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Mirny: Hope - Event Mechanics and Gameplay

Дата: 29.10.2021 12:43:46
View PostGruff_, on 29 October 2021 - 02:24 AM, said:   The sounds on the darkest stage before the fight with the Immortal are really loud, even with the levels turned down from my normal levels and the night time mode ticked.  Not sure if it's a feature as you get deeper into the levels but it's too much.    

Dwigt: This was forwarded already but my opinion is that the sound are distorted on the 3rd phase as part of the mode.Unless you have unusual sounds in the early phases and during the boss fight. 

View PostxXK4L1NXx, on 29 October 2021 - 01:47 AM, said: Real crappy when someone dies early on and the others can't deal with the Immortal anymore; it'd be nice to lower the difficulty based on the number of players still alive

Also, seems that even at Hard mode about 90% of players are ABSOLUTELY CLUELESS; anyone wanna platoon? I'm sick of playing 1v4 in this mode

Dwigt: The highest difficulty is indeed challenging and requires a lot of coordination. The event is still in its early days, players will get used to the mode and achieve the higher difficulties more easily in the coming days. My advice for the High difficulty is to manage the enemy tanks, and have someone taking care of the Hedgehogs.Also know when to use your healing abilities and heal your teammates. 

View Postsammygo, on 28 October 2021 - 09:19 PM, said: I find it very difficult to avoid those rolling balls. I'm way to slow to get away. Shooting the first works, but I get hit while reloading by the second and third. It's a matter of luck whether they're after me or somebody else, wherever they spawn. Furthermore, you can stay safe to avoid the fight and still collect the mirny. That doesn't help teamwork.

Dwigt: Hedgehogs were the hardest thing to deal with yesterday :D if you're playing in a single shell tank, I would recommend using the shield ability to "tank" the hedgehogs or assign a Progetto or a AMX 13 90 to take care of them. Especially during the boss fight!  

View PostRakii, on 28 October 2021 - 07:48 PM, said: The article is quite confusing but you should be getting keys every time you complete phase depending on your score (1 - 5 ) I think you should get at least one key for completing phase 3 on medium difficulty (even being on 5th place every time ) Do you have screenshot?   It´s always easier to blame the mode instead of your bad gameplay ... I am confused as to how the keys are given out. I just had a medium battle and made it to phase 4m we got beat. I finished 5th, not sure why, I was 4th on damage, kills and miriam. I get no key. 3rd and 4th get 3 keys. 2nd gets 5 keys and 1st gets 8 keys. I thought we were supposed to get between 1 and 4 but we got 0-8 instead. Why is that?

Dwigt: You get keys depending on how much damage you dealt, Mirium collected and the phase and difficulty you played. It's a combination and the keys are cumulative throughout the phases. That way players will not only focus on dealing damage but also deliver Mirium to the Magnus. 

View PostAARDMAN, on 28 October 2021 - 06:52 PM, said: I really wish we could also get the skins for Hornet, Grenadier, Double, Legio Ferrari, Cerberus and Malachite. And I also really wish the skins came with animated mirium-carry effect.
@Dwigt, Was this forwarded to WG team and/or is it known if this may happen?

Dwigt: The feedback was forwarded but I doubt that we will have styles for those playable tanks this time.   And once again, we have an new community survey to gather additional feedback on Mirny: Hope. Please feel free to participate and share it by filling the survey > https://forms.office.com/r/kRYZJV9iyH

View PostWingedArchon, on 28 October 2021 - 06:24 PM, said:

Dwigt:

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