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A Fresh Preview of 2020: Moscow Event News

Дата: 17.12.2019 17:51:49
View PostiKnewIT, on 17 December 2019 - 04:02 PM, said: Congratulations, You are wrong, Your wishes are heard. ;)   SPGs: 1. First type of shells will remain the same, so, with increasing of HP of tanks they will do 15-20% less damage than now. ;) 2. Second type of shells will do the same amount of damage as now (more damage, but HP will increase too), but they won't stun and will be much more expensive (I think tooooo expensive if we are talking about their effectiveness comparing to the first ones and if developers do really want to downgrade the overall time of stun). 3. The third type of ammo is only for exceptional cases in TD mode.   Ammunition of all the other tanks (don't think about ammunition types while reading it): 1. Biggest damage, lowest possibility to do it; 2. Less damage with bigger possibility to do it; 3. Lowest damage, almost 100% possibility to do it.   Sorry to repeat it, but all these changes of all the shells and increasing of amount of HP of tanks is for prolonging of average time of battles, which were speeded up significantly with changes of 0.9.18 and some others which were made later (some people say that average time of battles now is downgraded by 20% comparing to the times of 0.9.17).   And... there is a simple way to rescue "derp gun carriers" (KV-2, T49, etc.) if WoT developers want to do it. Simple change of their standard HE shells to HESH ones with the same other characteristics as there are planned for HE, but with possibility to penetrate armour, would be the easiest way, I think.   p. s. Besides, if we will think a bit more, we will find out, that the amount of damage which is done by current HE shells is the BIGGEST RNG issue in the game. ;)

Falathi:  As for SPGs: I think that overall, there will be no issue. Especially given higher HP pool of vehicles and the fact that possibly more effective shells will have no stun effect.  As for KV-2, T49 and similar tanks - it`s too early to say for sure but they will be taken care of, as in general we would prefer to keep their unique style viable in the future. How it will be done is another story - personally, I think that the HESH solution is definitely one of the possibilities.  As for the RNG issue, I actually agree. I think it`s more like a combination of two factors: high HE damage comes usually from the derp guns, which are not very accurate. Therefore, much depends on both where they hit and how hard. Other guns are more predictable in this regard.   

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