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Sandbox : General Feedback

Дата: 14.06.2021 18:53:35
View PostReady_BiH, on 14 June 2021 - 03:06 PM, said: No, just no.1 little word: NO.

Dwigt: Glad you like it! We hope you'll get the same feel when you try it on the sandbox server.  

View Postkulka5010, on 14 June 2021 - 03:09 PM, said: Al this is just another way to sink in more credits, and to make games even shorter.   Who asked for this?

Dwigt: Could you please tell us why? We want to hear the  controversial points and questions and try to answer them  

View PostToni_Bomba, on 14 June 2021 - 03:13 PM, said:   is the problem fixed were people who meet the requirements to get a survey actually get it?   WG always claims that feedback is important to them. but in the recent sandboxes I had multiple times meet the requirements to participate in the survey but eventually never got it. And when i did get it it was one day 3 of 7 from the sandbox and i wasn't even done testing. if you then decide to not complete the survey you won't even be able to get it back on a later moment when you finish testing.   And if you don't know what i mean, then just ask Dwigt. I have already stated it towards him.   EDIT: funny how before WG stated that the tech trees were to hard to follow and could be overwhelming for new players. Well what would they think of this then. the old tech tree was easier to understand than this in my opinion.   EDIT EDIT: nice to see that TD can chose between the survivability and recon for the second equipmentslot specialisation. now they will go and run a gun rammer with a boost and improved hardening on the extra slot. that way games only will get faster and faster.

Dwigt: It's just another layer of grind that will grand you more diversity and personalized gameplay. It's similar to grinding modules on your tech tree tank. How is that a sink? 

View PostMatYNWA, on 14 June 2021 - 03:13 PM, said: Can you please focus on the key issues instead of random crap nobody wants.   This will make the game: harder to understand give advantage to better players make the games even shorter (although by a very small amount)   Why is WG so keen on throwing away the development resources it has?   I left the game for a couple of years and when I returned there was so much crap in it I couldnt figure our what is what. And you are adding to this issue. If you keep this going you will even lose out on the returning player potential.   So much time and development resources wasted on meaningless crap... It is trully sad to see........... :facepalm:

Dwigt: Let me know if you get it this time. We do need your feedback but iirc your survey was either not sent or you received it and your game crashed while filling it? We don't want to make the game harder or increase the gap between veterans and new players. It's just one extra layer of research as if you are researching a the next module. The old tech tree was going in different directions and some connections did not make sense and it reduced the cost of research for new players. 

View Posthennyjr, on 14 June 2021 - 03:15 PM, said: this is why wargaming doesn't care about feedback it is so negative, toxic and unproductive.

Dwigt: There always this big confusion. If we are testing a new feature it does not mean that we are not working on separate projects and figuring out other issues and aspects of the game. 1.13 CT iterations are a very good proof that we do care about those certain aspects. Don't worry about out development resources :P We need your feedback, questions that you might have regarding this new feature. Why would it give advantage to better players? It's a feature available for everyone. We are not adding an extra equipment slot on the tank but an extra layer of modification that will make the tank fit more to your playstyle.  

View PostAgent_Smith_, on 14 June 2021 - 03:20 PM, said: So...even more specialisation  and complexity..just an extension of what crew 2.0  is all about...  

Dwigt: We do care about your feedback. Make sure that you go on the test server, try the feature, understand how it work and share your constructive feedback with us (no matter how negative it is :) )Some of that feedback and questions will be addressed in tomorrow's live stream with Publishing Product Manager, Lucas aka French Keanu Reeves!We even prepared this FAQ based on your previous questions and feedback. https://worldoftanks...ifications-faq/  

View PostBlotvid, on 14 June 2021 - 03:25 PM, said: For the love of god, please no!   Field modification is terrible, widening the gap between seasoned players and casual players grinding a not-yet elited tank even more.   And I really dislike dual equipment loadouts as well. Selecting your equipment is supposed to be a trade-off, where it will be more useful in some maps and less useful in others. Now you'd always have the perfect equipment for any map, which is not only extremely boring but it also boosts the effectiveness of tanks that can perform multiple roles, like a Bourrasque. Totally uncalled for imo.

Dwigt: Those are 2 separate features and their development is not related in any way. 

View Postpiropopirk, on 14 June 2021 - 03:32 PM, said: The idea has potential, especially the equipment set swap before battle, but it should be something you get as standard, rather than another time/money sink.   And just like equip 2.0, this is just another way to slowly drain credits from players who want to be at optimum performance.

Dwigt: Well not only for maps but for team compositions. Why would like to be at a disadvantage on X map and not benefit from the full potential of your tank?Same for the shell loadout. If you're on top tier MM, you can save yourself some credits if you know you have a good pen on your gun! 

View PostYetAnotherNewbie, on 14 June 2021 - 03:48 PM, said:

Dwigt: You pick your loadout once and as mentioned in the article and video, you don't need to equip the same equipment twice. 
Why would you consider it a money drain if it's an additional layer added to your tank. Consider it as an additional module for your tank.

View PostMisago, on 14 June 2021 - 03:49 PM, said:

Dwigt:

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