Team Kill/Damage Punishment Discussion
Дата: 17.02.2014 16:48:24
Dakiras: Since this is a topic that everyone is keen to discuss and show
their opinions on right now, we thought it would be best to make a
pinned topic so that all discussions can be made here! For
the patch notes on the reworked team damage system, you can find it
here!
Or below: General provisions: Reworked the Damage Control
System in relation to allies. In particular, damage to a tank by
its platoon-mate is now considered illegal and therefore
punishable. Punishments in the team damage (the so-called “team
hit” - damaging a vehicle on your own team) and team kill control
system (destroying a vehicle on your own team) have become more
severe, and at the same time more factors are now taken into
account: penalty points for particular kinds of violations will be
calculated with consideration of accidental team damage. The chance
of account suspension (“ban”) increases with each consequent
damaging of allied vehicles in the same battle. SPGs have special
penalty point calculations to rule out accidental team damage
(hitting an ally with ‘splash’ etc.). Ramming allied tanks is also
treated as foul play and an illegal action. The tank whose speed at
the moment of collision was higher will be considered the offender.
The accumulated penalty points can be reduced by destroying enemy
vehicles in the battles in which the allied team wins. The duration
of the first suspension has been reduced to one hour.
Improved the system of compensation to the victim of team damage:
The repair costs of the team damage victim are compensated in all
cases. Apart from the repair cost, the offender will also pay the
affected party 10% of the total repair costs. The offender
will pay the affected party not only with credits received for the
battle, but also with credits available on the offender’s account.
More severe punishments will be applied in the following
scenarios: If the enemy base capture has been interrupted by an
ally (by the means of ramming or shooting). If modules on an allied
tank have been damaged (by the ramming or shooting). If an allied
tank has been destroyed. Less serious punishments (but a
penalty rating increase nonetheless) will be applied in the
following scenarios: If an allied vehicle has been damaged
accidentally while the player was aiming at the enemy tank. If an
allied vehicle has been accidentally damaged with fragments of a
high-explosive shell (by the so-called “splash”). If, after
firing, both the enemy vehicle and an allied vehicle were
damaged. Pro tip! Don't do it
Please also find the
information from the previous thread about Team Damage below:
FRIENDLY FIRE & TEAM KILL AUTO SYSTEM
The automated Friendly Fire and Team Kill system was first introduced into World of Tanks back in April 2011, since its introduction there has been many tweaks and adjustments so it's time for an update of how the system works.
Friendly Fire Tracking.
There are two systems for the tracking of Friendly Fire;
A Global Rating which tracks Friendly Fire from the account over a period of time, and a Local Rating which tracks Friendly Fire within a specific game.
What Counts as Friendly Fire?
All instances of Friendly Fire & Friendly Damage are tracked, except the following.
• Self destruction / Self damage
• Damaging of a player whose local status equals “Team-killer” (They are "Blue" in game)
• Damaging of a player within your Platoon/Tank Company. No longer applicable since 8.11
• Damaging of a player within the Training Room.
Friendly Fire Weighting.
Every Friendly Fire shot is not equal.
The auto system takes a huge number of factors into consideration to determine whether a friendly fire shot was accidental or deliberate and each shot is weighted accordingly.
For example Friendly Fire in or within the cap zones are weighted very heavily, similarly are multiple instances of friendly fire.
Ratios are also taken into consideration comparing friendly damage to damage done to enemies. Both locally (this game) and globally (recent gaming history)
Friendly Fire Sanctions.
Depending on the ratio's and thresholds mentioned above. when a player reaches a threshold they will turn "Blue" in game and can then be shot/killed by allies without that effecting the retaliatory FF/TK ratio's.
Slightly above the threshold for turning blue, is the Ban threshold, which once reached will result in a game ban placed on the offender.
It is very common for a player to turn "Blue" and then also be banned, it is also very common for a player to reach one of the ban thresholds and be banned without ever turning blue.
Blue Status.
As described above, the "Blue" status is a small section between being a normal account and being banned for excessive friendly fire.
If you have reached this "Blue" status in game, please note that your account is bordering on game bans being placed.
How long does the blue status last? It will last as long as your ratio's are at that threshold.
How do you revert back to normal? Play the game as normal, and damage enemy tanks to reduce your ratios.
Game Ban Sanctions.
Once an account has reached the threshold sufficient for sanctions to be placed, escalating bans will be issued. 1 Day Game Ban 3 Day Game Ban 7 Day Game Ban 30 Day Game Ban Permanent Game Ban Reporting Friendly Fire or Team Kills.
The auto Friendly Fire and TK system has been thoroughly tested and tweaked over the last 16 months since its introduction. It works and works well, taking into consideration a multitude of scenarios.
As such, no reports of friendly fire are required, nor are they accepted. All tickets sent to support reporting team killers will be replied to stating this fact with the player sent to this post for more information.
Similarly all disputes on FF/TK sanctions will also not be accepted.
As most of you are aware, there has been a complaints feature in game which contains an option for reporting TKers. Thank you for using this feature in the past, it has helped us perfect the auto system currently in place. However as mentioned above, reports on Friendly Fire and Team Killing are no longer required or handled manually. So reports made for team-killing in game, will no longer be processed or required. It is planned to have this option removed from the in game reporting system in a future update.
Reporting Friendly Fire, or disputing sanctions for Friendly Fire within the forums are both against the forum rules.
Abuse of Physics.
With the upcoming update (8.0) and the introduction of Physics, it will then be possible for players to find new and creative ways of killing allies that will not initially be covered by the auto system.
The rules will shortly be adjusted to cover this game adjustment. But in short, unfairly pushing allied tanks around will be against the game rules.
Since this new issue will not be covered by the auto system, players will be required to submit reports (containing replays for verification) of these rule violations to support.worldoftanks.com
For example, pushing allied tanks off cliffs or bridges or out of cover and into enemy fire.
Killing an allied tank or causing an allied tank to be killed by exploiting the new physics system, will result in 24 hour game bans being placed for the first offense.
Compensation and Penalties for Friendly Damage.
To avoid exploitation of the system, compensation for Friendly Fire you have received will be low, and in some instances may be nil.
To encourage players to take due care and abide by the rules, credit penalties for Friendly Fire are high.
The credit compensation you receive is not directly related to the penalty paid by the offender.
Public Tests.
Support is not available for the Public Test server. This includes reports of rule violations.
The auto system handles friendly fire on the Public Test server the same as it handles it on the retail servers (as described above)

The automated Friendly Fire and Team Kill system was first introduced into World of Tanks back in April 2011, since its introduction there has been many tweaks and adjustments so it's time for an update of how the system works.
Friendly Fire Tracking.
There are two systems for the tracking of Friendly Fire;
A Global Rating which tracks Friendly Fire from the account over a period of time, and a Local Rating which tracks Friendly Fire within a specific game.
What Counts as Friendly Fire?
All instances of Friendly Fire & Friendly Damage are tracked, except the following.
• Self destruction / Self damage
• Damaging of a player whose local status equals “Team-killer” (They are "Blue" in game)
• Damaging of a player within your Platoon/Tank Company. No longer applicable since 8.11
• Damaging of a player within the Training Room.
Friendly Fire Weighting.
Every Friendly Fire shot is not equal.
The auto system takes a huge number of factors into consideration to determine whether a friendly fire shot was accidental or deliberate and each shot is weighted accordingly.
For example Friendly Fire in or within the cap zones are weighted very heavily, similarly are multiple instances of friendly fire.
Ratios are also taken into consideration comparing friendly damage to damage done to enemies. Both locally (this game) and globally (recent gaming history)
Friendly Fire Sanctions.
Depending on the ratio's and thresholds mentioned above. when a player reaches a threshold they will turn "Blue" in game and can then be shot/killed by allies without that effecting the retaliatory FF/TK ratio's.
Slightly above the threshold for turning blue, is the Ban threshold, which once reached will result in a game ban placed on the offender.
It is very common for a player to turn "Blue" and then also be banned, it is also very common for a player to reach one of the ban thresholds and be banned without ever turning blue.
Blue Status.
As described above, the "Blue" status is a small section between being a normal account and being banned for excessive friendly fire.
If you have reached this "Blue" status in game, please note that your account is bordering on game bans being placed.
How long does the blue status last? It will last as long as your ratio's are at that threshold.
How do you revert back to normal? Play the game as normal, and damage enemy tanks to reduce your ratios.
Game Ban Sanctions.
Once an account has reached the threshold sufficient for sanctions to be placed, escalating bans will be issued. 1 Day Game Ban 3 Day Game Ban 7 Day Game Ban 30 Day Game Ban Permanent Game Ban Reporting Friendly Fire or Team Kills.
The auto Friendly Fire and TK system has been thoroughly tested and tweaked over the last 16 months since its introduction. It works and works well, taking into consideration a multitude of scenarios.
As such, no reports of friendly fire are required, nor are they accepted. All tickets sent to support reporting team killers will be replied to stating this fact with the player sent to this post for more information.
Similarly all disputes on FF/TK sanctions will also not be accepted.
As most of you are aware, there has been a complaints feature in game which contains an option for reporting TKers. Thank you for using this feature in the past, it has helped us perfect the auto system currently in place. However as mentioned above, reports on Friendly Fire and Team Killing are no longer required or handled manually. So reports made for team-killing in game, will no longer be processed or required. It is planned to have this option removed from the in game reporting system in a future update.
Reporting Friendly Fire, or disputing sanctions for Friendly Fire within the forums are both against the forum rules.
Abuse of Physics.
With the upcoming update (8.0) and the introduction of Physics, it will then be possible for players to find new and creative ways of killing allies that will not initially be covered by the auto system.
The rules will shortly be adjusted to cover this game adjustment. But in short, unfairly pushing allied tanks around will be against the game rules.
Since this new issue will not be covered by the auto system, players will be required to submit reports (containing replays for verification) of these rule violations to support.worldoftanks.com
For example, pushing allied tanks off cliffs or bridges or out of cover and into enemy fire.
Killing an allied tank or causing an allied tank to be killed by exploiting the new physics system, will result in 24 hour game bans being placed for the first offense.
Compensation and Penalties for Friendly Damage.
To avoid exploitation of the system, compensation for Friendly Fire you have received will be low, and in some instances may be nil.
To encourage players to take due care and abide by the rules, credit penalties for Friendly Fire are high.
The credit compensation you receive is not directly related to the penalty paid by the offender.
Public Tests.
Support is not available for the Public Test server. This includes reports of rule violations.
The auto system handles friendly fire on the Public Test server the same as it handles it on the retail servers (as described above)
Team Kill/Damage Punishment Discussion