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Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Hypnotik
Clan Spotlight: SIMP 9/2/13
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03.09.2013 04:20:33
 
Subject: Clan Spotlight: SIMP 9/2/13
Link on message: #5382557

View PostTenet, on Sep 02 2013 - 20:29, said: The tournament related answers are interesting, but I would love to see some more specific reference to CW.
For example - alternate showcasing clans that face each other on the map, and ask them about casus belli and opinion on status.


Hypnotik: We did have a bit of discussion on some CW-related things too. Some of it will be covered in the Tank Company stream on Wednesday. Part of the conversation was also omitted because during the stream there was a "wait, this war is still going, let's not discuss that" moment. WG doesn't take part in the wars on the CW map, so we agreed to omit that part. SIMP will have a bit more time to think about what they'd like to share about the war by Wednesday, so we'll revisit this topic as well for the stream.

View Postsciyth, on Sep 02 2013 - 23:07, said: Where's the .gif of drake reversing his 113 into the water on lakeville and can companies expect to see such exciting action on Wednesday night?


Hypnotik: To be honest, I'll be a little disappointed if we don't.

View PostAnht, on Sep 03 2013 - 01:26, said: SODOS sounds a bit too humble. Are you sure you interviewed the right guy?


Hypnotik: About 83% sure.


dance210
Skirmish 34 -Pending Approval
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02.09.2013 21:28:07
 
Subject: Skirmish 34 -Pending Approval
Link on message: #5379881

dance210: Actually, teams may not be approved/schedule for skirmishes don't normally go up until the Monday it begins. Please be patient and I'm sure everything will be taken care of in a few hours.


Captain_Judo
Minor League Championship Series, Summer 2013
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02.09.2013 20:25:13
 
Subject: Minor League Championship Series, Summer 2013
Link on message: #5379432

View Postnicofer1985, on Aug 23 2013 - 03:42, said: Captain_Judo... I asked this before, but maybe I wasn't clear.
A player left our team in the middle of a League Match without advice (and left the clan itself right after that). So, he's winning free gold thanks to our effort. There is no way to stop that? We don't want to change players, just to stop rewarding that guy for nothing.

Captain_Judo: Unfortunately no, Nicofer. Rosters are locked and can only be edited when registration opens for next season.

View PostHellsau, on Sep 02 2013 - 07:31, said: Does anyone at WGA want to put the playoffs for the Minors up somewhere? They happen in 20 hours, it'd be nice to get the tournament sheet up.

Captain_Judo: The Minor League playoffs are published.
Good luck  :smile:

View Postprecambrian, on Sep 02 2013 - 17:52, said: Are the finals really going to be on 9/12 (a Thursday) instead of the Monday/Friday shebang this usually is, or is that just a typo?
Assuming we make it that far hue hue hue hue

Captain_Judo: Thanks, precambrian. That is indeed a typo. The final will be played on Friday, the 13th..


Captain_Judo
Minor League Championship Series, Summer 2013
arrow
02.09.2013 20:25:13
 
Subject: Minor League Championship Series, Summer 2013
Link on message: #5379432

View Postnicofer1985, on Aug 23 2013 - 02:42, said: Captain_Judo... I asked this before, but maybe I wasn't clear.
A player left our team in the middle of a League Match without advice (and left the clan itself right after that). So, he's winning free gold thanks to our effort. There is no way to stop that? We don't want to change players, just to stop rewarding that guy for nothing.


Captain_Judo: Unfortunately no, Nicofer. Rosters are locked and can only be edited when registration opens for next season.

View PostHellsau, on Sep 02 2013 - 06:31, said: Does anyone at WGA want to put the playoffs for the Minors up somewhere? They happen in 20 hours, it'd be nice to get the tournament sheet up.


Captain_Judo: The Minor League playoffs are published.
Good luck  :smile:

View Postprecambrian, on Sep 02 2013 - 16:52, said: Are the finals really going to be on 9/12 (a Thursday) instead of the Monday/Friday shebang this usually is, or is that just a typo?
Assuming we make it that far hue hue hue hue


Captain_Judo: Thanks, precambrian. That is indeed a typo. The final will be played on Friday, the 13th..


Captain_Judo
Minor League Championship Series, Summer 2013
arrow
02.09.2013 20:25:13
 
Subject: Minor League Championship Series, Summer 2013
Link on message: #5379432

View Postnicofer1985, on Aug 23 2013 - 02:42, said: Captain_Judo... I asked this before, but maybe I wasn't clear.
A player left our team in the middle of a League Match without advice (and left the clan itself right after that). So, he's winning free gold thanks to our effort. There is no way to stop that? We don't want to change players, just to stop rewarding that guy for nothing.


Captain_Judo: Unfortunately no, Nicofer. Rosters are locked and can only be edited when registration opens for next season.

View PostHellsau, on Sep 02 2013 - 06:31, said: Does anyone at WGA want to put the playoffs for the Minors up somewhere? They happen in 20 hours, it'd be nice to get the tournament sheet up.


Captain_Judo: The Minor League playoffs are published.
Good luck  :smile:

View Postprecambrian, on Sep 02 2013 - 16:52, said: Are the finals really going to be on 9/12 (a Thursday) instead of the Monday/Friday shebang this usually is, or is that just a typo?
Assuming we make it that far hue hue hue hue


Captain_Judo: Thanks, precambrian. That is indeed a typo. The final will be played on Friday, the 13th..


Hypnotik
Clan Spotlight: SIMP 9/2/13
arrow
02.09.2013 18:30:08
 
Subject: Clan Spotlight: SIMP 9/2/13
Link on message: #5378683

Hypnotik: This week our Clan Spotlight will be on [SIMP], S.I.M.P. [SIMP] is a veteran tournament team, who just took second place at WGLNA in the Las Vegas. Not to be satisfied with just tournaments, they took 1st place overall in the recent Clan Wars Campaign. Now they are on a mission to find as many good fights as they can across the map. Read their answers to our questions below to see if you can gain a little bit of insight on how to take your clan to the next level.
This is the extended version of the interview, you can view the abridged version on the portal.
MacG1991- I am the commander, I don't really do much. I just blame other people.
SeaOtterDefilerOfSeals- Field Commander and I get yelled at
HerrDuck- I kinda just show up for tournaments every now and then and blame other people
AdmiralDrake- I take the blame and drown
Simpsonia- I have no role in the clan... I started off as DC, and didn't really do anything. Current mascot
How did your clan form? HerrDuck- We got bored of the direction of our old clan decided to form our own three person clan in response to the tournament scene starting up. We slowly attracted people from our old clan and other clans based on our early tournament play and success.
MacG1991- The thinking was that we would do well in these tournaments and then people would want to join our clan. It didn't end up being that easy. It was a lot slower than I expected but we've done the slow grind and now we are where we are at today.
HerrDuck- Just from an early days’ perspective, the slow build kind of hurt us in Clan Wars originally because we just didn't have the stacks to move and we didn't have enough people at time to fill up battles. But it helped in the long run because the people we have are really high quality. There is a lot of depth, it doesn't matter which 15 you get because they are all going to be a good 15.
Describe your clan’s environment. MacG1991 - I would say it is very relaxed in terms of overall clan environment because most of our stressing out, most of our effort, most of our ambition is pointed toward the tournament scene and so the majority of teams in our clan look to clan wars as a reprieve. It’s an enjoyable experience and it is something we take serious but at the same time it’s very relaxed in terms of Clan Wars and overall clan. We don't do daily practices or whatever. We just have a bunch of really good people who know what’s going on with the maps and a bunch of really good players who smart enough to make the right decisions, and it just works.
HerrDuck- It is also a bunch of people who are good at following orders. If you are told to move here, shoot this, people move there and shoot at that. There is not a lot of arguing about, “oh this is better we need to do this” kind of thing. I think the tournament scene bred that in because you got to listen to one guy.
SeaOtterDefilerOfSeals- It definitely helps and there is very little micromanaging.
What is the recruiting process like for SIMP? HerrDuck- We have gone after personalities over efficiency and WN7 a lot of the times. It is about finding people who can fit in. The tournament scene is different from Clan Wars and it’s different from pubbing. So originally at least it was about trying to find people that had a mentality that could operate in tournaments, which is a high pressure environment.
SeaOtterDefilerOfSeals- For the most part that's it. We look at numbers a little bit, I mean if someone has god awful numbers then we don't bother, we just say "hey it isn't going to work out" but most people we say hey hop on TeamSpeak and run with anybody just don't be shy. Everybody feels them out and it’s more of a group decision than it is one person's. Within 5 games you get a pretty good grasp on somebody, you don't have to run much with them. You can tell this guy knows what he's doing and he's good enough to be in or needs more work. Anywhere from a couple days to a week it’s pretty much figured out by then.
HerrDuck- Well some of it is... you can learn a lot from pubbing with somebody in a lot of ways. If they can read the map when they are pubbing and they know how to adapt to a situation, you have something you can work with. So it’s trying to see if people have independent thought, the ability to plan out situations and react to incoming stimuli.
One other thing about recruiting, and this is for any player joining any clan, you have to be willing to learn and get better. A lot of people get obstinate with advice and suggestions, and you have to let that go and accept criticism, accept that you have ways that you can get better at the game.
AdmiralDrake- That's what separates a good player from a great player - someone who will listen to directions and tips, and actually wants to improve.
Simpsonia- I think that's what makes us so successful as far as attendance. Every night, even if we don't have Clan Wars, you're going to see at least 45-50 people on. If we have an active war going on, you'll see upwards of 70 people on.
How different is it to play on a stage at a major tournament versus at your own home? Simpsonia- I remember E3 was a lot more stressful than being at home.
SeaOtterDefilerOfSeals- That was only because the club techno music.
MacG1991- There is so much more on the line at a live event than at your home during prime time for Clan Wars. In tournaments, the guys you are fighting against really want to beat the snot out of you. In Clan Wars people want to beat you too but they haven't put nearly as much effort in beating you as tournament teams have.
HerrDuck- Especially with Clan Wars because it is just, oh uh we lost let's try it again tomorrow. Whereas in tournaments, when you are in front of an audience the pressure just stacks exponentially.
MacG1991- And there is no tomorrow.
How do you determine your tank line ups and map choices for a tournament battle? MacG1991- That is all just preparation that you do beforehand. We figured out that in 7v7 you want something that is flexible and you just need to find the right combination of tanks to work with what you want to do. You can't do any set piece strats in tournaments like you can in Clan Wars. So you need to be a lot more flexible and ready to adjust and just bring the best tanks for that job. For maps, it’s whatever you feel most comfortable with at the time.
SeaOtterDefilerOfSeals- I think the map makes more of a difference on what you bring for tanks than it does for the team you are facing.
AdmiralDrake- Unless you are trying to play the meta game.
HerrDuck- It is all auto-loaders anyway.
Simpsonia- Well not 69s after the next patch.
HerrDuck- Hello 1390s!
What skills carry over from tourneys to Clan Wars? AdmiralDrake- Listening to directions is an important skill and also knowing what to do, like having initiative. For example, you don't need the battle caller to always tell you to go flank the enemy, sometime you can just see an opportunity and you should just take it. Maybe ask another tank to come with you and you can flank.
Simpsonia- Sharing a hit point pool. I mean that is one of the things top tournament teams do really well. It is not quite as necessary in clan wars but it is very useful and very needed sometimes.
SeaOtterDefilerOfSeals- That and focus fire. That is the other thing you see bad teams not doing at all.
What advice do you have for an individual player looking to get involved in Clan Wars? SeaOtterDefilerOfSeals- I started at the bottom and worked my way up. I haven't been here since the start. I've been here for seven or eight months. I started in an Africa Clan, [RAGE], I think they are still around. I see them on landing zones every now and then. I got to the point where I realized as an individual player I wasn't getting any better because I was playing with people who weren't teaching me anything. So you move up the scale to the next clan. Soak up information from the other guys that are better players and then I kept moving up and up and now I'm here and I'm still learning stuff from platooning with people. It’s a constant learning experience and if you are at the point where a lot of people just want to blame the other team, blame their team or other players, then that doesn't help you learn anything, you have to look at what you are doing wrong.
AdmiralDrake- I would first try to hone in my skills. Sure you can be a great team player but if don't have those basic skills down. No clan wants to get someone who doesn't have the skill set to play at a higher level. I would first try to watch some streams, those are always helpful. I wouldn't exactly go a watch tournament stream because that is a little different. It is not the same thing as pubbing.
HerrDuck- I think sometimes getting on to tank companies can give you an idea of what is going happen in Clan Wars. Where you have to bring the tank they want. You have to follow the strat they want. You have to execute and you can see if that is for you or not for you.
What do you think are the proper steps for a clan to take in order to get on the Clan Wars map? MacG1991- Diplo is really the last stage of your clan. First stage is getting those 15 guys on with tier Xs and then saying you know what guys? Win or lose, the objective here is to have fun. It is getting 15 guys who enjoy each other’s company and once you have that core group you can go do whatever you want with it. As long they don't blow up at each other for failure. You are going to fail. You are going to fall flat on your face when you are starting off. That is going to happen but once you have those 15 who are willing to fail and come back the next day, you are solid.
What is the biggest mistake you see small clans making as they are trying to get on the map? HerrDuck- I think one of the problems is people expanding too quickly. You see a lot of clans implode from personality conflicts and they just have a strange direction to them. I think us viewing clan wars a little differently has helped us weather some similar issues but not nearly as bad as I’ve seen other clans have in terms of drama.
Did you expect to win first place in the Campaign? MacG1991- We did not expect that to happen. I wish we did but it kinda fell into our lap. We really lucked out with the coefficient WG decided to run with. We initially went to Canada because we thought every province would be worth the same amount of gold.
Simpsonia– Shhh. Mac, let everyone think you are a genius.
MacG1991- The thinking was that in the Northern Canada area there were a lot of choke points that we could lock down and expand from there. It turned out that we ended up sitting on a 17k gold province and ended up pretty lucky.
What do you consider your greatest achievement?
(Tournaments) HerrDuck- I think for me there's 2 possibilities, the other guys might have different opinions. Getting invited to E3 was amazing, and another one for us that I always loved was when we ran AM/PM tournaments. Our AM team got 1st and our PM team took 1st and 2nd.
MacG1991- That was before the SEA server split, so there were Australian/American tournaments, AM being the Australian one.
Simpsonia– That was when SIMP clan was only about 15 people too.
MacG1991- We were all crazy enough to actually do both.
HerrDuck- [speaking to MacG1991] Yeah, you woke up said "Is everyone here?" We said yes, and you just went right back to sleep and earned free gold.
MacG1991 - We had two teams that for a few months in a row we took both first and second place two months in a row. That was something I was really proud of, that we managed to split it up and make two really strong teams that both made it to the finals.
HerrDuck- I think that's sort of when we proved that our recruitment methods were working.
Simpsonia- I think at least for tournaments, was winning the very first challenge that was released. The month before was the prototype for the challenge-type tournaments and we drew out for 2nd place with a Forge team, and we were nobody. It was just me Mac, Duck and Simpsonia at that point. All we had done was pub before.
MacG1991- We drew out in the November 2011 challenge, and on the forums after the November one, it was like, "these guys are nobody, they'll never be back in the finals again." Then we came back in January and won how many months in a row? [later corrected to say they took 2nd in the March challenge]
Simpsonia- Wasn't the next one abbey? We didn't even drop a game until the finals in that one, we crushed it. I think Cazadores were the only ones to take a game off us.
HerrDuck- I think people were so used to the meta game and the Clan Wars style, they didn't realize how much of a switch it was taking 10 tanks out, they didn't know how to read the map the same way, because you can't cover everything and have to adapt to changing situations. They'd bring slow, powerful tanks and we'd just out-maneuver them.
(Clan Wars) MacG1991- Oh, I don't even know all the stuff we've done in clan wars, it's all kind of a blur.
Simpsonia- For me, because I took a break for about 9 months, during the SCC war, we came in and were basically nobody. No one had heard of us outside of our tourney teams, but had never done anything in Clan Wars. And we took over quite a big portion of the Aegean area and got featured in the Clan Wars in 40 Seconds videos.
MacG1991- That was back when NDP was still a thing.
HerrDuck- And we had about 40 people in the clan then.
SeaOtterDefilerOfSeals- And we held the LZ there for about 80 days [was actually 81]. We started getting kind of cocky with it at the end and it cost us.
What is the origin of the SIMP name? (Simp- verb- To block the potential shot of a teammate with your tank.)
HerrDuck- Simping is a thing that is done by Simpsonia where you are ready to take a shot, he pulls out in front of you, aims, takes a shot, and pulls back, and the enemy has aimed in so long that they now shoot you.
Simpsonia- When me, Mac, and Duck were platooning every single night, I would do that to them quite often, because I was still a noob at that point, and I still do that occasionally.
AdmiralDrake- What do you mean, occasionally?
Simpsonia- They decided to try to embarrass me by naming the clan after me, or rather the verb to do it. We have one for all of us. Mac-ing is killing a tank that was going to die by fire just so you could steal the kill.
HerrDuck- Drake-ing is diving into the water.
SeaOtterDefilerOfSeals- We don't have one for me yet.
Simpsonia- I'm sure it would involve the forums.


Yoott
NVIDIA GeForce eSports $100K Open Livestream
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02.09.2013 07:03:57
 
Subject: NVIDIA GeForce eSports $100K Open Livestream
Link on message: #5376226

Yoott: FULCRUM VS NA'VI RIGHT NOW
http://www.twitch.tv/worldoftanks


Yoott
NVIDIA GeForce eSports $100K Open Livestream
arrow
02.09.2013 07:03:57
 
Subject: NVIDIA GeForce eSports $100K Open Livestream
Link on message: #5376226

Yoott: FULCRUM VS NA'VI RIGHT NOW

http://www.twitch.tv/worldoftanks


GeneralDirection
To the Victor Belong the Spoils Month-Long Mission
arrow
02.09.2013 03:52:51
 
Subject: To the Victor Belong the Spoils Month-Long Mission
Link on message: #5375052

GeneralDirection: This mission does not require consecutive wins. If it did, the objective would state as much. Besides, 15 in a row is so close to impossible that we would never create a mission like that. For a consecutive wins mission we'd probably cap it out at 5.


GeneralDirection
To the Victor Belong the Spoils Month-Long Mission
arrow
02.09.2013 03:52:51
 
Subject: To the Victor Belong the Spoils Month-Long Mission
Link on message: #5375052

GeneralDirection: This mission does not require consecutive wins. If it did, the objective would state as much. Besides, 15 in a row is so close to impossible that we would never create a mission like that. For a consecutive wins mission we'd probably cap it out at 5.


GeneralDirection
To the Victor Belong the Spoils Month-Long Mission
arrow
02.09.2013 03:52:51
 
Subject: To the Victor Belong the Spoils Month-Long Mission
Link on message: #5375052

GeneralDirection: This mission does not require consecutive wins. If it did, the objective would state as much. Besides, 15 in a row is so close to impossible that we would never create a mission like that. For a consecutive wins mission we'd probably cap it out at 5.


GeneralDirection
To the Victor Belong the Spoils Month-Long Mission
arrow
02.09.2013 03:52:51
 
Subject: To the Victor Belong the Spoils Month-Long Mission
Link on message: #5375052

GeneralDirection: This mission does not require consecutive wins. If it did, the objective would state as much. Besides, 15 in a row is so close to impossible that we would never create a mission like that. For a consecutive wins mission we'd probably cap it out at 5.


GeneralDirection
To the Victor Belong the Spoils Month-Long Mission
arrow
02.09.2013 01:28:06
 
Subject: To the Victor Belong the Spoils Month-Long Mission
Link on message: #5374105

View PostJax_The_Reaper, on Sep 01 2013 - 17:59, said: I might be excited about this if the rewards were quadruple what they are. As it stands, it's so random whether you get a win in pub matches that's it's not worth the frustration of playing 30 - 40 matches to maybe get 15 wins for a mere 150K credits.

GeneralDirection: You get the rewards for each milestone, so it's 250k total credits for 15 wins.


GeneralDirection
To the Victor Belong the Spoils Month-Long Mission
arrow
02.09.2013 01:28:06
 
Subject: To the Victor Belong the Spoils Month-Long Mission
Link on message: #5374105

View PostJax_The_Reaper, on Sep 01 2013 - 16:59, said: I might be excited about this if the rewards were quadruple what they are. As it stands, it's so random whether you get a win in pub matches that's it's not worth the frustration of playing 30 - 40 matches to maybe get 15 wins for a mere 150K credits.


GeneralDirection: You get the rewards for each milestone, so it's 250k total credits for 15 wins.


GeneralDirection
To the Victor Belong the Spoils Month-Long Mission
arrow
02.09.2013 01:28:06
 
Subject: To the Victor Belong the Spoils Month-Long Mission
Link on message: #5374105

View PostJax_The_Reaper, on Sep 01 2013 - 16:59, said: I might be excited about this if the rewards were quadruple what they are. As it stands, it's so random whether you get a win in pub matches that's it's not worth the frustration of playing 30 - 40 matches to maybe get 15 wins for a mere 150K credits.


GeneralDirection: You get the rewards for each milestone, so it's 250k total credits for 15 wins.


GeneralDirection
To the Victor Belong the Spoils Month-Long Mission
arrow
02.09.2013 01:28:06
 
Subject: To the Victor Belong the Spoils Month-Long Mission
Link on message: #5374105

View PostJax_The_Reaper, on Sep 01 2013 - 16:59, said: I might be excited about this if the rewards were quadruple what they are. As it stands, it's so random whether you get a win in pub matches that's it's not worth the frustration of playing 30 - 40 matches to maybe get 15 wins for a mere 150K credits.


GeneralDirection: You get the rewards for each milestone, so it's 250k total credits for 15 wins.


Hypnotik
Updated Province Names for Clan Wars North America Region
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31.08.2013 05:54:44
 
Subject: Updated Province Names for Clan Wars North America Region
Link on message: #5364044

View PostKemusabi, on Aug 31 2013 - 02:41, said: how about St. Paul instead of edmonton

Hypnotik: A large city which is capital of its province, in which many jokes about a sub-par hockey team can be made vs. a small town whose main attraction is a UFO landing pad. Seems an easy decision to me.


Hypnotik
Version 8.8: E-50 / E-75 Engine Compensation
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31.08.2013 03:00:49
 
Subject: Version 8.8: E-50 / E-75 Engine Compensation
Link on message: #5362820

View PostDeusmortis, on Aug 30 2013 - 23:38, said: I approve of this action.  It's a step in the right... general direction.   :facepalm:


Hypnotik: Posted Image


Quemapueblos
Issue with chips being added as members join clan
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31.08.2013 02:50:06
 
Subject: Issue with chips being added as members join clan
Link on message: #5362752

View Postriyad1974, on Aug 30 2013 - 23:11, said: Yes its fixed now, all chips showing up correctly, +1 for you lol,,, Thanks

Quemapueblos: Awesome to hear


Quemapueblos
Issue with chips being added as members join clan
arrow
31.08.2013 02:50:06
 
Subject: Issue with chips being added as members join clan
Link on message: #5362752

View Postriyad1974, on Aug 30 2013 - 22:11, said: Yes its fixed now, all chips showing up correctly, +1 for you lol,,, Thanks

Quemapueblos: Awesome to hear


Quemapueblos
Issue with chips being added as members join clan
arrow
31.08.2013 02:50:06
 
Subject: Issue with chips being added as members join clan
Link on message: #5362752

View Postriyad1974, on Aug 30 2013 - 22:11, said: Yes its fixed now, all chips showing up correctly, +1 for you lol,,, Thanks

Quemapueblos: Awesome to hear


Quemapueblos
Version 8.8: E-50 / E-75 Engine Compensation
arrow
31.08.2013 00:50:53
 
Subject: Version 8.8: E-50 / E-75 Engine Compensation
Link on message: #5361789

View PostGeneralDirection, on Aug 30 2013 - 23:47, said: Rampage?!  :confused:

Quemapueblos: Note to self: GD is secretly Rampage


Quemapueblos
Version 8.8: E-50 / E-75 Engine Compensation
arrow
31.08.2013 00:50:53
 
Subject: Version 8.8: E-50 / E-75 Engine Compensation
Link on message: #5361789

View PostGeneralDirection, on Aug 30 2013 - 22:47, said: Rampage?!  :confused:


Quemapueblos:
Note to self: GD is secretly Rampage


Quemapueblos
Version 8.8: E-50 / E-75 Engine Compensation
arrow
31.08.2013 00:50:53
 
Subject: Version 8.8: E-50 / E-75 Engine Compensation
Link on message: #5361789

View PostGeneralDirection, on Aug 30 2013 - 22:47, said: Rampage?!  :confused:


Quemapueblos:
Note to self: GD is secretly Rampage


GeneralDirection
Version 8.8: E-50 / E-75 Engine Compensation
arrow
31.08.2013 00:47:14
 
Subject: Version 8.8: E-50 / E-75 Engine Compensation
Link on message: #5361747

View PostTop_Gear_UK, on Aug 30 2013 - 23:46, said: Trolling for +1's again I see Rampage. I couldn't even help myself when I read this, my finger just went right to the +1 button...strange.... :amazed:

GeneralDirection: Rampage?!  :confused:


GeneralDirection
Version 8.8: E-50 / E-75 Engine Compensation
arrow
31.08.2013 00:47:14
 
Subject: Version 8.8: E-50 / E-75 Engine Compensation
Link on message: #5361747

View PostTop_Gear_UK, on Aug 30 2013 - 22:46, said: Trolling for +1's again I see Rampage. I couldn't even help myself when I read this, my finger just went right to the +1 button...strange.... :amazed:


GeneralDirection:
Rampage?!  :confused:


GeneralDirection
Version 8.8: E-50 / E-75 Engine Compensation
arrow
31.08.2013 00:47:14
 
Subject: Version 8.8: E-50 / E-75 Engine Compensation
Link on message: #5361747

View PostTop_Gear_UK, on Aug 30 2013 - 22:46, said: Trolling for +1's again I see Rampage. I couldn't even help myself when I read this, my finger just went right to the +1 button...strange.... :amazed:


GeneralDirection:
Rampage?!  :confused:


GeneralDirection
Version 8.8: E-50 / E-75 Engine Compensation
arrow
31.08.2013 00:47:14
 
Subject: Version 8.8: E-50 / E-75 Engine Compensation
Link on message: #5361747

View PostTop_Gear_UK, on Aug 30 2013 - 22:46, said: Trolling for +1's again I see Rampage. I couldn't even help myself when I read this, my finger just went right to the +1 button...strange.... :amazed:


GeneralDirection:
Rampage?!  :confused:


GeneralDirection
Version 8.8: E-50 / E-75 Engine Compensation
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31.08.2013 00:44:14
 
Subject: Version 8.8: E-50 / E-75 Engine Compensation
Link on message: #5361718

GeneralDirection: While this is already being discussed on the forum, I wanted to make this official and give it more visibility. We have been discussing this internally since the public test came out, but we had to overcome a few technical hurdles before we were comfortable sharing the details.
With version 8.8, we will be removing or replacing engines from select German vehicles, including the E-50 and E-75. One particular engine, the Maybach HL 295 Ausf. A, is being removed from the game completely. Because of this, we will be running a few automated scripts with the release of 8.8 to provide compensation for these changes.
Here are the details:All players that have unlocked the Maybach HL 295 Ausf. A engine will receive 25,000 free experience, and will have the top engines for the E-50 and E-75 unlocked automatically
You do not have to currently own the E-50, E-75, or have a Maybach HL 295 Ausf. A to receive this compensation--simply have the engine researched in the tech treeAny engines being removed in 8.8 will be automatically sold for the credit purchase price, returning the full amount of credits you spent on each engine We appreciate everyone's patience while we worked these details into something we were able to share with you. If you have any additional feedback on version 8.8, please head over to the Testing Grounds and join in on the official feedback threads.


GeneralDirection
Version 8.8: E-50 / E-75 Engine Compensation
arrow
31.08.2013 00:44:14
 
Subject: Version 8.8: E-50 / E-75 Engine Compensation
Link on message: #5361718

GeneralDirection: While this is already being discussed on the forum, I wanted to make this official and give it more visibility. We have been discussing this internally since the public test came out, but we had to overcome a few technical hurdles before we were comfortable sharing the details.

With version 8.8, we will be removing or replacing engines from select German vehicles, including the E-50 and E-75. One particular engine, the Maybach HL 295 Ausf. A, is being removed from the game completely. Because of this, we will be running a few automated scripts with the release of 8.8 to provide compensation for these changes.

Here are the details: All players that have unlocked the Maybach HL 295 Ausf. A engine will receive 25,000 free experience, and will have the top engines for the E-50 and E-75 unlocked automatically
You do not have to currently own the E-50, E-75, or have a Maybach HL 295 Ausf. A to receive this compensation--simply have the engine researched in the tech tree Any engines being removed in 8.8 will be automatically sold for the credit purchase price, returning the full amount of credits you spent on each engine We appreciate everyone's patience while we worked these details into something we were able to share with you. If you have any additional feedback on version 8.8, please head over to the Testing Grounds and join in on the official feedback threads.


GeneralDirection
Version 8.8: E-50 / E-75 Engine Compensation
arrow
31.08.2013 00:44:14
 
Subject: Version 8.8: E-50 / E-75 Engine Compensation
Link on message: #5361718

GeneralDirection: While this is already being discussed on the forum, I wanted to make this official and give it more visibility. We have been discussing this internally since the public test came out, but we had to overcome a few technical hurdles before we were comfortable sharing the details.

With version 8.8, we will be removing or replacing engines from select German vehicles, including the E-50 and E-75. One particular engine, the Maybach HL 295 Ausf. A, is being removed from the game completely. Because of this, we will be running a few automated scripts with the release of 8.8 to provide compensation for these changes.

Here are the details: All players that have unlocked the Maybach HL 295 Ausf. A engine will receive 25,000 free experience, and will have the top engines for the E-50 and E-75 unlocked automatically
You do not have to currently own the E-50, E-75, or have a Maybach HL 295 Ausf. A to receive this compensation--simply have the engine researched in the tech tree Any engines being removed in 8.8 will be automatically sold for the credit purchase price, returning the full amount of credits you spent on each engine We appreciate everyone's patience while we worked these details into something we were able to share with you. If you have any additional feedback on version 8.8, please head over to the Testing Grounds and join in on the official feedback threads.


GeneralDirection
Version 8.8: E-50 / E-75 Engine Compensation
arrow
31.08.2013 00:44:14
 
Subject: Version 8.8: E-50 / E-75 Engine Compensation
Link on message: #5361718

GeneralDirection: While this is already being discussed on the forum, I wanted to make this official and give it more visibility. We have been discussing this internally since the public test came out, but we had to overcome a few technical hurdles before we were comfortable sharing the details.

With version 8.8, we will be removing or replacing engines from select German vehicles, including the E-50 and E-75. One particular engine, the Maybach HL 295 Ausf. A, is being removed from the game completely. Because of this, we will be running a few automated scripts with the release of 8.8 to provide compensation for these changes.

Here are the details: All players that have unlocked the Maybach HL 295 Ausf. A engine will receive 25,000 free experience, and will have the top engines for the E-50 and E-75 unlocked automatically
You do not have to currently own the E-50, E-75, or have a Maybach HL 295 Ausf. A to receive this compensation--simply have the engine researched in the tech tree Any engines being removed in 8.8 will be automatically sold for the credit purchase price, returning the full amount of credits you spent on each engine We appreciate everyone's patience while we worked these details into something we were able to share with you. If you have any additional feedback on version 8.8, please head over to the Testing Grounds and join in on the official feedback threads.


Quemapueblos
Issue with chips being added as members join clan
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30.08.2013 22:00:34
 
Subject: Issue with chips being added as members join clan
Link on message: #5360417

Quemapueblos: I have been informed that the issue has been fixed. If you are still having this problem please let me know.


Quemapueblos
Issue with chips being added as members join clan
arrow
30.08.2013 22:00:34
 
Subject: Issue with chips being added as members join clan
Link on message: #5360417

Quemapueblos: I have been informed that the issue has been fixed. If you are still having this problem please let me know.


Quemapueblos
Issue with chips being added as members join clan
arrow
30.08.2013 22:00:34
 
Subject: Issue with chips being added as members join clan
Link on message: #5360417

Quemapueblos: I have been informed that the issue has been fixed. If you are still having this problem please let me know.


GeneralDirection
Next "On Track": T62-A
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30.08.2013 20:27:57
 
Subject: Next "On Track": T62-A
Link on message: #5359594

View PostRedSunset, on Aug 30 2013 - 19:00, said: Just for clarification we are going to have:
30% Discount and 30% Income Bonus for the Following Vehicles
T34-85
T-43
T-44
T-54
T-62A
50% Discount and 50% Income Bonus for the Following Vehicles
BT-2
BT-7
A-20
T-34
Correct?

GeneralDirection: Correct.


GeneralDirection
Next "On Track": T62-A
arrow
30.08.2013 20:27:57
 
Subject: Next "On Track": T62-A
Link on message: #5359594

View PostRedSunset, on Aug 30 2013 - 18:00, said: Just for clarification we are going to have:

30% Discount and 30% Income Bonus for the Following Vehicles

T34-85
T-43
T-44
T-54
T-62A

50% Discount and 50% Income Bonus for the Following Vehicles

BT-2
BT-7
A-20
T-34

Correct?


GeneralDirection:
Correct.


GeneralDirection
Next "On Track": T62-A
arrow
30.08.2013 20:27:57
 
Subject: Next "On Track": T62-A
Link on message: #5359594

View PostRedSunset, on Aug 30 2013 - 18:00, said: Just for clarification we are going to have:

30% Discount and 30% Income Bonus for the Following Vehicles

T34-85
T-43
T-44
T-54
T-62A

50% Discount and 50% Income Bonus for the Following Vehicles

BT-2
BT-7
A-20
T-34

Correct?


GeneralDirection:
Correct.


GeneralDirection
Next "On Track": T62-A
arrow
30.08.2013 20:27:57
 
Subject: Next "On Track": T62-A
Link on message: #5359594

View PostRedSunset, on Aug 30 2013 - 18:00, said: Just for clarification we are going to have:

30% Discount and 30% Income Bonus for the Following Vehicles

T34-85
T-43
T-44
T-54
T-62A

50% Discount and 50% Income Bonus for the Following Vehicles

BT-2
BT-7
A-20
T-34

Correct?


GeneralDirection:
Correct.


GeneralDirection
Next "On Track": T62-A
arrow
30.08.2013 19:37:40
 
Subject: Next "On Track": T62-A
Link on message: #5359195

View Post22tankmaster, on Aug 30 2013 - 16:26, said: Can you confirm that will be the next one for NA server as well?

GeneralDirection: Yes, and it will follow suit with the previous NA On Track events.


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