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Recon Mission: Explore New Maps and Earn Rewards!

Дата: 23.08.2021 16:54:43
View PostLegoGrasshopper, on 20 August 2021 - 10:00 PM, said: My experience on Far East, ins the south eastern team, has a much harder time up in the North Eastern corner, on the hill. It can be hard to get past the curve in the road, in the centre of D10. Where as I've been very comfortable crossing A6 when playing from the NW spawn. I've also noticed, in the matches, even when my team has won in the NE, it's cost a lot of health, and time. Typically resulting in the SW getting steamrolled, or at least pushed through, will a lot of healthy tanks still left, from the NW spawn.

I also noticed a hit box error on one of the radar domes(?). Shown at the end of the attached replay: http://wotreplays.eu/site/5993918 I was well aware after the first 2 shots I likely wasn't going to hit the ST-II past the invisible hitbox. It's possible the hitbox is visible on different graphics setting to mine (I also know I'm a below average player, and know my decisions in the match weren't necessarily the best)   It's been my experience, that it's easier to push past the hill, when attacking the SE spawn. As the mound in the centre of F10 provides cover for the NW team when attacking, but there is no equivalent mound in the centre of A4, or at least, what is there extends nowhere near as far. The same F10 mound might in-fact actually slow down some vehicles attempting to pass the above mentioned open road at D10, before a vehicle is in position to spot them.   While I understand WG doesn't want to make mirror perfect maps, in the name of aesthetics (not something I can complain about). I've come to the conclusion these minor features of the topography give an advantage, that the SE spawn can do little to combat, bar have a faster tank, and pray no enemy scout (whether they're a light or med) is in the opposite position, or hiding on the runway. While the NW spawn has no similar open position along their road.

(I have a WGcheck report available on request in-case it helps any staff viewing the end of the replay, Thank you!)

Dwigt: I watched the replay but I couldn't really find the issue you're describing. I added the replay already to my report and forwarded it to the team.I understood that you were trying to shoot through the building trying to see if your shot will go through and hit the enemy tank.I tried to slow the replay and see if you were getting hit but couldn't see anything wrong.Could you please provide me with a more detailed description or tell me if I missed something?

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