Ready_BiH, on 14 June 2021 - 03:06 PM, said: No, just no.1 little word: NO.
Dwigt: Glad you like it! We hope you'll get the same feel when you try it
on the sandbox server.
kulka5010, on 14 June 2021 - 03:09 PM, said: Al this is just another way to sink in more credits, and to make
games even shorter. Who asked for this?
Dwigt: Could you please tell us why? We want to hear
the controversial points and questions and try to answer
them
Toni_Bomba, on 14 June 2021 - 03:13 PM, said: is the problem fixed were people who meet the requirements
to get a survey actually get it? WG always claims that
feedback is important to them. but in the recent sandboxes I had
multiple times meet the requirements to participate in the survey
but eventually never got it. And when i did get it it was one day 3
of 7 from the sandbox and i wasn't even done testing. if you then
decide to not complete the survey you won't even be able to get it
back on a later moment when you finish testing. And if you
don't know what i mean, then just ask Dwigt. I have already stated
it towards him. EDIT: funny how before WG stated that the
tech trees were to hard to follow and could be overwhelming for new
players. Well what would they think of this then. the old tech tree
was easier to understand than this in my opinion. EDIT EDIT:
nice to see that TD can chose between the survivability and recon
for the second equipmentslot specialisation. now they will go and
run a gun rammer with a boost and improved hardening on the extra
slot. that way games only will get faster and faster.
Dwigt: It's just another layer of grind that will grand you more diversity
and personalized gameplay. It's similar to grinding modules on your
tech tree tank. How is that a sink?
MatYNWA, on 14 June 2021 - 03:13 PM, said: Can you please focus on the key issues instead of random crap
nobody wants. This will make the game: harder to understand
give advantage to better players make the games even shorter
(although by a very small amount) Why is WG so keen on
throwing away the development resources it has? I left the
game for a couple of years and when I returned there was so much
crap in it I couldnt figure our what is what. And you are adding to
this issue. If you keep this going you will even lose out on the
returning player potential. So much time and development
resources wasted on meaningless crap... It is trully sad to
see...........

Dwigt: Let me know if you get it this time. We do need your feedback
but iirc your survey was either not sent or you received it and
your game crashed while filling it? We don't want to make the
game harder or increase the gap between veterans and new players.
It's just one extra layer of research as if you are researching a
the next module. The old tech tree was going in different
directions and some connections did not make sense and it reduced
the cost of research for new players.
hennyjr, on 14 June 2021 - 03:15 PM, said: this is why wargaming doesn't care about feedback it is so
negative, toxic and unproductive.
Dwigt: There always this big confusion. If we are testing a new feature it
does not mean that we are not working on separate projects and
figuring out other issues and aspects of the game. 1.13 CT
iterations are a very good proof that we do care about those
certain aspects. Don't worry about out development
resources

We need your feedback, questions that
you might have regarding this new feature. Why would it give
advantage to better players? It's a feature available for everyone.
We are not adding an extra equipment slot on the tank but an extra
layer of modification that will make the tank fit more to your
playstyle.
Agent_Smith_, on 14 June 2021 - 03:20 PM, said: So...even more specialisation and complexity..just an
extension of what crew 2.0 is all about...
Dwigt: We do care about your feedback. Make sure that you go on the test
server, try the feature, understand how it work and share your
constructive feedback with us (no matter how negative it is

)Some of that feedback and
questions will be addressed in tomorrow's live stream
with Publishing Product Manager, Lucas aka French Keanu
Reeves!We even prepared this FAQ based on your previous questions
and feedback.
https://worldoftanks...ifications-faq/
Blotvid, on 14 June 2021 - 03:25 PM, said: For the love of god, please no! Field modification is
terrible, widening the gap between seasoned players and casual
players grinding a not-yet elited tank even more. And I
really dislike dual equipment loadouts as well. Selecting your
equipment is supposed to be a trade-off, where it will be more
useful in some maps and less useful in others. Now you'd always
have the perfect equipment for any map, which is not only extremely
boring but it also boosts the effectiveness of tanks that can
perform multiple roles, like a Bourrasque. Totally uncalled for
imo.
Dwigt: Those are 2 separate features and their development is not related
in any way.
piropopirk, on 14 June 2021 - 03:32 PM, said: The idea has potential, especially the equipment set swap before
battle, but it should be something you get as standard, rather than
another time/money sink. And just like equip 2.0, this is
just another way to slowly drain credits from players who want to
be at optimum performance.
Dwigt: Well not only for maps but for team compositions. Why would like to
be at a disadvantage on X map and not benefit from the full
potential of your tank?Same for the shell loadout. If you're on top
tier MM, you can save yourself some credits if you know you have a
good pen on your gun!
YetAnotherNewbie, on 14 June 2021 - 03:48 PM, said: Dwigt: You pick your loadout once and as mentioned in the article and
video, you don't need to equip the same equipment twice.
Why would you consider it a money drain if it's an additional layer
added to your tank. Consider it as an additional module for your
tank.
Misago, on 14 June 2021 - 03:49 PM, said: Dwigt: