make rewardtanks available for casual gamers
Дата: 19.01.2016 12:31:31
total_waste_of_ammo, on 18 January 2016 - 07:11 PM, said: So why, dear guys at WG don´t you make it possible to either "win"
or buy those tanks? Ectar: Because they're a reward for a specific goal and
achievement. I'd like an Oscar or a gold Olympic medal, you
can only get each of them however based on your achievements
within the film industry or your athletic prowess in a
specific event once every 4 years. The prize is an incentive
to take part. When you take a prize that has value/status and make
it commonly available, it utterly kills the reason for that reward
in the first place. If you want a clan wars reward tank,
participate in clan wars. If you don't think you're good
enough then get better. There is more than enough clans out there
which can help you. If you don't have time to participate then
sadly this event isn't for you. These vehicles/rewards were
never intended to be commonly available like an end of tier 3
tank. There is already more than enough tanks in-game
for people to buy if they want to just drop money on the game. Tier
10 reward tanks will never be available for players to buy.
World of Tanks is a progression based game and that means you need
to put time into it I'm afraid. We have other vehicles in-game
which can be unlocked by even the most casual players using the
personal mission system. the only difference between you and an
"elite" player is that the other player will earn it quicker.
To give another example from a game that requires effort to
unlock the "top items" In World of Warcraft the best
loot comes from end game raids and toper tier PvP.
If you could just drop money on the game to but the boss loot
or PvP rewards then there is no incentive for anyone to play
normally. Buying your way into content that normally requires
effort basically kills off any motivation for players to work
towards the achievement. Just saying "I want to pay for it" isn't
justification sadly. If it was like that why even have levels in
games if people just want to rush to the end? Why have games with
maps that require exploration and skill to navigate when you can
just buy what you'd find? I'm sorry but this "I want it now
without the effort" attitude that is becoming more of a thing in
gaming recently, it's a very dark path to go down. To have my
achievements in a game overshadowed by the guy beside me just
because he dropped money on the content? What's the point in
playing? Where is the reward for the skill and the time put into
the game?
make rewardtanks available for casual gamers














