TheLuchsKing, on 26 March 2014 - 06:06 PM, said: The worst article I have ever read.
Brynd: Which bit did you like the least and what would you say
instead, to make it better?
Kiril1512, on 27 March 2014 - 09:47 AM, said: First when 7/42 comes to our server I think that this will be not
fun battles, but when I tried it with my clan I just loved it. Thx
for Team Battles WG!

Brynd: My troll detector might be broken. But if not, thanks and
you're welcome.
Fiets, on 27 March 2014 - 01:16 PM, said: Well, lets start by telling i really like the teambattles! And the
topic about it wasn't bad at all imho, though i do think a little
different at some points. For those who dont want to join a random
battle, sure, dont, but i had some very good experience with it...
But they must have some way of communication like teamspeak.
Otherwise, yeah, it will be a mess. The biggest problem was
the setup, i prefer: 2x IS3, 2x 50100, 1390 and 2 tier 1 tanks (T1
is not as good as many think... but if the player prefers, go for
it). The strength in the setup above is not only in the burst, but
also in its speed! Whatever you see upon you, you can decide how
you will use your tanks. We all know the IS3 and 1390 and how they
should be used, but the 50100 makes you flexible, you can attack or
defend with it and it even has the speed to decap on time (maybe
returning while reloading). Now, unless the enemy has the same
setup, you can always choose a tactic and strategy that gives you
advantage i think. When they come with a lot of (non auto-loader)
heavy tanks, you got speed in your advantage and you can play a
guerilla tactic (just kill the seperated tanks one by one), or let
them come to your cap and send the 1390 and t1's to the enemy cap
(they wont be back on time and you win on cap), your 4 heavy tanks
should be able to hold the 5 tanks busy for a while and if they
keep 1 base defender, you should be able to win, maybe even by
letting the 1390 flank. On some maps you can sacrafice the IS3's,
let the 1390+t1's cap and let the 50100's guard the route to their
cap. If the enemy digs in, you can spot and try to snipe (unseen),
or try a cap rush 1,5 minute before the battle ends and if it
failes, let the 1390 run to draw that hated tactic out. If the
enemy has a setup using even more autoloaders, lights or meds,
you've got to keep your tanks close to each other and make sure
they can help each other. The setup however can be fast enough to
kill a few of them and can make it back on time to defend the cap.
Remember that you will have more armor or HP... use this and dont
let the reloading tanks run away! Never take a td in these
teambattles, some are big fan of the new german td and likely it
will do its damage, but because you cannot go in the push (for it
will shoot once and then will be focussed to death) and than it
cannot shield nor focus with the team on many maps. Other td's are
eiter to slow or unable to defend themselves (vs a 1390). Bringing
a td will also limit yourself in tactics, so the enemy will likely
know very soon what you will do (defend ?!?!?!?). If an
enemy takes f.e. 3 heavy tanks and 2 times a 1390, you can use the
50100's to help the 1390 to get their 1390's. Since it is unlikely
they will come to push on your heavy tanks having only 3 of them
theirselves, you can easily kill their scouts (dont forget to stay
unspotted in your 50100 as long as possible and to retreet your
IS3's as soon as the attack on the 1390's start). Also if both have
1 1390 on a map like abbey you can send a 50100 along with the 1390
towards the abbey, just in case their 1390 will try to encounter
your 1390, here counts as well, stay unspotted as long as possible
and show only if you can take out the enemy for sure.
Nevertheless, i like to use 2x 50100, not only because of the
burst, but sometimes for its speed, sometimes for its HP, sometimes
to use for cover (big meatshield :-P ), but mainly because it gives
me a lot of options for the strategy.
Brynd: Thanks for your input.
