Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject:
Important Information\Notifications and Announcements\Meeting in Los Angeles, June 10
Link on message: #571039
LezbianSeagull, on 24 May 2011 - 09:25 PM, said: Very cool overlord...
I assume you had to get visa's to enter the united states??
Where are the visas and travel dates for the people who won the tournament and were promised a trip to moscow?

Link on message: #571039

I assume you had to get visa's to enter the united states??
Where are the visas and travel dates for the people who won the tournament and were promised a trip to moscow?
Overlord: 1. Yes, and the procedure was not .. let's say was not easy.
2. I'm not involved into organizational stuff, but already feel sorry for it. Can't give you any info on that. Hope, it is a lesson learnt.
2. I'm not involved into organizational stuff, but already feel sorry for it. Can't give you any info on that. Hope, it is a lesson learnt.
Subject:
Game Discussion\Gameplay Discussion\To HE or not to HE..
Link on message: #570441

Link on message: #570441
ARGO: Here is the simplest way to deciede whether or not to spam the HE
based on the way I myself use it.
If it's far bigger than me, HE
If it's got big armour, HE
If it's a Big Mama TD, HE
If you got a pea shooter cannon, HE
If it's your tier or lower, go either way.
Or to just put it even more simplistic, If your shoot 3 rounds into it and your still bouncing? HE.
If it's far bigger than me, HE
If it's got big armour, HE
If it's a Big Mama TD, HE
If you got a pea shooter cannon, HE
If it's your tier or lower, go either way.
Or to just put it even more simplistic, If your shoot 3 rounds into it and your still bouncing? HE.
Subject: Clan Wars Gold Distribution?
Link on message: #570388
Link on message: #570388
Hypnotik: Your commander, deputy commander and treasurer can already do
this.
Go to the clan page, you'll see a bunch of checkboxes on the right. Select who you want to send gold to, and click the 'allocate funds' button on the bottom of your clan list.
Go to the clan page, you'll see a bunch of checkboxes on the right. Select who you want to send gold to, and click the 'allocate funds' button on the bottom of your clan list.
Subject:
Game Discussion\Gameplay Discussion\Please Lower The Price of Ammo...
Link on message: #570098

Link on message: #570098
merig00: The ammo price is part of game balance.
Subject: Please Lower The Price of Ammo...
Link on message: #570098
Link on message: #570098
merig00: The ammo price is part of game balance.
Subject:
Contests & Competitions\Contests\Tank Poetry Contest
Link on message: #569795

Link on message: #569795
ARGO: The battle of Kursk
In the year of 1943
Beneath an August sun
German sons met Russian guns
And the battle of Kursk begun
The Tigers and the Panzers
Were here to take the land
But the KV and the T-34
Would make them change their plans
With arty fire and funeral pyres
The death toll started to rise
It was hell on earth this battle
As seen through human eyes
In battles fought and battles won
The devil gets his dues
The words “Over 1 million dead”
Would be the next weeks news
Today those fields are empty
Only a statue as witness of war
She forever weeps for her Russian sons
Who will see home never more
In the year of 1943
Beneath an August sun
German sons met Russian guns
And the battle of Kursk begun
The Tigers and the Panzers
Were here to take the land
But the KV and the T-34
Would make them change their plans
With arty fire and funeral pyres
The death toll started to rise
It was hell on earth this battle
As seen through human eyes
In battles fought and battles won
The devil gets his dues
The words “Over 1 million dead”
Would be the next weeks news
Today those fields are empty
Only a statue as witness of war
She forever weeps for her Russian sons
Who will see home never more
Subject:
Game Discussion\Newcomers' Forum\What is the purpose of tier III light tanks?
Link on message: #569554
gaelrond, on 24 May 2011 - 04:45 AM, said: OK, I admit I have not been playing for very long, so maybe I am
missing something here... but really... what is the purpose of tier
III light tanks other than to provide easy exp for well, everyone
else.
I had thought that light tanks were used for scouting, but what I'm finding is that heavier tanks have longer view distances and are landing hits on me from beyond my visual range... frequently getting a
one-shot kill. I feel lame if I base camp just to try to survive and earn a little exp to try to get to the next tank, but the instant I move, I get turned into a burning pile of scrap. Obviously, my
tank and crew are not yet fully upgraded, which will make some difference... but seriously... my life expectancy is <2 minutes in EVERY battle, which earns me nothing. Costs me more to repair than I make.
Can someone please tell me why I want to play a tank that is outgunned, outrun, and has shorter visual range than other bigger tanks on the field? Cuz I am really frustrated at the moment.

Link on message: #569554

I had thought that light tanks were used for scouting, but what I'm finding is that heavier tanks have longer view distances and are landing hits on me from beyond my visual range... frequently getting a
one-shot kill. I feel lame if I base camp just to try to survive and earn a little exp to try to get to the next tank, but the instant I move, I get turned into a burning pile of scrap. Obviously, my
tank and crew are not yet fully upgraded, which will make some difference... but seriously... my life expectancy is <2 minutes in EVERY battle, which earns me nothing. Costs me more to repair than I make.
Can someone please tell me why I want to play a tank that is outgunned, outrun, and has shorter visual range than other bigger tanks on the field? Cuz I am really frustrated at the moment.
ARGO: It all depends on how you look at it I guess, you can easily agree
they are cannon fodder because they are weak or you can look at
them as Arty's little helper. Me? I look at them as a inexpensive
way of completely destabilizing the enemies team through sheer
harrassment. I give them time to get moving from their base, wait
for my arty to set up then sneak on in there and run around causing
sometimes half the enemie team to have to turn around to chase you
down while your arty starts picking them off or better, they take
out their arty. Naturally you can attempt to take arty out yourself
but I try to just seriously antagonize them. Leos are great for
this. Anyway, I have added another link below you can check out and
I hope it helps you find more purpose in lights.
http://forum.worldof...3033entry433033
http://forum.worldof...3033entry433033
Subject:
Archives\Junkyard\Why am I not driving this?
Link on message: #569527
UniverseBear, on 24 May 2011 - 01:58 PM, said: http://www.youtube.c...h?v=yL0h19ci6dw
This thing makes the maus look like a maus (heh heh)

Link on message: #569527

This thing makes the maus look like a maus (heh heh)
ARGO: Sorry to shoot down your post but there are dozens of "Ratte"
threads in this forum. Please use search function before posting so
we don't keep repeat posting.
Thread closed and moved to junkyard.
Again my apologies.
ARGO
Thread closed and moved to junkyard.
Again my apologies.
ARGO
Subject:
News from the Front\Discussion of News Articles\A New Milestone!
Link on message: #569499
Bozgaalof, on 24 May 2011 - 01:10 PM, said: Keep on dreaming. World of warcraft with revenue of more than
billion dollars per year does not have server in Australia what
makes you think world of tanks will?!

Link on message: #569499

Overlord: Not going to give any empty promises, however this is actually
possible.
Subject:
News from the Front\Discussion of News Articles\A New Milestone!
Link on message: #569495
pwnstar, on 24 May 2011 - 12:38 PM, said: 3mil people and think of the hard $$$ they are making now and yet
still no SOLID reliable server to play on?????? i think its time to
pull their thumbs out and put a lil bit of Do$h into new servers!.

Link on message: #569495

Overlord: Not 3mil active players (wish we had that much), but 3min
registered accounts which is not the same.
Subject:
Clans\Ultimate Conquest\Ultimate Conquest Q&A
Link on message: #569307
Otto_matic_Reiffel, on 24 May 2011 - 04:54 AM, said: Any chance of letting us know a rough timeline of when the Far East
map for Oceania timezone will be released? 0.6.5, 0.6.6?
Current timezones mean myself, and most of the clan I am in, can't play.

Link on message: #569307

Current timezones mean myself, and most of the clan I am in, can't play.
Overlord: Can't say when exactly.
Web updates are not linked directly to client updates, so can be deployed separately.
Web updates are not linked directly to client updates, so can be deployed separately.
Subject:
Clans\Ultimate Conquest\Ultimate Conquest Q&A
Link on message: #569292
bugwar, on 24 May 2011 - 12:43 AM, said: Thank you! I thought our late games were a result of the buggy
software. Now I know it was a for real feature!
Knowing this helps us plan our attack placement timing better.
For some reason I did not see that tidbit anywhere in the rules the players have access to. What page is that on?

Link on message: #569292

Knowing this helps us plan our attack placement timing better.
For some reason I did not see that tidbit anywhere in the rules the players have access to. What page is that on?
Overlord: My bad, edited the reply.
Refer to the guide - http://uc.worldoftan.../expansion.html
Refer to the guide - http://uc.worldoftan.../expansion.html
Subject:
Clans\Ultimate Conquest\Ultimate Conquest Q&A
Link on message: #569283
Cummunist, on 23 May 2011 - 11:14 PM, said: How will the timezones work when clanwars goes international?

Link on message: #569283

Overlord: They will correspond to the real time zones, however the global map
is to be expanded first.
Subject:
Off-Topic Discussion\Off-Topic\Really buy Gold shells half off
Link on message: #569229

Link on message: #569229
Mad_Hatter: Those, who are facing lagging these days, please read the blog
article - The nature of lag issues. I
hope, this will help 

Subject: T54 Heavy Tank
Link on message: #568403
Link on message: #568403
ChrisK: That tank is at Aberdeen Proving Grounds in Maryland. It's part of
the "mile of US tanks," I can't remember which gate. I think it's
in the northwest. Anyone in MD want to go take pictures? I think
it's still an open post (although I haven't been there in more than
10 years).
Subject:
Clans\Ultimate Conquest\Ultimate Conquest Q&A
Link on message: #567488
Livewyr7, on 23 May 2011 - 03:58 PM, said: We do take into account time zones; I'll give two examples.
Opening night: Our conquest of Fayd.
Deadline for making a territorial conquest maneuver into a territory in Saudi Arabia is 19:00 (for my timezone; U.S. Central Daylight Time) and the Battles/Tournaments are scheduled to start at 19:30. I had my clan on deck and prepared at 19:00, waiting for the battle at 19:30 (as shown in schedule). at 19:20, the battle was set to take place at 10:14 my time. almost 45 minutes from the original 19:30. My clan was generally flexible and most were able to stay for the battle at the new later time. Some were not. (You can see our ownership of Fayd for the results)
Only one opponent, only two of us vying for the territory, one battle- pushed back 45 minutes for no reason that we were informed of.
The next day we had a battle scheduled for Central England. The move had to be made by 21:00 (my time) and the battle would take place at 21:30 (my time). Our clan had the team ready to go at that time, ready to fight for territory. At 21:20, we received an in-game message that our battle was scheduled for 22:30, my time. An hour after the scheduled time. We had a few players, some of our best that had already stayed up very late for the fight in the first place, and some that had real life obligations that had to drop out and were no longer able to come to a fight an hour later than scheduled. You can see the result on the map now..
Only one battle, we were the only clan vying for the territory against the occupants, one battle, pushed back 60 minutes, for no reason that we were informed of.
So to answer your counter-question; yes I did and do take time-zones into effect. I do know that different territories, especially in the south east of the map, happen at earlier times, and that territories in the north and west happen at later times.. it is spelled out for you in province information.
The issue is that the information given in the province information, which is what we go on, to schedule the clan for battles has yet to be accurate to the actual fights. The displaced times hamstring clans that don't have 500 members...
Is there a solution in the works? Can we stagger the timezones farther out to decrease server load so we can have the battles at their stated and prescribed time?

Link on message: #567488

Opening night: Our conquest of Fayd.
Deadline for making a territorial conquest maneuver into a territory in Saudi Arabia is 19:00 (for my timezone; U.S. Central Daylight Time) and the Battles/Tournaments are scheduled to start at 19:30. I had my clan on deck and prepared at 19:00, waiting for the battle at 19:30 (as shown in schedule). at 19:20, the battle was set to take place at 10:14 my time. almost 45 minutes from the original 19:30. My clan was generally flexible and most were able to stay for the battle at the new later time. Some were not. (You can see our ownership of Fayd for the results)
Only one opponent, only two of us vying for the territory, one battle- pushed back 45 minutes for no reason that we were informed of.
The next day we had a battle scheduled for Central England. The move had to be made by 21:00 (my time) and the battle would take place at 21:30 (my time). Our clan had the team ready to go at that time, ready to fight for territory. At 21:20, we received an in-game message that our battle was scheduled for 22:30, my time. An hour after the scheduled time. We had a few players, some of our best that had already stayed up very late for the fight in the first place, and some that had real life obligations that had to drop out and were no longer able to come to a fight an hour later than scheduled. You can see the result on the map now..
Only one battle, we were the only clan vying for the territory against the occupants, one battle, pushed back 60 minutes, for no reason that we were informed of.
So to answer your counter-question; yes I did and do take time-zones into effect. I do know that different territories, especially in the south east of the map, happen at earlier times, and that territories in the north and west happen at later times.. it is spelled out for you in province information.
The issue is that the information given in the province information, which is what we go on, to schedule the clan for battles has yet to be accurate to the actual fights. The displaced times hamstring clans that don't have 500 members...
Is there a solution in the works? Can we stagger the timezones farther out to decrease server load so we can have the battles at their stated and prescribed time?
Overlord: Edited.
11. Encounter battles always start in 30 minutes after Prime Time. If an encounter battle ends in a draw, both clans are considered defeated. All defeated chips are removed to reserve. All chips from the winning clan continue their movement and participate in the battle for province, which starts in 90 minutes after Prime Time.
13. The first battle will occur in 90 minutes after Prime Time between the owner and one of the attacking clans. All battles for the province which is attacked by several clans will occur one after another with 30 minutes interval between each battle. The winner of the last battle in such series becomes a new owner. For the battle with the owner, clans are picked randomly out of the list of all clans applied for that battle.
11. Encounter battles always start in 30 minutes after Prime Time. If an encounter battle ends in a draw, both clans are considered defeated. All defeated chips are removed to reserve. All chips from the winning clan continue their movement and participate in the battle for province, which starts in 90 minutes after Prime Time.
13. The first battle will occur in 90 minutes after Prime Time between the owner and one of the attacking clans. All battles for the province which is attacked by several clans will occur one after another with 30 minutes interval between each battle. The winner of the last battle in such series becomes a new owner. For the battle with the owner, clans are picked randomly out of the list of all clans applied for that battle.
Subject:
Technical Support & Bug Reporting\In-Game Bug Reporting\Tank stuck at the stone
Link on message: #567448
Doppelgangerk, on 23 May 2011 - 09:35 PM, said: recentdays My tanks are always stuck by stones, can't move forward,
backward, left or right, tank stuck and just can't even move a
inch.

Link on message: #567448

Overlord: Yes, the issue is known. Thanks for the report.
Subject:
Important Information\Notifications and Announcements\Meeting in Los Angeles, June 10
Link on message: #567426

Link on message: #567426
Overlord: Wargaming.net is going to visit E3 Expo: June 7-9, 2011 which takes
place in Los Angeles (CA, the USA), and planning to have a meeting
with players on June 10th.
The exact time and place will be announced later depending on the approx number of people to come.
If you feel like coming to chat with developers, leave a comment in this thread.
The exact time and place will be announced later depending on the approx number of people to come.
If you feel like coming to chat with developers, leave a comment in this thread.
Subject:
News from the Front\Developers Blog\The nature of lag issues
Link on message: #567356
RueRyuzaki, on 23 May 2011 - 08:01 PM, said: Except for the occasional spike of 999 ping and nothing moving
(this occurs maybe once every 10-15 games) the connection seems to
be stable for me. As opposed to around the 20th when the game was
almost unplayable.

Link on message: #567356

Overlord: We haven't got rid of all the issues yet, still analyzing the
changes in traffic post 6.4 update.
Subject:
News from the Front\Developers Blog\The nature of lag issues
Link on message: #567346
Vikesh, on 23 May 2011 - 07:43 PM, said: There is no way to transfer an account from NA to EU right? Because
my packets keep bouncing around.

Link on message: #567346

Overlord: Unfortunately there is no way currently.
Subject:
World of Tanks News and Information\Developers' Blog\The nature of lag issues
Link on message: #566990

Link on message: #566990
Mad_Hatter: World of Tanks is not just a great game, it’s also a complex
client-server application in which the client (installed on your
PC) and server (hardware cluster in a data center) exchange data
packets with each other. These packets contain information such as
the position of your vehicle on the map, shots fired, and
computations for penetration and damage. The majority of
calculations related to the game mechanics of World of Tanks are
server-side, thus significantly limiting the possibility of any
cheating and hacking.
The Journey of Your Internet Packets
To navigate the Internet, with its millions of nodes, a packet must travel through many intermediate network systems (including routers, bridges, and gateways) before it reaches its final destination.
The three main routes packets go through on their way from your PC to our game server are:
1) Your local Internet Service Provider (ISP), which provides your access to the Internet using copper, wireless, or fiber-optic connections. In some cases, changing your ISP may be the only solution for severe connection issues.
2) The regional Backbone provider supplies access to high-speed transmission lines that connect users and/or local ISPs to the Internet. These lines form the backbone of the Internet and are the true “Information Superhighway.”
3) Our Data Center houses the computer systems and associated components, such as telecommunications and storage systems, that power our end of the game. This includes redundant or backup power supplies and data communications connections.
If any of the equipment en route is not functioning properly or is overloaded, this can lead to data transmission delay or packet loss. Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination.
When caused by network problems, lost or dropped packets can result in highly noticeable performance issues, including lag. Because of this lag, game information received from the server is delayed, and you may not see any changes taking place on the battlefield. This is what leads to the appearance of vehicles teleporting across the map, delays in firing, etc.
If you experience heavy lag, we recommend that you find your “trace route” to our game server. In Windows, start a Command Prompt (Start -> Run -> cmd), then type “tracert 174.34.231.132”. This should also work for any third-party tracking application. Send the results to our Support Services by opening a support ticket. We are grateful for your cooperation and patience in helping us resolve these issues.
Release 6.4 and Recent Lags on the US Server
The recent release of the version 0.6.4 update has led to an increase in the amount of traffic which affected our previously stable network connections. The lag issue on the US server is local, however it does affect a large part of the Eastern United States (and all related traffic that goes through it). The servers in our data center are working fine and their capacity is sufficient for the time being.
The first reports of severe lag were received on May 19th, and we started investigating the issue both in our data center in North Carolina and along the packet routes to it, paying special attention to those going through the CaroNet Hosting network. As a result of the analysis, CaroNet made some changes to outbound traffic parameters on May 20th to exclude routes via Level3 (another service provider). On our end, we have reconfigured the server equipment several times so as to optimize the traffic structure and flow, and to minimize the load on local ISPs, reducing packet loss and ensuring as smooth gameplay as possible. The improvement is still partial pending routing issues to be sorted out by the backbone provider at the earliest possible date.
We apologize for the recent lag issues and any inconvenience caused. Thank you for your understanding and support.
The Journey of Your Internet Packets
To navigate the Internet, with its millions of nodes, a packet must travel through many intermediate network systems (including routers, bridges, and gateways) before it reaches its final destination.
The three main routes packets go through on their way from your PC to our game server are:
1) Your local Internet Service Provider (ISP), which provides your access to the Internet using copper, wireless, or fiber-optic connections. In some cases, changing your ISP may be the only solution for severe connection issues.
2) The regional Backbone provider supplies access to high-speed transmission lines that connect users and/or local ISPs to the Internet. These lines form the backbone of the Internet and are the true “Information Superhighway.”
3) Our Data Center houses the computer systems and associated components, such as telecommunications and storage systems, that power our end of the game. This includes redundant or backup power supplies and data communications connections.
If any of the equipment en route is not functioning properly or is overloaded, this can lead to data transmission delay or packet loss. Packet loss occurs when one or more packets of data travelling across a computer network fail to reach their destination.
When caused by network problems, lost or dropped packets can result in highly noticeable performance issues, including lag. Because of this lag, game information received from the server is delayed, and you may not see any changes taking place on the battlefield. This is what leads to the appearance of vehicles teleporting across the map, delays in firing, etc.
If you experience heavy lag, we recommend that you find your “trace route” to our game server. In Windows, start a Command Prompt (Start -> Run -> cmd), then type “tracert 174.34.231.132”. This should also work for any third-party tracking application. Send the results to our Support Services by opening a support ticket. We are grateful for your cooperation and patience in helping us resolve these issues.
Release 6.4 and Recent Lags on the US Server
The recent release of the version 0.6.4 update has led to an increase in the amount of traffic which affected our previously stable network connections. The lag issue on the US server is local, however it does affect a large part of the Eastern United States (and all related traffic that goes through it). The servers in our data center are working fine and their capacity is sufficient for the time being.
The first reports of severe lag were received on May 19th, and we started investigating the issue both in our data center in North Carolina and along the packet routes to it, paying special attention to those going through the CaroNet Hosting network. As a result of the analysis, CaroNet made some changes to outbound traffic parameters on May 20th to exclude routes via Level3 (another service provider). On our end, we have reconfigured the server equipment several times so as to optimize the traffic structure and flow, and to minimize the load on local ISPs, reducing packet loss and ensuring as smooth gameplay as possible. The improvement is still partial pending routing issues to be sorted out by the backbone provider at the earliest possible date.
We apologize for the recent lag issues and any inconvenience caused. Thank you for your understanding and support.
Subject:
Game Discussion\Newcomers' Forum\So the KV....
Link on message: #566968

Link on message: #566968
ARGO: The KV in layman's terms is basically that kid in your neighborhood
that's to big to play with the little kids and too small to play
with the big kids......With that said and being a KV driver as
well, It kinda sucks being that kid sometimes.......
Subject:
Important Information\Notifications and Announcements\Lag Issue Post 6.4 Update
Link on message: #566462

Link on message: #566462
Overlord: Packet routing has been set to default settings (level3 is back)
which is supposed to improve network performance for players from
Oceania and Southeast Asia.
Lag thread.
Lag thread.
Subject:
In-Game Vehicles\American Vehicles\Heavy Tanks\Thinking of buying a T-14
Link on message: #566447
kodern, on 23 May 2011 - 03:18 PM, said: T14 sucks I just ignore it and go for the "real" targets.

Link on message: #566447

ARGO: Reasons like this is EXACTLY why the T-14 is a good choice and like
others above already stated, the Ram II is also good. I will even
say that the T-14 and Ram II are the best two "lower cost" Premium
tanks in the game. I know because I use them to grind as they were
intended. Now as with all premium tanks, your not going to go
around and spit in the face of let's say a Tiger II or IS4 but like
the above quoted text says, The one thing about gold tanks is that
they are ignored for the most part leaving you many openings to lob
some rounds into a preoccupied enemy who is to busy chasing the
glory of killing that T-29 or IS4. And just for the record, the
T-14 and Ram II can take a lot of abuse and the T-14 does pretty
well in it's class dealing the abuse as well.
Subject:
Archives\Junkyard\Where's Overlord
Link on message: #566446
fantigua, on 23 May 2011 - 03:18 PM, said: Where's Overlord.

Link on message: #566446

Tanitha: 
I'll give you a hint..

But to be serious, I'm sorry you aren't happy with the 6.4 patch. I'm loving it, well I was until the Charlette node started lagging a couple of days ago.
You might be better splitting the concerns you have up into the appropriate sections though. Like there is a main thread for spotting, and another main thread for the matchmaking, and another main thread for artillery etc...
There's no need to go over the same topics that already exist in those threads again in this thread.
Closing /Tanitha

I'll give you a hint..

But to be serious, I'm sorry you aren't happy with the 6.4 patch. I'm loving it, well I was until the Charlette node started lagging a couple of days ago.
You might be better splitting the concerns you have up into the appropriate sections though. Like there is a main thread for spotting, and another main thread for the matchmaking, and another main thread for artillery etc...
There's no need to go over the same topics that already exist in those threads again in this thread.
Closing /Tanitha
Subject:
Archives\Junkyard\Connection, Lag and Ping issues
Link on message: #566440

Link on message: #566440
Overlord: Packet routing has been set to default settings (level3 is back).
Do connection/high ping issues for Australian players still
persist?
Subject:
In-Game Vehicles\American Vehicles\Medium Tanks\T20 modules
Link on message: #566405
remenents, on 23 May 2011 - 02:43 PM, said: So I have just recently gotten the T20, and honestly, I hate this
thing more than any tank I have driven. That being said, I have
plenty of credits to spend, so I might as well put some modules on
her and she if I can make her a bit less crappy (at least imo).
Which modules should she get? I was thinking of placing +5% crew
skill, -10% load time, and 20% accuracy while moving. However,
seeing how its a fairly fast medium, maybe I should set it up as a
scout? 10% view range, 25% stationary range, and camo net? I am not
sure exactly what to do. Am looking for some suggestions.

Link on message: #566405

ARGO: The T-20 for me was bitter sweet, On the one hand you have superior
speed and descent firepower. On the other hand it severly lacks in
cornering ability which drove me nuts in places like Himmesldorf
where the speed does you no good. With that tank you would most
likely want to build on it's strengths by putting in a rammer, gun
laying drive, and possibly a verticle stabilizer because that tank
is all about speed. I will say that you get the best of everything
in the T-23 which is very well rounded in all departments and will
be satisfying until you achieve the Pershing. All in all, I don't
see you spend a lot of time in your T-20 when there is greener
pastures just down the road.
Subject:
Technical Support & Bug Reporting\General Error Reporting\Is it just Australia
Link on message: #566102
slippy, on 23 May 2011 - 12:51 PM, said: Funny hey..last night i got in game and was playing with no lagg at
12:30am....9k people...then today cant even log in...been happening
since the latest patch..passing the buck is always so much easier
for people then to tell the truth and with stand the up and coming
face palms... 
Quote Dear Player,
We would like you to assist us in fixing the issue. We need some information and screenshots.
1. Please install the following program on your computer: http://www.pingplott.../pngplt_std.exe
2. Close all the applications, including torrents, DC-clients, Skype, ICQ, Browser (IE, Mozilla Firefox, Opera), Mail client and etc.
3. Launch the program, and maximize the dialog window.
4. Type login-master.worldoftanks.com in the field "Address to Trace" (upper left corner). (http://wiki.worldoft...target=pp-1.png)
5. Set 1 second in the field "Trace Interval".
6. Press the "Trace" button (lower left corner) or the "Enter" button. (http://wiki.worldoft...target=pp-2.png)
7. Now click the right mouse on each figure one by one in the upper window (green or yellow background) and select "Show this Timeline Graph" (If there is no tick apposite it - v !). (http://wiki.worldoft...target=pp-3.png)
8. As the result, there is a black band under each figure in the column and the number of diagrams should be equal to the highest number in the column. (http://wiki.worldoft...target=pp-4.png)
9. To set up the time scale on the diagrams (in the lower part of the window) it's required to click the right mouse and in the opened menu select the time scale you need. (http://wiki.worldoft...target=pp-5.png)
10. Save the results in the pp2-file. (In File, "Save Sample Set").

Link on message: #566102


Tanitha: You dont need to listen to me, or anyone else.
Run a tracer route, and see where the problem is yourself.
Run a tracer route, and see where the problem is yourself.
Quote Dear Player,
We would like you to assist us in fixing the issue. We need some information and screenshots.
1. Please install the following program on your computer: http://www.pingplott.../pngplt_std.exe
2. Close all the applications, including torrents, DC-clients, Skype, ICQ, Browser (IE, Mozilla Firefox, Opera), Mail client and etc.
3. Launch the program, and maximize the dialog window.
4. Type login-master.worldoftanks.com in the field "Address to Trace" (upper left corner). (http://wiki.worldoft...target=pp-1.png)
5. Set 1 second in the field "Trace Interval".
6. Press the "Trace" button (lower left corner) or the "Enter" button. (http://wiki.worldoft...target=pp-2.png)
7. Now click the right mouse on each figure one by one in the upper window (green or yellow background) and select "Show this Timeline Graph" (If there is no tick apposite it - v !). (http://wiki.worldoft...target=pp-3.png)
8. As the result, there is a black band under each figure in the column and the number of diagrams should be equal to the highest number in the column. (http://wiki.worldoft...target=pp-4.png)
9. To set up the time scale on the diagrams (in the lower part of the window) it's required to click the right mouse and in the opened menu select the time scale you need. (http://wiki.worldoft...target=pp-5.png)
10. Save the results in the pp2-file. (In File, "Save Sample Set").
Tanitha:
Subject:
Game Discussion\Newcomers' Forum\How do you ping on the minimap?
Link on message: #566080
dcc, on 23 May 2011 - 11:56 AM, said: right click the map to ping if arty left click to aim in that hex

Link on message: #566080

Tanitha: If you cant do this, you probably have a mod running that enlarges
the minimap.
The downfall of such mods is most/all of them stop pinging.
The downfall of such mods is most/all of them stop pinging.
Subject:
Technical Support & Bug Reporting\General Error Reporting\Is it just Australia
Link on message: #566060
xpacmanxx, on 23 May 2011 - 12:30 PM, said: Telstra should be told, and the more of us that do it the better..

Link on message: #566060

Tanitha: I believe Someone needs to fix, or bypass the broken internet in
between us and Australia telstra.
I'm not fully sure, but I think telstra can change their routing to usa, and WOT can change their routing to australia, and the owners of the faulty equipment can fix their equipment.
I think one of the three needs to happen, for the aus players to clear that traffic jam.
Ive been working on the problem on the WOT end. But ive not worked on the problem at the telstra end, I dont use telstra I use a ISP that uses telstra.
Someone who uses telstra directly would be better contacting them, with a copy of the trace program above.
I'm not fully sure, but I think telstra can change their routing to usa, and WOT can change their routing to australia, and the owners of the faulty equipment can fix their equipment.
I think one of the three needs to happen, for the aus players to clear that traffic jam.
Ive been working on the problem on the WOT end. But ive not worked on the problem at the telstra end, I dont use telstra I use a ISP that uses telstra.
Someone who uses telstra directly would be better contacting them, with a copy of the trace program above.
Subject:
Technical Support & Bug Reporting\General Error Reporting\Entering game but does,nt
Link on message: #566043
Boagsy, on 23 May 2011 - 11:53 AM, said: Trace complete.
Quote We would like you to assist us in fixing the issue. We need some information and screenshots.
1. Please install the following program on your computer: http://www.pingplott.../pngplt_std.exe
2. Close all the applications, including torrents, DC-clients, Skype, ICQ, Browser (IE, Mozilla Firefox, Opera), Mail client and etc.
3. Launch the program, and maximize the dialog window.
4. Type login-master.worldoftanks.eu in the field "Address to Trace" (upper left corner). (http://wiki.worldoft...target=pp-1.png)
5. Set 1 second in the field "Trace Interval".
6. Press the "Trace" button (lower left corner) or the "Enter" button. (http://wiki.worldoft...target=pp-2.png)
7. Now click the right mouse on each figure one by one in the upper window (green or yellow background) and select "Show this Timeline Graph" (If there is no tick apposite it - v !). (http://wiki.worldoft...target=pp-3.png)
8. As the result, there is a black band under each figure in the column and the number of diagrams should be equal to the highest number in the column. (http://wiki.worldoft...target=pp-4.png)
9. To set up the time scale on the diagrams (in the lower part of the window) it's required to click the right mouse and in the opened menu select the time scale you need. (http://wiki.worldoft...target=pp-5.png)
10. Save the results in the pp2-file. (In File, "Save Sample Set").

Link on message: #566043

Tanitha: This one is prettier and contains more info.
Quote We would like you to assist us in fixing the issue. We need some information and screenshots.
1. Please install the following program on your computer: http://www.pingplott.../pngplt_std.exe
2. Close all the applications, including torrents, DC-clients, Skype, ICQ, Browser (IE, Mozilla Firefox, Opera), Mail client and etc.
3. Launch the program, and maximize the dialog window.
4. Type login-master.worldoftanks.eu in the field "Address to Trace" (upper left corner). (http://wiki.worldoft...target=pp-1.png)
5. Set 1 second in the field "Trace Interval".
6. Press the "Trace" button (lower left corner) or the "Enter" button. (http://wiki.worldoft...target=pp-2.png)
7. Now click the right mouse on each figure one by one in the upper window (green or yellow background) and select "Show this Timeline Graph" (If there is no tick apposite it - v !). (http://wiki.worldoft...target=pp-3.png)
8. As the result, there is a black band under each figure in the column and the number of diagrams should be equal to the highest number in the column. (http://wiki.worldoft...target=pp-4.png)
9. To set up the time scale on the diagrams (in the lower part of the window) it's required to click the right mouse and in the opened menu select the time scale you need. (http://wiki.worldoft...target=pp-5.png)
10. Save the results in the pp2-file. (In File, "Save Sample Set").
Tanitha: It shows you where the problem is, like nezexcs photo above.
Subject:
Technical Support & Bug Reporting\General Error Reporting\Is it just Australia
Link on message: #566028
xpacmanxx, on 23 May 2011 - 12:11 PM, said: Just wondering if its ALL Aussies having a problem getting past the
loading screen or just bigpond members?. I know there is already a
thread about this but "hey, the more the better". Maybe if we kick
up enough fuss someone will look into it. My premium is waisting
away. And having (Australia) in the title might make more aussies
look and reply.
HELP....

Link on message: #566028

HELP....
Tanitha: Mainly just telstra or "ISP's that use telstra cables/routing."
Other ISP's like TPG take a different route, which doesn't have a
traffic jam in the middle.


Subject:
Technical Support & Bug Reporting\General Error Reporting\Entering game but does,nt
Link on message: #565759
BADEGG, on 23 May 2011 - 09:25 AM, said: can u guys still log in? cus i still can not log in. stuck entering
game

Link on message: #565759

Tanitha: As above.. no I cant login.
Subject:
Game Discussion\Gameplay Discussion\Ok
Link on message: #565629
Reverend27, on 23 May 2011 - 07:52 AM, said: I see that if you press left alt names an heath are show I was
wondering if theres a way to show it all the time without pressing
alt?

Link on message: #565629

Tanitha: Apart from the old tried and true method below..

I'm not aware of any other way to leave it on permanently. Sorry

I'm not aware of any other way to leave it on permanently. Sorry
Subject:
Technical Support & Bug Reporting\General Error Reporting\Entering game but does,nt
Link on message: #565526

Link on message: #565526
Tanitha: Hi, I have similar problems , which I've referred to support, and
verified that its being looked into.
As a "player" with limited information id guess its the following...
The charlotte3 internet connection that was causing problems with the internet and thus causing lag to the wot servers. Was bypassed. To fix/bypass the internet traffic jam.
This appears to have fixed the majority of problems for the USA'ers, but the path that the internet now takes from Australia -> WOT now goes through other problem area's (internet streets) and is giving Australian's large pings, often around 700 ish. You can see the problem area's in the photos by B4BYR4C3R above.
if-1-2.icore1.EQL-LosAngeles.as6453.net,206.82.129.57 (Packet loss)
+
ae14.chrlncpop-rtr1.southeast.rr.com,24.93.64.25 (High pings)
I believe WOT has safeguards that prevents players that have huge pings from connecting to the game. So most Australians can connect with extra high pings. But those over the cutoff threshold are refused connection all together.
Hopefully the matter can be resolved quickly by WOT support.
Regards.
As a "player" with limited information id guess its the following...
The charlotte3 internet connection that was causing problems with the internet and thus causing lag to the wot servers. Was bypassed. To fix/bypass the internet traffic jam.
This appears to have fixed the majority of problems for the USA'ers, but the path that the internet now takes from Australia -> WOT now goes through other problem area's (internet streets) and is giving Australian's large pings, often around 700 ish. You can see the problem area's in the photos by B4BYR4C3R above.
if-1-2.icore1.EQL-LosAngeles.as6453.net,206.82.129.57 (Packet loss)
+
ae14.chrlncpop-rtr1.southeast.rr.com,24.93.64.25 (High pings)
I believe WOT has safeguards that prevents players that have huge pings from connecting to the game. So most Australians can connect with extra high pings. But those over the cutoff threshold are refused connection all together.
Hopefully the matter can be resolved quickly by WOT support.
Regards.
Subject:
Important Information\Notifications and Announcements\Lag Issue Post 6.4 Update
Link on message: #564466

Link on message: #564466
Overlord: Considering possible compensation presently.
Lag thread.
Lag thread.
Subject:
Game Discussion\Gameplay Discussion\Prem account credit due to lag
Link on message: #564459

Link on message: #564459
Subject:
Game Discussion\Gameplay Discussion\Take the Pledge: No more gold until the lag is fixed!
Link on message: #564457

Link on message: #564457
Subject:
Game Discussion\Gameplay Discussion\Take the Pledge: No more gold until the lag is fixed!
Link on message: #564275

Link on message: #564275
Overlord: Switch to this thread please.
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