Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

make rewardtanks available for casual gamers

Дата: 19.01.2016 12:31:31
View Posttotal_waste_of_ammo, on 18 January 2016 - 07:11 PM, said: So why, dear guys at WG don´t you make it possible to either "win" or buy those tanks? 

Ectar:   Because they're a reward for a specific goal and achievement.  I'd like an Oscar or a gold Olympic medal, you can only get each of them however based on your achievements within the film industry or your athletic prowess in a specific event once every 4 years.   The prize is an incentive to take part. When you take a prize that has value/status and make it commonly available, it utterly kills the reason for that reward in the first place.   If you want a clan wars reward tank, participate in clan wars.  If you don't think you're good enough then get better. There is more than enough clans out there which can help you. If you don't have time to participate then sadly this event isn't for you.  These vehicles/rewards were never intended to be commonly available like an end of tier 3 tank.   There is already more than enough tanks in-game for people to buy if they want to just drop money on the game. Tier 10 reward tanks will never be available for players to buy.   World of Tanks is a progression based game and that means you need to put time into it I'm afraid. We have other vehicles in-game which can be unlocked by even the most casual players using the personal mission system. the only difference between you and an "elite" player is that the other player will earn it quicker.   To give another example from a game that requires effort to unlock the "top items" In World of Warcraft the best loot comes from end game raids and toper tier PvP.  If you could just drop money on the game to but the boss loot or PvP rewards then there is no incentive for anyone to play normally.  Buying your way into content that normally requires effort basically kills off any motivation for players to work towards the achievement. Just saying "I want to pay for it" isn't justification sadly. If it was like that why even have levels in games if people just want to rush to the end? Why have games with maps that require exploration and skill to navigate when you can just buy what you'd find?   I'm sorry but this "I want it now without the effort" attitude that is becoming more of a thing in gaming recently, it's a very dark path to go down. To have my achievements in a game overshadowed by the guy beside me just because he dropped money on the content? What's the point in playing? Where is the reward for the skill and the time put into the game?

Реклама | Adv