3 Maps are going to the Supertest: Airshipyard, Far East and Canyon!
Дата: 04.03.2022 11:21:51
Dwigt: Commanders, The 3 selected maps from Recon Mission mode are
heading back to the Supertest with some changes.Click on the
spoilers to see the map before and after the
changes. Airshipyard Map After the first Recon Mission
stage, we analyzed the feedback from players, based on which we
redesigned the Airshipyard map.
Game mode: Standard BattleMap size:
1000x1000 m Two zones have been changed: medium tanks
direction (1) and the central part of the map intended for light
tanks (2).
Goals:A. Increase the interest in the medium area by
creating an active connection with the center of the map, adding
new positions and covers.B. Improve the position of light
tanks on the map by reworking the terrain and adding more
vegetation.C. Increase the number of positions for tank
destroyers. 1. A tunnel has been added to that area as a
comfortable fighting point. The railway has been shifted to the
edge of the map. A lot of terrain irregularities as cover, as well
as a large amount of vegetation have been added. 








2. The center of the map connects the medium and
heavy tank directions. Terrain, cover, and bushes make this area
convenient for light tanks. 

Far East MapThe improved version of the Far
East map is coming to the Supertest.
Based on players’ feedback from Recon
Mission, it was determined that it was hard to cross the runway,
both when attacking and retreating. Also, according to the
feedback, the center of the map was barely used, which has now been
improved. Additionally, there were problems capturing the base when
attacking from the mountain, and the lower-left corner of the map
was unevenly occupied—the right team usually got there
first.
1. Small indestructible covers
have been added to the base circles from the town side.
Previously, the house in the circle was destructible and did not
provide cover. 

.2. To balance the approach time and balance between the
teams, the terrain and cover positions in the lower-left corner of
the map have been slightly changed 
3. Significant changes to the center of the map.
Based on players’ feedback, additional routes and covers have been
added to introduce more variety and use the center more actively.

4. Based on players’ feedback, small covers have
been added on the runway near the bases on the hillside for more
comfortable movement from one side of the runway to the other.


Canyon Map
Game mode: Standard Battle
Map size: 1,000x1,000 meters After analyzing the main negative aspects of the map, it was necessary to focus on light tanks, tank destroyers, and SPGs gameplay on this map. Comfort playing these vehicle types should be improved.
For light tanks, the main positions are now more protected when driving and playing actively. Tank destroyers have also received improvements to their positions: If played right, you are less likely to get spotted less and be able help your team even more.
For SPGs, we tried to provide a bit more comfort in terms of the number of positions on the map—in the previous version, they had only one main position. Now they are able to change positions.
.1. Tank destroyer positions have
been moved apart slightly, and bushes have been reworked to better
conceal tall tank destroyers. 
2. The hillside is now not so
sharp, which allows you to climb the hill faster. There are now
passages along the mountain near the bridges, so you don't have to
descend. There are now two windows with firing positions on the
mountain towards the bottom base. Also, the amount of vegetation
under the mountain along the river has been increased and
intermediate covers have been added. 

3. The area with dunes has been
reworked too and is much larger and contains both covers and bushes
for more effective play on that direction. Now it is possible to
drive up to the dunes and drive away from them more safely.

4. Medium tank positions near
the edge of the map have been slightly reworked. Now both teams can
use them to control the direction. 
5. The ability for SPGs to
change positions on the map has been slightly improved. Bushes have
been added for them. 

Let us know what you think of those changes!Take
part in our Community Survey for all 3 maps for additional feedback
> https://forms.office.com/r/qCtkBvY0S4Available till
March 7, 2022 00:00 AM







































Map size: 1,000x1,000 meters After analyzing the main negative aspects of the map, it was necessary to focus on light tanks, tank destroyers, and SPGs gameplay on this map. Comfort playing these vehicle types should be improved.
For light tanks, the main positions are now more protected when driving and playing actively. Tank destroyers have also received improvements to their positions: If played right, you are less likely to get spotted less and be able help your team even more.
For SPGs, we tried to provide a bit more comfort in terms of the number of positions on the map—in the previous version, they had only one main position. Now they are able to change positions.















3 Maps are going to the Supertest: Airshipyard, Far East and Canyon!