Дата: 25.06.2021 17:11:16
Hey_Yew, on 25 June 2021 - 01:33 PM, said: So what is the issue then ? - you can still do what you used
to do but have to choose which one now as ARTY was (debatable) too
powerful with one shot. FOR ME - its the time it takes -
reload a shell to stun, wait battle situation has changed, reload a
different shell wait another 30 seconds, wait battle situation has
changed again - yadda yadda yadda, SOLUTION Reload all 3 shell
types (whatever time it takes 30 seconds for some ARTY) and
the ability to switch is instant when next shell is ready
to fire - YOU CAN THANK ME later

stay safe have a good day everyone
Dwigt: The issue was not to nerf the damage or make SPGs useless. That is
what I am saying. You can still do what you used to do but not with
one shell anymore. You have to decide whether you want to stun,
deal more damage, more penetration... making SPGs more
interactable. And to deal with the long reload times we
reworked the Intuition Perk. You still have to reload the other
shell type but that reload time is significantly reduced now (Up to
60%)
reddog102, on 25 June 2021 - 12:47 PM, said: I am seeing a number of comments about the claimed 70% who wanted
the HE and SPG changes, perhaps this is correct, but it’s also
possible that Wargaming skewed the survey so that although most
didn’t want or like them, the answers were such that Wargaming
would always get the answer they wanted…perhaps instead the
question is should Wargaming implement change yes/no…I think that
would have got a different answer!
Dwigt: We could have done this to Crew 2.0 and said that Crew 2.0 also got
a positive approval rate and moved forward instead of spending more
time and resources on it.The better option would be that you join
the sandbox, participate in that survey and provide more accurate
feedback and answers maybe then the results will be
different.