Advent Calendar 2019: Day 25
Дата: 26.12.2019 11:43:36
Profesor_Baltazar, on 26 December 2019 - 10:08 AM, said: Only stupid person can write comments like this. Will soda, burgers
and cakes vanish when you eat/drink them? Will the price of the new
car vanish for few years? Life vanishes after 100 years.Falathi: Yup, nothing last forever but that`s not the reason to not to
do anything, not to buy anything, not to enjoy
anything. "We`re here, for a little while" to quote
George Carlin - so why not enjoy it? And quite few people seem to
enjoy World of Tanks, among other things
Lord_Nighthawk, on 26 December 2019 - 01:41 AM, said: The difference between a tank feeling overpowered, borderline ok,
bad or fubar lies mostly in the 4 basic tank abilities - mobility,
armor, alpha damage, gunhandling stats. The problem now is that we
have tanks where everything is completly top (op-tanks), good tanks
(at last one downside), borderline ok tanks (at last 2 downsides)
and craptanks (nearly every relevant stat is at the bottom). If i
now get something like the Progetto then we have good mobility,
good alpha for this tanktype combined with good gunhandling and
just the armor is a bit unreliable. Now we get the VK 75 that has
maximum medicore armor, bad mobility, bad gunstats and good alpha.
The amount of downsides overrides here the good things and makes
this tank a pretty hard to play and unreliable one, completly apart
from any graphics chard. If Wargamings balancing would now say that
every tank they balance will at last have only 2 downsides and 2
upsides we are on the half way of getting more vehicles that
generate a satisfying gameplay feel without making them all too
equal or boring. For sure, this is not fully failsafe but at last
it would be a better base to start off when balancing a new tank
without risking to make it "feel" crap when playing. [...]Falathi: Let me relate to this: yes, Progetto is quite
powerful - but effectively it has no armor whatsoever, meaning it
can be quickly destroyed if you feel overconfident. It`s a tank
that can be fun to play and is pretty powerful - but only if you
know how to play it and how to avoid getting hit. VK is
a different story - for a heavy it has acceptable mobility. Gun
handling could be better ( although if you aim fully it`s pretty
accurate ), armor has weakspots... true. It is not an OP
tank.
However, in a way it`s easier to play than Progetto - it`s still going to bounce much more than this tank. Also, it has massive alpha for a HT - so it requires entirely different playing style. I`d say it does not allow for such epic scores as Progetto and some other tanks, but it`s still quite playable and capable of making a difference. Also, it`s one of the few vehicles you can use when you want to learn how to play with rear-turreted tanks.
However, in a way it`s easier to play than Progetto - it`s still going to bounce much more than this tank. Also, it has massive alpha for a HT - so it requires entirely different playing style. I`d say it does not allow for such epic scores as Progetto and some other tanks, but it`s still quite playable and capable of making a difference. Also, it`s one of the few vehicles you can use when you want to learn how to play with rear-turreted tanks.
Advent Calendar 2019: Day 25














