Fair Play Policy: The Battle Continues
Дата: 07.01.2017 16:15:56
Dampiar, on 07 January 2017 - 01:03 PM, said: Hold up here, 'fairly skilled' is a stretch.I'm gonna use
this scenario because it happens a lot. Tier X battle If one
goes in arty, enemy team of green and below on their side with
maybe 1 blue and 1 purple the first thing I say to myself is ok,
this one will probably make 3k+ and the blue might make
something like that or better or worse but there's target 1 and 2
if it presents itself. All of a sudden I now know exactly without
going on any outside website which would consume a lot of time (see
where I'm going with this? the ingame armor viewer being banned now
because it gives an INGAME advantage?) I can instantly begin my
focus. Now I know the two guys to focus IF the situation presents
itself, I don't have to hit them either.. yea that's it I just try
to hit him once or twice to affect his/her mindset.. he/she will
then think they're being focused and it will set a seed in their
mind. This sounds like it doesn't happen a lot but I can say
for sure as a blue overall in WoT I'm not getting focused as much
as a purple BUT if I have no other blue on the team and the arty on
enemy team has XVM ofc I'm going to get this scenario happen above
^ I watch a lot of twitch, I've seen unicum after
unicum say that they actually had to install XVM or are considering
it because they need to know which arty are going to be focusing..
it works also, it really does work. I've done it myself at the cost
of damage I've set out to make an experiment where I just focus the
top 1-3 guys that would normally carry a team with damage and it
increases your WR. Without a shadow of a doubt XVM provides an
ingame advantage that otherwise would not exist and you know it's a
disgrace that WG pick and choose like this. I've seen
some ridiculous things on twitch over 2016 (I really only started
being heavy on twitch since then) and some of which can only ever
be described as XVM focus, the things people will do to knock a
unicum out of battle. It works also sometimes, like john in his
IS-7 with average damage of 500 will charge at 3k wn8 with 1.8k+ in
his 13 90 just to knock him out so he cannot carry the
battle. To suggest there is any skill in using XVM to
focus people is just insane. The question you must ask
is this: IF people didn't know who was purple and who was red,
would the outcome of battles be EXACTLY the same? ofc not. WG
should disable XVM and monitor the ingame WR of the top 1% in
battles for 1 month, you'd find your answer right there.Cynd3r:
R3dBaron, on 07 January 2017 - 01:06 PM, said: Cynd3r, XVM is like having 3 tripes on the barrels
and other marks that distinguish your good gameplay. By the way,
solve the XVM issue by introducing performance reward pennants on
the tanks. If you can see the pennants, XVM is not so important
anymore. On the other hand, XVM should be made available to
everyone, as an integral part of the game itself. Consider it your
intelligence service work..Cynd3r:
Rustybolt, on 07 January 2017 - 01:16 PM, said: I disagree strongly with this. I haven't used xvm in years I
play totally vanilla but even now I know our teams decent player
when I see him followed around the map by a creeping nuclear
artillery barrage. Also it is disheartening at the start of the
game to see someone shout out "lol 22% win chance" then
watch our scout jump in the river and suicide and the rest of
the team give up before it has started. TLDR... ban xvm,
introduce Capture but allow a scan-able folder so you grown
men can dress your tankers like Japanese school girls and
paint your tanks pinkCynd3r: Yeah, I can see your points. I can certainly make this point
of view known. Right now I know that the mod bans are targeting the
"worst of the worst" mods so to speak--ones that absolutely cannot
be defended rationally (and yet look at some of the reactions of
people upset at the decision lol). In the future though, perhaps
the definition of what is considered an "unfair mod" will be
widened. Either way, I'll add it to the feedback reports.
Fair Play Policy: The Battle Continues














