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The Matchmaker After Update 9.18: Questions and Answers

Дата: 26.06.2017 18:49:21
View Postlewisdawson1, on 26 June 2017 - 05:39 PM, said: I still can't believe you updated the MM and thought a varying number of light tanks per the opposing team was acceptable. Not only that but the fact that you can get in a match where 1 team has a scout and the other doesn't. I mean really? At what point would you decide that this was an acceptable algorithm?

Gepard_PH:   This only happens if assembling teams would take too long. In optimal conditions, amount of light tanks in both teams is supposed to be the same. But as explained in the article, if it's not possible to create a perfect match from the players in queue, the algorithm become less restrictive to actually create a battle.  

View PostTheBrownsound, on 26 June 2017 - 05:40 PM, said: So 65% are 3-5-7. That is the problem, 100% of those 65% you are low tier. I cant remember when i was top tier in a tier 8 tank.

Gepard_PH:   And what about those 3 players in each team that are top tier, and another 5 players who are mid-tier?
 

View PostElAtaque, on 26 June 2017 - 05:40 PM, said:   No, it never was "acceptable" and never will be - even less after the introduction of stun mechanics.  

Gepard_PH:   Fact: Before 9.18 you had battles with 4 or even 5 SPGs per team. Three arties per team was not even uncommon. Now it's 1 battle in 10.

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