Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Update 1.13 - General Feedback

Дата: 25.06.2021 15:21:36
View PostHeroOfTheLostCause, on 25 June 2021 - 08:35 AM, said:   I am sorry, but this is a poor excuse. In the Frontline mode, arties accepted the longer queues and MM also worked there. According to the feedbacks in this forum (which is closely monitored by you) it could have been a compromise between arty-haters and arty-fans. Almost everyone agreed in limiting the number of SPGs per team. Even one SPG per team seemed acceptable.   Returning to the current changes of SPG. Since I left the Random Battles, I have no direct experience. Based on various feedbacks from my friends, my understanding is as follows. (Please feel free to correct me if I am wrong)  The first shell has normal trajectory, splash radius and stun with significantly lowered effective damage. The second shell has lowered trajectory, smaller splash radius with modul and crew damage, and somewhat lowered effective damage. The third shell can only be used for a last shot in close combat.  As a result, SPG is becoming increasingly map and RNG dependent, since the second shell is not efficient, if there are the smaller slopes of a hill or the lowest covers. Random Battles become gambling for arty. SPG can be somewhat efficient only if a suitable map is chosen (CW).

Dwigt: Frontline mode has a different MM and more players in a battle. Same for other modes.Iit is a compromise and that you will never manage to please everyone and I'm not talking only in WoT but in general :) Yes SPG shells have different trajectories. Feel free to check this video and see what was changed. But yes SPGs have 3 shells to choose from with different use, trajectories and damage. The reason why we did that is to lower the stun time that annoyed players. In the past you could deal damage, injure crew, damage module and stun in 1 shell. The second reason is to offer the SPG players a bit more variety in their playstyle. Random battles are randoms for almost everyone IMO not just for SPGs but I'm interested in why you feel that way. 

View Postpseudodespot, on 25 June 2021 - 09:52 AM, said: Due to the changes to HE I quit this game. 

Dwigt: I'm interested to know why you hate the changes? 

View PostCowboy974, on 25 June 2021 - 10:30 AM, said: -The community just want one or two Arta max per game , and you did an arta rework, nice.... -The community just want a rework of premium shell , and you did an HE reword nice .... -The community want some balanced map and you did new map nice....  The communtiy can talk to a wall and havind a better response 

Dwigt: We are always rebalancing maps (and tanks) whenever we have an opportunity.Limiting SPGs could have other consequences on the game as I previously said. The obvious solutions are not always the right ones, especially when you don't have the full scope and perspectives.However, if we are trying to find alternatives ways, we never said that we are never trying or testing your suggestions. 

View Postreesku, on 25 June 2021 - 10:33 AM, said:   A little offtopic, but since you provide such detailed numbers, how much positive feedback was there before introducing EBRs into the game? Above 2%? ;)   Yes, from time to time developers listen to complains, if they're overwhelming and not affect company's potential income too much, then potential changes are being canceled. But if there's significant money to be earned then gameplay and players satisfaction doesn't matter anymore. I could even understand if the company would say it straight, but coming up with ridiculous excuses is disrespectful. Like for example people complaining about EBR's breaking games, and developers come out and say that according to their excel statistics EBR's on average survive in the game and deal as much damage as other light tanks, so essentially they're the same as other lights...   Regarding current update from the perspective of lightly armored tanks not much changed, arty can still deal too much damage. Improved shell tracing is nice to locate where arty is, and looks awesome, but can't protect you from getting hit, when you see it you have under 1second to react and no tanks except broken cars can accelerate so fast to avoid the shell. Circles on the minimap after the hits are nice to know that arty just shot and where it's looking, so there are some minor improvements.   Arty players tears on the forum are sweet as honey though, so all in all this patch is positive one, thank you. :)

Dwigt: Unfortunately I was not there when EBRs were introduced but I can tell you that our communication with the community has improved over the years. We have access and are allowed to share ore details with you now which is healthy to our communication and game development. Yes Wargaming is still a company and companies want to make profits but it is not always the case especially in the video game industry (I am not hinting or discussing any details or cases) where the customer satisfaction is very important since competition is very high because of the nature of the product itself.  Back to the question, EBRs, just like any other tank have a pick rate, players that enjoy playing them. We can not kill the class or remove the entire line but there are always solutions that will satisfy everyone. Regarding your feedback on the SPG changes, yes SPG are still viable, the tracer gives you additional info but does not reveal the exact location. The update is still new and players will get used to those new additions and how to deal with them and maybe SPGs focus will shift after those core changes and the overall gameplay will be better; 

Реклама | Adv