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Developer Diaries 2014. Physics

Дата: 05.03.2014 12:41:47
Dakiras: Since the video is focusing on the physics, it's lacking a lot of the particle effects. I expect that upon full release of this system, we will see dust, some mortar and such like with the debris. I agree that there needs to be a little bit more realism in the 'weight' of the objects that are being broken through. Much like the turret that required some further tweaking to create more realistic grounding in the tests I think materials like brick, wood, etc should also undergo a similar tweak.   But then it becomes ever more complex. Having worked on some very basic physics in the past, I remember that the important part to realism is how objects interact with each other. Bricks falling onto soft ground will be a *thud* and not much simulation thereafter; however, bricks falling on cobblestones or concrete will require a different set of collision calculations. It would look really good, for sure, but the decision needs to be made whether or not the overheads on those kinds of very specific calculations are worth the time and system resources to implement.   Really, really awesome look into what will come.   Also, multi-core support. WHEEE!!

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