Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Announcing World on Fire
Link on message: #7011668
Link on message: #7011668
pizzastorm: Fun tank! Here is my third battle in it.


Subject: Announcing World on Fire
Link on message: #7011512
Link on message: #7011512
Hypnotik: Some of you guys may be lucky enough to run into the T23E3 in
battle. We have a few special accounts running around playing them
right now (all of which are in the World
on Fire clan). The initial reactions our employees are having
to it are very favorable. From The_Chieftain:
"Good lord, that thing is good when it's a high tier in the game"
"Good lord, that thing is good when it's a high tier in the game"
Subject: Alexander Oskin Challenge
Link on message: #7009883
Deusmortis, on Apr 16 2014 - 20:37, said:
As I understand it (and I have no official insight): Today's winners are part of the top 16, for now. The other 16 down in the losers bracket are 17-32, for now. But these are not the final ranks. Tomorrow's losers bracket 1 match will eliminate 8 teams. These will be the bottom ranks, 25-32. Additionally, 8 teams from the winners bracket will be sent down to the losers bracket. This will leave the top 8 in the upper bracket, and the 9-24 in the lower. Losers round 2 will eliminate a further 8 teams, in positions 17-24. All of the remaining teams will be in the money. So, if you won today, you qualify for a payout if you win tomorrow, or lose tomorrow but win your first loser bracket match. If you lost today, you must win two straight matches to get into the money.
TrOplcThUnDeR, on Apr 17 2014 - 21:50, said: 1. Not that it's super important you say? All I care about is the
payouts 2. How dareth you question us falling tomorrow.
However, If we are still in the winners bracket are we
GUARANTEED 3k or 7k gold after today? Help from a WG employee would
be nice. Actually, now that I look at it, we are guaranteed 5k gold
correct? If we win tomorrow we are guaranteed 7k. If we lose
tomorrow and win on saturday in losers we are at 7k etc etc?
Potential Disaster
#1!
ToFuSmurF, on Apr 17 2014 - 23:13, said: JUDO, UPDATE YOUR CHALLONGE BRACKET, LUV YOU<3
Link on message: #7009883
Deusmortis, on Apr 16 2014 - 20:37, said: As I understand it (and I have no official insight): Today's winners are part of the top 16, for now. The other 16 down in the losers bracket are 17-32, for now. But these are not the final ranks. Tomorrow's losers bracket 1 match will eliminate 8 teams. These will be the bottom ranks, 25-32. Additionally, 8 teams from the winners bracket will be sent down to the losers bracket. This will leave the top 8 in the upper bracket, and the 9-24 in the lower. Losers round 2 will eliminate a further 8 teams, in positions 17-24. All of the remaining teams will be in the money. So, if you won today, you qualify for a payout if you win tomorrow, or lose tomorrow but win your first loser bracket match. If you lost today, you must win two straight matches to get into the money.
Captain_Judo: Exactly! Teams advancing to losers bracket round three will
have earned a top 16 final standing in the tournament. So in order
to win gold, you need to reach that round.
TrOplcThUnDeR, on Apr 17 2014 - 21:50, said: 1. Not that it's super important you say? All I care about is the
payouts 2. How dareth you question us falling tomorrow.
However, If we are still in the winners bracket are we
GUARANTEED 3k or 7k gold after today? Help from a WG employee would
be nice. Actually, now that I look at it, we are guaranteed 5k gold
correct? If we win tomorrow we are guaranteed 7k. If we lose
tomorrow and win on saturday in losers we are at 7k etc etc?
Potential Disaster
#1!Captain_Judo: By reaching the quarterfinals of the winners bracket, you've
essentially clinched a gold prize. Even if A Potential Disaster
loses to The High Woltage Caballer tonight, your team would drop to
the losers bracket round 3. That round essentially determines 13th
- 16th place.
ToFuSmurF, on Apr 17 2014 - 23:13, said: JUDO, UPDATE YOUR CHALLONGE BRACKET, LUV YOU<3Captain_Judo: <3 
Subject: Alexander Oskin Challenge
Link on message: #7009883
Deusmortis, on Apr 16 2014 - 20:37, said:
As I understand it (and I have no official insight): Today's winners are part of the top 16, for now. The other 16 down in the losers bracket are 17-32, for now. But these are not the final ranks. Tomorrow's losers bracket 1 match will eliminate 8 teams. These will be the bottom ranks, 25-32. Additionally, 8 teams from the winners bracket will be sent down to the losers bracket. This will leave the top 8 in the upper bracket, and the 9-24 in the lower. Losers round 2 will eliminate a further 8 teams, in positions 17-24. All of the remaining teams will be in the money. So, if you won today, you qualify for a payout if you win tomorrow, or lose tomorrow but win your first loser bracket match. If you lost today, you must win two straight matches to get into the money.
TrOplcThUnDeR, on Apr 17 2014 - 21:50, said: 1. Not that it's super important you say? All I care about is the
payouts 2. How dareth you question us falling tomorrow.
However, If we are still in the winners bracket are we
GUARANTEED 3k or 7k gold after today? Help from a WG employee would
be nice. Actually, now that I look at it, we are guaranteed 5k gold
correct? If we win tomorrow we are guaranteed 7k. If we lose
tomorrow and win on saturday in losers we are at 7k etc etc?
Potential Disaster
#1!
ToFuSmurF, on Apr 17 2014 - 23:13, said: JUDO, UPDATE YOUR CHALLONGE BRACKET, LUV YOU<3
Link on message: #7009883
Deusmortis, on Apr 16 2014 - 20:37, said: As I understand it (and I have no official insight): Today's winners are part of the top 16, for now. The other 16 down in the losers bracket are 17-32, for now. But these are not the final ranks. Tomorrow's losers bracket 1 match will eliminate 8 teams. These will be the bottom ranks, 25-32. Additionally, 8 teams from the winners bracket will be sent down to the losers bracket. This will leave the top 8 in the upper bracket, and the 9-24 in the lower. Losers round 2 will eliminate a further 8 teams, in positions 17-24. All of the remaining teams will be in the money. So, if you won today, you qualify for a payout if you win tomorrow, or lose tomorrow but win your first loser bracket match. If you lost today, you must win two straight matches to get into the money.
Captain_Judo: Exactly! Teams advancing to losers bracket round three will
have earned a top 16 final standing in the tournament. So in order
to win gold, you need to reach that round.
TrOplcThUnDeR, on Apr 17 2014 - 21:50, said: 1. Not that it's super important you say? All I care about is the
payouts 2. How dareth you question us falling tomorrow.
However, If we are still in the winners bracket are we
GUARANTEED 3k or 7k gold after today? Help from a WG employee would
be nice. Actually, now that I look at it, we are guaranteed 5k gold
correct? If we win tomorrow we are guaranteed 7k. If we lose
tomorrow and win on saturday in losers we are at 7k etc etc?
Potential Disaster
#1!Captain_Judo: By reaching the quarterfinals of the winners bracket, you've
essentially clinched a gold prize. Even if A Potential Disaster
loses to The High Woltage Caballer tonight, your team would drop to
the losers bracket round 3 round 4. That round essentially
determines 13th - 16th place 9th - 12th place.
ToFuSmurF, on Apr 17 2014 - 23:13, said: JUDO, UPDATE YOUR CHALLONGE BRACKET, LUV YOU<3Captain_Judo: <3 
Subject: Alexander Oskin Challenge
Link on message: #7009883
Deusmortis, on Apr 16 2014 - 20:37, said:
As I understand it (and I have no official insight): Today's winners are part of the top 16, for now. The other 16 down in the losers bracket are 17-32, for now. But these are not the final ranks. Tomorrow's losers bracket 1 match will eliminate 8 teams. These will be the bottom ranks, 25-32. Additionally, 8 teams from the winners bracket will be sent down to the losers bracket. This will leave the top 8 in the upper bracket, and the 9-24 in the lower. Losers round 2 will eliminate a further 8 teams, in positions 17-24. All of the remaining teams will be in the money. So, if you won today, you qualify for a payout if you win tomorrow, or lose tomorrow but win your first loser bracket match. If you lost today, you must win two straight matches to get into the money.
TrOplcThUnDeR, on Apr 17 2014 - 21:50, said: 1. Not that it's super important you say? All I care about is the
payouts 2. How dareth you question us falling tomorrow.
However, If we are still in the winners bracket are we
GUARANTEED 3k or 7k gold after today? Help from a WG employee would
be nice. Actually, now that I look at it, we are guaranteed 5k gold
correct? If we win tomorrow we are guaranteed 7k. If we lose
tomorrow and win on saturday in losers we are at 7k etc etc?
Potential Disaster
#1!
ToFuSmurF, on Apr 17 2014 - 23:13, said: JUDO, UPDATE YOUR CHALLONGE BRACKET, LUV YOU<3
Link on message: #7009883
Deusmortis, on Apr 16 2014 - 20:37, said: As I understand it (and I have no official insight): Today's winners are part of the top 16, for now. The other 16 down in the losers bracket are 17-32, for now. But these are not the final ranks. Tomorrow's losers bracket 1 match will eliminate 8 teams. These will be the bottom ranks, 25-32. Additionally, 8 teams from the winners bracket will be sent down to the losers bracket. This will leave the top 8 in the upper bracket, and the 9-24 in the lower. Losers round 2 will eliminate a further 8 teams, in positions 17-24. All of the remaining teams will be in the money. So, if you won today, you qualify for a payout if you win tomorrow, or lose tomorrow but win your first loser bracket match. If you lost today, you must win two straight matches to get into the money.
Captain_Judo: Exactly! Teams advancing to losers bracket round three will
have earned a top 16 final standing in the tournament. So in order
to win gold, you need to reach that round.
TrOplcThUnDeR, on Apr 17 2014 - 21:50, said: 1. Not that it's super important you say? All I care about is the
payouts 2. How dareth you question us falling tomorrow.
However, If we are still in the winners bracket are we
GUARANTEED 3k or 7k gold after today? Help from a WG employee would
be nice. Actually, now that I look at it, we are guaranteed 5k gold
correct? If we win tomorrow we are guaranteed 7k. If we lose
tomorrow and win on saturday in losers we are at 7k etc etc?
Potential Disaster
#1!Captain_Judo: By reaching the quarterfinals of the winners bracket, you've
essentially clinched a gold prize. Even if A Potential Disaster
loses to The High Woltage Caballer tonight, your team would drop to
the losers bracket round 3 round 4. That round essentially
determines 13th - 16th place 9th - 12th place.
ToFuSmurF, on Apr 17 2014 - 23:13, said: JUDO, UPDATE YOUR CHALLONGE BRACKET, LUV YOU<3Captain_Judo: <3 
Subject: World of Tanks Mashup
Link on message: #7009101
suprememachine, on Apr 16 2014 - 21:42, said: And you have no concerns letting chaffees compete in this? Against
tier 6 and below? Ok, time to kill....
Link on message: #7009101
suprememachine, on Apr 16 2014 - 21:42, said: And you have no concerns letting chaffees compete in this? Against
tier 6 and below? Ok, time to kill....Yoott: Its tier 8 and below Also just a reminder, get
your teams registered for this tournament before the 28th. You MUST
be in week one to take part in week two. DONT FORGET
TO PUT THE TEAM IN PENDING APPROVAL STATUS OR YOU WON'T BE ACCEPTED
Subject: World of Tanks Mashup
Link on message: #7009101
suprememachine, on Apr 16 2014 - 21:42, said: And you have no concerns letting chaffees compete in this? Against
tier 6 and below? Ok, time to kill....
Link on message: #7009101
suprememachine, on Apr 16 2014 - 21:42, said: And you have no concerns letting chaffees compete in this? Against
tier 6 and below? Ok, time to kill....Yoott: Its tier 8 and below Also just a reminder, get
your teams registered for this tournament before the 28th. You MUST
be in week one to take part in week two. DONT FORGET
TO PUT THE TEAM IN PENDING APPROVAL STATUS OR YOU WON'T BE ACCEPTED
Subject: World of Tanks Mashup
Link on message: #7009101
suprememachine, on Apr 16 2014 - 21:42, said: And you have no concerns letting chaffees compete in this? Against
tier 6 and below? Ok, time to kill....
Link on message: #7009101
suprememachine, on Apr 16 2014 - 21:42, said: And you have no concerns letting chaffees compete in this? Against
tier 6 and below? Ok, time to kill....Yoott: Its tier 8 and below Also just a reminder, get
your teams registered for this tournament before the 28th. You MUST
be in week one to take part in week two. DONT FORGET
TO PUT THE TEAM IN PENDING APPROVAL STATUS OR YOU WON'T BE ACCEPTED
Subject: Announcing World on Fire
Link on message: #7008454
WaffleTruck_Eat100, on Apr 18 2014 - 10:23, said: so this event is 4/26-5/6? what comes after that?
Link on message: #7008454
WaffleTruck_Eat100, on Apr 18 2014 - 10:23, said: so this event is 4/26-5/6? what comes after that?Hypnotik: The event begins on 5/6. The second map is available for
battles during the dates you mention.
Subject: Skirmish 14
Link on message: #7008328
enjineer, on Apr 18 2014 - 10:44, said: Still waiting on the Group Stage payouts!
Link on message: #7008328
enjineer, on Apr 18 2014 - 10:44, said: Still waiting on the Group Stage payouts!dance210: Payouts still can take up to 7 days!
Subject: Announcing World on Fire
Link on message: #7008313
DrewDoughty, on Apr 18 2014 - 10:13, said: The full details for World on Fire will be released next week but
here are a few tidbits: Is tank locking active during the
event? No How are fame point calculated/earned? Similar
to Stage I of Campaign 2 but with a few changes How are victory
points calculated/earned? Similar to Campaign 2 If I
understand correctly we will have 2 map open with normal rules
between April 24 and May 6 (event start)? That is correct. The
second map will open up in test mode before the event starts.
Link on message: #7008313
DrewDoughty, on Apr 18 2014 - 10:13, said: The full details for World on Fire will be released next week but
here are a few tidbits: Is tank locking active during the
event? No How are fame point calculated/earned? Similar
to Stage I of Campaign 2 but with a few changes How are victory
points calculated/earned? Similar to Campaign 2 If I
understand correctly we will have 2 map open with normal rules
between April 24 and May 6 (event start)? That is correct. The
second map will open up in test mode before the event starts.Quemapueblos:
Subject: Announcing World on Fire
Link on message: #7008313
DrewDoughty, on Apr 18 2014 - 10:13, said: The full details for World on Fire will be released next week but
here are a few tidbits: Is tank locking active during the
event? No How are fame point calculated/earned? Similar
to Stage I of Campaign 2 but with a few changes How are victory
points calculated/earned? Similar to Campaign 2 If I
understand correctly we will have 2 map open with normal rules
between April 24 and May 6 (event start)? That is correct. The
second map will open up in test mode before the event starts.
Link on message: #7008313
DrewDoughty, on Apr 18 2014 - 10:13, said: The full details for World on Fire will be released next week but
here are a few tidbits: Is tank locking active during the
event? No How are fame point calculated/earned? Similar
to Stage I of Campaign 2 but with a few changes How are victory
points calculated/earned? Similar to Campaign 2 If I
understand correctly we will have 2 map open with normal rules
between April 24 and May 6 (event start)? That is correct. The
second map will open up in test mode before the event starts.Quemapueblos:
Subject: 9.0 Historical Battle Missions
Link on message: #7008102
Link on message: #7008102
Content_WG: Curious about the all new Historical Battle mode in 9.0? Try it out
now, and you could collect some great rewards by completing these
missions!
Full news text
Full news text
Subject: Video: Update 9.0 Review
Link on message: #7007970
Link on message: #7007970
Content_WG: Check out this new video reviewing the changes made in Update
9.0.
Full news text
Full news text
Subject: Anunciando el Mundo en Llamas
Link on message: #7007813
Link on message: #7007813
Content_WG: Pronto le vamos a tener un nuevo evento para el Mapa Global, El
Mundo en Llamas. ¡Muy pronto los clanes van a tener la posibilidad
de batallar por fama, puntos de Victoria y por el titulo del Clan
Mas Fuerte!
Full news text
Full news text
Subject: Anunciando Mundo em Chamas
Link on message: #7007812
Link on message: #7007812
Content_WG: Mundo em Chamas, um novo evento de jogo no Mapa Global, está
chegando. Em breve, clãs terão a possibilidade de entrar em batalha
por Pontos de Fama e de Vitória e o título de Clã Mais
Forte!
Full news text
Full news text
Subject: Announcing World on Fire
Link on message: #7007808
Link on message: #7007808
Content_WG: World on Fire, a new game event in the Global Map, is coming. Soon,
clans will have the possibility to enter battles for Fame, Victory
Points and the title of Strongest Clan!
Full news text
Full news text
Subject: J!NX and Razer Collaboration: Special Offer
Link on message: #7007542
Link on message: #7007542
Content_WG: Two forces in the gaming world have partnered to bring you an
exclusive World of Tanks bundle! Check out what they have in store
for you!
Full news text
Full news text
Subject: Premium Shop Special Offer for Gift Card Users
Link on message: #7007447
Link on message: #7007447
Content_WG: Beginning April 18, there is a special limited-time offer for
Premium Shop customers who use gift cards!
Full news text
Full news text
Subject: Can only connect if CPU is not overclocked
Link on message: #7007364
Link on message: #7007364
Pigeon_of_War: Tankers! Pigeon here. We are aware of some crash issues
going on. As a matter of fact, we have a whole section on it
in the forums. It can be found here: http://forum.worldof...78#entry6997378
Here it is in general, and please feel free to comment on
the thread I linked: Current known issues are as follows:
Random Crashes We have experienced this with multiple tanks, not
just the Hellcat Remember that if you're running any mods you
should remove them and see if the issue persists [UPDATE] We have
had some reports that deleting your preferences.xml file that is
found in the Wargaming.net folder in the %appdata% folder as
well as making sure your graphics drivers are up to date seems to
be help. We have not been able to confirm in office as of yet, stay
tuned for more updates! Indestructible walls on Widepark Not
all of the walls, but some of them can't be destroyed Crashes in
Historical Battles Other regions have also reported this issue
[UPDATE] Severe FPS loss reports Auto Detect the graphic settings
and verify drivers Set the 3D slider to a lower setting and
turn off Anti Aliasing Investigation continues
Subject: Vehicle Recovery Tool issues Please help!
Link on message: #7007289
Link on message: #7007289
Pigeon_of_War: Hey Tankers! The Vehicle Recovery Tool is currently
down and please feel free to send a support
ticket to us to get any Premium tanks back, but please
keep in mind that we will be following the same rules the VRT tool
uses.
Subject: WoT Game Crash Bug Fix
Link on message: #7007223
Skyranger_01, on Apr 18 2014 - 08:32, said: What I'm wondering is why people are trusting non-official advice
and installing non WoT patch from a non WoT site?
Link on message: #7007223
Skyranger_01, on Apr 18 2014 - 08:32, said: What I'm wondering is why people are trusting non-official advice
and installing non WoT patch from a non WoT site?Pigeon_of_War: Well, I'm pretty official. We are aware of some issues going
on with the 9.0 patch. We speak about the issues here:
http://forum.worldof...78#entry6997378
For those that don't want to click said link, here's a full
break down so far: Current known issues are as follows:
Random Crashes We have experienced this with multiple tanks, not
just the Hellcat Remember that if you're running any mods you
should remove them and see if the issue persists [UPDATE] We have
had some reports that deleting your preferences.xml file that is
found in the Wargaming.net folder in the %appdata% folder as
well as making sure your graphics drivers are up to date seems to
be help. We have not been able to confirm in office as of yet, stay
tuned for more updates! Indestructible walls on Widepark Not
all of the walls, but some of them can't be destroyed Crashes in
Historical Battles Other regions have also reported this issue
[UPDATE] Severe FPS loss reports Auto Detect the graphic settings
and verify drivers Set the 3D slider to a lower setting and
turn off Anti Aliasing Investigation continue We are
currently aware of the issues and are communicating them to the
development team to get this worked with. Thanks for
your patience, tankers!
Subject: Clan Wars Event: World on Fire
Link on message: #7007207
Zazie, on Apr 18 2014 - 08:27, said: So this is rogue chip stack nation, right? Because from the
vague description of the rules, this seems like rogue chip stack
nation. Though really, there needs to be a description of
how VP will get calculated to really figure out the proper way to
attack this(unless it's a carbon copy of stage 1 in last campaign,
in which case this will be a lot more fun).
TheGreenTank, on Apr 18 2014 - 07:18, said: The T23 comes back at last...I never woulda thunk it'd be a
campaign thing though.
Jagdzeit, on Apr 18 2014 - 07:28, said: I like how riots are so much of a problem that you get more gold
than 4th place finisher just for dealing with the most revolts.
DassemUltor, on Apr 18 2014 - 08:44, said: I'd say lay off WGNA because this was released on ASIA during the
working hours for ASIA server employees, probably the same with RU,
and outside the working hours of NA employees.
DassemUltor, on Apr 18 2014 - 08:44, said: From what I've read on RU cluster, there will be two maps, one
vanilla and one for the event - I'd assume for the big 3 at least
(NA/EU/RU). So if people are so morally disgusted by the campaign,
they can happily go and sit in vanilla mode CWs.
DassemUltor, on Apr 18 2014 - 07:15, said: I'm assuming NA will be getting more tanks since larger PCCU, and
probably different gold values as well.
Link on message: #7007207
Zazie, on Apr 18 2014 - 08:27, said: So this is rogue chip stack nation, right? Because from the
vague description of the rules, this seems like rogue chip stack
nation. Though really, there needs to be a description of
how VP will get calculated to really figure out the proper way to
attack this(unless it's a carbon copy of stage 1 in last campaign,
in which case this will be a lot more fun).Hypnotik: It is going to be similar, however there are a few changes to the
rules. They'll be introduced in an upcoming article.
TheGreenTank, on Apr 18 2014 - 07:18, said: The T23 comes back at last...I never woulda thunk it'd be a
campaign thing though.Hypnotik: Yes it is back, finally! It isn't specifically a Campaign tank
though (this event isn't actually a Campaign), nor is it
necessarily a CW exclusive. It can be given out in other events.
This is merely the first opportunity to get your hands on one.
Jagdzeit, on Apr 18 2014 - 07:28, said: I like how riots are so much of a problem that you get more gold
than 4th place finisher just for dealing with the most revolts.Hypnotik: It's more because riots are one of the major aspects of this event.
DassemUltor, on Apr 18 2014 - 08:44, said: I'd say lay off WGNA because this was released on ASIA during the
working hours for ASIA server employees, probably the same with RU,
and outside the working hours of NA employees.Hypnotik: This man gets it!
DassemUltor, on Apr 18 2014 - 08:44, said: From what I've read on RU cluster, there will be two maps, one
vanilla and one for the event - I'd assume for the big 3 at least
(NA/EU/RU). So if people are so morally disgusted by the campaign,
they can happily go and sit in vanilla mode CWs.Hypnotik: 2nd map confirmed. Details in the article as soon as it goes live
in our region.
DassemUltor, on Apr 18 2014 - 07:15, said: I'm assuming NA will be getting more tanks since larger PCCU, and
probably different gold values as well. Hypnotik: Our prizes will be scaled to our region. On a related note, it
looks like the Asia prizes might be listed incorrectly, as the Gold
prizes they published are for the RU region.
Subject: What Will Happen When 9.0 is Released?
Link on message: #7007112
Link on message: #7007112
Pigeon_of_War: Hey tankers! Pigeon here again. So we are collecting
some information for the Mac Wrapper relating to the 9.0 release.
For everyone having the issue, please do the following as
a post: Please go to where you have your World of
Tanks Folder stored from your Finder.
-In the World of Tanks Folder, click on Documents
-Open the file that says "python" -Please post the text here in the
Forums as a section.
Subject: Clan Wars Event: World on Fire
Link on message: #7007109
StranaMechty, on Apr 18 2014 - 08:28, said: A rose pile of manure by any other name, Q.
Link on message: #7007109
StranaMechty, on Apr 18 2014 - 08:28, said: A rose pile of manure by any other name, Q.Quemapueblos: There are a few key differences between this and a Campaign.
Specifically, the T23E3 reward tank is not exclusive to this
event and maybe be used for future events
Subject: Wrapper Updates
Link on message: #7007081
Link on message: #7007081
Pigeon_of_War: Hey BlackShad0w! We are interesting in looking into
this for you, can you post your Python log here? Incoming
instructions, please paste your Python logs in a similar
manner: Please go to where you have your World of Tanks
Folder stored from your Finder. -In the World of
Tanks Folder, click on Documents -Open the file that says "python"
-Please post the text here in the Forums as a section.
Subject: Clan Wars Event: World on Fire
Link on message: #7006941
Link on message: #7006941
Quemapueblos: We are not call this event a Campaign. Its a short Clan Wars event
similar to Stage I. Our announcement should be on the
portal as soon as Content_WG wakes up. This is not
Campaign 3.
Subject: Known Issues with 9.0
Link on message: #7006679
Hazlo, on Apr 18 2014 - 04:38, said: Trevzor please add this to the list of known issues with 9.0
Any help
would be greatly appreciated, thanks.
MASTERDEATHDEALER, on Apr 18 2014 - 05:59, said: I am tired of "Trevor's" snide comments blaming everything on
mods I am sure I will get used to it, but it is a
complete disaster so why doesn't Trevor just say, "this is a
complete disaster and we r working hard to fix it as soon as
possible."
Link on message: #7006679
Hazlo, on Apr 18 2014 - 04:38, said: Trevzor please add this to the list of known issues with 9.0
Any help
would be greatly appreciated, thanks.Trevzor: Any help would be greatly appreciated, thanks. Heyo!
First, remove all of your mods and see if the issue still happens.
If it does, try running your launcher with the -integrity switch
(add "-integrity" without the quotes to the end of a WoTLauncher
shortcut.) This will check for corrupted or missing files and
replace them. If that does not work, send a ticket to
Support with your dxdiag,
python log, and launcher log plus multiple screenshots of the
issue.
MASTERDEATHDEALER, on Apr 18 2014 - 05:59, said: I am tired of "Trevor's" snide comments blaming everything on
mods I am sure I will get used to it, but it is a
complete disaster so why doesn't Trevor just say, "this is a
complete disaster and we r working hard to fix it as soon as
possible."Trevzor: Regarding Mods: You would be surprised how many issues can
be caused by outdated mods on patch day. I have been playing long
before I started working for this company and used my fair share of
mods. The new patches always seemed to break unless I uninstalled
my mods. Our developers will not consider any issue that
happens to a modded client, so unless you are getting the issue on
a vanilla install, we are unable to help. Mod at your own risk.
Regarding transparency with patch issues: That's the whole
point of this thread. I am farming information from our community
regarding the issues so that I can report back to the developers. I
am also updating the OP with information and potential fixes for
the issues as I get them.
Subject: Known Issues with 9.0
Link on message: #7006542
Link on message: #7006542
Trevzor: Hey there tankers! With the release of 9.0 we have started
to gather information with issues that we are experiencing.
Current known issues are as follows: Random Crashes We have
experienced this with multiple tanks, not just the Hellcat Remember
that if you're running any mods you should remove them and see if
the issue persists [UPDATE] We have had some reports that deleting
your preferences.xml file that is found in the Wargaming.net folder
in the %appdata% folder as well as making sure your graphics
drivers are up to date seems to be help. We have not been able to
confirm in office as of yet, stay tuned for more updates!
Indestructible walls on Widepark Not all of the walls, but
some of them can't be destroyed Crashes in Historical Battles Other
regions have also reported this issue [UPDATE] Severe FPS loss
reports Auto Detect the graphic settings and verify drivers
Set the 3D slider to a lower setting and turn off Anti Aliasing
Investigation continues I will be keeping this thread up to
date with what is going on with these and any other issues found.
The original Know issues thread can be found here:
http://forum.worldoftanks.com/index.php?/topic/349906-known-issues-with-90/
Issues should be reported there
Subject: Synchronizing Personal Files. . .
Link on message: #7006518
Link on message: #7006518
Trevzor: Heyo! Please follow the guidelines for submitting issues
regarding the Mac Wrapper found here: http://forum.worldof...ur-mac-wrapper/
Telling our devs that something is broken is far less
effective than showing our devs that something is broken.
We do need this information. I will be checking in
periodically to gather this information so that we can keep the
developers in the loop.
Trevzor
After update to 9.0, freezes on "Synchronizing equipment and consumables...
18.04.2014 17:16:43
Subject: After update to 9.0, freezes on "Synchronizing equipment and consumables...
Link on message: #7006481
Link on message: #7006481
Trevzor: Hey folks, As dstud208 said, we do need you to submit your
reports in the form that is shown here: http://forum.worldof...ur-mac-wrapper/
This is because saying that something is broken does not
help our devs near as much as showing that something is broken.
Without this information, it will take us far longer to
figure out what the issue is.
Subject: 128 character chat limit?
Link on message: #7004502
Tman450, on Apr 17 2014 - 20:54, said: I understand gen. Chat but yeah it should be removed for personal
and clan chat.
Link on message: #7004502
Tman450, on Apr 17 2014 - 20:54, said: I understand gen. Chat but yeah it should be removed for personal
and clan chat.veganzombiez: I'll ask the devs to make this change!
Subject: Patch 9.0 Game constantly crashing
Link on message: #7004476
Wombat_, on Apr 17 2014 - 21:06, said: Mods have nothing to do with this. I have mods, I crash. I
uninstall them, I still crash. I play with two guys, one has mods
one doesn't, they both crash
Link on message: #7004476
Wombat_, on Apr 17 2014 - 21:06, said: Mods have nothing to do with this. I have mods, I crash. I
uninstall them, I still crash. I play with two guys, one has mods
one doesn't, they both crashveganzombiez: I ask players to uninstall mods before submitting the files
not because it's an issue of "Oh, you've got mods; there's
your problem", but because the bug reports we submit need to show
only clean clients, as we do not officially support modded clients.
I'll edit my post to make that clearer!
Subject: turret stops rotating
Link on message: #7003235
PinkyPi, on Apr 17 2014 - 23:20, said: So I'll be playing a game and suddenly my turret stops
rotating...and my camera wont follow my tank. It happens whether
mods are installed or not. Its like a turret jam but I haven't been
shot.
Gustavus91, on Apr 17 2014 - 23:43, said: Same here. I was in my IS and the camera was able to move and so
could the tank but the turret was "jammed" with no damage to it.
eilelwen, on Apr 18 2014 - 01:08, said: I'm getting the same thing. Only thing I have not yet tried
is a full reinstall Guess I will try that now.
TheRonmasteh, on Apr 18 2014 - 02:19, said: Reporting in. Unsure if it's mod work or not, but just happened to
me. TWICE.
Link on message: #7003235
PinkyPi, on Apr 17 2014 - 23:20, said: So I'll be playing a game and suddenly my turret stops
rotating...and my camera wont follow my tank. It happens whether
mods are installed or not. Its like a turret jam but I haven't been
shot.veganzombiez: I'm interested in seeing what the cause of this is, but we
can't provide support for a modded client, as often mods are the
issue. Uninstall mods if you have them and see if it still happens.
If it does, send in the replay, DxDiag, python, and
WoTLauncher log into Support, and we'll take a look at it.
Gustavus91, on Apr 17 2014 - 23:43, said: Same here. I was in my IS and the camera was able to move and so
could the tank but the turret was "jammed" with no damage to it.veganzombiez:
eilelwen, on Apr 18 2014 - 01:08, said: I'm getting the same thing. Only thing I have not yet tried
is a full reinstall Guess I will try that now.veganzombiez:
TheRonmasteh, on Apr 18 2014 - 02:19, said: Reporting in. Unsure if it's mod work or not, but just happened to
me. TWICE.veganzombiez:
Subject: Patch 9.0 Game constantly crashing
Link on message: #7003178
Link on message: #7003178
veganzombiez: Tankers!
We're gathering more info regarding the crashes. If you run mods, please uninstall them first. If you don't have mods, cool. I ask that players uninstall mods before sending us the files because our bug reports need to show clean clients, as we do not officially support modded clients. Next, submit a DxDiag, python, and WoTLauncher log (python and WoTLauncher will be in your install folder) to Support. If you did something and it fixed the crashes for you, send in a ticket and let us know! Deleting your preferences file or Wargaming.net folder in %appdata% has worked for some, so you can also try that first.
We're gathering more info regarding the crashes. If you run mods, please uninstall them first. If you don't have mods, cool. I ask that players uninstall mods before sending us the files because our bug reports need to show clean clients, as we do not officially support modded clients. Next, submit a DxDiag, python, and WoTLauncher log (python and WoTLauncher will be in your install folder) to Support. If you did something and it fixed the crashes for you, send in a ticket and let us know! Deleting your preferences file or Wargaming.net folder in %appdata% has worked for some, so you can also try that first.
Subject: ¡Que viva el Rey del Rock and Roll!
Link on message: #7001149
Link on message: #7001149
Content_WG: ¡Elvis ha vuelto! Tenemos varias misiones, eventos y paquetes todo
en honor al Rey.
Full news text
Full news text
Subject: Salve ao Rei!
Link on message: #7001143
Link on message: #7001143
Content_WG: Elvis voltou! Dê uma olhada a este bônus, missões e pacotes, todos
em nome do Rei!
Full news text
Full news text
Subject: Hail to the King!
Link on message: #7001141
Link on message: #7001141
Content_WG: Elvis is back! Take a look at these bonuses, missions and bundles
all in name of the King!
Full news text
Full news text
Subject: Update 9.0: New Frontiers is Coming Soon
Link on message: #6999985
Link on message: #6999985
Laera: Hey folks! Apologizes for my late response but the internet
has been down in the office all day. I'll get a FAQ thread up about
9.0 issues as soon as I'm done scanning the forums. Thanks for your
patience!
Subject: Update 9.0: New Frontiers is Coming Soon
Link on message: #6999985
Link on message: #6999985
Laera: Hey folks! Apologizes for my late response but the internet
has been down in the office all day. I'll get a FAQ thread up about
9.0 issues as soon as I'm done scanning the forums. Thanks for your
patience!
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