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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Captain_Judo
World of Tanks Championship Series: Spring Season (Qualifiers)
arrow
28.03.2013 22:45:32
 
Subject: World of Tanks Championship Series: Spring Season (Qualifiers)
Link on message: #4071665

Captain_Judo: EDIT: This schedule is still being revised and won't be official until published on the tournament page.

Below is a crudely depicted schedule for the major league displaying round robin groups and opponent order. This information will be officially published on the major league's tournament page. League matches will occur at the exact same time that the qualifiers were held.

Maps will be rotated on a weekly basis in the following order: Ruinberg, Steppes, Prokhorovka, Ensk, Lakeville, Mines, Himmelsdorf

Major League

1. GAME-OVER
2. Fulcrum Gaming
3. Starry night and co
4. Turtle Police

1. S.I.M.P.
2. 3 Hyphens
3. Sexy Saterrite Missires
4. Pub Stars [HAVOK]

1. North American Silly Nannies
2. Wreak Havok
3. Cazadores
4. Muscles & Glasses

1. For-G-
2. Ehrmagerd Caernervern [RS]
3. MOAR GOLDZ
4. Strike white mei

1. ACA los viejos
2. SIMPLE TANKERS
3. Team Fail
4. Burn All Empires [RIOT]

April 5th
1 vs 2
3 vs 4

April 6th
1 vs 3
2 vs 4

April 19th
1 vs 4
2 vs 3


1. GAME-OVER
2. 3 Hyphens
3. Cazadores
4. Strike white mei

1. Fulcrum Gaming
2. Sexy Saterrite Missires
3. Muscles & Glasses
4. SIMPLE TANKERS

1. Starry night and co
2. Pub Stars [HAVOK]
3. For-G-
4. ACA los viejos

1. Turtle Police
2. North American Silly Nannies
3. Ehrmagerd Caernervern [RS]
4. Team Fail

1. S.I.M.P.
2. Wreak Havok
3. MOAR GOLDZ
4. Burn All Empires [RIOT]

April 20th
1 vs 2
3 vs 4

April 26th
1 vs 3
2 vs 4

April 27th
1 vs 4
2 vs 3


1. GAME-OVER
2. North American Silly Nannies
3. For-G-
4. SIMPLE TANKERS

1. Fulcrum Gaming
2. 3 Hyphens
3. Wreak Havok
4. Ehrmagerd Caernervern [RS]

1. Starry night and co
2. S.I.M.P.
3. Cazadores
4. Team Fail

1. Pub Stars [HAVOK]
2. Muscles & Glasses
3. Strike white mei
4. Burn All Empires [RIOT]

1. Turtle Police
2. Sexy Saterrite Missires
3. MOAR GOLDZ
4. ACA los viejos


May 3rd
1 vs 2
3 vs 4

May 4th
1 vs 3
2 vs 4

May 10th
1 vs 4
2 vs 3


May 11thOnly the following matches at the regularly scheduled time: For-G-
Burn All Empires [RIOT]

Sexy Saterrite Missires
Wreak Havok

GAME-OVER
S.I.M.P.

Fulcrum Gaming
North American Silly Nannies

Cazadores
SIMPLE TANKERS

Turtle Police
Muscles & Glasses

Strike white mei
ACA los viejos

Starry night and co
3 Hyphens

Ehrmagerd Caernervern [RS]
Pub Stars [HAVOK]

MOAR GOLDZ
Team Fail


May 17thOnly the following matches at the regularly scheduled time:
GAME-OVER
Sexy Saterrite Missires

Fulcrum Gaming
Pub Stars [HAVOK]

Starry night and co
North American Silly Nannies

Turtle Police
Wreak Havok

S.I.M.P.
ACA los viejos

3 Hyphens
For-G-

Cazadores
MOAR GOLDZ

Muscles & Glasses
Team Fail

Ehrmagerd Caernervern [RS]
Burn All Empires [RIOT]

Strike white mei
SIMPLE TANKERS


May 18thOnly the following matches at the regularly scheduled time: GAME-OVER
Burn All Empires [RIOT]

Turtle Police
S.I.M.P.

Pub Stars [HAVOK]
North American Silly Nannies

Muscles & Glasses
For-G-

Fulcrum Gaming
Team Fail

Starry night and co
SIMPLE TANKERS

3 Hyphens
MOAR GOLDZ

Sexy Saterrite Missires
Ehrmagerd Caernervern [RS]

Wreak Havok
Strike white mei

Cazadores
ACA los viejos



May 24thQuarterfinals
May 25thSemifinals
May 31stOff day
June 1stFinals


Major_Rampage
Team Rampage v. Team Pico Absolute & Junior Tank Companies, March 29th
arrow
28.03.2013 22:24:09
 
Subject: Team Rampage v. Team Pico Absolute & Junior Tank Companies, March 29th
Link on message: #4071449

Major_Rampage: Looks  like all of the gold situation should be resolved now,  if you still have not received your gold please let me know.


Major_Rampage
Team Rampage v. Team Pico Absolute & Junior Tank Companies, March 29th
arrow
28.03.2013 22:24:09
 
Subject: Team Rampage v. Team Pico Absolute & Junior Tank Companies, March 29th
Link on message: #4071449

Major_Rampage: Looks  like all of the gold situation should be resolved now,  if you still have not received your gold please let me know.


Major_Rampage
Team Rampage v. Team Pico Absolute & Junior Tank Companies, March 29th
arrow
28.03.2013 22:24:09
 
Subject: Team Rampage v. Team Pico Absolute & Junior Tank Companies, March 29th
Link on message: #4071449

Major_Rampage: Looks  like all of the gold situation should be resolved now,  if you still have not received your gold please let me know.


Major_Rampage
Team Rampage v. Team Pico Absolute & Junior Tank Companies, March 29th
arrow
28.03.2013 22:24:09
 
Subject: Team Rampage v. Team Pico Absolute & Junior Tank Companies, March 29th
Link on message: #4071449

Major_Rampage: Looks  like all of the gold situation should be resolved now,  if you still have not received your gold please let me know.


GeneralDirection
Tier 10 premiums?
arrow
28.03.2013 21:27:16
 
Subject: Tier 10 premiums?
Link on message: #4070868

 McMaverick, on Mar 28 2013 - 21:15, said: This would be the stupidist thing that WG could do to this game.

GeneralDirection: Or the best, assuming they aren't purchased with gold.


GeneralDirection
Tier 10 premiums?
arrow
28.03.2013 21:27:16
 
Subject: Tier 10 premiums?
Link on message: #4070868

View PostMcMaverick, on Mar 28 2013 - 20:15, said: This would be the stupidist thing that WG could do to this game.


GeneralDirection:
Or the best, assuming they aren't purchased with gold.


GeneralDirection
Tier 10 premiums?
arrow
28.03.2013 21:27:16
 
Subject: Tier 10 premiums?
Link on message: #4070868

View PostMcMaverick, on Mar 28 2013 - 20:15, said: This would be the stupidist thing that WG could do to this game.


GeneralDirection:
Or the best, assuming they aren't purchased with gold.


GeneralDirection
Tier 10 premiums?
arrow
28.03.2013 21:27:16
 
Subject: Tier 10 premiums?
Link on message: #4070868

View PostMcMaverick, on Mar 28 2013 - 20:15, said: This would be the stupidist thing that WG could do to this game.


GeneralDirection:
Or the best, assuming they aren't purchased with gold.


Captain_Judo
NVIDIA Announces Global World of Tanks Tournament
arrow
28.03.2013 21:10:54
 
Subject: NVIDIA Announces Global World of Tanks Tournament
Link on message: #4070695

View Postholakc, on Mar 28 2013 - 20:28, said: ...the registration is open. but still no info about tournament format,
...how do you think we will register if we didnt even know the tanks we need or the amount of player we need on a team... does nvidia know the tanks need to be researched and purchased and that may take lots and lots of time (not a day or two)
i have a lot of tanks 60+ on garage, but i need this info to arrange a team...
We the players need the staff to let nvidia know we need to have this info aviable before we register to the tournament.

Captain_Judo: Looks like the info has been published  :smile:
https://esports.gefo...national/rules/


Captain_Judo
NVIDIA Announces Global World of Tanks Tournament
arrow
28.03.2013 21:10:54
 
Subject: NVIDIA Announces Global World of Tanks Tournament
Link on message: #4070695

View Postholakc, on Mar 28 2013 - 19:28, said: ...the registration is open. but still no info about tournament format,
...how do you think we will register if we didnt even know the tanks we need or the amount of player we need on a team... does nvidia know the tanks need to be researched and purchased and that may take lots and lots of time (not a day or two)
i have a lot of tanks 60+ on garage, but i need this info to arrange a team...
We the players need the staff to let nvidia know we need to have this info aviable before we register to the tournament.

Captain_Judo: Looks like the info has been published  :smile:
https://esports.gefo...national/rules/


Major_Rampage
March Who Shot the Sheriff
arrow
28.03.2013 21:05:28
 
Subject: March Who Shot the Sheriff
Link on message: #4070639

View PostDead_Baron, on Mar 28 2013 - 21:02, said: Who gets the gold when Pico drives off the bridge?

Major_Rampage: Pico pushes people off bridges it was someone else who drove into the water....


Major_Rampage
March Who Shot the Sheriff
arrow
28.03.2013 21:05:28
 
Subject: March Who Shot the Sheriff
Link on message: #4070639

View PostDead_Baron, on Mar 28 2013 - 20:02, said: Who gets the gold when Pico drives off the bridge?


Major_Rampage:
Pico pushes people off bridges it was someone else who drove into the water....


Major_Rampage
March Who Shot the Sheriff
arrow
28.03.2013 21:05:28
 
Subject: March Who Shot the Sheriff
Link on message: #4070639

View PostDead_Baron, on Mar 28 2013 - 20:02, said: Who gets the gold when Pico drives off the bridge?


Major_Rampage:
Pico pushes people off bridges it was someone else who drove into the water....


Major_Rampage
March Who Shot the Sheriff
arrow
28.03.2013 21:05:28
 
Subject: March Who Shot the Sheriff
Link on message: #4070639

View PostDead_Baron, on Mar 28 2013 - 20:02, said: Who gets the gold when Pico drives off the bridge?


Major_Rampage:
Pico pushes people off bridges it was someone else who drove into the water....


Major_Rampage
March Who Shot the Sheriff
arrow
28.03.2013 20:56:58
 
Subject: March Who Shot the Sheriff
Link on message: #4070547

View PostApplesauceBandit, on Mar 28 2013 - 20:54, said: Should say "field of battle," not "filed of battle" :hiding:

Major_Rampage: It looks fine to me now....
(Walks off muttering something about editors...)
:justwait:


Major_Rampage
March Who Shot the Sheriff
arrow
28.03.2013 20:56:58
 
Subject: March Who Shot the Sheriff
Link on message: #4070547

View PostApplesauceBandit, on Mar 28 2013 - 19:54, said: Should say "field of battle," not "filed of battle" :hiding:


Major_Rampage:
It looks fine to me now....

(Walks off muttering something about editors...)

:justwait:


Major_Rampage
March Who Shot the Sheriff
arrow
28.03.2013 20:56:58
 
Subject: March Who Shot the Sheriff
Link on message: #4070547

View PostApplesauceBandit, on Mar 28 2013 - 19:54, said: Should say "field of battle," not "filed of battle" :hiding:


Major_Rampage:
It looks fine to me now....

(Walks off muttering something about editors...)

:justwait:


Major_Rampage
March Who Shot the Sheriff
arrow
28.03.2013 20:56:58
 
Subject: March Who Shot the Sheriff
Link on message: #4070547

View PostApplesauceBandit, on Mar 28 2013 - 19:54, said: Should say "field of battle," not "filed of battle" :hiding:


Major_Rampage:
It looks fine to me now....

(Walks off muttering something about editors...)

:justwait:


Major_Rampage
March Who Shot the Sheriff
arrow
28.03.2013 20:51:17
 
Subject: March Who Shot the Sheriff
Link on message: #4070479

Major_Rampage: From 22:00 PDT on March 28th to 22:00 PDT on March 31st,  once again the sheriff with ride forth on the field of battle.  Their destruction will net you 500 gold.  
All  of the sheriffs are in the WGNA Clan and you will recognize them  by their red camo!


Major_Rampage
March Who Shot the Sheriff
arrow
28.03.2013 20:51:17
 
Subject: March Who Shot the Sheriff
Link on message: #4070479

Major_Rampage: From 22:00 PDT on March 28th to 22:00 PDT on March 31st,  once again the sheriff with ride forth on the field of battle.  Their destruction will net you 500 gold.  

All  of the sheriffs are in the WGNA Clan and you will recognize them  by their red camo!


Major_Rampage
March Who Shot the Sheriff
arrow
28.03.2013 20:51:17
 
Subject: March Who Shot the Sheriff
Link on message: #4070479

Major_Rampage: From 22:00 PDT on March 28th to 22:00 PDT on March 31st,  once again the sheriff with ride forth on the field of battle.  Their destruction will net you 500 gold.  

All  of the sheriffs are in the WGNA Clan and you will recognize them  by their red camo!


Major_Rampage
March Who Shot the Sheriff
arrow
28.03.2013 20:51:17
 
Subject: March Who Shot the Sheriff
Link on message: #4070479

Major_Rampage: From 22:00 PDT on March 28th to 22:00 PDT on March 31st,  once again the sheriff with ride forth on the field of battle.  Their destruction will net you 500 gold.  

All  of the sheriffs are in the WGNA Clan and you will recognize them  by their red camo!


Captain_Judo
World of Tanks Classic, Season 2
arrow
28.03.2013 19:16:22
 
Subject: World of Tanks Classic, Season 2
Link on message: #4069767

View PostEliminateur, on Mar 25 2013 - 19:19, said: edit: Judo, how many teams got disqualified?

Captain_Judo: There's at least one :(

View PostJustin_Ward, on Mar 28 2013 - 00:03, said: Captain Judo, am I understanding you right when you say that you cannot change the map for week 7? Please clarify why it is not possible to just change the map. I see no reason why the tie breakers should be played on a map that has already been played. If you want the best to move on would it not be better to give them a new map so a fresh game is played to determine the better teams?

Captain_Judo: My apologies Justin for being unclear.
We can change the map for week 7. What I meant to point out is that we can't have teams play on different maps, regardless of which phase they are in (last stage of the second round vs. tiebreakers). I'm willing to change the map for week 7. This just means it will be a different map for the tie-breakers as well.
If anyone is adamantly against changing week 7's map- let's hear it!


Captain_Judo
World of Tanks Classic, Season 2
arrow
28.03.2013 19:16:22
 
Subject: World of Tanks Classic, Season 2
Link on message: #4069767

View PostEliminateur, on Mar 25 2013 - 18:19, said: edit: Judo, how many teams got disqualified?


Captain_Judo:
There's at least one :(


View PostJustin_Ward, on Mar 27 2013 - 23:03, said: Captain Judo, am I understanding you right when you say that you cannot change the map for week 7? Please clarify why it is not possible to just change the map. I see no reason why the tie breakers should be played on a map that has already been played. If you want the best to move on would it not be better to give them a new map so a fresh game is played to determine the better teams?


Captain_Judo:
My apologies Justin for being unclear.

We can change the map for week 7. What I meant to point out is that we can't have teams play on different maps, regardless of which phase they are in (last stage of the second round vs. tiebreakers). I'm willing to change the map for week 7. This just means it will be a different map for the tie-breakers as well.

If anyone is adamantly against changing week 7's map- let's hear it!


Major_Rampage
Missing gold from Major Rampage fights
arrow
28.03.2013 04:33:17
 
Subject: Missing gold from Major Rampage fights
Link on message: #4066090

Major_Rampage: Okay Folks I will look into this deeper,  I am not sure what happened.


Major_Rampage
Missing gold from Major Rampage fights
arrow
28.03.2013 04:33:17
 
Subject: Missing gold from Major Rampage fights
Link on message: #4066090

Major_Rampage: Okay Folks I will look into this deeper,  I am not sure what happened.


Major_Rampage
Missing gold from Major Rampage fights
arrow
28.03.2013 04:33:17
 
Subject: Missing gold from Major Rampage fights
Link on message: #4066090

Major_Rampage: Okay Folks I will look into this deeper,  I am not sure what happened.


Major_Rampage
Missing gold from Major Rampage fights
arrow
28.03.2013 04:33:17
 
Subject: Missing gold from Major Rampage fights
Link on message: #4066090

Major_Rampage: Okay Folks I will look into this deeper,  I am not sure what happened.


Mugsy_
A Way To Balance SPG
arrow
28.03.2013 03:47:01
 
Subject: A Way To Balance SPG
Link on message: #4065808

View PostCarbonWard, on Mar 28 2013 - 03:20, said: So if you guys can limit arty to 5 per game, exactly what is limiting you guys from lowering that to 3?
because im pretty sure 90% of the posters here would agree on the number 3 or 2.

Mugsy_: There is a technical limitation which results in very bizarre match results. It is being worked on though.


Mugsy_
A Way To Balance SPG
arrow
28.03.2013 03:47:01
 
Subject: A Way To Balance SPG
Link on message: #4065808

View PostCarbonWard, on Mar 28 2013 - 02:20, said: So if you guys can limit arty to 5 per game, exactly what is limiting you guys from lowering that to 3?
because im pretty sure 90% of the posters here would agree on the number 3 or 2.

Mugsy_: There is a technical limitation which results in very bizarre match results. It is being worked on though.


Mugsy_
A Way To Balance SPG
arrow
28.03.2013 03:47:01
 
Subject: A Way To Balance SPG
Link on message: #4065808

View PostCarbonWard, on Mar 28 2013 - 02:20, said: So if you guys can limit arty to 5 per game, exactly what is limiting you guys from lowering that to 3?
because im pretty sure 90% of the posters here would agree on the number 3 or 2.

Mugsy_: There is a technical limitation which results in very bizarre match results. It is being worked on though.


Mugsy_
A Way To Balance SPG
arrow
28.03.2013 03:15:02
 
Subject: A Way To Balance SPG
Link on message: #4065601

View PostKilgorSoS, on Mar 26 2013 - 00:15, said: My suggestion is, that if you are a 47%'er scrub, who has nothing above tier6, and has no clue about end tier arty and end tier gameplay issues, you should just keep quiet.
Please communicate with others in a more respectful way. I think rational discourse allows for more meaningful communication than insults and bullying.
The debate over whether or not arty is ruining end tier gameplay is OVER...Period. WG has made clear that end tier gameplay is on a terrible decline, and that arty is the cause. The only thing that should be discussed is how to fix this mess. So far the solutions have been
I think we can agree that matchmaking for higher tier battles were being affected negatively by imbalanced proportions of artillery. But we don't have to be so hyperbolic and sensationalize the issue.
Limit arty to 5 per team--------FAILED Aside from the problems that platoons can create for matchmaking, which we are aware of, this was a step in the right direction. Obviously, we would have preferred 2-3 arty per battle but there is a technical limitation which creates strange consequences. We are working on improving that.
Nerf Arty-----FAIL - The nerf was implemented because aspects of certain vehicles were imbalanced, even when considered separately from the numbers populating individual battles. Reviewing the performance of a type or class of vehicle is standard operating procedure.
Make end tier arty repair cost sky rocket-----FAIL Again, this was to balance the economic pros and cons of artillery in comparison to those of tankers who prefer other vehicles. Not a way to address the number of arty populating high tier battles.
Give away free T-shirts to players who ground out Tier 10 tanks----FAIL I am fascinated that you have connected this with the artillery balance issue. I see the logic thread but this campaign was launched by a very different department of the company. I also know for a fact that we never indicated in any way that this was related to arty so you have found a false correlation.
WG has failed with their attempts to revive end tier gameplay in pubs.
The nature of Tier X pub battles is a tricky horse to tame, in and of itself. You work all the way down a line to a powerful tank, but one that is expensive to run and doesn't generate much income. I encourage committed tankers to join organized game play where they can put everything they've learned and earned to work for them. That being said, matchmaking and balance dynamics are living conditions, meaning, constantly being worked on and constantly being reviewed. Your assertion that there are no Tier X battles or even that they aren't popular is perplexing and I would like to see whatever statistical data you are leaning on to make that case.
Players have offered solutions at various extremes
Remove arty from the game---Not Likely
Limit arty to 3 per side----Best solution WG ignores...There have been many posts addressing this but obviously it is difficult to participate in all the art threads that have been and will be created. We don't ignore this idea, in fact many of us want this but as I said there is a tech problem which we have to work through to get there.
Allow a "Buy Back" program for end tier arty, and give Free XP back to the player, and reset the arty tree from which it came.----Awesomesauce idea! I am not familiar with this suggestion but I'd like to hear more about it. PM me the details.
In reality it is WG who is making this entire ordeal difficult, because they are dealing with the problem at a snail's pace, in the meantime, the playerbase is abandoning tier 10 gameplay in droves.
I apologize for any frustrations being experienced as a result of this matchmaking issue. I think it is more complex an issue that you imply, but we have taken steps and will continue to work to improve this situation. I don't agree that the playerbase is not participating in Tier X pub battles or even that the number of participants is decreasing, again I would like to see what information is giving you this impression.

Mugsy_: I know that this is still an ongoing source of frustration for our community and playerbase. I don't want to give you the impression that it is settled and done, we do have more work ahead of us to perfect the relationships between the different types of vehicles, their roles, and the balance or matchmaking for these vehicles both by type and tier. Like many things, this will be accomplished in steps, some may be missteps which we will have to correct, but the process will be one of gradual improvement. That improvement process includes threads like this where people share their ideas and experiences.
So, again, thank you for your posts. They are heard and appreciated.


Mugsy_
A Way To Balance SPG
arrow
28.03.2013 03:15:02
 
Subject: A Way To Balance SPG
Link on message: #4065601

View PostKilgorSoS, on Mar 25 2013 - 23:15, said: My suggestion is, that if you are a 47%'er scrub, who has nothing above tier6, and has no clue about end tier arty and end tier gameplay issues, you should just keep quiet.
Please communicate with others in a more respectful way. I think rational discourse allows for more meaningful communication than insults and bullying.

The debate over whether or not arty is ruining end tier gameplay is OVER...Period. WG has made clear that end tier gameplay is on a terrible decline, and that arty is the cause. The only thing that should be discussed is how to fix this mess. So far the solutions have been
I think we can agree that matchmaking for higher tier battles were being affected negatively by imbalanced proportions of artillery. But we don't have to be so hyperbolic and sensationalize the issue.

Limit arty to 5 per team--------FAILED Aside from the problems that platoons can create for matchmaking, which we are aware of, this was a step in the right direction. Obviously, we would have preferred 2-3 arty per battle but there is a technical limitation which creates strange consequences. We are working on improving that.
Nerf Arty-----FAIL - The nerf was implemented because aspects of certain vehicles were imbalanced, even when considered separately from the numbers populating individual battles. Reviewing the performance of a type or class of vehicle is standard operating procedure.
Make end tier arty repair cost sky rocket-----FAIL Again, this was to balance the economic pros and cons of artillery in comparison to those of tankers who prefer other vehicles. Not a way to address the number of arty populating high tier battles.
Give away free T-shirts to players who ground out Tier 10 tanks----FAIL I am fascinated that you have connected this with the artillery balance issue. I see the logic thread but this campaign was launched by a very different department of the company. I also know for a fact that we never indicated in any way that this was related to arty so you have found a false correlation.

WG has failed with their attempts to revive end tier gameplay in pubs.
The nature of Tier X pub battles is a tricky horse to tame, in and of itself. You work all the way down a line to a powerful tank, but one that is expensive to run and doesn't generate much income. I encourage committed tankers to join organized game play where they can put everything they've learned and earned to work for them. That being said, matchmaking and balance dynamics are living conditions, meaning, constantly being worked on and constantly being reviewed. Your assertion that there are no Tier X battles or even that they aren't popular is perplexing and I would like to see whatever statistical data you are leaning on to make that case.


Players have offered solutions at various extremes

Remove arty from the game---Not Likely
Limit arty to 3 per side----Best solution WG ignores...There have been many posts addressing this but obviously it is difficult to participate in all the art threads that have been and will be created. We don't ignore this idea, in fact many of us want this but as I said there is a tech problem which we have to work through to get there.
Allow a "Buy Back" program for end tier arty, and give Free XP back to the player, and reset the arty tree from which it came.----Awesomesauce idea! I am not familiar with this suggestion but I'd like to hear more about it. PM me the details.

In reality it is WG who is making this entire ordeal difficult, because they are dealing with the problem at a snail's pace, in the meantime, the playerbase is abandoning tier 10 gameplay in droves.
I apologize for any frustrations being experienced as a result of this matchmaking issue. I think it is more complex an issue that you imply, but we have taken steps and will continue to work to improve this situation. I don't agree that the playerbase is not participating in Tier X pub battles or even that the number of participants is decreasing, again I would like to see what information is giving you this impression.


Mugsy_:
I know that this is still an ongoing source of frustration for our community and playerbase. I don't want to give you the impression that it is settled and done, we do have more work ahead of us to perfect the relationships between the different types of vehicles, their roles, and the balance or matchmaking for these vehicles both by type and tier. Like many things, this will be accomplished in steps, some may be missteps which we will have to correct, but the process will be one of gradual improvement. That improvement process includes threads like this where people share their ideas and experiences.
So, again, thank you for your posts. They are heard and appreciated.


Mugsy_
A Way To Balance SPG
arrow
28.03.2013 03:15:02
 
Subject: A Way To Balance SPG
Link on message: #4065601

View PostKilgorSoS, on Mar 25 2013 - 23:15, said: My suggestion is, that if you are a 47%'er scrub, who has nothing above tier6, and has no clue about end tier arty and end tier gameplay issues, you should just keep quiet.
Please communicate with others in a more respectful way. I think rational discourse allows for more meaningful communication than insults and bullying.

The debate over whether or not arty is ruining end tier gameplay is OVER...Period. WG has made clear that end tier gameplay is on a terrible decline, and that arty is the cause. The only thing that should be discussed is how to fix this mess. So far the solutions have been
I think we can agree that matchmaking for higher tier battles were being affected negatively by imbalanced proportions of artillery. But we don't have to be so hyperbolic and sensationalize the issue.

Limit arty to 5 per team--------FAILED Aside from the problems that platoons can create for matchmaking, which we are aware of, this was a step in the right direction. Obviously, we would have preferred 2-3 arty per battle but there is a technical limitation which creates strange consequences. We are working on improving that.
Nerf Arty-----FAIL - The nerf was implemented because aspects of certain vehicles were imbalanced, even when considered separately from the numbers populating individual battles. Reviewing the performance of a type or class of vehicle is standard operating procedure.
Make end tier arty repair cost sky rocket-----FAIL Again, this was to balance the economic pros and cons of artillery in comparison to those of tankers who prefer other vehicles. Not a way to address the number of arty populating high tier battles.
Give away free T-shirts to players who ground out Tier 10 tanks----FAIL I am fascinated that you have connected this with the artillery balance issue. I see the logic thread but this campaign was launched by a very different department of the company. I also know for a fact that we never indicated in any way that this was related to arty so you have found a false correlation.

WG has failed with their attempts to revive end tier gameplay in pubs.
The nature of Tier X pub battles is a tricky horse to tame, in and of itself. You work all the way down a line to a powerful tank, but one that is expensive to run and doesn't generate much income. I encourage committed tankers to join organized game play where they can put everything they've learned and earned to work for them. That being said, matchmaking and balance dynamics are living conditions, meaning, constantly being worked on and constantly being reviewed. Your assertion that there are no Tier X battles or even that they aren't popular is perplexing and I would like to see whatever statistical data you are leaning on to make that case.


Players have offered solutions at various extremes

Remove arty from the game---Not Likely
Limit arty to 3 per side----Best solution WG ignores...There have been many posts addressing this but obviously it is difficult to participate in all the art threads that have been and will be created. We don't ignore this idea, in fact many of us want this but as I said there is a tech problem which we have to work through to get there.
Allow a "Buy Back" program for end tier arty, and give Free XP back to the player, and reset the arty tree from which it came.----Awesomesauce idea! I am not familiar with this suggestion but I'd like to hear more about it. PM me the details.

In reality it is WG who is making this entire ordeal difficult, because they are dealing with the problem at a snail's pace, in the meantime, the playerbase is abandoning tier 10 gameplay in droves.
I apologize for any frustrations being experienced as a result of this matchmaking issue. I think it is more complex an issue that you imply, but we have taken steps and will continue to work to improve this situation. I don't agree that the playerbase is not participating in Tier X pub battles or even that the number of participants is decreasing, again I would like to see what information is giving you this impression.


Mugsy_:
I know that this is still an ongoing source of frustration for our community and playerbase. I don't want to give you the impression that it is settled and done, we do have more work ahead of us to perfect the relationships between the different types of vehicles, their roles, and the balance or matchmaking for these vehicles both by type and tier. Like many things, this will be accomplished in steps, some may be missteps which we will have to correct, but the process will be one of gradual improvement. That improvement process includes threads like this where people share their ideas and experiences.
So, again, thank you for your posts. They are heard and appreciated.


Major_Rampage
Missing gold from Major Rampage fights
arrow
28.03.2013 01:16:28
 
Subject: Missing gold from Major Rampage fights
Link on message: #4064792

View PostVanagandr, on Mar 28 2013 - 00:28, said: Rampage, you're a baller

Major_Rampage: :glasses:

View Postbradgazz, on Mar 28 2013 - 01:01, said: i dont have the gold yet
and we lose the fight

Major_Rampage: I don't seen you on the list of players we faced.  Do you any additional information you could send me?

View PostTedster59, on Mar 28 2013 - 01:05, said: I was in that TC, and never got any gold from it.  I sent you the link to a replay, and to Sov13t's stream of the battle.

Major_Rampage: Getting it straightened out now.


Major_Rampage
Missing gold from Major Rampage fights
arrow
28.03.2013 01:16:28
 
Subject: Missing gold from Major Rampage fights
Link on message: #4064792

View PostVanagandr, on Mar 27 2013 - 23:28, said: Rampage, you're a baller


Major_Rampage:
:glasses:


View Postbradgazz, on Mar 28 2013 - 00:01, said: i dont have the gold yet
and we lose the fight


Major_Rampage:
I don't seen you on the list of players we faced.  Do you any additional information you could send me?


View PostTedster59, on Mar 28 2013 - 00:05, said: I was in that TC, and never got any gold from it.  I sent you the link to a replay, and to Sov13t's stream of the battle.


Major_Rampage:
Getting it straightened out now.


Major_Rampage
Missing gold from Major Rampage fights
arrow
28.03.2013 01:16:28
 
Subject: Missing gold from Major Rampage fights
Link on message: #4064792

View PostVanagandr, on Mar 27 2013 - 23:28, said: Rampage, you're a baller


Major_Rampage:
:glasses:


View Postbradgazz, on Mar 28 2013 - 00:01, said: i dont have the gold yet
and we lose the fight


Major_Rampage:
I don't seen you on the list of players we faced.  Do you any additional information you could send me?


View PostTedster59, on Mar 28 2013 - 00:05, said: I was in that TC, and never got any gold from it.  I sent you the link to a replay, and to Sov13t's stream of the battle.


Major_Rampage:
Getting it straightened out now.


Major_Rampage
Missing gold from Major Rampage fights
arrow
28.03.2013 01:16:28
 
Subject: Missing gold from Major Rampage fights
Link on message: #4064792

View PostVanagandr, on Mar 27 2013 - 23:28, said: Rampage, you're a baller


Major_Rampage:
:glasses:


View Postbradgazz, on Mar 28 2013 - 00:01, said: i dont have the gold yet
and we lose the fight


Major_Rampage:
I don't seen you on the list of players we faced.  Do you any additional information you could send me?


View PostTedster59, on Mar 28 2013 - 00:05, said: I was in that TC, and never got any gold from it.  I sent you the link to a replay, and to Sov13t's stream of the battle.


Major_Rampage:
Getting it straightened out now.


Mugsy_
8.5 Update Notes Preview
arrow
28.03.2013 01:11:16
 
Subject: 8.5 Update Notes Preview
Link on message: #4064755

Mugsy_: Maybe, I think we'll also be working hard to offer you guys some exclusive insights, so you can give your Russian translation software a chance to cool down.


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