns and pass them on, not to project my own in their place. I've never been a F2P player, but I will consider the issues to them and the issues raised by those players, I have never been many different aspects of players but it has no impact on my willingness to gather their feedback and try to ensure their best interests are represented in our feedback.  valiqa Reply

View Postvaliqa, on 30 July 2021 - 06:04 AM, said:   "Positive" and "Negative" are a bit vague.   Crew 2.0 has quite a few nasty points:   turns tank crews into RPG style commanders turns a decent 4 skill crew into trash creates too much RPG element since you can only pick 8 skills out of 25 creates extreme min-maxing gamebreaking setups extremely expensive to retrain offers WG a chance to sell Captains in bundles for 100+ euros ( like in WoWs ) creates extreme Pay-to-Win since you can spend 2000+ euros on a commander to give it the equivalent of 3 Ventilation equipments stacked   Of course, anyone would be positive about:   Sixth Sense and Sound Detection as default skills interesting new perks and skills But those can be introduced without Crew 2.0. :)

HeatResistantBFG:   Personally, I like the idea of more RPG style commanders, people complain about crew skills not offering diversity and choice... well here it is :D  But perhaps with some changed/maybe less of them people will be more comfortable with them? Or perhaps not, that's why we run these tests :) "turns decent 4 skill crew to trash" is just not true, it would be stronger than before, like not even questionably really. Realistically your first 2 are some form of repairs/camo and BIA, then some tanks need both repairs + camo so that could easily take up your first 3, and you had to train 6th sense so on a crew with a shared commander/radioman you have not got 2 from bia, recon, repairs, 6th sense, situational awareness, you can have all of those and them actually be stronger + more within the same xp requirements, then add on instructors allowing you to have even more trained and maybe having 1 talent activated as well. If you're being honest, would you rather take a crew with no 6th sense but say 2-3 perks or a crew with just 1 perk but one be 6th sense? I know I'd much rather have 6th sense as ability would allow me to reduce the gap created by skills but having 6th sense is a universal benefit regardless of skill. I'd say this is sort of the same point as the first, but also that it was exactly the idea of crew 2.0, the idea was to have a crew system where you get "less" skill you can choose but they are more impactful and they can allow the crew choices to be different but still impactful.  This sort of thing can be balanced, but there will always be "extreme" builds to some extent that are usually relatively poor meta builds but funny to see. The CC 06Wallst (Honest Gaming) is known for this sorta thing, from his ELC crouching tiger, hidden bush or the ramming escapades. But yeah, balance is obviously something that can be worked on :) Something we will be emphasising in our feedback :) So that's not actually how it works on WoWs, I've seen the video where this claim was made and the person doesn't understand WoWs crews unfortunately so I can understand how they misunderstood. Firstly the crews in those bundles represent at most a couple k gold, the main additional values are their equivalent of boosters as well as gold and prem time and often limited-edition emblem essentially (a flag you only get if you purchase that top bundle). So first of all selling those bundles with additional content already happens and has always been a thing, most offers will have a base, extra and "extra extra" style bundle and here on WoT sometimes there is a BIA/skilled perk crew involved. Then second of all, the claim in that vid is that "like ships" we would sell high-level commanders, but this is where another misunderstanding is shown, a 10 point (out of 21) point commander on warships is about 6% of the total XP required for that 21 and is a total of around 180k xp, similar to that of a single perk in the current WoT. This actually makes the free BIA perk crews stronger than the WoWs similar style, as the BIA counts as 0 xp on the crew and so the 2nd perk you earn is now valued at the 1st and so on, whereas ships they still have to earn XP after at a normal rate. So the TLDR is nothing has changed, now will it, and I spoke to the product team about the claim that we would sell high level/point (or even max level) commanders and they had this to say "We have no such plans and it is extremely unlikely that it would ever happen", so hope that helps with that :). Technically not pay to win as you can do it for free too, it is certainly a large scale extension of pay to progress through, and an extension of what is currently possible in the game (using gold to silver, and silver to crew books to max out a crew), and of course they need free XP so you would have to have the XP spare to do it. But it is certainly another thing we will be highlighting in our feedback :)   It may be a lot harder to introduce stuff without crew 2.0 than you realise, I have some limited experience with some of our backend systems around crews and honestly, there was no way i could see for a free 6th sense to exist in the way you may think. It would take a total rewrite/rework, such as crew 2.0, to achieve this. There is also a lot more positives than those 2 to crew 2.0 such as crews not needing more/less members for use in a dif tank, no need to retrain a role when moving tank, the ability to share a crew across different tech tree tanks, skills are simpler to use (no more confusion over does a skill work before fully trained or does a skill work if you have 2 loaders and 1 had it, etc etc) to name a few. Does it mean it's perfect, of course not :) That's why we want feedback on what people dislike and like, so we can make something that is just "better" than what exists currently.  

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