Developers posts on forum
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Subject: Campaign 2 General Info And FAQ
Link on message: #5994086
Link on message: #5994086
Quemapueblos: Checking into this issue now. We will keep you updated as soon as
we get any new information
Subject: Campaign 2 General Info And FAQ
Link on message: #5994086
Link on message: #5994086
Quemapueblos: Checking into this issue now. We will keep you updated as soon as
we get any new information
Subject: WGLNA Season 3 Qualifier #1
Link on message: #5993857
themusgrat, on Nov 21 2013 - 04:09, said: Thanks. Does the season usually start before January?
Link on message: #5993857
themusgrat, on Nov 21 2013 - 04:09, said: Thanks. Does the season usually start before January?Yoott: Working on the exact schedule now guys as season 2 only ended on
Sunday and people just got home from the show :-) .... from what I
can see as of now and this is subject to change, the season will be
starting just before the new year, stay tuned and a full calendar
will be posted soon
Subject: WGLNA Season 3 Qualifier #1
Link on message: #5993857
themusgrat, on Nov 21 2013 - 03:09, said: Thanks. Does the season usually start before January?
Link on message: #5993857
themusgrat, on Nov 21 2013 - 03:09, said: Thanks. Does the season usually start before January?Yoott:
Working on the exact schedule now guys as season 2 only ended on Sunday and people just got home from the show :-) .... from what I can see as of now and this is subject to change, the season will be starting just before the new year, stay tuned and a full calendar will be posted soon
Working on the exact schedule now guys as season 2 only ended on Sunday and people just got home from the show :-) .... from what I can see as of now and this is subject to change, the season will be starting just before the new year, stay tuned and a full calendar will be posted soon
Subject: Campaign 2 General Info And FAQ
Link on message: #5993216
Yankee, on Nov 21 2013 - 01:31, said: How will LZ battles be handled in regards to draws?
I.E. Is it only battle with owner where draws go to the attacker?
Will side 2 always be considered the attacker?
Link on message: #5993216
Yankee, on Nov 21 2013 - 01:31, said: How will LZ battles be handled in regards to draws? I.E. Is it only battle with owner where draws go to the attacker?
Will side 2 always be considered the attacker?
Quemapueblos: Draws will go to the attacker ONLY if its the battle with the
province owner and this is ONLY during World Redivision. It is a
side effect of dealing with empty NPC provinces during the
Redivision. Sides are randomized until you reach the province owner
Subject: Campaign 2 General Info And FAQ
Link on message: #5993216
Yankee, on Nov 21 2013 - 00:31, said: How will LZ battles be handled in regards to draws?
I.E. Is it only battle with owner where draws go to the attacker?
Will side 2 always be considered the attacker?
Link on message: #5993216
Yankee, on Nov 21 2013 - 00:31, said: How will LZ battles be handled in regards to draws? I.E. Is it only battle with owner where draws go to the attacker?
Will side 2 always be considered the attacker?
Quemapueblos: Draws will go to the attacker ONLY if its the battle with the
province owner and this is ONLY during World Redivision. It is a
side effect of dealing with empty NPC provinces during the
Redivision. Sides are randomized until you reach the province owner
Subject: Skirmish 46
Link on message: #5992593
Link on message: #5992593
dance210: F.A.Q.
Skirmish Rules
Tournament Page
.
.
Tier Limits
With a maximum of 6 players per battle, a team (maximum 9 players per team) must field a selection of tanks based on the below, maximum tier limits.6 vs 6 Tier LimitsHeavy: 7
Medium: 7
TD: 7
Light: 7
SPG: 7
Points: 37
Map: Prokhorovka Encounter Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
.
Each battle will last 10 minutes.
.
The Encounter battle mode will be used for this tournament.
.
Schedule
Note that only 64 teams will be allowed to participate. Teams will be accepted on a first come, first serve basis, see Registration for details.
.
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 19:30 PST (22:30 EST, 03:30 UTC the following day) each scheduled day.
.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
.Round 1: Monday, Nov 25th
Round 2: Tuesday, Nov 26th
Round 3: Wednesday, Nov 27th
No battles due to USA Thanksgiving
Round 4: Friday, Nov 29th
Round 5: Saturday, Nov 30th
Round 6: Sunday, Dec 1st
There will be a 2 minute break in between battles for each round. Prizes
The following prizes will be provided to each member of the respective winning team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 46. The map will be Prokhorovka Encounter
Skirmish Rules
Tournament Page
.
.
Tier Limits
With a maximum of 6 players per battle, a team (maximum 9 players per team) must field a selection of tanks based on the below, maximum tier limits.6 vs 6 Tier LimitsHeavy: 7
Medium: 7
TD: 7
Light: 7
SPG: 7
Points: 37
Map: Prokhorovka Encounter Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
.
Each battle will last 10 minutes.
.
The Encounter battle mode will be used for this tournament.
.
Schedule
Note that only 64 teams will be allowed to participate. Teams will be accepted on a first come, first serve basis, see Registration for details.
.
The full schedule will be provided at the close of registration, once the final team count has been determined. Rounds will begin at 19:30 PST (22:30 EST, 03:30 UTC the following day) each scheduled day.
.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
.Round 1: Monday, Nov 25th
Round 2: Tuesday, Nov 26th
Round 3: Wednesday, Nov 27th
No battles due to USA Thanksgiving
Round 4: Friday, Nov 29th
Round 5: Saturday, Nov 30th
Round 6: Sunday, Dec 1st
There will be a 2 minute break in between battles for each round. Prizes
The following prizes will be provided to each member of the respective winning team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish 46. The map will be Prokhorovka Encounter
Subject: Tanksgiving Turkey Shoot
Link on message: #5992188
Link on message: #5992188
dance210: Tournament Page
.
.
Tier & Point Limits
Teams may deploy no more than 3 members in each match with a maximum of 6 players per roster. A team must field a selection of tanks based on the below tier limits.Heavy: 5
Medium: 5
TD: 5
Light: 5
SPG: 5
15 points maximum
No more than 1 of any tank model is allowed The encounter battle mode will be used for this tournament.
Victory Conditions
.
Group Stage 1Battles begin every 15 minutes
3 points are granted for a win, 1 point for a tie, 0 points for a loss
Each battle will last 10 minutes max.
The top team(s) in each group advances to Group Stage 2
The map used for Group Stage 1 will be Steppes Encounter .
Draws at the end of Group Stage 1 will be resolved using the following criteria (and in the following order):Head to Head
Head to Head Against Group Leader
Opponent Strength - final rank of opponents that have defeated your team .
Group Stage 2Battles begin every 15 minutes
3 points are granted for a win, 1 point for a tie, 0 points for a loss
Each battle will last 10 minutes max.
The top team(s) in each group advances to Group Stage 3
The map used for Group Stage 2 will be Himmelsdorf Encounter .
Draws at the end of Group Stage 2 will be resolved using the following criteria (and in the following order):Head to Head
Head to Head Against Group Leader
Opponent Strength - final rank of opponents that have defeated your team .
Group Stage 3Battles begin every 15 minutes
3 points are granted for a win, 1 point for a tie, 0 points for a loss.
Each battle will last 10 minutes max.
There will be a 5 min break in between battles
The top team(s) in each group advances to the Playoffs
The map used for Group Stage 3 will be Mines Encounter .
Draws at the end of Group Stage 3 will be resolved using the following criteria (and in the following order):Head to Head
Head to Head Against Group Leader
Opponent Strength - final rank of opponents that have defeated your team
Complete Draw - no team advances .
PlayoffsThe winner of each round will be determined as the first to 2 victories out of a maximum 5 battles
If no winner is found after 5 battles, the team with more battle victories is determined as the winner of the round
Complete draws result in disqualification of both teams
Each battle will last 10 minutes max.
There will be a 2 min break between battles
The only map used for the playoffs will be Ensk Encounter .
Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds are to be scheduled every day.Group Stage 1: November 29th, 6 pm PST (9 pm EST)
Group Stage 2: November 30th, 1 pm PST (4 pm EST)
Group Stage 3: November 30th, 6 pm PST (9 pm EST)
Group Stage 2 Tie-Breakers (If Necessary): December 1st, 1 pm PST (4 pm EST)
Quarter finals: December 1st, 6 pm PST (9 pm EST)
Semi Finals: December 1st, 7:20 pm PST (10:20 pm EST)
Finals and 3rd/4th Place: December 1st 8:40 pm PST (11:40 pm EST) .
Prizes
The following prizes will be provided to each member of the respective winning teams, including reserves. A premium tank's gold value substitutes the premium tank if necessary. No other substitutions offered.1st place: 15600
2nd place: 9600
3rd place: 8400
4th place: 6000
5th - 8th lace: 3600
9th - 12 place: 1200
Winner of each group stage: 300
.
.
Tier & Point Limits
Teams may deploy no more than 3 members in each match with a maximum of 6 players per roster. A team must field a selection of tanks based on the below tier limits.Heavy: 5
Medium: 5
TD: 5
Light: 5
SPG: 5
15 points maximum
No more than 1 of any tank model is allowed The encounter battle mode will be used for this tournament.
Victory Conditions
.
Group Stage 1Battles begin every 15 minutes
3 points are granted for a win, 1 point for a tie, 0 points for a loss
Each battle will last 10 minutes max.
The top team(s) in each group advances to Group Stage 2
The map used for Group Stage 1 will be Steppes Encounter .
Draws at the end of Group Stage 1 will be resolved using the following criteria (and in the following order):Head to Head
Head to Head Against Group Leader
Opponent Strength - final rank of opponents that have defeated your team .
Group Stage 2Battles begin every 15 minutes
3 points are granted for a win, 1 point for a tie, 0 points for a loss
Each battle will last 10 minutes max.
The top team(s) in each group advances to Group Stage 3
The map used for Group Stage 2 will be Himmelsdorf Encounter .
Draws at the end of Group Stage 2 will be resolved using the following criteria (and in the following order):Head to Head
Head to Head Against Group Leader
Opponent Strength - final rank of opponents that have defeated your team .
Group Stage 3Battles begin every 15 minutes
3 points are granted for a win, 1 point for a tie, 0 points for a loss.
Each battle will last 10 minutes max.
There will be a 5 min break in between battles
The top team(s) in each group advances to the Playoffs
The map used for Group Stage 3 will be Mines Encounter .
Draws at the end of Group Stage 3 will be resolved using the following criteria (and in the following order):Head to Head
Head to Head Against Group Leader
Opponent Strength - final rank of opponents that have defeated your team
Complete Draw - no team advances .
PlayoffsThe winner of each round will be determined as the first to 2 victories out of a maximum 5 battles
If no winner is found after 5 battles, the team with more battle victories is determined as the winner of the round
Complete draws result in disqualification of both teams
Each battle will last 10 minutes max.
There will be a 2 min break between battles
The only map used for the playoffs will be Ensk Encounter .
Schedule
The complete schedule will be provided at the close of registration, after the final team count has been determined. Rounds are to be scheduled every day.Group Stage 1: November 29th, 6 pm PST (9 pm EST)
Group Stage 2: November 30th, 1 pm PST (4 pm EST)
Group Stage 3: November 30th, 6 pm PST (9 pm EST)
Group Stage 2 Tie-Breakers (If Necessary): December 1st, 1 pm PST (4 pm EST)
Quarter finals: December 1st, 6 pm PST (9 pm EST)
Semi Finals: December 1st, 7:20 pm PST (10:20 pm EST)
Finals and 3rd/4th Place: December 1st 8:40 pm PST (11:40 pm EST) .
Prizes
The following prizes will be provided to each member of the respective winning teams, including reserves. A premium tank's gold value substitutes the premium tank if necessary. No other substitutions offered.1st place: 15600
2nd place: 9600
3rd place: 8400
4th place: 6000
5th - 8th lace: 3600
9th - 12 place: 1200
Winner of each group stage: 300
Subject: WGLNA Season 3 Qualifier #1
Link on message: #5992002
Cpt_Griffith, on Nov 21 2013 - 00:07, said: Wednesday is December 4th. So Wednesday the 4th or Thursday the
5th?
Link on message: #5992002
Cpt_Griffith, on Nov 21 2013 - 00:07, said: Wednesday is December 4th. So Wednesday the 4th or Thursday the
5th?Yoott: Thursday the 5th
Subject: WGLNA Season 3 Qualifier #1
Link on message: #5992002
Cpt_Griffith, on Nov 20 2013 - 23:07, said: Wednesday is December 4th. So Wednesday the 4th or Thursday the
5th?
Link on message: #5992002
Cpt_Griffith, on Nov 20 2013 - 23:07, said: Wednesday is December 4th. So Wednesday the 4th or Thursday the
5th?Yoott:
Thursday the 5th
Thursday the 5th
Subject: Campaign 2 General Info And FAQ
Link on message: #5991413
Yankee, on Nov 20 2013 - 17:05, said: It does not appear that any additional VP's other than trains are
accumulating at this time. It's just those mystery vp's
from the 18th
Link on message: #5991413
Yankee, on Nov 20 2013 - 17:05, said: It does not appear that any additional VP's other than trains are
accumulating at this time. It's just those mystery vp's
from the 18thQuemapueblos: It seems to be an issue with the leaderboard tracking an addition
turn. Clans should have received all VP correctly
Subject: Campaign 2 General Info And FAQ
Link on message: #5991413
Yankee, on Nov 20 2013 - 16:05, said: It does not appear that any additional VP's other than trains are
accumulating at this time. It's just those mystery vp's
from the 18th
Link on message: #5991413
Yankee, on Nov 20 2013 - 16:05, said: It does not appear that any additional VP's other than trains are
accumulating at this time. It's just those mystery vp's
from the 18thQuemapueblos: It seems to be an issue with the leaderboard tracking an addition
turn. Clans should have received all VP correctly
Subject: Campaign 2 General Info And FAQ
Link on message: #5991053
Pollenz, on Nov 20 2013 - 16:22, said: This
Link on message: #5991053
Pollenz, on Nov 20 2013 - 16:22, said: ThisQuemapueblos: Stage I rules no longer apply. During Stage II you can only earn VP
from holding provinces with trains
Subject: Campaign 2 General Info And FAQ
Link on message: #5991053
Pollenz, on Nov 20 2013 - 15:22, said: This
Link on message: #5991053
Pollenz, on Nov 20 2013 - 15:22, said: ThisQuemapueblos: Stage I rules no longer apply. During Stage II you can only earn VP
from holding provinces with trains
Subject: Campaign 2 General Info And FAQ
Link on message: #5991030
Yankee, on Nov 20 2013 - 17:05, said: It does not appear that any additional VP's other than trains are
accumulating at this time. It's just those mystery vp's
from the 18th
Link on message: #5991030
Yankee, on Nov 20 2013 - 17:05, said: It does not appear that any additional VP's other than trains are
accumulating at this time. It's just those mystery vp's
from the 18thQuemapueblos: We are looking into the extra turn that happened after Stage I
ended and seeing what we can do. I don't have any updates on the
solution yet.
Subject: Campaign 2 General Info And FAQ
Link on message: #5991030
Yankee, on Nov 20 2013 - 16:05, said: It does not appear that any additional VP's other than trains are
accumulating at this time. It's just those mystery vp's
from the 18th
Link on message: #5991030
Yankee, on Nov 20 2013 - 16:05, said: It does not appear that any additional VP's other than trains are
accumulating at this time. It's just those mystery vp's
from the 18thQuemapueblos: We are looking into the extra turn that happened after Stage I
ended and seeing what we can do. I don't have any updates on the
solution yet.
Subject: WoWS is going!
Link on message: #5990441
Link on message: #5990441
pizzastorm: The alpha has started! Pretty exciting.
Subject: Artillery Marathon Winners
Link on message: #5990154
Hiro_Apropos, on Nov 20 2013 - 05:29, said: When will the gold be added? I note that my wee German placed, but
no gold in game yet?
Slione, on Nov 20 2013 - 15:19, said: Umm there is an issue yall need to go to the page that announced
this event and read it. It says the top 50 xp earners in each tank
will get 3k gold not the top three in each tier. not even the top
50 in each tier. THE TOP 50 XP EARNERS IN EACH ARTILLERY PIECE.
http://worldoftanks.......marathon/
there is the link go look at it.
Link on message: #5990154
Hiro_Apropos, on Nov 20 2013 - 05:29, said: When will the gold be added? I note that my wee German placed, but
no gold in game yet?Major_Rampage: Gold should be processed in the next 72 hours.
Slione, on Nov 20 2013 - 15:19, said: Umm there is an issue yall need to go to the page that announced
this event and read it. It says the top 50 xp earners in each tank
will get 3k gold not the top three in each tier. not even the top
50 in each tier. THE TOP 50 XP EARNERS IN EACH ARTILLERY PIECE.
http://worldoftanks.......marathon/
there is the link go look at it.Major_Rampage: The top 50 in each tank do indeed receive gold, the top
3 players per tier are the ones who win the tank prizes.
Subject: Artillery Marathon Winners
Link on message: #5990154
Hiro_Apropos, on Nov 20 2013 - 04:29, said: When will the gold be added? I note that my wee German placed, but
no gold in game yet?
Slione, on Nov 20 2013 - 14:19, said: Umm there is an issue yall need to go to the page that announced
this event and read it. It says the top 50 xp earners in each tank
will get 3k gold not the top three in each tier. not even the top
50 in each tier. THE TOP 50 XP EARNERS IN EACH ARTILLERY PIECE.
http://worldoftanks.......marathon/ there is
the link go look at it.
Link on message: #5990154
Hiro_Apropos, on Nov 20 2013 - 04:29, said: When will the gold be added? I note that my wee German placed, but
no gold in game yet?Major_Rampage: Gold should be processed in the next 72 hours.
Slione, on Nov 20 2013 - 14:19, said: Umm there is an issue yall need to go to the page that announced
this event and read it. It says the top 50 xp earners in each tank
will get 3k gold not the top three in each tier. not even the top
50 in each tier. THE TOP 50 XP EARNERS IN EACH ARTILLERY PIECE.
http://worldoftanks.......marathon/ there is
the link go look at it.Major_Rampage: The top 50 in each tank do indeed receive gold, the top
3 players per tier are the ones who win the tank prizes.
Subject: Artillery Marathon Winners
Link on message: #5990154
Hiro_Apropos, on Nov 20 2013 - 04:29, said: When will the gold be added? I note that my wee German placed, but
no gold in game yet?
Slione, on Nov 20 2013 - 14:19, said: Umm there is an issue yall need to go to the page that announced
this event and read it. It says the top 50 xp earners in each tank
will get 3k gold not the top three in each tier. not even the top
50 in each tier. THE TOP 50 XP EARNERS IN EACH ARTILLERY PIECE.
http://worldoftanks.......marathon/ there is
the link go look at it.
Link on message: #5990154
Hiro_Apropos, on Nov 20 2013 - 04:29, said: When will the gold be added? I note that my wee German placed, but
no gold in game yet?Major_Rampage: Gold should be processed in the next 72 hours.
Slione, on Nov 20 2013 - 14:19, said: Umm there is an issue yall need to go to the page that announced
this event and read it. It says the top 50 xp earners in each tank
will get 3k gold not the top three in each tier. not even the top
50 in each tier. THE TOP 50 XP EARNERS IN EACH ARTILLERY PIECE.
http://worldoftanks.......marathon/ there is
the link go look at it.Major_Rampage: The top 50 in each tank do indeed receive gold, the top
3 players per tier are the ones who win the tank prizes.
Subject: How many have looked at the Gift Shop lately?
Link on message: #5990114
Link on message: #5990114
pizzastorm: Glad you guys like it. 
Subject: Shooting Gold
Link on message: #5990094
Link on message: #5990094
pizzastorm: I only use gold rounds in certain tanks. Regular rounds are fine
for most tanks when aiming for weak spots.
Subject: You can pick but one tank to combat the threat of...
Link on message: #5990061
Link on message: #5990061
pizzastorm: I would pick artillery. Haha. Just need a spotter and good bye
spiders.
Subject: saw a guy only with 650 battles and has tier x tank
Link on message: #5990048
Link on message: #5990048
pizzastorm: Definitely possible. Have seen players get there in
less.
Subject: Looking for insight on the T-54.
Link on message: #5990039
Deadstarrfish, on Nov 20 2013 - 18:58, said: Anyone have both wz-120 and t-54? And yes whats yoyr view on both
tanks? How do they compare? And which is a better brawler?
Link on message: #5990039
Deadstarrfish, on Nov 20 2013 - 18:58, said: Anyone have both wz-120 and t-54? And yes whats yoyr view on both
tanks? How do they compare? And which is a better brawler?pizzastorm:
I don't think you should be brawling with either of them.
They are fast and agile enough to flank and preposition. I avoid brawls since they don't do well in trades against many same tier tanks.
I don't think you should be brawling with either of them.
They are fast and agile enough to flank and preposition. I avoid brawls since they don't do well in trades against many same tier tanks.
Subject: One Sided Matches And RNG
Link on message: #5989936
Link on message: #5989936
pizzastorm: This is not the case at all. Game play remains consistent
regardless of what team you are on.
Subject: vacationing
Link on message: #5989920
Link on message: #5989920
pizzastorm: What they said!
No need to worry about playing your account on another computer.
Just make sure your username and password remain safe.
No need to worry about playing your account on another computer.
Just make sure your username and password remain safe.
Subject: Lost shells
Link on message: #5989908
Renshaw, on Nov 20 2013 - 15:59, said: If your shell is traveling at a non-visible target, you won't get
ANY feedback at all about the shot. No audio messages,
damage counts, nothing. You will only know what happened
if the target is lit up again. If the target is lit with
no change in HP, your shot was one of 4 things: a miss, a bounce, a
no-damage critical hit, or you tracked them with no damage.
Link on message: #5989908
Renshaw, on Nov 20 2013 - 15:59, said: If your shell is traveling at a non-visible target, you won't get
ANY feedback at all about the shot. No audio messages,
damage counts, nothing. You will only know what happened
if the target is lit up again. If the target is lit with
no change in HP, your shot was one of 4 things: a miss, a bounce, a
no-damage critical hit, or you tracked them with no damage.pizzastorm: This is the correct answer.
Subject: Lesson for the day the Mini Map
Link on message: #5989883
blangston625, on Nov 20 2013 - 18:40, said: I disagree to a point, let me explain:
I generally drive fast TDs and getting to my "spot" quickly could be the difference between a win or a loss. getting to a choke point first and spotting or ambushing first can mean a win.
this is why i generally head stright to my spot.
That being said, if when I start to head to my "spot" and I'm followed by half or more of the team, then yes, I stop and judging by the mini map, reposition to where I can be most effective.
So I guess what I am saying is, for me, I like to... get to my "spot" quick, if while doing so, I see my presence elsewhere is needed more, I will do that.
Link on message: #5989883
blangston625, on Nov 20 2013 - 18:40, said: I disagree to a point, let me explain:I generally drive fast TDs and getting to my "spot" quickly could be the difference between a win or a loss. getting to a choke point first and spotting or ambushing first can mean a win.
this is why i generally head stright to my spot.
That being said, if when I start to head to my "spot" and I'm followed by half or more of the team, then yes, I stop and judging by the mini map, reposition to where I can be most effective.
So I guess what I am saying is, for me, I like to... get to my "spot" quick, if while doing so, I see my presence elsewhere is needed more, I will do that.
pizzastorm: +1 I was going to type the same thing. Get to the spot
where I am most effective, then flex to where the team needs me.
Subject: Super Heavies of Japan Article
Link on message: #5989521
Rosh87, on Nov 20 2013 - 00:23, said: I love my pizza with heavy armor and multi-turrets
! mahahaha :-)
Yeah - this article was very well done. Hope you are taking care of yourself btw - Pizza. Good luck in CW, etc (btw - when you guys fight in it, do all the famous WGers come out with you - Chieftain, Pico, etc ?)
* you should pull 1st Tanks out of retirement as a "merc"
Link on message: #5989521
Rosh87, on Nov 20 2013 - 00:23, said: I love my pizza with heavy armor and multi-turrets
! mahahaha :-)Yeah - this article was very well done. Hope you are taking care of yourself btw - Pizza. Good luck in CW, etc (btw - when you guys fight in it, do all the famous WGers come out with you - Chieftain, Pico, etc ?)
* you should pull 1st Tanks out of retirement as a "merc"
pizzastorm:
I thought about pulling 1st tanks out to play haha. I only fought in our first battle and missed the others due to the later start times. It is pretty random who actually shows up, depends on who is around to grab. Would like to run another one soon though. NEED THAT LAND!
I thought about pulling 1st tanks out to play haha. I only fought in our first battle and missed the others due to the later start times. It is pretty random who actually shows up, depends on who is around to grab. Would like to run another one soon though. NEED THAT LAND!
Subject: Artillery Marathon Winners
Link on message: #5985193
Teal10, on Nov 20 2013 - 01:35, said: I Thought this was for each arty piece played not just each
individual tier? What the heck? I cant believe I suffered through
300 arty games in a tank nerfed to death that cannot scratch the
paint off a tier 5. Well Grats to the winners. This is my last
participation with these events.
Link on message: #5985193
Teal10, on Nov 20 2013 - 01:35, said: I Thought this was for each arty piece played not just each
individual tier? What the heck? I cant believe I suffered through
300 arty games in a tank nerfed to death that cannot scratch the
paint off a tier 5. Well Grats to the winners. This is my last
participation with these events.Major_Rampage: It was a gold reward per arty with 50 winners each, the
tank prizes were per tier.
Subject: Artillery Marathon Winners
Link on message: #5985193
Teal10, on Nov 20 2013 - 00:35, said: I Thought this was for each arty piece played not just each
individual tier? What the heck? I cant believe I suffered through
300 arty games in a tank nerfed to death that cannot scratch the
paint off a tier 5. Well Grats to the winners. This is my last
participation with these events.
Link on message: #5985193
Teal10, on Nov 20 2013 - 00:35, said: I Thought this was for each arty piece played not just each
individual tier? What the heck? I cant believe I suffered through
300 arty games in a tank nerfed to death that cannot scratch the
paint off a tier 5. Well Grats to the winners. This is my last
participation with these events.Major_Rampage:
It was a gold reward per arty with 50 winners each, the tank prizes were per tier.
It was a gold reward per arty with 50 winners each, the tank prizes were per tier.
Subject: Artillery Marathon Winners
Link on message: #5985193
Teal10, on Nov 20 2013 - 00:35, said: I Thought this was for each arty piece played not just each
individual tier? What the heck? I cant believe I suffered through
300 arty games in a tank nerfed to death that cannot scratch the
paint off a tier 5. Well Grats to the winners. This is my last
participation with these events.
Link on message: #5985193
Teal10, on Nov 20 2013 - 00:35, said: I Thought this was for each arty piece played not just each
individual tier? What the heck? I cant believe I suffered through
300 arty games in a tank nerfed to death that cannot scratch the
paint off a tier 5. Well Grats to the winners. This is my last
participation with these events.Major_Rampage:
It was a gold reward per arty with 50 winners each, the tank prizes were per tier.
It was a gold reward per arty with 50 winners each, the tank prizes were per tier.
Subject: Lessons Learned: The difference between a Hero and a object lesson
Link on message: #5985124
Link on message: #5985124
pizzastorm: Yes standardizing your repair/health kit/extinguisher placement is
something I started to do after too many mistakes and precious
seconds lost.
Thank you for the good advice!
Thank you for the good advice!
Subject: Help Please!
Link on message: #5985110
Link on message: #5985110
pizzastorm: In the future please feel free to contact our support team when
something like this occurs.
They can find and help you obtain the necessary files to get back on the battlefield.
https://na.wargaming...e/Default/Index
They can find and help you obtain the necessary files to get back on the battlefield.
https://na.wargaming...e/Default/Index
Subject: Thanks for helping a Noob learn
Link on message: #5985100
Link on message: #5985100
pizzastorm: Thank you for sharing your experience. There are definitely times
where people in game can be helpful, and sometimes the
opposite.
Use your judgement on who you listen to while in battle.
Use your judgement on who you listen to while in battle.
Subject: first kill
Link on message: #5985080
Link on message: #5985080
pizzastorm: I agree, it is definitely the last kill that
matters 
Subject: Veteran's Day garage problems
Link on message: #5985071
Link on message: #5985071
pizzastorm: Please do submit a ticket if you are experiencing issues loading
your garage.
https://na.wargaming...e/Default/Index
Our support team will be more than happy to help you identify the issue.
https://na.wargaming...e/Default/Index
Our support team will be more than happy to help you identify the issue.
Subject: Weakspots
Link on message: #5984813
Link on message: #5984813
pizzastorm: IS-6 - Can pen the square hatch on the front most likely if the
tank is facing you directly. If it is angled then it will be hard
to pen almost everywhere. You can also go for the hatch at the top
although it has a low profile
Is-3 - Either side of the pike that is turned towards you. Lower part if turned directly at you.
Type 59- Most of the lower hull you should be able to pen.
Is-3 - Either side of the pike that is turned towards you. Lower part if turned directly at you.
Type 59- Most of the lower hull you should be able to pen.
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