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Absolute Supremacy feedback

Дата: 01.12.2016 14:25:18
View Postshishx_the_animal, on 07 November 2016 - 04:59 PM, said: I believe that the current format really added some fun to the whole experience. It resembled like the final clan war to end all clan wars between Russia and Europe (this part was also awesome!). It added a whole new level of rivalry between the servers and maybe the next one (possibly advertised more) could prove a real hit.   I also think that most of the players can relate better to this format since not everyone is tracking ESL/WGL.   Oh, and bigger prizes too. :trollface:

Berbo:   We'll give our best to do inter regional game(s) again, with bigger prizes of course. :)  

View PostDomstadtkerl, on 07 November 2016 - 06:31 PM, said: - Make sure all your dates are the correct playing dates, before the start of the tournament, especially if its such a long-lasting tournament.   - Dont let the same map be played over and over in BO5/7/9-matches. Just mix them up and let eacfh team play Attacker/defender side only once. Especially campy maps such as Abbey get extremely boring if you have to play them multiple times.   - Get rid of campy maps alltogether (Abbey, Lakeville, Mountain Pass and such...)   - Cover the god dam Show-Match vs the russians on Twitch!   - Make sure the 3rd and 4th place dont get better rewarded than your 2nd place. (I know this is whining about better rewards, but still just calculate how much "Ingame-Currency" equals your 80$ prizemoney per player. 3rd/4th place got 34k gold per player....).   - Get a seeding by either average Personal Rating or last Tournament results for the group stages and make a random seed for the play-off-stage, as you seem toi enjoy the big battles inbetween. (And we all enjoy the RSOP whining). Or just make everything seeded by avg Personal Rating, so we at least have a clue by what logic you seed the play-offs. Last torunament already had that "fishy" tree with KB, Animals, RSOP and the likes (and our group in group stage with 8 "decent" teams, where other groups only had like 2-3 in each).    

Berbo:   - Dates were correct from what I can recall, as for the length of the tournament it was damn too long, next one I hope will not take more than a 7 days (max 10) - That is impossible, we don't have this feature in our admin tool, I'd love to have this option though - This is a bit subjective, some maps will always be campy or not attractive - We tried, there was a lack of interest from EN contributors and the one that wanted cancelled 2 days before the stream - Money rewards are higher than gold ones, we're thinking of only giving money to 1st place and to balance out other rewards more correctly. I see your point - Also not available at the moment, if we ever get this feature we'll try to do skill based seeding, we want this too I can assure you.   Thanks for the feedback!  

View PostKJK, on 07 November 2016 - 08:00 PM, said: First and foremost: thank you for running the tournament. It was definitely an improvement on the events of the past.   However, communication was somewhat lacking. We weren't sure if our battles will begin at the advertised hour or not (they were in fact moved twice). I know the reason: the number of teams, but it would be nice to know it with a lot more time to prepare, and I do not mean two hours - more like two days. For one stage a chaps of ours took a day off work just to find out that the battle will be played three hours later.   Also, could we have more of this guy please? :great: https://clips.twitch...hinocerosTTours    

Berbo:   We're glad you enjoyed it. We hope each one will be better than a previous one.   I'm aware of the seeding day and change in hours, that was our slip up. Totally should've been done in a better way as for this guy, yes it's a possibility to have him again but not sure will he call you a beast again.  

View Postmatte40, on 07 November 2016 - 08:56 PM, said:   Matte :)

Berbo:   First of all, supremacy and superiority is just the name change, the idea and concept is the same.   We had issues with TMS which prevented us from showing battle times on the tournament page, but everyone got a notification and I'm pretty sure it was written in the rules, also EVERY day almost we start at 19:00 so I guess it wasn't a shock for most of guys.   We tried with 2 play offs and it didn't really work out well, the best scenario could be GS+GS+Playoff for the future.   Seeding a lot of teams would create a massive amount of manual work and would be prone to a lot of mistakes, that's why we only do it on the last stage when the team count is small.   Thanks a lot for taking time to write a very detailed and extensive feedback and my apologies for not replying earlier. I put a note as a reminder but each time something distracted me until today :)   Regards!

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