Update 1.10 Release - General Feedback
Дата: 03.08.2020 16:47:12
DarthMarlo, on 03 August 2020 - 12:31 PM, said: Which is my point, if anything, all information should be in the
video. It's far more likely for someone to watch the video than to
read hours worth of text. Anyway, it actually has become harder to
earn bonds as opposed to what is said in the video,
because you now have to play tier X, which is not profitable
for most players, as well as that new players don't even have tier
X tanks. Furthermore, with the constant changes to vehicles it
becomes more likely each update that you will want to stop playing
your now nerfed tier X vehicle. Even if it becomes more balanced
after, it is not the same vehicle you loved to play.Dwigt: Please watch the video again that I linked and listen to what the
narrator says at minute 4:41And
again if anything is missing from the video and the article, we are
trying our best to answer your questions on the forums. I mean I
personally answered a similar question in a different
topic.
SoupFork, on 03 August 2020 - 12:58 PM, said: Of course players want unlimited money to try everything.
But you can’t simply dismiss how unrealistic this makes the
testing and how skewed the feedback that generates. We used to do a
2-phase testing and feedback stage in my work, one “ideal world
phase” followed by a “real world phase”. For WoT, it
could be as simple as for a big patch like this, a 2 week phase
with unlimited account resources on the test server as it is
now, followed by a two week phase where you get an exact copy
of your current account on the test server so you can objectively
evaluate what the upcoming changes will mean to you on the live
server. This would make your data gathering a lot more
reliable and give players a lot more realistic view of what’s
coming. Shouldn’t be very hard to implement at all. Maybe something
you can consider for the crew 2.0 testing phases. But what
bothers me the most is that despite getting replies from WG staff
(thank you for at least replying), you all skate around the actual
core issue with generalised answers. So let me try one more time. -
Did you clearly, specifically and separately ask if we wanted
the FREE re/de-mounting of binocs, camo nets, toolkits to be
REMOVED, meaning we’d have to pay 10g to remove them or sell them
and lose half the credits? - Did you clearly, specifically and
separately ask if players understood they would have to buy a
separate piece of equipment (binocs, camo, toolbox) for every tank
that uses it after 1.10? - If so, are you saying the vast majority
of players knowingly wanted this, PREFERRING to repeatedly pay
gold and credits and spend millions buying additional equipment,
rather than swapping them for free as the do now? A more
fair solution could have been to restrict swapping to class
and or nation. That still would have forced players to spend a few
million extra and help you drain credit stockpiles, but still not
severely punish new, low tier and free to play players.
Dwigt: It's a good suggesting worst forwarding to our devs and again I get
what you're saying.I'm sorry if some if your questions
slip through our nets sometimes but we have
different topics and thread to cover. You can always send
me your questions in a PM. I know other CMs receive many
questions and PMs but to speak for myself, I reply to
all PMs. To answer your 3 questions, I would say most of
the players agreed with the camo/binocs changes simply
because they would prefer having team mates with the correct
setups on their tanks rather than buying 1 camo net and
equipping it on all tanks just because it's free. And before going
on the sandbox servers, everyone was aware of this change. (The
article was live before the server) So while answering the
survey I'm pretty sure they were aware of the price.
Update 1.10 Release - General Feedback














