[Sandbox] A New Round of Equipment 2.0 Testing Kicks Off June 25
Дата: 24.06.2020 17:31:45
MarveII, on 23 June 2020 - 04:39 PM, said: Dispersion in this game = how big is your aiming circle If
you put Vert. Stabs on a tanks it will make it's aiming circle
smaller. My question still stands. Your aiming circle would be
always at it's smallest if you wouldn't move your tank. Do you
understand this? You have to move your tank to get a bigger aiming
circle. That is why everybody use vertical stabilizers, it makes
the aiming circle smaller when moving and moving is the only
situation when aiming circle can get bigger. It doesn't make aiming
circle smaller at fully aimed but aiming circle won't "disperse" as
much when moving thus smaller aiming circle. Do you understand this
game mechanic? When does Improved aiming unit reduce the
aiming circle: 1. at fully aimed, 2. at not aimed (moving), 3. or
both (it always makes it smaller)?Dwigt: Dispersion depends on your aiming circle but it's not only
it.
Improved aiming will reduce the circle overall. So yes number 3
Vstab and Improved rotation will affect your gun aiming and improve the chance to hit where you're aiming. Inside the circle your shell have a percentage not to hit the where you're aiming that's gun dispersion!
They may sound very similar but they're not the same.
Improved aiming will reduce the circle overall. So yes number 3
Vstab and Improved rotation will affect your gun aiming and improve the chance to hit where you're aiming. Inside the circle your shell have a percentage not to hit the where you're aiming that's gun dispersion!
They may sound very similar but they're not the same.
OSBTrebek, on 23 June 2020 - 05:10 PM, said: My first impressions are generally more positive than the first
round: The points that look very good up front: +Improvement in
that many of the less useful pieces of equipment have been merged,
such as the 'improved hardening' getting the effects of suspensions
rolled in. +Improvement in that 'Improved configuration' now does
essentially roll the cyclonic filter, CO2 in tanks, and wet ammo
rack in to a single piece of equipment! This might be enough to
earn it a spot on some vehicles on the semi regular. +Improvement
that forward and reverse speed modules have been rolled in to the
turbo booster. +Reduction in the 'power creep' factor that was
brought in in the previous round. The points that up front
need testing to classify: ~Grousers still look to be of little
value, will have to test them. ~I think the reduction of the spread
between base and boosted gear is the right approach. ~I think the
elimination of one of the 'specialized' slots is the right approach
The points that seem to be negative and need testing: -The
radio module that extends the spotting duration needs a change to
the way sixth sense works so players will know conclusively when
they are no longer spotted. In the base game it was 10 seconds,
possibly 12 if someone had a specific skill and was tracking you.
Then directives boosted that to 10,12, or 14 seconds. Now this
radio is coming along and boosting it up to potentially 16 seconds,
making it a 60% RNG range. This is down from 18 seconds last
patch, but really doesn't seem to be healthy for interactive skill
based game play. As to the situation with bounty gear versus
bond gear, it was advertised as being equivalent when the battle
passes were being sold, so it needs to be kept in line with bond
equipment or the gold refunded - it's that simple. edit: added
image
Dwigt: As to the situation with bounty gear versus bond gear, it
was advertised as being equivalent when the battle passes were
being sold, so it needs to be kept in line with bond equipment or
the gold refunded - it's that simple. edit: added image
Thank you for
your feedback and please let us know what you think of the Grousers
and the rest of the changes that need testing after the sandbox
server goes live 
Regarding the Bounty and Improved equipment, we are aware of how we presented it when we launched the battle pass. We'll see what the final decision will be but for now we count on your feedback!
Thank you for
your feedback and please let us know what you think of the Grousers
and the rest of the changes that need testing after the sandbox
server goes live Regarding the Bounty and Improved equipment, we are aware of how we presented it when we launched the battle pass. We'll see what the final decision will be but for now we count on your feedback!
Unicorn_of_Steel, on 24 June 2020 - 05:43 AM, said: The majority of the players will simply wait for the forum
posts and youtube video's to copy/paste the best new standard set
ups. I know you guys want us to spent tons of gold and real money
while finding a new set up but i'm sorry, im not falling for that
one. If you guys cant resist that itch to change for the
sake of change there is a ton of priorities to choose from, changes
that might even lead to more happy customers... Dwigt: There's a lot of changes that are under work and one of them just
made it to the supertest.
Like I said in my previous comment, we count on your feedback after testing the changes
Like I said in my previous comment, we count on your feedback after testing the changes
guest273, on 24 June 2020 - 12:48 PM, said: Why not just remove equipment at all?Dwigt:
[Sandbox] A New Round of Equipment 2.0 Testing Kicks Off June 25














