Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: What is the point of spamming premium rounds when you can easily pen?
Link on message: #8823912
lowbal, on Apr 12 2015 - 04:20, said: Pay 2 win = pay 2 win Simple as that.
Link on message: #8823912
lowbal, on Apr 12 2015 - 04:20, said: Pay 2 win = pay 2 win Simple as that.Lert: Yes, because using something that is freely available
in-game is 'pay to win'. Try again, you're almost at a
viable argument.
Subject: Why on Track to Dirty Arty
Link on message: #8823898
1Sherman, on Apr 12 2015 - 17:08, said: Read the articles in my sig and learn the truth about arty.
Link on message: #8823898
1Sherman, on Apr 12 2015 - 17:08, said: Read the articles in my sig and learn the truth about arty.Lert: In terms of 'chances of this ever happening' that is the
equivalent of telling a Jihadist to read two pages on the web and
convert to Christianity.
Subject: Reseach Cost of the M41 HMC from the Chaffee
Link on message: #8823891
Link on message: #8823891
Lert: Me. I used it to train crews. Not to gather dust.
Subject: I get about 20 of these a day what is this a hack?
Link on message: #8823888
Link on message: #8823888
Lert: This thread demonstrates how much everything that isn't entirely
directly transparent and clear to pubbies is automagically a 'hack'
.... Yeah, sending someone a message over the in-game PM
function is hacking* *May contain sarcasm
Subject: Why on Track to Dirty Arty
Link on message: #8823880
Knaspel, on Apr 12 2015 - 17:00, said: Why complain about something that is never going to get removed
from the game.
Link on message: #8823880
Knaspel, on Apr 12 2015 - 17:00, said: Why complain about something that is never going to get removed
from the game.Lert: Because it 'makes them feel better' - (Yeah and I'm Queen
Elizabeth) Because 'if we complain long and loud enough WG may some
day listen' - (Uhuh - and Elvis is still alive) Because 'we know
better how to make an internet pixel tonk game than WG' - (Ok, so,
where's their multi million dollar multinational franchise then?)
It's in people's nature to complain. The better people have
it, the more inane their whines. And if a class of internet pixel
vehicle in an internet pixel tonk game is their biggest concern,
they have it better than most people on this godforsaken rock in
space.
Subject: Why on Track to Dirty Arty
Link on message: #8823852
Link on message: #8823852
Lert: Because WG wants to make sure elitist chuckleheads have enough to
whine about.
Subject: why America wins wars vs other fools...MM and his crap
Link on message: #8823771
SourKraut13, on Apr 11 2015 - 14:29, said: Can you read? We have a 3+ tier spread per game normal (T6 - T8
normal tanks with a T5 lights)
Sierra2_1Alpha, on Apr 11 2015 - 20:42, said: No we don't. Most tanks, medium, heavy, or TD have a
THREE tier spread. Light tanks above tier III START at ONE
TIER HIGHER than themselves and usually see up to a FOUR tier
spread. 23K games and you have never looked at the MM
chart? You must only plat Tier 10s then.
Link on message: #8823771
SourKraut13, on Apr 11 2015 - 14:29, said: Can you read? We have a 3+ tier spread per game normal (T6 - T8
normal tanks with a T5 lights)Lert: Yes, because 6 +3 = 8* *May contain sarcasm Do
you even understand how '+' works?
Sierra2_1Alpha, on Apr 11 2015 - 20:42, said: No we don't. Most tanks, medium, heavy, or TD have a
THREE tier spread. Light tanks above tier III START at ONE
TIER HIGHER than themselves and usually see up to a FOUR tier
spread. 23K games and you have never looked at the MM
chart? You must only plat Tier 10s then.Lert: ... Apparently you don't. By your logic, T6 - T8
means +3. Imagine we bring that down one, so that T6 can see T7.
According to you, that would be +2. Now, we narrow it down one
more, so that T6 only sees T6. By your logic that would be +1.
Three colored blocks on an MM chart does not equal +3 spread, it
means +2 spread, since the first colored block is your own tier.
Your own tier is not '+1', it's +0. We currently have +2,
not +3.
Let me guess, if someone asks you to count ten seconds you start with one and end at ten but if someone asks you to count down ten seconds you start at ten?
Let me guess, if someone asks you to count ten seconds you start with one and end at ten but if someone asks you to count down ten seconds you start at ten?
Subject: If you are 15 or 16....
Link on message: #8823767
Link on message: #8823767
Lert: Can 38 y/o's also answer? I have a dumbphone. 90% of what I
use it for is the alarm clock function. I don't have a car, I have
a 50cc two-stroke bike with which I get around to where I need to
go just fine - and if I need to go further, I take public
transport. Youth's reliance and addiction to smartphones has
for years been a source of both entertainment and confusion for me.
Subject: 2nd Clan Invitational Livestream Announcement
Link on message: #8823732
Link on message: #8823732
Content_WG: Watch live as the top Clans battle for supremacy, and you can win
prizes for tuning in!
Full news text
Full news text
Subject: Referir a un amigo: Alquila el IS-6
Link on message: #8823669
Link on message: #8823669
Content_WG: ¡El próximo mes, invita a tus amigos a jugar World of Tanks para
tener la oportunidad de alquilar el legendario IS-6 por cuatro
días!
Texto completo de las noticias
Texto completo de las noticias
Subject: Recomende um Amigo: Alugue o IS-6
Link on message: #8823667
Link on message: #8823667
Content_WG: Durante o próximo mês, convide seus amigos para jogar World of
Tanks para ter a chance de alugar o lendário IS-6 por quatro
dias!
Texto completo da notícia
Texto completo da notícia
Subject: Refer a Friend: Rent the IS-6
Link on message: #8823666
Link on message: #8823666
Content_WG: For the next month, invite your friends to play World of Tanks for
the chance to rent the legendary IS-6 for four days!
Full news text
Full news text
Subject: 2nd Clan Invitational Tournament Contest - Pick your Brackets!
Link on message: #8822228
Link on message: #8822228
Hypnotik: Sorry for the delay... one of them went into a 2nd tiebreaker
match. Congrats to RUS, OTTER, BULBA, and CHAI.
Here's the bracket contest scores: 

Subject: WOT TICKET SUBMISSION ERROR
Link on message: #8821204
Link on message: #8821204
krazyone: Hey 1panzergirl1, Going to PM you on this issue to
avoid any personal information being posted here.
Subject: WOT TICKET SUBMISSION ERROR
Link on message: #8821204
Link on message: #8821204
krazyone: Hey 1panzergirl1, Going to PM you on this issue to
avoid any personal information being posted here.
Subject: Stronghold Battle/Team Battle Switching Bug?
Link on message: #8821163
Link on message: #8821163
krazyone: Hey bomb, Can you create a ticket under clan management in
support so we can track this issue while we investigate it?
Subject: Stronghold Battle/Team Battle Switching Bug?
Link on message: #8821163
Link on message: #8821163
krazyone: Hey bomb, Can you create a ticket under clan management in
support so we can track this issue while we investigate it?
Subject: COL Zerbee's TD
Link on message: #8821091
Link on message: #8821091
The_Chieftain: 1. General This gun can be thought of as a
conventional gun; the only difference is that
it has no breech block. It is loaded with a cartridge
containing an ignitor, a propelling charge and a
projectile the same as any other gun. The
difference is that the cartridge case is about
four times as heavy as the projectile. It is usually the other way
around. In the conventional gun the cartridge
is fired at the breech while in this gun it is fired at the
muzzle. In the conventional gun the recoil is
transmitted to the breech block, thence to the carriage. In
this gun there is no breech block and the energy of
recoil is taken
up in importing velocity to the cartridge
case. At the moment of firing the velocity of the jeep forward
is about equal to the velocity of the cartridge case aft.
These two velocities balance each other and the
velocity of the cartridge case with reference to
the ground is nearly zero. Upon emerging from
the breech it simply drops to the ground and does
not endanger personnel by flying to the rear.
The conventional gunaims to pierce armor by the
velocity of its projectile. This gun, like a naval
torpedo, aims to pierce armor by the violence of the
detonation of its bursting charge. This is what I call
the projectile a torpedo. At present each destroyer fires
two torpedoes-one from each tube,and then withdraws to
reload. But it appears entirely possible to fire three
torpedoes from each without withdrawing to reload thus
making the tank destroyer a six shooter. 1. Details of
Construction and Suggestions for Improvement. The tank destroyer
described herein was constructed from materials
available at Fort Sam Houston and Camp Bullis, and
withPost labor.
Chassis: The chassis is that of a Ford
truck, Recon ½-ton, 4 x
4, a "jeep." with seats removed. The front
springs have been reinforced with two extra leaves.
The gas tank has
been moved to the rear and the steering wheel
has been lowered to decrease the silhouette. Suggestions
for improvement: Some few members might be strengthened,
particularly the tie rods between the front wheels.
Guns: Two pieces of old, rusty steam pipe, five inches
internal diameter,1/4-inch thick, eleven feet long, and from
the scrap heap at Camp Bullis. Suggestion for
improvement: Much lighter pipe can be used, perhaps
even 1/16 inch thick as there is almost no stress on
it. Gun Brackets: Two pieces
of heavy angle iron, much better than necessary to
carry the stress, from the junk heap at Camp Bullis.
Suggestion for improvement: Lighter material Cartridge
Case: A World War four-inch Stokes mortar barrel turned down at the
breech to fit into the guns. Suggestion for Improvement: A very
much cheaper cartridge case can be produced. Torpedo: A world
war Four-inch stokes mortar bomb with an always fuze—loaded with
about ten pounds of TNT. Suggestion for improvement: A very much
thinner shell, one just strong enough to hold the fuze. It should
contain no massive parts so as to minimize danger to friendly
troops from flying fragments. Also, a thin shell will hold more TNT
for the same total weight of filled shell. Propellant: For
TNT shell, about two ounces of black powder. Smokeless powder will
not function in this gun. The pressure is too low. Grain size, the
same as livens projector ignitor. For smoke shell sufficient of the
same powder to get the range desired. The powder is enclosed for
firing in a silk powder bag from a livens projector charge.
Ignitor: Commercial electric squibs. These are fired by
commercial blasting machines through a series of safety switches.
The squibs are placed in the propelling charge and the wires led
out the muzzle of the cartridge case through grooves filed in the
bourrelets of the torpedo.
Elevating Mechanism: None. Traversing Mechanism:
None. The driver aims the jeep itself. Suggestions for improvement:
It would be quite possible to mount the guns on screw jacks if a
means for varying elevation is decided upon, for smoke for
instance. No traversing mechanism is recommended. The destroyer as
it is now has proved itself sufficiently accurate in deflection.
Mechanically, the concept seems sound enough.
It’s a recoilless weapon, and having a counter-mass is something
which is in use today in some weapons. Despite some immediate
thoughts of the wonder weapons that Dad’s Army may have come up
with, especially given the construction materials, it’s not a bad
idea. As far as actually hitting something is concerned, however,
one must wonder about how this is expected unless the vehicle is
driving on a large pool table or stationary on level ground. Still,
the Army took a solid look at it. Probably since it was nearby, COL
Montgomery of the Tank Destroyer Board took a drive down to check
out a demonstration. For the life of me, I can’t find the
full copy of the report on my hard drive, though I could have sworn
I had photographed it. The gist of it, however, is as
follows: The test started the the TD in a concealed position
some 800-1,000 yards from the target, a tank silhouette. The
vehicle then attacked the target by starting toward it at maximum
practicable rate of speed, the vehicle being pointed directly
toward the target. At about 100 yards distant, the driver-gunner
fired, and after firing, the vehicle veered away from the target.
Although the first part of the run was of fairly rough
terrain, the last 200-300 yards was on level and fairly smooth
ground surface, which favoured the “aim” in both direction and
range. Some experimenting was done in the loading of the black
powder charge to vary the velocity and trajectory. Results in
hitting the silhouette target by the dummy projectiles used was not
favourable to the weapon. Out of nine trials where conditions were
acceptable for test purposes, only two hits resulted. The
vehicle and firing tube were in no way affected by the charge. This
was to be expected since the firing tube was not subjected to
pressure. The assessment continued: The conditions
under which the demonstration was conducted were highly special in
that the ground about the target was level and smooth. Had the
ground, on the contrary, been rough, the possibility of a hit with
a projectile launching device which cannot be aimed independent of
the stance of the vehicle at instant of firing must be regarded as
remote. The mounting of a launcher of any kind on a vehicle
which is to fire in motion must be free so that the launcher can be
pointed independently of the moving vehicle whose position at the
instant of firing is affected by the terrain. In the combat vehicle
demonstrated, the launchers are rigidly attached to the vehicle. If
the target were fixed and the weapon-carrying vehicle similar to
the one tested could select a particular route of approach so that
at the right distance from the target, the direction of the
vehicle, the slope of the ground, and the degree of deflection of
the springs could be all shown, hits could doubtless be had, but
such a set-up cannot be expected in combat. Col Zerbee
apparently thought about this a little bit, and concluded that a
solution would be to load up a couple more tubes, and fire a
14-round burst, relying on dispersion of a number of rounds to
obtain at least one hit. I am reminded somewhat of the Hedgehog or
RBU anti-submarine weapons. The official conclusion of the report
was The weapon in its present form cannot be advantageously
employed againsttt tanks for the reason
that it cannot be dependably aimed at targets of comparatively
limited size. Colonel Zerbee’s answer to this question is not
considered a dependable solution to the problem of accurate aiming
of his weapon.
The end result was that the creativity shown by
Col Zerbee’s thought-out solution was appreciated, even if it was
perhaps a little optimistic. Of course, the issue of equipping
jeeps with recoilless rifles was more or less solved by giving guys
in a jeep a bazooka. The overall concept, incidentally, reminds me
of the Grenadier
Tank Destroyer Battalion I covered earlier. As ever,
my Facebook page remains here,
my Youtube channel here,
and Twitch stream (Every Tuesday, and occasional evenings)
is here.
Chassis: The chassis is that of a Ford
truck, Recon ½-ton, 4 x
4, a "jeep." with seats removed. The front
springs have been reinforced with two extra leaves.
The gas tank has
been moved to the rear and the steering wheel
has been lowered to decrease the silhouette. Suggestions
for improvement: Some few members might be strengthened,
particularly the tie rods between the front wheels.
Guns: Two pieces of old, rusty steam pipe, five inches
internal diameter,1/4-inch thick, eleven feet long, and from
the scrap heap at Camp Bullis. Suggestion for
improvement: Much lighter pipe can be used, perhaps
even 1/16 inch thick as there is almost no stress on
it. Gun Brackets: Two pieces
of heavy angle iron, much better than necessary to
carry the stress, from the junk heap at Camp Bullis.
Suggestion for improvement: Lighter material Cartridge
Case: A World War four-inch Stokes mortar barrel turned down at the
breech to fit into the guns. Suggestion for Improvement: A very
much cheaper cartridge case can be produced. Torpedo: A world
war Four-inch stokes mortar bomb with an always fuze—loaded with
about ten pounds of TNT. Suggestion for improvement: A very much
thinner shell, one just strong enough to hold the fuze. It should
contain no massive parts so as to minimize danger to friendly
troops from flying fragments. Also, a thin shell will hold more TNT
for the same total weight of filled shell. Propellant: For
TNT shell, about two ounces of black powder. Smokeless powder will
not function in this gun. The pressure is too low. Grain size, the
same as livens projector ignitor. For smoke shell sufficient of the
same powder to get the range desired. The powder is enclosed for
firing in a silk powder bag from a livens projector charge.
Ignitor: Commercial electric squibs. These are fired by
commercial blasting machines through a series of safety switches.
The squibs are placed in the propelling charge and the wires led
out the muzzle of the cartridge case through grooves filed in the
bourrelets of the torpedo.
Elevating Mechanism: None. Traversing Mechanism:
None. The driver aims the jeep itself. Suggestions for improvement:
It would be quite possible to mount the guns on screw jacks if a
means for varying elevation is decided upon, for smoke for
instance. No traversing mechanism is recommended. The destroyer as
it is now has proved itself sufficiently accurate in deflection.
Mechanically, the concept seems sound enough.
It’s a recoilless weapon, and having a counter-mass is something
which is in use today in some weapons. Despite some immediate
thoughts of the wonder weapons that Dad’s Army may have come up
with, especially given the construction materials, it’s not a bad
idea. As far as actually hitting something is concerned, however,
one must wonder about how this is expected unless the vehicle is
driving on a large pool table or stationary on level ground. Still,
the Army took a solid look at it. Probably since it was nearby, COL
Montgomery of the Tank Destroyer Board took a drive down to check
out a demonstration. For the life of me, I can’t find the
full copy of the report on my hard drive, though I could have sworn
I had photographed it. The gist of it, however, is as
follows: The test started the the TD in a concealed position
some 800-1,000 yards from the target, a tank silhouette. The
vehicle then attacked the target by starting toward it at maximum
practicable rate of speed, the vehicle being pointed directly
toward the target. At about 100 yards distant, the driver-gunner
fired, and after firing, the vehicle veered away from the target.
Although the first part of the run was of fairly rough
terrain, the last 200-300 yards was on level and fairly smooth
ground surface, which favoured the “aim” in both direction and
range. Some experimenting was done in the loading of the black
powder charge to vary the velocity and trajectory. Results in
hitting the silhouette target by the dummy projectiles used was not
favourable to the weapon. Out of nine trials where conditions were
acceptable for test purposes, only two hits resulted. The
vehicle and firing tube were in no way affected by the charge. This
was to be expected since the firing tube was not subjected to
pressure. The assessment continued: The conditions
under which the demonstration was conducted were highly special in
that the ground about the target was level and smooth. Had the
ground, on the contrary, been rough, the possibility of a hit with
a projectile launching device which cannot be aimed independent of
the stance of the vehicle at instant of firing must be regarded as
remote. The mounting of a launcher of any kind on a vehicle
which is to fire in motion must be free so that the launcher can be
pointed independently of the moving vehicle whose position at the
instant of firing is affected by the terrain. In the combat vehicle
demonstrated, the launchers are rigidly attached to the vehicle. If
the target were fixed and the weapon-carrying vehicle similar to
the one tested could select a particular route of approach so that
at the right distance from the target, the direction of the
vehicle, the slope of the ground, and the degree of deflection of
the springs could be all shown, hits could doubtless be had, but
such a set-up cannot be expected in combat. Col Zerbee
apparently thought about this a little bit, and concluded that a
solution would be to load up a couple more tubes, and fire a
14-round burst, relying on dispersion of a number of rounds to
obtain at least one hit. I am reminded somewhat of the Hedgehog or
RBU anti-submarine weapons. The official conclusion of the report
was The weapon in its present form cannot be advantageously
employed againsttt tanks for the reason
that it cannot be dependably aimed at targets of comparatively
limited size. Colonel Zerbee’s answer to this question is not
considered a dependable solution to the problem of accurate aiming
of his weapon.
The end result was that the creativity shown by
Col Zerbee’s thought-out solution was appreciated, even if it was
perhaps a little optimistic. Of course, the issue of equipping
jeeps with recoilless rifles was more or less solved by giving guys
in a jeep a bazooka. The overall concept, incidentally, reminds me
of the Grenadier
Tank Destroyer Battalion I covered earlier. As ever,
my Facebook page remains here,
my Youtube channel here,
and Twitch stream (Every Tuesday, and occasional evenings)
is here.
Subject: Weekday Warfare 13 Standings
Link on message: #8820948
Link on message: #8820948
Trevzor: Weekday Warfare 13 Final Standings Rank Teams Total Games Played
Total Points Earned Total Points Possible Win Ratio 1 Red Line
Commandos 16 42 48 0.875 2 Sandbox 14 32 42 0.762 3 Area 51 15 31
45 0.689 4 LosBronze 16 33 48 0.688 5 RGA 14 25 42 0.595 6 mancos
al combate 15 25 45 0.556 7 GAME-OVER 15 24 45 0.533 8 Lost in
Space 15 22 45 0.489 9 !Get aHead 15 21 45 0.467 10 Mandingo
Warriors 16 22 48 0.458 10 Wielkanocne Kurczaki 16 22 48 0.458 12
Los Rebronces 15 19 45 0.422 13 #YOLO#SWAG#THUG_LIFE 14 13 42 0.310
14 ☭Советский Союз☭ 15 11 45 0.244 14 Dream Team 15 11 45 0.244 14
ROTA - ARMAGEDON 15 11 45 0.244 17 LUIGI 15 8 45 0.178
Subject: The Grand Finals Countdown
Link on message: #8820460
Mort, on Apr 11 2015 - 04:07, said: What are the circumstances that would necessitate 10
teams per group? Also, will the seeding for the days
following Monday be in the new style, or will it be seeded
randomly like in the good ol' days?
Link on message: #8820460
Mort, on Apr 11 2015 - 04:07, said: What are the circumstances that would necessitate 10
teams per group? Also, will the seeding for the days
following Monday be in the new style, or will it be seeded
randomly like in the good ol' days?dance210: As I mentioned, groups will be unseeded. Whenever we seed
groups or playoffs, we mention it
Honestly, it depends on the
number of teams that have registered. I'm expecting it to be groups
of 8, but can't promise that until registration closes.
Subject: The Grand Finals Countdown
Link on message: #8820460
Mort, on Apr 11 2015 - 04:07, said: What are the circumstances that would necessitate 10
teams per group? Also, will the seeding for the days
following Monday be in the new style, or will it be seeded
randomly like in the good ol' days?
Link on message: #8820460
Mort, on Apr 11 2015 - 04:07, said: What are the circumstances that would necessitate 10
teams per group? Also, will the seeding for the days
following Monday be in the new style, or will it be seeded
randomly like in the good ol' days?dance210: As I mentioned, groups will be unseeded. Whenever we seed
groups or playoffs, we mention it
Honestly, it depends on the
number of teams that have registered. I'm expecting it to be groups
of 8, but can't promise that until registration closes.
Subject: The Grand Finals Countdown
Link on message: #8820460
Mort, on Apr 11 2015 - 04:07, said: What are the circumstances that would necessitate 10
teams per group? Also, will the seeding for the days
following Monday be in the new style, or will it be seeded
randomly like in the good ol' days?
Link on message: #8820460
Mort, on Apr 11 2015 - 04:07, said: What are the circumstances that would necessitate 10
teams per group? Also, will the seeding for the days
following Monday be in the new style, or will it be seeded
randomly like in the good ol' days?dance210: As I mentioned, groups will be unseeded. Whenever we seed
groups or playoffs, we mention it
Honestly, it depends on the
number of teams that have registered. I'm expecting it to be groups
of 8, but can't promise that until registration closes.
Subject: World of Tanks 4th Anniversary Livestream
Link on message: #8820364
Kain_Aegis, on Apr 10 2015 - 20:39, said: I managed to win the first draw for the g510 Logitech
keyboard. Quite happy to have a good keyboard again.
Prefer getting something like that over a type 59 any day. TY
again Wargaming NA
Link on message: #8820364
Kain_Aegis, on Apr 10 2015 - 20:39, said: I managed to win the first draw for the g510 Logitech
keyboard. Quite happy to have a good keyboard again.
Prefer getting something like that over a type 59 any day. TY
again Wargaming NAPigeon_of_War: Congrats Kain! The request for your information to your
twitch account.
Subject: The Grand Finals Countdown
Link on message: #8818057
Theaty, on Apr 10 2015 - 17:22, said: Nice rewards and all but how many battles per day? Seems there's a
small catch to these awesome rewards having to sit there 4 hours a
day but *shrug* Also random groups? gotta pray rngesus 4
good group stages
Link on message: #8818057
Theaty, on Apr 10 2015 - 17:22, said: Nice rewards and all but how many battles per day? Seems there's a
small catch to these awesome rewards having to sit there 4 hours a
day but *shrug* Also random groups? gotta pray rngesus 4
good group stages dance210: Groups will likely be capped at 8 teams. There is a
possibility of 10 teams per groups, but no more than that.
Subject: The Grand Finals Countdown
Link on message: #8818057
Theaty, on Apr 10 2015 - 17:22, said: Nice rewards and all but how many battles per day? Seems there's a
small catch to these awesome rewards having to sit there 4 hours a
day but *shrug* Also random groups? gotta pray rngesus 4
good group stages
Link on message: #8818057
Theaty, on Apr 10 2015 - 17:22, said: Nice rewards and all but how many battles per day? Seems there's a
small catch to these awesome rewards having to sit there 4 hours a
day but *shrug* Also random groups? gotta pray rngesus 4
good group stages dance210: Groups will likely be capped at 8 teams. There is a
possibility of 10 teams per groups, but no more than that.
Subject: The Grand Finals Countdown
Link on message: #8818057
Theaty, on Apr 10 2015 - 17:22, said: Nice rewards and all but how many battles per day? Seems there's a
small catch to these awesome rewards having to sit there 4 hours a
day but *shrug* Also random groups? gotta pray rngesus 4
good group stages
Link on message: #8818057
Theaty, on Apr 10 2015 - 17:22, said: Nice rewards and all but how many battles per day? Seems there's a
small catch to these awesome rewards having to sit there 4 hours a
day but *shrug* Also random groups? gotta pray rngesus 4
good group stages dance210: Groups will likely be capped at 8 teams. There is a
possibility of 10 teams per groups, but no more than that.
Subject: The Grand Finals Countdown
Link on message: #8817824
Droplet, on Apr 08 2015 - 16:12, said: Will there be skilled based MM? This really screws up some teams
and sometimes it's not even worth doing tournaments since people
who are just less skilled get the tank regardless of the effort
higher teams put in. It's like having the same prize for Bronze,
Silver, and Gold league for WGLNA. There is just no point in
putting more effort.
RollerCoaster47, on Apr 09 2015 - 21:37, said: Looking for a team thread is right here folks, no need to clutter
up this thread with that. http://forum.worldof...71#entry8811471
Link on message: #8817824
Droplet, on Apr 08 2015 - 16:12, said: Will there be skilled based MM? This really screws up some teams
and sometimes it's not even worth doing tournaments since people
who are just less skilled get the tank regardless of the effort
higher teams put in. It's like having the same prize for Bronze,
Silver, and Gold league for WGLNA. There is just no point in
putting more effort.dance210: Groups will be random for all rounds.
RollerCoaster47, on Apr 09 2015 - 21:37, said: Looking for a team thread is right here folks, no need to clutter
up this thread with that. http://forum.worldof...71#entry8811471dance210: Thanks for re-linking it
To be fair, I was a couple
of days late putting up the Looking for a Team
thread... 
Subject: The Grand Finals Countdown
Link on message: #8817824
Droplet, on Apr 08 2015 - 16:12, said: Will there be skilled based MM? This really screws up some teams
and sometimes it's not even worth doing tournaments since people
who are just less skilled get the tank regardless of the effort
higher teams put in. It's like having the same prize for Bronze,
Silver, and Gold league for WGLNA. There is just no point in
putting more effort.
RollerCoaster47, on Apr 09 2015 - 21:37, said: Looking for a team thread is right here folks, no need to clutter
up this thread with that. http://forum.worldof...71#entry8811471
Link on message: #8817824
Droplet, on Apr 08 2015 - 16:12, said: Will there be skilled based MM? This really screws up some teams
and sometimes it's not even worth doing tournaments since people
who are just less skilled get the tank regardless of the effort
higher teams put in. It's like having the same prize for Bronze,
Silver, and Gold league for WGLNA. There is just no point in
putting more effort.dance210: Groups will be random for all rounds.
RollerCoaster47, on Apr 09 2015 - 21:37, said: Looking for a team thread is right here folks, no need to clutter
up this thread with that. http://forum.worldof...71#entry8811471dance210: Thanks for re-linking it
To be fair, I was a couple
of days late putting up the Looking for a Team
thread... 
Subject: The Grand Finals Countdown
Link on message: #8817824
Droplet, on Apr 08 2015 - 16:12, said: Will there be skilled based MM? This really screws up some teams
and sometimes it's not even worth doing tournaments since people
who are just less skilled get the tank regardless of the effort
higher teams put in. It's like having the same prize for Bronze,
Silver, and Gold league for WGLNA. There is just no point in
putting more effort.
RollerCoaster47, on Apr 09 2015 - 21:37, said: Looking for a team thread is right here folks, no need to clutter
up this thread with that. http://forum.worldof...71#entry8811471
Link on message: #8817824
Droplet, on Apr 08 2015 - 16:12, said: Will there be skilled based MM? This really screws up some teams
and sometimes it's not even worth doing tournaments since people
who are just less skilled get the tank regardless of the effort
higher teams put in. It's like having the same prize for Bronze,
Silver, and Gold league for WGLNA. There is just no point in
putting more effort.dance210: Groups will be random for all rounds.
RollerCoaster47, on Apr 09 2015 - 21:37, said: Looking for a team thread is right here folks, no need to clutter
up this thread with that. http://forum.worldof...71#entry8811471dance210: Thanks for re-linking it
To be fair, I was a couple
of days late putting up the Looking for a Team
thread... 
Subject: Springtime for T110 and the Americas
Link on message: #8817745
Silentstalker2, on Apr 10 2015 - 22:15, said: So... is it just me or is it taking really long to make a new Hatch
video?
Link on message: #8817745
Silentstalker2, on Apr 10 2015 - 22:15, said: So... is it just me or is it taking really long to make a new Hatch
video?The_Chieftain: I'll get one out eventually...
Subject: The Chieftain's Random Musings Thread
Link on message: #8816839
BuubyTrap, on Apr 10 2015 - 18:35, said: Mayyyybe The_Chieftain can get WG to have a contest to win a set?
Link on message: #8816839
BuubyTrap, on Apr 10 2015 - 18:35, said: Mayyyybe The_Chieftain can get WG to have a contest to win a set?The_Chieftain: Let's just say I've had another call with the publisher. If
anything comes of it, we'll probably know in a month. (We're both
going on trips the next couple of weeks)
Subject: The Chieftain's Random Musings Thread
Link on message: #8816586
favrepeoria, on Apr 10 2015 - 00:17, said: Tax refund I know where you are going
Link on message: #8816586
favrepeoria, on Apr 10 2015 - 00:17, said: Tax refund I know where you are goingThe_Chieftain: If you can be patient, you may want to hold off on spending
that for a few weeks.
Subject: The Grand Finals Countdown - Twitch Winners!
Link on message: #8816496
Link on message: #8816496
dance210: From now until April 25th, all new followers at www.twitch.tv/wglna will be
eligible to win a gold code. A new winner will be selected each
day, so be sure to follow! Winners will be announced here, and all
gold codes will be sent through Twitch. Be sure to follow to
always be kept up-to-date on when we go live! And don't forget to
tune in for the Grand Finals, starting Saturday, April 25th!
April 2015 Congratulations to the daily Twitch Gold Code
Winners! Sun Mon Tue Wed Thu Fri Sat
1
2
3
4
5
6
7
crownbubblo
8
bllade_rota 9 M251Speed
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28 29 30
1
2
3
4
5
6
7
crownbubblo
8
bllade_rota 9 M251Speed
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
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28 29 30
Subject: The Grand Finals Countdown - Twitch Winners!
Link on message: #8816496
Link on message: #8816496
dance210: From now until April 25th, all new followers at www.twitch.tv/wglna will be eligible to win a gold
code. A new winner will be selected each day, so be sure to follow!
Winners will be announced here, and all gold codes will be sent
through Twitch. Be sure to follow to always be kept
up-to-date on when we go live! And don't forget to tune in for the
Grand Finals, starting Saturday, April 25th! April
2015 Congratulations to the daily Twitch Gold Code Winners! Sun Mon
Tue Wed Thu Fri Sat
1
2
3
4
5
6
7
crownbubblo
8
bllade_rota 9 M251Speed
10
cctank1
11
TheDragonShire
12
Smith357 13 Kavares
14
Racernate1
15
H4WKE
16
NeutronRaptor
17
Namebar
18
PoisonMonkey69
19
Koiboy4343
20
21
22
23
24
25
26
27
28 29 30
1
2
3
4
5
6
7
crownbubblo
8
bllade_rota 9 M251Speed
10
cctank1
11
TheDragonShire
12
Smith357 13 Kavares
14
Racernate1
15
H4WKE
16
NeutronRaptor
17
Namebar
18
PoisonMonkey69
19
Koiboy4343
20
21
22
23
24
25
26
27
28 29 30
Subject: The Grand Finals Countdown - Twitch Winners!
Link on message: #8816496
Link on message: #8816496
dance210: From now until April 25th, all new followers at www.twitch.tv/wglna will be eligible to win a gold
code. A new winner will be selected each day, so be sure to follow!
Winners will be announced here, and all gold codes will be sent
through Twitch. Be sure to follow to always be kept
up-to-date on when we go live! And don't forget to tune in for the
Grand Finals, starting Saturday, April 25th! April
2015 Congratulations to the daily Twitch Gold Code Winners! Sun Mon
Tue Wed Thu Fri Sat
1
2
3
4
5
6
7
crownbubblo
8
bllade_rota 9 M251Speed
10
cctank1
11
TheDragonShire
12
Smith357 13 Kavares
14
Racernate1
15
H4WKE
16
NeutronRaptor
17
Namebar
18
PoisonMonkey69
19
Koiboy4343
20
21
22
23
24
25
26
27
28 29 30
1
2
3
4
5
6
7
crownbubblo
8
bllade_rota 9 M251Speed
10
cctank1
11
TheDragonShire
12
Smith357 13 Kavares
14
Racernate1
15
H4WKE
16
NeutronRaptor
17
Namebar
18
PoisonMonkey69
19
Koiboy4343
20
21
22
23
24
25
26
27
28 29 30
Subject: Springtime for T110 and the Americas
Link on message: #8816174
Cruiser_Katori, on Apr 10 2015 - 02:58, said: Exactly. For when/if I ever have this thing called money...
Now... To get rid of the damn NFA...
WulfeHound, on Apr 10 2015 - 03:20, said:
Link on message: #8816174
Cruiser_Katori, on Apr 10 2015 - 02:58, said: Exactly. For when/if I ever have this thing called money...
Now... To get rid of the damn NFA...The_Chieftain: You kidding? This isn't legal in California. I have more
pressing priorities than the NFA!
WulfeHound, on Apr 10 2015 - 03:20, said: The_Chieftain: Daft cameraman could have at least cleaned the lens.
Subject: The Chieftain's Random Musings Thread
Link on message: #8816118
CommanderDolphin, on Apr 10 2015 - 04:33, said: Chieftain are you named after the British Chieftain tank?
Link on message: #8816118
CommanderDolphin, on Apr 10 2015 - 04:33, said: Chieftain are you named after the British Chieftain tank?The_Chieftain: That's part of it, yes. (See avatar on forum and logo on
portal)
Subject: Bon Voyage Fair TOG-II*
Link on message: #8816078
Link on message: #8816078
HBFT: Closing this topic for judging. Due to the number of events
going on at the office today it is possible that we will not get
the chance to post winners until early next week, but I can assure
you that we will do our best to announce them as soon as we are
able! 
Subject: 4th Anniversary Card Contest
Link on message: #8816072
WbPePpEr, on Apr 09 2015 - 08:23, said: Good luck, and don't get blown up (piiiiiiiiiiiiizzaaaaaaaa
-_-).... will winners be announced on the forums?
CadaverHvyMtl, on Apr 09 2015 - 10:52, said: Aww, saw this too late... And I was going to send one of those
Glitter Bomb cards, too... Sigh.
invictus97, on Apr 09 2015 - 11:15, said: are you going to eat the cake in front of us during the livestream!
dagengster, on Apr 09 2015 - 19:33, said: You should make a video of them making it too
(and hopefully not blowing up/
burning down builds)
Kessile, on Apr 09 2015 - 20:57, said: But... thats not enough time for my card to arrive
Can mine be choose to win anyway? Since I posted
it on the forum with a tracking code
? And I bet mine recipe is the best because of
the Brigadeiro Factor 
Link on message: #8816072
WbPePpEr, on Apr 09 2015 - 08:23, said: Good luck, and don't get blown up (piiiiiiiiiiiiizzaaaaaaaa
-_-).... will winners be announced on the forums?HBFT: Winners will be announced on the forums and....we will try
to avoid getting "blown up". xD
CadaverHvyMtl, on Apr 09 2015 - 10:52, said: Aww, saw this too late... And I was going to send one of those
Glitter Bomb cards, too... Sigh.HBFT: I was joking with Pizza that there might be glitter in some
of the envelopes. haha Now I know that it is a
possibility in the future... -_- <3
invictus97, on Apr 09 2015 - 11:15, said: are you going to eat the cake in front of us during the livestream!HBFT: I would imagine so...more incentive for us to actually
measure ingredients correctly! xD
dagengster, on Apr 09 2015 - 19:33, said: You should make a video of them making it too HBFT: We really wanted to make a video of the process like a
cooking show, but the time crunch is preventing us from doing so
this time around. We are going to take pictures of the
process though!
Kessile, on Apr 09 2015 - 20:57, said: But... thats not enough time for my card to arrive HBFT: Yup! Your card is still eligible in consideration for
prizing. We aren't choosing prizing today, just the card that
we will use to make a cake with. (We will choose the card
that strikes our fancies and then see what recipe is inside)
Subject: Weekday Warfare 13 Standings
Link on message: #8815895
Link on message: #8815895
dance210: Weekday Warfare 13 Group Stage Standings: Day 4 Rank
Team Name Games Played Points Earned Points Possible Win Ratio 1
Red Line Commandos 8 21 24 0.875 2 LosBronze 8 18 24 0.750 3 mancos
al combate 7 15 21 0.714 3 Sandbox 7 15 21 0.714 5 RGA 7 14 21
0.667 6 Lost in Space 8 15 24 0.625 6 Wielkanocne Kurczaki 8 15 24
0.625 8 Area 51 8 13 24 0.542 9 ☭Советский Союз☭ 7 11 21 0.524 10
!Get aHead 7 9 21 0.429 10 #YOLO#SWAG#THUG_LIFE 7 9 21 0.429 12
GAME-OVER 8 9 24 0.375 13 LUIGI 8 6 24 0.250 13 ROTA - ARMAGEDON 8
6 24 0.250 15 Los Rebronces 7 4 21 0.190 16 Mandingo Warriors 8 4
24 0.167 17 Dream Team 7 2 21 0.095
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