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Suggestion: Medic skill for the radio operator

Дата: 11.12.2014 13:00:26
View PostKoirapoika, on 11 December 2014 - 10:23 AM, said: I should post this to the suggestion page, but nobody reads that and I want to gather some feedback.   So, the most useless guy of the group, aka. the radio operator. Could WG atleast try to implement some useful skills for him? Medic skill could be one; - a skill, or a perk - if skill, he could heal a wounded crew member starting from the activation of the skill with increasing speed, the further the skill increases. At 100% he could heal a wounded crew member in, let's say 4-5 minutes. Long healing time would imo prevent the skill from being op. - if perk, the same as above, but it only activates after the perk hits 100%.   Oh, I know that the radio operator will get the 6th sense, but it's not a skill in it's true meaning as it will activate automatically when the basic skill hits 100%   Thoughts?

Ectar:   But how will the KV-5 radioman heal himself when he's knocked out?

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