[Sandbox] New Balance Test Kicks off on February 10
Дата: 11.02.2020 14:27:06
United_Stealth, on 11 February 2020 - 11:13 AM, said: Are you kidding me? Ive recently bought all german tanks and put a
100% crew in it paid with gold. Now youre telling me youre gonna
remove those tanks? What will happen to the crews? Could I have
just flushed that gold down the drain???????? Dwigt: Your tanks are going to be moved to a special tab not removed
from the game. You will still have them, be assured. Give it a shot
on the sandbox server and let me know what you think about
it.
KanonenVogel19, on 11 February 2020 - 11:30 AM, said: I tried to visit the Sandbox forum, but it's offline.
Fortunately I did have the text + images saved somewhere else,
so 
APCR shells have a solid core and doesn’t explode after penetration, thus they always run the risk of overpenetration. This means that if the shell has enough penetration to pierce the armor twice, it will simply go straight through the tank and do very little or no damage at all. To inform the player that an overpenetration occurred, you can use the existing notification system, as shown in the image below.
High Explosive
Anti-Tank
HEAT shells are not dependent on kinetic energy in order to penetrate, but they do not have the high amount of penetration that they currently have in the game. What makes these shells useful are the fact that they don’t lose penetration over distance. On short distances, these shells might have less penetration than a regular AP shell, but they make up for it at longer distances.

Next, I want to suggest how you should handle the cost of ammo and consumables.
The most important thing is that credits should never be used as a balancing factor in battles. The reason to this is that players with a lot of credits will be able to bypass this balancing, while players with a shortage of credits will have to play at a disadvantage. The battle situation should affect what shell the player loads, and the players economy should never ever interfere with that judgement. In order to solve this, all ammo types should have the same cost. Of course, it’s fine if there’s a tiny symbolic difference, but this difference should be kept at a minimum and never be more than 5-10%. The point is that players should never think that they don’t want to use an ammo type because it’s expensive, but instead they should equip their tank with the ammo types that they’ll need for different situations in battle. For consumables, the exact same principle applies. All consumables should cost the same, and the cost should be reduced, so that players make their decision based on what they need and not based on what they can afford. The small versions of consumables should be removed since this will make them redundant.
Thank you for reading,
and I really hope that you WG can take this suggestion into
consideration. If there’re any questions or missing details, please
ask and I will do my best to answer. I would also be very thankful
if you WG could at least write a few sentences about what you think
of this suggestion. That
was the post I did on the Sandbox forum. Unfortunately it didn't
get a single reply from anyone at WG Dwigt: That's a long, fully detailed post, and I'm sorry if it went
unnoticed but it's the kind of comments appreciate. Thank you
taking the time to test it and sharing your feedback. We need
more of those posts please. As for the content of the post
itself, I am going to take time to answer your points as much as I
can since I'm still fresh to the
game. Regarding premium shells, this is what we are
trying to do with the new balance. By reducing the gap between
premium and standard shells, players will have to analyse the
situation and choose what type of shells they will use. We are also
trying to rework arties. As for the Overpenetration, this
mechanic is not to be seen anytime soon as far as I know but still
a very nice suggestion. As for the costs of consumables and
ammo, they're going to be affected in a way. By increasing standard
ammo utility and some armor/HP rework for some tanks, we believe it
will me more reliable and it will be a more logical choice for
players to go for it. I hope I was able to address some
of your suggestions. Again, I appreciate your post mate and I look
forward on reading more of those. 

[Sandbox] New Balance Test Kicks off on February 10














