Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Ganhe um PC com o Nvidia Shadowplay!
Link on message: #8932501
Link on message: #8932501
Content_WG: Use o Nvidia Shadowplay e compartilhe seus vídeos do jogo, para ter
a chance de ganhar um PC!
Texto completo da notícia
Texto completo da notícia
Subject: Nvidia Shadowplay Contest
Link on message: #8932440
captainspetsnaz, on May 04 2015 - 19:12, said: Still.. I havent been able to enter alot of contests because
of High PC Quality requirements and stuff.. I run at 15 fps on
minimum settings with no mods.. its so frustrating to go around a
corner, zoom in, and brawl and while freezing and lagging..

Link on message: #8932440
captainspetsnaz, on May 04 2015 - 19:12, said: Still.. I havent been able to enter alot of contests because
of High PC Quality requirements and stuff.. I run at 15 fps on
minimum settings with no mods.. its so frustrating to go around a
corner, zoom in, and brawl and while freezing and lagging..
pizzastorm: Yes, this contest is not for everyone. It immediately
eliminates many people from entering due to the graphics card
requirement. We are aware of this and apologize for those of you
who would like to enter. This is a promotion we are running with
NVIDIA and we are supporting it as much as we can. For
those of you who still want to enter a contest, we currently have
three other contests running
http://forum.worldoftanks.com/index.php?/topic/439086-overwhelming-victory-contest/
http://forum.worldoftanks.com/index.php?/topic/438003-caption-contest-win-a-t-54-first-prototype/
http://forum.worldoftanks.com/index.php?/topic/439255-military-appreciation-month-contest/
http://forum.worldoftanks.com/index.php?/topic/433063-wargamings-own-information-hub/
Subject: Military Appreciation Month Contest!
Link on message: #8932438
Link on message: #8932438
pizzastorm:
Tankers! During
Military Appreciation Month, we would like to pay tribute to the
members of the Armed Forces. There are a number of charities
dedicated to honoring these men and women on a daily basis and we
would like our community to help us to do the same during the month
of May. We want you to create a visual tribute for the
members of any military or a poster based around any of our four
support charities (as seen below)! We are going to show our
favorite submissions to the world on our upcoming charity
livestream. This is a great chance to show your support and
get some great prizes!
How to join the contest: Create a visual
tribute for the members (current or former) of any military (e.g.
picture / video / etc.)
or Create a poster based
around any of the following charities:
Post a
picture of your creation to this thread. Include your
in-game name somewhere in the picture Rules: All players are
welcome to join the contest, but each player can submit only
one entry. The creation must be designed exclusively for this
contest. Entries will be judged on creativity, quality, etc. The
image must comply with the moral, ethical, and legal standards, as
well as with the Forum
rules. Wargaming gains exclusive rights to the contest image
when you post it on the forum, as outlined in the “10. User
Generated Content” section of the Terms
of Service. Winners
(15 Winners based on quality, content, etc.): T-54 first
prototype + Garage slot 14 Days of Premium Time Winners (5
Randomly chosen from all submissions): Type 59 + Garage
slot 14 Days of Premium Time The submission deadline is
Wednesday, May 28 at 9:00 AM PST (May 28 5:00 PM UTC).
Tankers! During
Military Appreciation Month, we would like to pay tribute to the
members of the Armed Forces. There are a number of charities
dedicated to honoring these men and women on a daily basis and we
would like our community to help us to do the same during the month
of May. We want you to create a visual tribute for the
members of any military or a poster based around any of our four
support charities (as seen below)! We are going to show our
favorite submissions to the world on our upcoming charity
livestream. This is a great chance to show your support and
get some great prizes!
How to join the contest: Create a visual
tribute for the members (current or former) of any military (e.g.
picture / video / etc.)
or Create a poster based
around any of the following charities:
Subject: WGLNA Summer 2015 Preseason Weekly Standings
Link on message: #8932257
Link on message: #8932257
dance210: WGLNA Summer 2015 Preseason Weekly Standings Top 10% of teams Top
20% of teams Top 30% of teams Top 40% of teams Bottom 60% of teams
*Note: Standings are not final until after battles Group Stage
rounds are finished. Week 1, Round 1 Rank Team Games
Played Points Earned Points Possible Win Ratio 1 GAME-OVER 7 19 21
0.905 1 Tomato Stealers 7 19 21 0.905 3 Timed Out Gaming 6 16 18
0.889 4 Team -F-ej 6 15 18 0.833 5 eLevate Black 7 17 21 0.810 6
Team WTF 6 14 18 0.778 7 Egg Laying Mammals of Action 7 16 21 0.762
8 SoaperSniper 6 13 18 0.722 8 warNpeace 6 13 18 0.722 10 Refaire 7
15 21 0.714 11 Andes Pride! 6 12 18 0.667 11 Cavalo de Troia 7 14
21 0.667 11 Danger Close 7 14 21 0.667 11 eLevate Red 7 14 21 0.667
11 Lincoln Brigade 7 14 21 0.667 11 Los Fiesteros 7 14 21 0.667 11
RED_K 7 14 21 0.667 18 ! cbl 6 11 18 0.611 18 aravt 6 11 18 0.611
18 Fish Spider Assault Force 6 11 18 0.611 18 Mongolian Horde 6 11
18 0.611 18 What team 6 11 18 0.611 23 232ND-A 7 12 21 0.571 23
xBBx 7 12 21 0.571 25 iplay 6 10 18 0.556 26 Intensive 7 11 21
0.524 26 Iron Shadows 7 11 21 0.524 26 tigre Negro 7 11 21 0.524 29
the Swamp 6 9 18 0.500 30 Batallón Dignidad 7 10 21 0.476 30
Clueless 7 10 21 0.476 30 FENA 7 10 21 0.476 30 G.I.R.L.S un panzer
7 10 21 0.476 30 Get Flanked 7 10 21 0.476 30 RCT10 7 10 21 0.476
36 Hunnia 6 8 18 0.444 37 BLACK C4BRA 7 9 21 0.429 37 Legally Not
Hobbit. 7 9 21 0.429 37 Pathetic Gaming 7 9 21 0.429 37 Team
Pickles 7 9 21 0.429 41 ! the yellow unicorns 6 7 18 0.389 41 !!!
TNT !!! 6 7 18 0.389 41 Royal We 6 7 18 0.389 44 Dream Killers 7 8
21 0.381 45 AOD_Reapers 6 6 18 0.333 45 Ghost 7 7 21 0.333 45
INSERT COIN 6 6 18 0.333 45 Resistencia.Armada.Ge 7 7 21 0.333 45
Super Sogimas 7 7 21 0.333 50 CALANGOS DE AÇO 7 6 21 0.286 50 CYA 7
6 21 0.286 52 -DOC- 6 5 18 0.278 52 LOS INDESTRUCTIBLES 6 5 18
0.278 52 SATBR 6 5 18 0.278 52 WTG Whatever 6 5 18 0.278 56 Gurkha
Regiment 7 5 21 0.238 56 Zulu Swarm 7 5 21 0.238 58 RENB 6 3 18
0.167 58 SkittleZRGud 6 3 18 0.167 60 El Choripan de Patotubi 7 3
21 0.143 60 KAMI <3 7 3 21 0.143 62 MAS 6 2 18 0.111 63
!_MGL-A_! 6 1 18 0.056 64 Hussards de la vieille garde 7 1 21 0.048
65 Alpha Protocol 7 0 21 0.000 65 Armourers!!! 7 0 21 0.000 65 Gold
Round Delivery Service 7 0 21 0.000 65 Multiple Scoregasms 6 0 18
0.000
Subject: WGLNA Summer 2015 Preseason Weekly Standings
Link on message: #8932257
Link on message: #8932257
dance210: WGLNA Summer 2015 Preseason Weekly Standings Top 10% of teams Top
20% of teams Top 30% of teams Top 40% of teams Bottom 60% of teams
*Note: Standings are not final until after battles Group Stage
rounds are finished. Week 1, Round 1 Rank Team Games
Played Points Earned Points Possible Win Ratio 1 GAME-OVER 7 19 21
0.905 1 Tomato Stealers 7 19 21 0.905 3 Timed Out Gaming 6 16 18
0.889 4 Team -F-ej 6 15 18 0.833 5 eLevate Black 7 17 21 0.810 6
Team WTF 6 14 18 0.778 7 Egg Laying Mammals of Action 7 16 21 0.762
8 SoaperSniper 6 13 18 0.722 8 warNpeace 6 13 18 0.722 10 Refaire 7
15 21 0.714 11 Andes Pride! 6 12 18 0.667 11 Cavalo de Troia 7 14
21 0.667 11 Danger Close 7 14 21 0.667 11 eLevate Red 7 14 21 0.667
11 Lincoln Brigade 7 14 21 0.667 11 Los Fiesteros 7 14 21 0.667 11
RED_K 7 14 21 0.667 18 ! cbl 6 11 18 0.611 18 aravt 6 11 18 0.611
18 Fish Spider Assault Force 6 11 18 0.611 18 Mongolian Horde 6 11
18 0.611 18 What team 6 11 18 0.611 23 232ND-A 7 12 21 0.571 23
xBBx 7 12 21 0.571 25 iplay 6 10 18 0.556 26 Intensive 7 11 21
0.524 26 Iron Shadows 7 11 21 0.524 26 tigre Negro 7 11 21 0.524 29
the Swamp 6 9 18 0.500 30 Batallón Dignidad 7 10 21 0.476 30
Clueless 7 10 21 0.476 30 FENA 7 10 21 0.476 30 G.I.R.L.S un panzer
7 10 21 0.476 30 Get Flanked 7 10 21 0.476 30 RCT10 7 10 21 0.476
36 Hunnia 6 8 18 0.444 37 BLACK C4BRA 7 9 21 0.429 37 Legally Not
Hobbit. 7 9 21 0.429 37 Pathetic Gaming 7 9 21 0.429 37 Team
Pickles 7 9 21 0.429 41 ! the yellow unicorns 6 7 18 0.389 41 !!!
TNT !!! 6 7 18 0.389 41 Royal We 6 7 18 0.389 44 Dream Killers 7 8
21 0.381 45 AOD_Reapers 6 6 18 0.333 45 Ghost 7 7 21 0.333 45
INSERT COIN 6 6 18 0.333 45 Resistencia.Armada.Ge 7 7 21 0.333 45
Super Sogimas 7 7 21 0.333 50 CALANGOS DE AÇO 7 6 21 0.286 50 CYA 7
6 21 0.286 52 -DOC- 6 5 18 0.278 52 LOS INDESTRUCTIBLES 6 5 18
0.278 52 SATBR 6 5 18 0.278 52 WTG Whatever 6 5 18 0.278 56 Gurkha
Regiment 7 5 21 0.238 56 Zulu Swarm 7 5 21 0.238 58 RENB 6 3 18
0.167 58 SkittleZRGud 6 3 18 0.167 60 El Choripan de Patotubi 7 3
21 0.143 60 KAMI <3 7 3 21 0.143 62 MAS 6 2 18 0.111 63
!_MGL-A_! 6 1 18 0.056 64 Hussards de la vieille garde 7 1 21 0.048
65 Alpha Protocol 7 0 21 0.000 65 Armourers!!! 7 0 21 0.000 65 Gold
Round Delivery Service 7 0 21 0.000 65 Multiple Scoregasms 6 0 18
0.000
Subject: Weekday Warfare 15
Link on message: #8932224
JohannGambolputty, on May 04 2015 - 17:38, said: Question: Our team got in the Final 16 but after Rounds 3 and 4,
we ended up in what you labeled as 19th place. Is our gold
payout 500 or 3000?
Link on message: #8932224
JohannGambolputty, on May 04 2015 - 17:38, said: Question: Our team got in the Final 16 but after Rounds 3 and 4,
we ended up in what you labeled as 19th place. Is our gold
payout 500 or 3000? Trevzor: 500. Payouts are not based on Wednesday standings,
but final standings after the matches on Friday.
Subject: Weekday Warfare 16 Standings
Link on message: #8932020
Link on message: #8932020
Trevzor: Weekday Warfare 16 Group Stage Standings: Day 1 Top 16 by rank
(including ties) teams move on to Rounds 4 + 5 Bottom 5% of
teams by rank (including ties) are eliminated between rounds
*Note: Standings are not final until after battles Group Stage
Round 3 is finished. Rank Team Name Games Played
Points Earned Points Possible Win Ratio 1 (Insert Team Name Here) 7
21 21 1.000 1 Area 51 6 18 18 1.000 1 BDR Brigade 6 18 18 1.000 1
Feel Stealers 6 18 18 1.000 1 Intensive 7 21 21 1.000 1 LifeOrLimbo
6 18 18 1.000 1 Plebeians 6 18 18 1.000 1 -RGA- Los SuperNinjas 7
21 21 1.000 1 Your Lie in Hell 7 21 21 1.000 10 GeT SeT 7 18 21
0.857 10 LosBronze 7 18 21 0.857 10 PUPEH 7 18 21 0.857 10 UFTS
Just Gaming THRACE 7 18 21 0.857 14 A la miercoles 6 15 18 0.833 14
Głos Ze Zlewu [10SBP] 6 15 18 0.833 14 La Wea Cuatica Team 6 15 18
0.833 14 Mandingo Warriors 6 15 18 0.833 14 Ping 999 6 15 18 0.833
19 QUENA-LA-SOPLAME 7 16 21 0.762 19 ROTA- Cavalo de Troya - Azis 7
16 21 0.762 21 ★WAR MACHINE★ 6 13 18 0.722 21 mancos al combate 6
13 18 0.722 23 Bomb Squad 7 15 21 0.714 23 Destiny [T-D] 7 15 21
0.714 23 Roll em 7 15 21 0.714 23 SteelRain 7 15 21 0.714 23
TEAM_LEON 7 15 21 0.714 23 WOLF 7 15 21 0.714 23 yo 7 15 21 0.714
30 Buttlabs 6 12 18 0.667 30 HighFive 6 12 18 0.667 30
-KING_Z`s_TEAM 6 12 18 0.667 30 --Legionario Latinos-- 6 12 18
0.667 30 Los Fiesteros 6 12 18 0.667 30 Lost in Space 6 12 18 0.667
30 Xcal 6 12 18 0.667 37 StarshipTroppers 7 13 21 0.619 38 ! CBL
CazadoresBlindadosLatinos 6 11 18 0.611 39 [-SAS-] 7 12 21 0.571 39
GHOST DIVISION 7 12 21 0.571 39 Los MasterPro 7 12 21 0.571 39
LUIGI 7 12 21 0.571 39 STEL 7 12 21 0.571 39 Vicioso de oro 7 12 21
0.571 45 Aces N Eights 6 10 18 0.556 45 Cruiser Aurora 6 10 18
0.556 45 Durex 6 10 18 0.556 45 Mirmidones 6 10 18 0.556 45 Razer's
Raiders 6 10 18 0.556 50 Lead Magnets 6 9 18 0.500 50
LosJitomatesNobatos 6 9 18 0.500 50 lospumaa 6 9 18 0.500 50 mmmmm
6 9 18 0.500 50 slugs 6 9 18 0.500 55 Clam wars are overrated 7 10
21 0.476 55 WarPigs of the Power 7 10 21 0.476 57 BABB 7 9 21 0.429
57 Lords of Destruction 7 9 21 0.429 57 Rimac 7 9 21 0.429 60 LOS
MARACAS PENETRADORES 7 8 21 0.381 61 Eclipsed Rogue Planet Tankers
6 6 18 0.333 61 Hamburger extra pickel 7 7 21 0.333 61 Los Rompe
Corazones U_u 6 6 18 0.333 61 Mayhem 6 6 18 0.333 61 ping999 6 6 18
0.333 61 RAM CHO 7 7 21 0.333 61 SMB 1 LOS DEFENSORES DEL METAL 6 6
18 0.333 61 Sonrisadepezcado... 6 6 18 0.333 61 The Furious Crew 7
7 21 0.333 61 VAMOS QUE SE PUEDE¡¡¡ 7 7 21 0.333 71 bow 7 6 21
0.286 71 KURLAND HERE 7 6 21 0.286 71 Sibéria [ROTA2] 7 6 21 0.286
74 Justwantsomegold 6 4 18 0.222 75 Killstealerz 7 4 21 0.190 76
BIOHD 6 3 18 0.167 76 Curahee 6 3 18 0.167 76 No Password!!!!!!!!!!
6 3 18 0.167 76 onas 2 6 3 18 0.167 76 xox coalition 6 3 18 0.167
81 Filthy Casuals 7 3 21 0.143 81 Hells Fury 7 3 21 0.143 81
Konvicted Souls 7 3 21 0.143 81 late charges 7 3 21 0.143 81
R.O.W.B. 7 3 21 0.143 86 49LSD 7 0 21 0.000 86 Aquiles Baeza
Polindo 6 0 18 0.000 86 Canadian Bros 6 0 18 0.000 86 Exciliados 6
0 18 0.000 86 -FB- Dark Duckies 6 0 18 0.000 86 Hell's Eagles 6 0
18 0.000 86 HUSAR - La División Fantasma 7 0 21 0.000 86 LosMancos
6 0 18 0.000 86 No password 6 0 18 0.000 86 Qc-Qc 7 0 21 0.000 86
Second Stringers 7 0 21 0.000 86 Weekly Warriors 7 0 21 0.000
Subject: Weekday Warfare 17
Link on message: #8932008
Link on message: #8932008
Trevzor: Hey everyone, I'm super stoked that you are all passionate
about US Timezones, but if would you kindly steer this conversation
back on topic of the Weekday Warfare that would be greatly
appreciated. Thanks!
Subject: Skirmish 17 Standings
Link on message: #8931965
Link on message: #8931965
dance210: Skirmish 17 Group Stage Standings Top 25% of teams Top 50% of
teams Bottom 50% of teams *Note: Standings are not final until
after battles Group Stage rounds are finished. Round 1
Rank Team Games Played Points Earned Points Possible Win
Ratio 1 ! Zouth Zpawn Bezt Zpawn 7 21 21 1.000 1 [BE] Attendance OP
Pls Nerf 6 18 18 1.000 1 CokeBeatsPepsi 6 18 18 1.000 1 Nomads 7 21
21 1.000 1 onani master 7 21 21 1.000 1 ZooStation 7 21 21 1.000 7
Alpha Protocol 7 19 21 0.905 7 Crimea River 7 19 21 0.905 7 Gold
Gold Gold 7 19 21 0.905 10 Mandalorian Ewok 6 16 18 0.889 10 MYTH_
6 16 18 0.889 12 Buttlabs 7 18 21 0.857 12 HashtagFreeSeedeath 7 18
21 0.857 14 9001 6 15 18 0.833 14 50 Shades Of Pig 6 15 18 0.833 14
Tacos 'Я' Us 6 15 18 0.833 14 ze FOXEY Ladies 6 15 18 0.833 18
~!MEOWZORS!~ 7 16 21 0.762 18 Ammowhacked 7 16 21 0.762 18 NITE
NITE 7 16 21 0.762 18 Playroll 7 16 21 0.762 18 The purple hobbit 7
16 21 0.762 23 MoJo DoJo 6 13 18 0.722 23 Team Tomato 6 13 18 0.722
25 Destroyers 7 15 21 0.714 25 George the cat guides us 7 15 21
0.714 25 Kill em ALL 7 15 21 0.714 25 Sturm city rollers 7 15 21
0.714 25 The Bad Buyers Club 7 15 21 0.714 25 -WAY- 7 15 21 0.714
31 Bearly Legal 6 12 18 0.667 31 CROWN 01 6 12 18 0.667 31 GOSU 6
12 18 0.667 31 Team Honey Badgers 6 12 18 0.667 35 The Sealtaxening
7 13 21 0.619 36 Weird and crazy team. 6 11 18 0.611 37 Barnyard
Boys 7 12 21 0.571 37 Chicken Puk Puk 7 12 21 0.571 37 noob patrol
7 12 21 0.571 37 PoR it on 'em! 7 12 21 0.571 41 CLUBZ 6 10 18
0.556 42 ★WAR MACHINE★ 7 11 21 0.524 42 Bag of Donuts 7 11 21 0.524
42 mancos al combate 7 11 21 0.524 42 psyco 7 11 21 0.524 46
cscav-we like bacon 6 9 18 0.500 46 HighWayMen 6 9 18 0.500 46 Hung
like a ken doll 6 9 18 0.500 46 I have the caller on mute 6 9 18
0.500 46 Sunrise in a Darkest Space 6 9 18 0.500 51 !! Friends and
Furrs !! 7 9 21 0.429 51 ERROR 404 7 9 21 0.429 51 Error 404: Skill
Not Found 7 9 21 0.429 54 The Darksiders 7 8 21 0.381 55 360 Fedora
No Scopes 6 6 18 0.333 55 Aquiles Vaesa 6 6 18 0.333 55 BeefSupreme
7 7 21 0.333 55 Directive Zero 7 7 21 0.333 55 LOAC 7 7 21 0.333 55
Midnight Marauders 6 6 18 0.333 55 STOP 6 6 18 0.333 62 49LSD 7 6
21 0.286 62 Bazooka pTerodactyl 7 6 21 0.286 62 BHK 7 6 21 0.286 62
bing bing with a pom pom 7 6 21 0.286 62 Blissful Belligerence 7 6
21 0.286 62 chocolate covered bananas 7 6 21 0.286 62 Drann is
here.... 7 6 21 0.286 62 Polar Bear Club 7 6 21 0.286 70 team
quebec 7 4 21 0.190 71 69NY Lucky Clovers 6 3 18 0.167 71 BBB -
Baboon Bully Brigade 6 3 18 0.167 71 Eclipsed Rogue Planet Tankers
6 3 18 0.167 71 HAUL-Skirmish 17 6 3 18 0.167 71 Iron Horse Brigade
6 3 18 0.167 71 LEONES 6 3 18 0.167 77 2 Black Eyes, R3act
coalition 7 3 21 0.143 77 AOD - Rusty Tankers 7 3 21 0.143 77
Bastardos sin Gloria 7 3 21 0.143 77 what team 7 3 21 0.143 81
HIWAY - Alpha 6 1 18 0.056 82 BBQ 7 1 21 0.048 82 Los Fiesteros 7 1
21 0.048 84 ! cbl 6 0 18 0.000 84 Arm's Armored Fist 7 0 21 0.000
84 Baddy bunch 6 0 18 0.000 84 CAVALO DE TROIA! 7 0 21 0.000 84
OOps 7 0 21 0.000 84 S/B 7 0 21 0.000 84 Show me da Tears! 7 0 21
0.000 84 Tanks of Anarchy 6 0 18 0.000
Subject: Skirmish 17 Standings
Link on message: #8931965
Link on message: #8931965
dance210: Skirmish 17 Group Stage Standings Top 25% of teams Top 50% of
teams Bottom 50% of teams *Note: Standings are not final until
after battles Group Stage rounds are finished. Round 1
Rank Team Games Played Points Earned Points Possible Win
Ratio 1 ! Zouth Zpawn Bezt Zpawn 7 21 21 1.000 1 [BE] Attendance OP
Pls Nerf 6 18 18 1.000 1 CokeBeatsPepsi 6 18 18 1.000 1 Nomads 7 21
21 1.000 1 onani master 7 21 21 1.000 1 ZooStation 7 21 21 1.000 7
Alpha Protocol 7 19 21 0.905 7 Crimea River 7 19 21 0.905 7 Gold
Gold Gold 7 19 21 0.905 10 Mandalorian Ewok 6 16 18 0.889 10 MYTH_
6 16 18 0.889 12 Buttlabs 7 18 21 0.857 12 HashtagFreeSeedeath 7 18
21 0.857 14 9001 6 15 18 0.833 14 50 Shades Of Pig 6 15 18 0.833 14
Tacos 'Я' Us 6 15 18 0.833 14 ze FOXEY Ladies 6 15 18 0.833 18
~!MEOWZORS!~ 7 16 21 0.762 18 Ammowhacked 7 16 21 0.762 18 NITE
NITE 7 16 21 0.762 18 Playroll 7 16 21 0.762 18 The purple hobbit 7
16 21 0.762 23 MoJo DoJo 6 13 18 0.722 23 Team Tomato 6 13 18 0.722
25 Destroyers 7 15 21 0.714 25 George the cat guides us 7 15 21
0.714 25 Kill em ALL 7 15 21 0.714 25 Sturm city rollers 7 15 21
0.714 25 The Bad Buyers Club 7 15 21 0.714 25 -WAY- 7 15 21 0.714
31 Bearly Legal 6 12 18 0.667 31 CROWN 01 6 12 18 0.667 31 GOSU 6
12 18 0.667 31 Team Honey Badgers 6 12 18 0.667 35 The Sealtaxening
7 13 21 0.619 36 Weird and crazy team. 6 11 18 0.611 37 Barnyard
Boys 7 12 21 0.571 37 Chicken Puk Puk 7 12 21 0.571 37 noob patrol
7 12 21 0.571 37 PoR it on 'em! 7 12 21 0.571 41 CLUBZ 6 10 18
0.556 42 ★WAR MACHINE★ 7 11 21 0.524 42 Bag of Donuts 7 11 21 0.524
42 mancos al combate 7 11 21 0.524 42 psyco 7 11 21 0.524 46
cscav-we like bacon 6 9 18 0.500 46 HighWayMen 6 9 18 0.500 46 Hung
like a ken doll 6 9 18 0.500 46 I have the caller on mute 6 9 18
0.500 46 Sunrise in a Darkest Space 6 9 18 0.500 51 !! Friends and
Furrs !! 7 9 21 0.429 51 ERROR 404 7 9 21 0.429 51 Error 404: Skill
Not Found 7 9 21 0.429 54 The Darksiders 7 8 21 0.381 55 360 Fedora
No Scopes 6 6 18 0.333 55 Aquiles Vaesa 6 6 18 0.333 55 BeefSupreme
7 7 21 0.333 55 Directive Zero 7 7 21 0.333 55 LOAC 7 7 21 0.333 55
Midnight Marauders 6 6 18 0.333 55 STOP 6 6 18 0.333 62 49LSD 7 6
21 0.286 62 Bazooka pTerodactyl 7 6 21 0.286 62 BHK 7 6 21 0.286 62
bing bing with a pom pom 7 6 21 0.286 62 Blissful Belligerence 7 6
21 0.286 62 chocolate covered bananas 7 6 21 0.286 62 Drann is
here.... 7 6 21 0.286 62 Polar Bear Club 7 6 21 0.286 70 team
quebec 7 4 21 0.190 71 69NY Lucky Clovers 6 3 18 0.167 71 BBB -
Baboon Bully Brigade 6 3 18 0.167 71 Eclipsed Rogue Planet Tankers
6 3 18 0.167 71 HAUL-Skirmish 17 6 3 18 0.167 71 Iron Horse Brigade
6 3 18 0.167 71 LEONES 6 3 18 0.167 77 2 Black Eyes, R3act
coalition 7 3 21 0.143 77 AOD - Rusty Tankers 7 3 21 0.143 77
Bastardos sin Gloria 7 3 21 0.143 77 what team 7 3 21 0.143 81
HIWAY - Alpha 6 1 18 0.056 82 BBQ 7 1 21 0.048 82 Los Fiesteros 7 1
21 0.048 84 ! cbl 6 0 18 0.000 84 Arm's Armored Fist 7 0 21 0.000
84 Baddy bunch 6 0 18 0.000 84 CAVALO DE TROIA! 7 0 21 0.000 84
OOps 7 0 21 0.000 84 S/B 7 0 21 0.000 84 Show me da Tears! 7 0 21
0.000 84 Tanks of Anarchy 6 0 18 0.000
Subject: 3D Ferdinand
Link on message: #8931610
Link on message: #8931610
Capitao_Desastre_: Muito bom.
Danilo, para as imagens aparecerem correctamente, na caixa de edição do post precisa carregar no simbolo ao lado esquerdo do simbolo do youtube e colocar lá o link do imgur.
Danilo, para as imagens aparecerem correctamente, na caixa de edição do post precisa carregar no simbolo ao lado esquerdo do simbolo do youtube e colocar lá o link do imgur.
Subject: Recuperar senha / Alterar telefone
Link on message: #8931403
Moinho, on May 05 2015 - 10:22, said: Senhores, Passei uns 06 meses sem jogar e hj resolvi reiniciar os
trabalhos. Como esqueci a senha, solicitei uma nova. O problema é
que o código de ativação foi enviado pra meu antigo número de
celular, que foi roubado e cancelado. Entrei pelo site, já que a
senha é salva no PC e tentei fazer a mudança do número. Só que eles
enviaram o código pro antigo número também. Enfim, tem como
recuperar esta senha e/ou alterar o número do telefone sem ter o
SMS enviado pro número cancelado? Grato a todos! Abração!
Link on message: #8931403
Moinho, on May 05 2015 - 10:22, said: Senhores, Passei uns 06 meses sem jogar e hj resolvi reiniciar os
trabalhos. Como esqueci a senha, solicitei uma nova. O problema é
que o código de ativação foi enviado pra meu antigo número de
celular, que foi roubado e cancelado. Entrei pelo site, já que a
senha é salva no PC e tentei fazer a mudança do número. Só que eles
enviaram o código pro antigo número também. Enfim, tem como
recuperar esta senha e/ou alterar o número do telefone sem ter o
SMS enviado pro número cancelado? Grato a todos! Abração!Capitao_Desastre_:
Moinho, o melhor é mesmo contactar o apoio para tentar mudar o numero de telefone associado à sua conta, abrindo um bilhete: https://na.wargaming.net/support/Knowledgebase/Article/View/175/22/como-faco-para-enviar-um-bilhete
Moinho, o melhor é mesmo contactar o apoio para tentar mudar o numero de telefone associado à sua conta, abrindo um bilhete: https://na.wargaming.net/support/Knowledgebase/Article/View/175/22/como-faco-para-enviar-um-bilhete
Subject: Springtime for T110 and the Americas
Link on message: #8930673
shapeshifter, on May 04 2015 - 17:58, said: Folder? on facebook photos? any chance of a sneak
peak at the mutant remodel? or is that under wraps.
Link on message: #8930673
shapeshifter, on May 04 2015 - 17:58, said: Folder? on facebook photos? any chance of a sneak
peak at the mutant remodel? or is that under wraps.The_Chieftain: They're changing that one, to the specifications that 'it
would have been on the battlefield' as opposed to 'as it was
built'. See the line drawing in Hunnicutt. Main difference is an
angled front hull.
Subject: Nvidia Shadowplay Contest
Link on message: #8929777
Link on message: #8929777
pizzastorm:
Thanks to our partners at Nvidia, you have the chance to win one of
three specially modded World of Tanks PCs just for using and
sharing your best gaming moments with NVIDIA® ShadowPlay™!
Entering to win is easy. First, use NVIDIA®
ShadowPlay™ to record your best moments playing World of
Tanks. Shadowplay gives you the ability to record and stream
your gameplay, allowing you to quickly save your incredible in-game
moments after the fact. Once you’ve got some exciting
footage, submit it through the Shadowplay website or share it on
YouTube, Twitter or Instagram using #ShareEveryWin. http://www.geforce.com/shadowplay-share-every-win-contest-world-of-tanks
After you have entered the contest, feel free to post your
video in this thread for some guaranteed gold and a chance at some
other awesome prizes! For everyone who enters through
Nvidia AND this thread, they will get a part of
the 250,000 gold pot as well as a chance at - Type
59s - 3 available T-54 First Prototypes - 5 available Soon to
be released tanks - 8 available Nvidia GTX 960 Graphics cards - 2
available How to Enter: 1) You must have an Nvidia graphics
card with Nvidia GeForce
Experience installed. 2) Play World of Tanks and
use these instructions
to record and upload your clip using NVIDIA®
ShadowPlay™ 3) Enter using the website
HERE, or Use #ShareEveryWin when you post your video on
YouTube, Twitter, or Instagram. 4) Your entry on the Nvidia website
and in this thread should be in by the end of May 31st. 5)
Prizes are awarded to a player's World of Tanks NA account.
Thanks to our partners at Nvidia, you have the chance to win one of
three specially modded World of Tanks PCs just for using and
sharing your best gaming moments with NVIDIA® ShadowPlay™!
Entering to win is easy. First, use NVIDIA®
ShadowPlay™ to record your best moments playing World of
Tanks. Shadowplay gives you the ability to record and stream
your gameplay, allowing you to quickly save your incredible in-game
moments after the fact. Once you’ve got some exciting
footage, submit it through the Shadowplay website or share it on
YouTube, Twitter or Instagram using #ShareEveryWin. http://www.geforce.com/shadowplay-share-every-win-contest-world-of-tanks
After you have entered the contest, feel free to post your
video in this thread for some guaranteed gold and a chance at some
other awesome prizes! For everyone who enters through
Nvidia AND this thread, they will get a part of
the 250,000 gold pot as well as a chance at - Type
59s - 3 available T-54 First Prototypes - 5 available Soon to
be released tanks - 8 available Nvidia GTX 960 Graphics cards - 2
available How to Enter: 1) You must have an Nvidia graphics
card with Nvidia GeForce
Experience installed. 2) Play World of Tanks and
use these instructions
to record and upload your clip using NVIDIA®
ShadowPlay™ 3) Enter using the website
HERE, or Use #ShareEveryWin when you post your video on
YouTube, Twitter, or Instagram. 4) Your entry on the Nvidia website
and in this thread should be in by the end of May 31st. 5)
Prizes are awarded to a player's World of Tanks NA account.
Subject: May the 4th Be With You
Link on message: #8929613
Link on message: #8929613
Major_Rampage: This was just intercepted from an Imperial broadcast and smuggled
out of the WGA offices in a R2 Unit. I managed to avoid
Pizzastorm by escaping though the trash compactor... but
that's a story that took place a long time ago... in a galaxy
far far away.... Mission: That's No Moon
Restrictions:
Tier IV or Higher
Once Per Account
Conditions:
Destroy an SPG Mission: Those are the droids I was looking for
Restrictions:
Tier IV or Higher
Once Per Account
Conditions:
Spot 2 or more vehicles in a single battle Mission: The Hutt
Restrictions:
Tier IV or Higher
Once Per Account
Must be in a Heavy Tank
Conditions:
Win
Restrictions:
Tier IV or Higher
Once Per Account
Conditions:
Destroy an SPG Mission: Those are the droids I was looking for
Restrictions:
Tier IV or Higher
Once Per Account
Conditions:
Spot 2 or more vehicles in a single battle Mission: The Hutt
Restrictions:
Tier IV or Higher
Once Per Account
Must be in a Heavy Tank
Conditions:
Win
Subject: 9.7.2 Downtime Notification
Link on message: #8929412
Link on message: #8929412
pizzastorm: Hey Tankers, The servers will be going down once again since
a micro patch is here to fix some of the issues introduced with the
9.7 update. Our servers will be down from
approximately 2:00-2:45am PDT on Tuesday, May
5th. Here are the patch notes for this micro
patch - 1. Fixed long waiting times in queue for
random battles on LT and SPG vehicle types. 2. Fixed an interface
issue where experience (i.e. experience required to research
something) was calculated twice for tanks when researching. 3.
Fixed an issue where information about special instructions was
deleted after switching to another periphery (War Department). 4.
Fixed some accounts freezing on login screen. 5. Fixed teams
getting stuck on respawn screens should a baseapp with UnitMgr
crash occur.
Subject: Stronghold defense results
Link on message: #8929141
Zacatecas, on Apr 16 2015 - 22:09, said: Thanks, I don't have access to the game right now but will
check when I get home. Does this work for viewing future
schedule and past results?
Maxpowers181, on May 02 2015 - 20:33, said: Is there a website that has the information on stronghold regarding
attacking other clans or defending against other clans.
any help will be nice please.
Link on message: #8929141
Zacatecas, on Apr 16 2015 - 22:09, said: Thanks, I don't have access to the game right now but will
check when I get home. Does this work for viewing future
schedule and past results?veganzombiez: The
client calendar displays past events for the last 14 days
and scheduled events for the next 14 days. Clicking a previous date
within 14 days will show you a summary of the battles
fought on that day.
Maxpowers181, on May 02 2015 - 20:33, said: Is there a website that has the information on stronghold regarding
attacking other clans or defending against other clans.any help will be nice please.
veganzombiez: The
Strongholds guide has more information on Raids.
veganzombiez
Why not let the clan being attacked pick Medium, Champion or Absolute to battle?
05.05.2015 00:58:53
Subject: Why not let the clan being attacked pick Medium, Champion or Absolute to battle?
Link on message: #8929078
Link on message: #8929078
veganzombiez: I like the idea of being able to use Tier VII and IX tanks, as
there are quite a few fantastic vehicles in those tiers. I'll
pass that suggestion on to the devs, as I believe they're already
looking into making Strongholds more accessible for all clans.
Subject: How-To Use Shadowplay
Link on message: #8929032
Link on message: #8929032
HBFT: 1) Select and Open the "NVIDIA GeForce Experience" interface by
left-clicking on the NVIDIA Icon in your system tray.
2) Left-click on the
"Shadowplay" button to bring up the Shadowplay modal.
3) Press the digital
toggle switch to place Shadowplay into an active state.
4) Once Shadowplay is
active (indicated by the green illuminated "lights" ), select the
gears icon to adjust Shadowplay settings.
5)
Select "Allow desktop capture", Click on the "Status Indicator tab,
and select one of the four positional screen quadrants for where
your recording status indicator will appear.
6) Scroll down and notice that you can select where your
Shadowplay-recorded video will appear upon completion.
7) The default key
combination to start recording your favorite gaming moments is "Alt
+ F9". Note that the recording status indicator on your
screen will not appear in your recording and that the indicator
will turn "GREEN" when recording and appear "GREY" when it is
not. 8) Navigate to the video destination folder
that you selected from Step #6 to find your completed video.
9) To completely close out
the Shadowplay modal, select the digital toggle switch once more.
You will notice that the recording status indicator should
disappear from your screen.
10)
Profit!!!
2) Left-click on the
"Shadowplay" button to bring up the Shadowplay modal.
3) Press the digital
toggle switch to place Shadowplay into an active state.
4) Once Shadowplay is
active (indicated by the green illuminated "lights" ), select the
gears icon to adjust Shadowplay settings.
5)
Select "Allow desktop capture", Click on the "Status Indicator tab,
and select one of the four positional screen quadrants for where
your recording status indicator will appear.
6) Scroll down and notice that you can select where your
Shadowplay-recorded video will appear upon completion.
7) The default key
combination to start recording your favorite gaming moments is "Alt
+ F9". Note that the recording status indicator on your
screen will not appear in your recording and that the indicator
will turn "GREEN" when recording and appear "GREY" when it is
not. 8) Navigate to the video destination folder
that you selected from Step #6 to find your completed video.
9) To completely close out
the Shadowplay modal, select the digital toggle switch once more.
You will notice that the recording status indicator should
disappear from your screen.
10)
Profit!!!
Subject: Overwhelming Victory Contest!
Link on message: #8928842
Andrewm55, on May 04 2015 - 13:08, said: When I get a good game...
Link on message: #8928842
Andrewm55, on May 04 2015 - 13:08, said: When I get a good game...pizzastorm: Yes. This is our most evil contest. Good luck.
Subject: Clan Wars Map Exhibition: Map Madness
Link on message: #8928810
Doublewide, on May 03 2015 - 18:42, said: I'm compelled to comment on this "rule violation" in the hope that,
in the future, WG's Tourney/eSports department and admins can do
the LOGICAL thing and either: A -- Deny tournament approval
for a team in violation BEFORE the tourney begins (Harsh, but
fair. No time and/or credits wasted by said team.) --or-- B
-- Notify the team captain that a violation was reported, and
simply EDIT the team's name at that point to bring the team into
compliance. (Requires a little effort, but can be done
without alienating players/teams.) ---Here's what happened:
Our team captain, mistakenly omitted the "Celts"
tag/name from the actual team name. Instead, he put Celts in
the description portion of the entry form. Since we had only
a day's notice to find players and create the team, this mistake
was overlooked by all of us before submitting the team for
approval. Out team was, in fact, APPROVED by the admins, and
yesterday we began Round 1 of group play. During our first
battle--against a team that fielded 6 or 8 players--said team
notified us in global chat of the "violation". After the
battle we tracked down the rule on the tourney web page, and
realized the mistake. With no indication from our first
opponent that they would report us, and after discussing among
ourselves how this "violation" IN NO WAY GAVE US AN ADVANTAGE over
our opponents, we opted to play on in the group versus quitting
then and there. We finished with a respectable W/L record for
the day and NOT ONE of the remaining teams we played remarked about
the heinous "violation", nor were they negatively impacted IN ANY
WAY by the "violation". Today, our team captain was notified
of the DQ for what amounts to a [edited] CLERICAL ERROR. I
and my team understand WHY the rule exists--it's a CLAN exhibition
tourney--fair enough, but THERE IS NO ADVANTAGE given to us by way
of this mistake. IF we had, for example, violated tank/tier
specific lineups where we ran extra OP tanks, or additional heavies
when only a set number are allowed we would understand the LOGIC
for the DQ. We didn't do that. We put our clan name in
the WRONG BOX on the entry form. You guys do good work, Hyp,
and I/we enjoy participating in the events you produce, but how in
the hell does THIS rule and its resulting DQ make ANY [edited]
sense?!
8thCH, on May 03 2015 - 17:10, said: we have 2 games scheduled at same time tonight. 2020 est. what
happens with this?
Link on message: #8928810
Doublewide, on May 03 2015 - 18:42, said: I'm compelled to comment on this "rule violation" in the hope that,
in the future, WG's Tourney/eSports department and admins can do
the LOGICAL thing and either: A -- Deny tournament approval
for a team in violation BEFORE the tourney begins (Harsh, but
fair. No time and/or credits wasted by said team.) --or-- B
-- Notify the team captain that a violation was reported, and
simply EDIT the team's name at that point to bring the team into
compliance. (Requires a little effort, but can be done
without alienating players/teams.) ---Here's what happened:
Our team captain, mistakenly omitted the "Celts"
tag/name from the actual team name. Instead, he put Celts in
the description portion of the entry form. Since we had only
a day's notice to find players and create the team, this mistake
was overlooked by all of us before submitting the team for
approval. Out team was, in fact, APPROVED by the admins, and
yesterday we began Round 1 of group play. During our first
battle--against a team that fielded 6 or 8 players--said team
notified us in global chat of the "violation". After the
battle we tracked down the rule on the tourney web page, and
realized the mistake. With no indication from our first
opponent that they would report us, and after discussing among
ourselves how this "violation" IN NO WAY GAVE US AN ADVANTAGE over
our opponents, we opted to play on in the group versus quitting
then and there. We finished with a respectable W/L record for
the day and NOT ONE of the remaining teams we played remarked about
the heinous "violation", nor were they negatively impacted IN ANY
WAY by the "violation". Today, our team captain was notified
of the DQ for what amounts to a [edited] CLERICAL ERROR. I
and my team understand WHY the rule exists--it's a CLAN exhibition
tourney--fair enough, but THERE IS NO ADVANTAGE given to us by way
of this mistake. IF we had, for example, violated tank/tier
specific lineups where we ran extra OP tanks, or additional heavies
when only a set number are allowed we would understand the LOGIC
for the DQ. We didn't do that. We put our clan name in
the WRONG BOX on the entry form. You guys do good work, Hyp,
and I/we enjoy participating in the events you produce, but how in
the hell does THIS rule and its resulting DQ make ANY [edited]
sense?! Hypnotik: I don't enjoy having to DQ a team, but when someone
properly files a dispute, I have to follow through on enforcing the
rules. As for why it got approved for the first round... I don't go
through the team list looking for reasons to eliminate a team from
participating. We'd rather have everyone play if possible - that's
the whole point of having the tournaments. It's unfortunate for you
guys that this happened, but it's just a lesson learned for next
time.
8thCH, on May 03 2015 - 17:10, said: we have 2 games scheduled at same time tonight. 2020 est. what
happens with this?Hypnotik: When that happens, we credit a win to each team in that
situation. When we account for this, the same 2 teams would move on
to the playoff rounds.
Subject: Overwhelming Victory Contest!
Link on message: #8928800
Link on message: #8928800
pizzastorm: Tankers! VE Day (Victory in Europe Day) is recognized as the end of
World War II in the European Theater. As we build up to this
monumental day, we would like for you to show us an overwhelming
victory! You have one week to get a victory in battle where
at least eight of your team (including yourself) survive.
This is a celebration for everyone and we will randomly
choose 150 submissions to receive 700 gold!
How to
join the contest: Take a screenshot of the "Team Score" window of
your after-battle report showing your "overwhelming victory" (Eight
or more players survive on your team) in a random battle. Post
an uncropped screenshot (includes garage in background)
of your after-battle report in this thread. Note: Your
after-battle report must be from within the contest
interval 5/4/2015 - 5/11/2015 Rules: All players are welcome
to join the contest, but each player can submit only one
entry. There is no need to RESERVE a spot. The image must
comply with the moral, ethical, and legal standards, as well as
with the Forum
rules. Wargaming gains exclusive rights to the contest image
when you post it on the forum, as outlined in the “10. User
Generated Content” section of the Terms
of Service. The
submission deadline is Monday, May 11 at 9:00 AM PST (May 11 5:00
PM UTC).
How to
join the contest: Take a screenshot of the "Team Score" window of
your after-battle report showing your "overwhelming victory" (Eight
or more players survive on your team) in a random battle. Post
an uncropped screenshot (includes garage in background)
of your after-battle report in this thread. Note: Your
after-battle report must be from within the contest
interval 5/4/2015 - 5/11/2015 Rules: All players are welcome
to join the contest, but each player can submit only one
entry. There is no need to RESERVE a spot. The image must
comply with the moral, ethical, and legal standards, as well as
with the Forum
rules. Wargaming gains exclusive rights to the contest image
when you post it on the forum, as outlined in the “10. User
Generated Content” section of the Terms
of Service. The
submission deadline is Monday, May 11 at 9:00 AM PST (May 11 5:00
PM UTC).
Subject: Tank Fires and the beauty of Water
Link on message: #8928789
Link on message: #8928789
The_Chieftain: May depend on the tank. As I recall, a Tiger's engine compartment
was designed to be flooded when submerged. The trick was that the
air intake/exhaust had to remain free. In -theory-, I can't see why
a tank which uses air drawn from within the tank can't be run
almost totally submerged if the RPMs are high, the gear low, and
the hatches open. Then again, most tank fires were in the
ammunition, inside the hull, so entering the water shouldn't do
much for them.
Content_WG
eLevate Members Reflect on Grand Finals Loss, Look Ahead to WGLNA Season 6
04.05.2015 23:17:17
Subject: eLevate Members Reflect on Grand Finals Loss, Look Ahead to WGLNA Season 6
Link on message: #8928628
Link on message: #8928628
Content_WG: Despite their showing at The Grand Finals, eLevate remains the team
to beat heading into WGLNA Season 6.
Full news text
Full news text
Subject: Daily Login Bonus Missions(UPDATED!)
Link on message: #8928551
Link on message: #8928551
Pigeon_of_War: Hey Tankers! This is it! The last week for log in bonuses! I
hope you have enjoyed it and I hope you have been logging in to get
a massive amount of credits and prizes. May 9th
is the final day,and for those that started logging in since March
8th, check your garage May 7th for your final reward! For those of
your that fell just a little short, don't worry about it too much
and we hope you enjoyed the other credits and prizes you got
along the way. We are in the last stretch, keep
logging ion and finish strong!
Subject: Concurso: Día de las Américas
Link on message: #8928295
Link on message: #8928295
ElPozoleOlmeca: Buenas, Debido al éxito del concurso y todos sus
entradas sobre los 3 productos de Tanques, los premios se
darán a fines de la semana. Si tienen preguntos o cualquier
cosa por favor no duden en mandarme un mensaje. Gracias!
Subject: Concurso: Día de las Américas
Link on message: #8928295
Link on message: #8928295
PollotheDestroyer: Buenas, Debido al éxito del concurso y todos sus
entradas sobre los 3 productos de Tanques, los premios se
darán a fines de la semana. Si tienen preguntos o cualquier
cosa por favor no duden en mandarme un mensaje. Gracias!
Subject: Concurso: Día de las Américas
Link on message: #8928295
Link on message: #8928295
ApolloArtemis: Buenas, Debido al éxito del concurso y todos sus
entradas sobre los 3 productos de Tanques, los premios se
darán a fines de la semana. Si tienen preguntos o cualquier
cosa por favor no duden en mandarme un mensaje. Gracias!
Subject: Los Mejores de Wargaming - Mayo: ¡Nivel V!
Link on message: #8928197
oscar_330, on May 02 2015 - 16:08, said: La mision cuenta en batallas con peloton??? estoy jugando con
mi ram II y parece que no.
Link on message: #8928197
oscar_330, on May 02 2015 - 16:08, said: La mision cuenta en batallas con peloton??? estoy jugando con
mi ram II y parece que no.ElPozoleOlmeca: Creo que solamente cuenta cuando estás jugando solo.
Subject: Los Mejores de Wargaming - Mayo: ¡Nivel V!
Link on message: #8928197
oscar_330, on May 02 2015 - 16:08, said: La mision cuenta en batallas con peloton??? estoy jugando con
mi ram II y parece que no.
Link on message: #8928197
oscar_330, on May 02 2015 - 16:08, said: La mision cuenta en batallas con peloton??? estoy jugando con
mi ram II y parece que no.PollotheDestroyer: Creo que solamente cuenta cuando estás jugando solo.
Subject: Los Mejores de Wargaming - Mayo: ¡Nivel V!
Link on message: #8928197
oscar_330, on May 02 2015 - 16:08, said: La mision cuenta en batallas con peloton??? estoy jugando con
mi ram II y parece que no.
Link on message: #8928197
oscar_330, on May 02 2015 - 16:08, said: La mision cuenta en batallas con peloton??? estoy jugando con
mi ram II y parece que no.ApolloArtemis: Creo que solamente cuenta cuando estás jugando solo.
Subject: eLevate Members Reflect, Look Ahead
Link on message: #8928129
Link on message: #8928129
Content_WG: Despite their showing at The Grand Finals, eLevate remains the team
to beat heading into WGLNA Season 6.
Full news text
Full news text
Subject: WGLNA Summer 2015 Preseason
Link on message: #8928091
Rockstarx1, on May 03 2015 - 20:45, said: This preseason is set up for a Monday/Wednesday schedual. Is this
something we should expect going into the season?
stormcrowe, on May 03 2015 - 20:50, said: yea i have the same question rockstarx1 wasn't last season mon and
fri to mirror league nites? If there changing it i wonder if its to
drive the broadcast cast audiences for gold league? Possibly
broadcasting silver w gold that be sweet .
Link on message: #8928091
Rockstarx1, on May 03 2015 - 20:45, said: This preseason is set up for a Monday/Wednesday schedual. Is this
something we should expect going into the season? dance210:
stormcrowe, on May 03 2015 - 20:50, said: yea i have the same question rockstarx1 wasn't last season mon and
fri to mirror league nites? If there changing it i wonder if its to
drive the broadcast cast audiences for gold league? Possibly
broadcasting silver w gold that be sweet .dance210: The current plan is to have Mon/Wed battles instead of
Mon/Fri. Also,
registration for week 2 is open 
Subject: WGLNA Summer 2015 Preseason
Link on message: #8928091
Rockstarx1, on May 03 2015 - 20:45, said: This preseason is set up for a Monday/Wednesday schedual. Is this
something we should expect going into the season?
stormcrowe, on May 03 2015 - 20:50, said: yea i have the same question rockstarx1 wasn't last season mon and
fri to mirror league nites? If there changing it i wonder if its to
drive the broadcast cast audiences for gold league? Possibly
broadcasting silver w gold that be sweet .
Link on message: #8928091
Rockstarx1, on May 03 2015 - 20:45, said: This preseason is set up for a Monday/Wednesday schedual. Is this
something we should expect going into the season? dance210:
stormcrowe, on May 03 2015 - 20:50, said: yea i have the same question rockstarx1 wasn't last season mon and
fri to mirror league nites? If there changing it i wonder if its to
drive the broadcast cast audiences for gold league? Possibly
broadcasting silver w gold that be sweet .dance210: The current plan is to have Mon/Wed battles instead of
Mon/Fri. Also, registration for week 2 is open 
Subject: Springtime for T110 and the Americas
Link on message: #8927941
Link on message: #8927941
The_Chieftain: Re T14 picture: That is surprisingly big for an 'unmanned'
turret. Something doesn't seem right. Took a look at the
T110E5 model I have in my folder. I -think- it's the HD version. It
seems to be the normal one, just with much smoother curves.
Subject: Clan Spotlight: Red Sky 05/04/15
Link on message: #8927913
Link on message: #8927913
veganzombiez: Frizzled07– Commander of Red Sky.
Yotaman – Executive Officer. Scharnhorst310 – Former officer and
leader. TomECannon – Former officer and
leader.
Character and competence define Red Sky, the latest Clan to be featured on this week’s Clan Spotlight. RS has made a name as one of the oldest and most respected Clans in World of Tanks. As part of a larger gaming community, RS provides a comfortable community that current and former members fondly call their home. What’s the story of Red Sky? TomECannon: RS was really competitive in Navyfield before converting to World of Tanks in beta, and went to the first URAL Steel tournament. Scharn and I saw them on the front page, and that’s how we got involved. Luckily, we were able to participate in URAL Steel the second year as well. Scharnhorst310: We were looking to join a clan that was on the up and up that we could learn from. RS was fairly established at that point and they were on CW map. The clan population ballooned when Clan Wars first started. Since clans were limited to 100 members, RS created both RS and Red Sky Red Dawn Division to handle all of it's members. Many long term members were in RS, and RSRDD filled up with newer membership. RSRDD became very competitive very quickly. Me, TomE, and Mako26 all started in RSRDD. After a period of time, RSRRD ended up very strong in CW, and us new guys began to have a leadership role. Then it was determined that it’d be better to merge the best players from RS and RSRDD into RS and have a single strong CW division. We continue to cycle members between divisions to remain competitive on the map and in the game. TomECannon: Mako took over because he was the only one with major battle and leadership experience, and scharn was the #2 as a strategy and battle leader. At that time, you only needed 2 teams because of how the offsets worked. Our 2 teams were really good, and we had a bunch of flank callers and battle leaders around most of the time. Scharnhorst310: Really “good” in relative terms. We were part of the big alliance at the time, NASA, as one of the smaller clans just vying for scraps at the table of all the big guys. Luckily, we had a lot of really good leaders and officer who worked very hard, and we had very dedicated players so we could count on the same teams coming on every night. Over months of hitting landing zones, which you could do back then in the day to cover for other clans, we got better. We didn’t know how good we were because we weren’t facing the top competition, who were all in NASA. TomECannon: And then NASA broke up... for some reason... Scharnhorst310: Long story short, nobody wanted to share the scraps with the little guys. They felt what they felt, and we felt what we felt, and they formed up. It’s hard to describe if you’re not looking at the old European map, but we were in Northern Russia, right next toSSGS, BPN, MLP, andWOLF. Our position put us in the most dangerous spot, but also the only spot where a clan could hurt them right away. When the war started, no one expected us to do well, not even us, but something just clicked. We got the right maps with the right players and before we knew it, we went from one team a night to two, three, four, then five teams, and we started beating guys up. Eventually, we started pushing out, and probably my favorite battle, we beat MLP and they disbanded the next day. I don’t know if that was because of us, but I will say it was an important battle for morale as they represented what we were fighting against. I’d also be remiss not mentioning tremendous help we had from our members: whiskey_dod, absoluteroyal, Boggintuf, just to name a few. TomECannon: For us especially. Then recruitment just shot up too, that was great. Our domain was Eastern Russia, and no one wanted to attack us, so that was the first farming we’d ever done. Scharnhorst310: Before we knew it, we’d become famous, we’d become the big dogs. We were making 18-20k gold a night, and that was our first experience with people saying, “You guys are very good. Oh please, we don’t want to fight you.” The problem was that our guys weren’t the farming types, they didn’t care about how much gold they were getting; they wanted to fight. Eventually, our attendance started dropping drastically. It was a delicate position to be in: At one point, we went from Stalingrad to Denmark trying to find clans to fight, not out of malice, but just trying to keep members happy. Yotaman: That’s still the case. If we sit, we lose. Scharnhorst310: That became our motto: “We have to fight.” If we don’t, no one shows up, we start losing attendance, and before you know it, we’re weak and destitute. TomECannon: That’s the scariest thing. We didn't really care about the gold, so no one could appease RS with farming. They’re gonna attack and start a war. They’ll stay together and maintain that high morale as long as they keep fighting. Scharnhorst310: We like fighting, but it’s hard diplo to always work around that. I thought we did the best we could. We were always up front, always honorable, never backstabbers, everyone always got notice. If we were gonna attack a neighbor, we’d let them know, jump off the map, and then come back, because you don’t get close to someone along their borders and then jump them. It doesn’t work like that. Since RS really enjoys fighting, are you disappointed you weren’t in the Civil War? Frizzled07: It pissed me off because the clan that was selected like, #10 overall, we’d just mapped them twice on the West Coast. And we didn’t get picked at all. That pissed me off pretty good. Scharnhorst310: I was watching the whole thing, and I gotta be honest, I was shocked. I was shocked at some of the clans that were picked because RS’s reputation is that they’re gonna fight, they’re gonna fight tooth and nail and they’re gonna jump on grenades for clans. But I understand it from the standpoint that the guys picking the teams aren’t old dogs, they haven’t been around. It’s a new generation running things. That’s how Tom and I look at RS today: we’ve passed the torch to Frizz. It’s a new generation running things, and that’s something I don’t think they appreciated. TomECannon: I think I’d just joinedOTTER a few months before that, and I was really upset that RS wasn’t picked. One of the biggest travesties has been the addition of WN8. I’m not a unicum player, but what was special about RS was that we had a lot of players that are marked as “Good”, “Above Average”, or even “Average” on the new WN8 scale and were competitive. I would pick a lot of the "average" players over the top percent of players because they’re willing to take hits for each other and not care about their stats, and I think that was the most important thing. When battle callers are picking teams, they’re picking based on the highest win rate or WN8 or whatever, and not picking the teams that are the most effective and resilient. If you look at who won the Civil War or any war, oftentimes those clans that are on the fringe, that are meant to withstand as long as possible, they bail out, and they don’t give it their all, and they end up being a "let down" for the top clans that are fighting against the other top clans. I think it would’ve been very different if RS had been picked, based on resiliency alone. Scharnhorst310: We always punched above our weight class. We beat some of the top teams, and we wouldn’t always match them statistically in player skill, but you could count on our guys who had been playing together for a long time to perform. You could count on our officers and battle callers, our strategy, and the time we put in. We always had a shot. I’d go into every first battle with a clan and say, “Look, I never expect to win the first battle, but you can bet the second time we’re gonna have a chance because we’re gonna do our homework.” They might get lazy or sloppy after a win, but we don’t, and we’re gonna keep hitting them until we’ve got everything down on everything they’ve thrown at us, and we don’t stop. That resiliency, that dedication, is something that a lot of clans or their leaders don’t have, or aren’t prepared for. TomECannon: Look at how many clans have disbanded over the past few years, and RS is still chugging along with a lot of the same old members that are still competing today. Would you consider your success after NASA to be your greatest accomplishment? Scharnhorst310: It’s really hard to say which accomplishment we’ve had is the greatest. There’s quite a few that I’ve looked back on and I’m like, “That’s impossible. There’s no way”. Our joke in RS is that we won Clan Wars. Obviously that’s impossible, but in moments like those, we’d all sit back and laugh, “We won Clan Wars.” TomECannon: Every time we were involved, Clan Wars would change somehow: either the rules would change or a clan would disband. We used to be in Russia with-G- when they were first starting up, and we built a good relationship with them. The strong relationships RS built are, to me, RS’s greatest accomplishments. Scharnhorst310: Beating MLP was big because we were treated as little dogs during all those long meetings. It felt good to get some recognition for the months of hard work we’d done at that point: we knocked out ROTA, who’d been sitting on Brandenburg in Europe for 239 days. Nobody had been able to dislodge them before that. At one point, RS stretched from Eastern Russia all the way across Europe. There were a lot of accomplishments along the way that were all basically thought of as impossible, and we couldn’t have done it without friends and allies.. Yotaman: A source of pride for RS is how many times we went to URAL Steel. Frizzled07: While our history in Clan Wars is pretty illustrious, our success in tourneys might be even better. The first year ofWGLNA, we sent 2 teams to the finals, and that was while fighting a war at the same time. So we have a pretty big history in Clan Wars, tournaments, and now Strongholds too. You guys obviously have a lot of success. What advice do you have for clans struggling to find a place on the Global Map? TomECannon: We found success by being an honorable clan, and figuring out who was really dedicated to the clan and wasn’t gonna jump ship when things turned sour. Our players train each other, build each other up by saying, “If you just do this differently…” The members of RS take criticism well. I don’t, but RS does. In any other major clan or community, there’s like 100 different channels for people to hide in. In the RS TeamSpeak, you’re in the lobby or a platoon or company channel. I think the community aspect of the TeamSpeak channel overall is what helped make us successful. Scharnhorst310: I help out a lot of new clans, and the big thing I see is that they’re cliquey. One group wants to be dedicated and improve as a team in training rooms, and another group won’t be as dedicated. That’s painful for the group that wants to improve because you’re only as strong as your weakest link in Clan Wars, and if you have a few guys who don’t listen or do something wrong, it’s very hard to compete on a consistent basis. Everyone gets frustrated, and the clan falls apart. My recruiting phrase in RS was “I’m trying to find if RS is a good fit for you, and if you’re a good fit for RS.” The point is, you can’t recruit with mass invites, or be loose with who you let in. You’re trying build a strong foundation through recruitment that represents the values and desires of the clan, on top of its personality. If you don’t, clans tend to fracture when they experience setbacks or difficulties. Yotaman: We still say that to every applicant. We make them come and play and spend time. We don’t just take somebody; we find personality fits along with playstyle fits. We are as open and upfront as possible so that recruits can make the most informed decision for themselves as to whether RS is a good fit. How does someone apply to RS? Yotaman: Applicants apply on our clan website, come to our TeamSpeak to get applicant tags, and then they play with people in the clan. It’s not a quick process, and eventually our officers and NCOs vote on you. TomECannon: There’s a lot of trust in the officer core to find applicants that fit. We didn’t just recruit based on skill; that was secondary to whether that person would mesh well. A lot of that is due to the maturity of each member to know that the future is really in their hands. The membership would come to me or scharn about a recruit saying, “I platooned with this guy, this is what happened, and here’s a vid”. We’d sort of gauge who they were as a person, and if you got five votes from any 5 officers, you’d get tagged up. The officer core has the utmost trust for one another. Frizzled07: That’s basically what I do now. if I’m busy or whatever, I’ll have one of the guys who’s been in the clan 3-4 years platoon up with the applicant and tell me what they think. The guys have a better opinion of recruits because they’re around them a lot more. I always listen to what the guys have to say. There’s a lot of emphasis placed on personality. How important are stats in recruiting? Scharnhorst310: It doesn’t change. You still need to know how to play this game, at least the fundamentals. You can’t be liability because there are 14 other people in that battle that are depending on you to play up to a certain standard. But if you play up to that standard, and you have a bad attitude, you’re in the wrong clan. Frizzled07: WN8 is a unique tool because it measures damage output, which is very important, but most importantly, I look at how you play in your Tier X. I don’t care what your WN8 is. If you know where to shoot Tier X tanks and know how to play yours, that’s good enough for me. Tier X damage is most important. Do you attribute your success in Clan Wars to teamwork over individual player skill? TomECannon: Well, you trust your guys, and the communication on TeamSpeak was always very good. If someone needed help, everybody knew. There’s no cliques, and everyone platoons with each other, so everyone knew each other’s skill, the map, where to go, and you didn’t have to call as much. The players were reliable enough that if you asked to push, you didn’t have to micromanage. They knew who was going to come around the back, who was going to flank. There wasn’t a lot of “I’m dead, omigosh” If someone’s down, shift, and the callers knew each other’s skill in individual tanks, which was also good. Scharnhorst310: That’s what’s important. You have to put players, regardless of their skill, in the best position to succeed, and that’s on the battle callers. If you design a strat where you depend on someone to do something amazing, and they didn’t, that’s on you. We’ve had some of the top players in RS, and something we learned, even Frizz was like this when he first joined, that some players are what we call “pubstars.” They’re so used to public battles that they don’t understand teamwork, and they don’t understand how to read a battle from a team perspective. Sometimes in random battles, it’s pretty hard to get a good player to rush out and die for his teammates because often, your teammates aren’t gonna take advantage of that or notice what’s going on. In Clan Wars, that’s absolutely critical. Someone has to be the first guy around that corner. You have to know if you call someone to do that, they’re not gonna hesitate. You have to break players out of that pub mentality, and if you look at clans out there, a lot of them have former RS guys. I’m proud that we broke them out of that mold and helped make them very, very capable players. Yotaman: I came from 3 clans before RS, and they all had very strict battle comms. The battle caller was the only one allowed to speak. When I came to RS, my mind was blown with the amount of comms that we have. We don’t have useless comms like “I’m tracked” or “I got ammo racked”. There’s a lot of talking, but it’s all useful. TomECannon: When Frizz calls for someone to scout an area, the arty’s already looking there. He doesn’t have to micromanage anybody. What’s the dynamic between RS and RSRDD? Frizzled07: It’s different now than when scharn and Tom were leaders. Now, we use RSRDD as a grinding clan for people who fit but don’t have the amount of tanks you need. You can’t be effective in CW without at least 5 tanks, and in a real war, you may need 15. Baseten runs that for me and he does an excellent job. We work together sometimes; they do their own things sometimes. It’s an extra place for people we want in RS, but don’t not enough spots or they don’t have enough Tier Xs. TomECannon: When people were still grinding, Frizz and other people would often give their payouts to their clan mates to get their next tank. It was so annoying on the payout spreadsheet because you’d have to move things around. It was self-serving and not “We’re gonna give our top player and callers the major payout.” What separates RS from other clans? Frizzled07: RS has been around 9-10 years, and we have group Admirals who’re the guiding hand in the background. They don’t handle the day to day, but they’re in constant contact with officers. Then you have the officer core for each game that deal specifically with the game, and then there’s NCOs. I think one of the reasons we’ve been so successful and have been around for so long is because we’ve got an outside group who doesn’t just see the immediate picture; they see the big picture, which makes us stable. I don’t think we’ve ever had a schism where like, half the people leave. We’re very stable and that’s also a result of our recruiting process. Scharnhorst310: We have a lot of XOs, and we’ve had many over the years. We don’t pick the people who are gunning for it; you’re told, “You know what? You have the personality. We think you can do this, so you’re an officer now.” They don’t have a choice. We recruit good people, as well as good players, that we trust. We’ve never, in all the years, and out of the millions of gold we’ve earned, had any problems with people leaving and taking gold. We make sure if you’re ready to be an officer, we’ve got full trust in you. Frizzled07: The officer core in RS is different from everybody else. I spend a lot of time doing diplo, and a lot of the players are younger guys in college. The people in our clan typically work, so they don’t care about gold, the officer core especially. If there’s someone in our clan that we know doesn’t have a lot of money or can’t afford premium, we just give our gold during the payouts to them. It always happens. TomECannon: Dedication. The officers are always texting each other, and staying logged in on TeamSpeak. The lines of communication are so open that even to this day, I can still talk to RS members and see what’s going on. People who’ve left still go back and hang out in TeamSpeak because their friends are there and it’s a community that’s comfortable... and you won’t be annoyed. Scharnhorst310: Except by Frizz or Yota. TomECannon: Well, we try to ignore them. They’re on my ignore list and I can’t even hear them right now. *laughter* Scharnhorst310: We’re pretty hard on each other, but we’re still a very mature clan, and if you’re that type of person, then RS is your dream come true. TomECannon: We’re not trying to put you down; everybody knows that we’re here for each other’s benefit. The community aspect is the best part. Do you have specific goals as a clan? Scharnhorst310: Frizz, you answer. I just work here. Frizzled07: It’s hard to say. We’re really into Strongholds right now. It’s really intense because battles are 5 min apart, and they’re usually very competitive. We put more focus there, but when we recruit, the first thing we lead with is “We play Clan Wars”, so if you’re coming to play Strongholds only or tourneys only, then you’re probably not gonna fit in. Clan Wars is still our goal. More than anything, we’re trying to have fun. It’s a struggle for our officers because when we’re not fighting every night, the guys just either don’t show up or they show up and play really bad, which is even worse. Staying active is the officer’s goal. Perfect example:VILIN had us sit on their land while they foughtBULLS to keep the flank safe. When they came back, we went and fought, and the clan that we beat on the West Coast? Their subclan beat us like, 5 times in a row on Arctic Region. If we sit still, our guys just get a pub mentality. Does RS have any interesting traditions? Frizzled07: My first Clan Wars battle in RS, we won 15-2, and I was one of the 2 that was dead. I got shot by, I think, everyone on my team. Of course you can’t do that anymore because of tank locking. Everybody knew but you, and then all of a sudden, you just got wrecked. TomECannon: It was more of “All right, whoever kills Frizz right now gets 250 gold.” They should bring it back… everyone in RS has so many Tier Xs. They can afford to lose a few extra per night. Scharnhorst310: If you’re new, we always put you in Clan Wars your first day. It’s a trial by fire, and I want to watch that guy, I want to see people’s patterns, their strengths and weaknesses, and of course, them dying at the end from friendly fire. What changes would you make to Clan Wars? Frizzled07: There’s Clan Wars, tournaments, Strongholds, and now a Clan League. You’re adding more and more, which is great for the game, but you need to expand the size of a clan to compensate for all of them. Adding all these things exhaust an officer corp. Or make each event more worthwhile. Like in Strongholds, you don’t gain anything tangible or gold; tournaments give you gold, but to a limited number of people; Clan Wars makes a lot less gold, but it involves everybody. If you could find ways to equal it out, that’d be the best thing. Scharnhorst310: More land. What makes Clan Wars successful isn’t fighting over land or gold, it’s that you’re dealing with people. It’s the human relationships and interaction from dealing with people that have different characteristics and values that makes it rewarding. You don’t get to have that experience when you’re hitting landing zones every night and then getting knocked off. It’s important for a lot of new clans: important for recruiting, important for their own well-being. They can see themselves on a map and see tangible progress. TomECannon: Even back in the day with Africa, you had clans that weren’t very well known, but they didn’t care. They fought for only like, 74 gold a day, but to those clans, it meant everything because it was their land. It’s a badge of honor when you’ve got land to defend. [Note: More land and gold, among other features, are coming to the Global Map in GM2.0!] Are there any allies or friends you’d like to acknowledge? Frizzled07: Our oldest allies areDirg andKBEAR. Scharnhorst310: Nemesis79 andYankee from -G-.BBQ_Sub andACES have been huge. Patreal (now Pine_Sol_2000) and Tzimon from WAR, lots of good times with those guys. There’s a lot of memories, a lot of people we’ve met…SG. We’ve had a lot of friends. Mako26, sonicmonkey, boggintuf, dmgomes, captjade, whiskey_dod, bdl1000, zakaladas, ruukil, vect, Ertai, XenomorphZZ, just to name a few. I think Ertai just went on another championship trip in Poland this year. TomECannon: A non-exhaustive list: OTTER, The SharkTank, HerbalThrill, Vect, Ertai, Allurai, Swolja, brotherbonz, Gyarados, almtree, tofusmurf, GrannyW, Havoc, VegasRon, and Pine_Sol_2000... all great guys and Grannies who are the reason why I still play. I always look for the channel with these guys and hop in. Shout out to any place I’ve chilled in after long nights of Clan Wars/diplomacy… you know where you are. Do you any final words? Scharnhorst310: Even though I’m not in RS anymore, I still feel like I’m part of the clan. I’m in their TeamSpeak as often as I am in OTTER. It’s a good community, and I’m prouder of RS today than what we accomplished back in the day. It’s hard to keep going as an officer for any great length of time. TomECannon: If you look at the map now, it’s hard to name another clan that’s been here since the beginning. RELIC, but they’ve got like 4 subclans they can cycle through.HAVOK, maybe, but they’ve disbanded so many times. RS has been, and they’re always gonna be here. Like scharn said, it’s a badge of honor that we were in RS. I was proud to wear Red Sky during Ural Steel in Moscow... I love you guys. *sobs* Yotaman: Hold me.
Character and competence define Red Sky, the latest Clan to be featured on this week’s Clan Spotlight. RS has made a name as one of the oldest and most respected Clans in World of Tanks. As part of a larger gaming community, RS provides a comfortable community that current and former members fondly call their home. What’s the story of Red Sky? TomECannon: RS was really competitive in Navyfield before converting to World of Tanks in beta, and went to the first URAL Steel tournament. Scharn and I saw them on the front page, and that’s how we got involved. Luckily, we were able to participate in URAL Steel the second year as well. Scharnhorst310: We were looking to join a clan that was on the up and up that we could learn from. RS was fairly established at that point and they were on CW map. The clan population ballooned when Clan Wars first started. Since clans were limited to 100 members, RS created both RS and Red Sky Red Dawn Division to handle all of it's members. Many long term members were in RS, and RSRDD filled up with newer membership. RSRDD became very competitive very quickly. Me, TomE, and Mako26 all started in RSRDD. After a period of time, RSRRD ended up very strong in CW, and us new guys began to have a leadership role. Then it was determined that it’d be better to merge the best players from RS and RSRDD into RS and have a single strong CW division. We continue to cycle members between divisions to remain competitive on the map and in the game. TomECannon: Mako took over because he was the only one with major battle and leadership experience, and scharn was the #2 as a strategy and battle leader. At that time, you only needed 2 teams because of how the offsets worked. Our 2 teams were really good, and we had a bunch of flank callers and battle leaders around most of the time. Scharnhorst310: Really “good” in relative terms. We were part of the big alliance at the time, NASA, as one of the smaller clans just vying for scraps at the table of all the big guys. Luckily, we had a lot of really good leaders and officer who worked very hard, and we had very dedicated players so we could count on the same teams coming on every night. Over months of hitting landing zones, which you could do back then in the day to cover for other clans, we got better. We didn’t know how good we were because we weren’t facing the top competition, who were all in NASA. TomECannon: And then NASA broke up... for some reason... Scharnhorst310: Long story short, nobody wanted to share the scraps with the little guys. They felt what they felt, and we felt what we felt, and they formed up. It’s hard to describe if you’re not looking at the old European map, but we were in Northern Russia, right next toSSGS, BPN, MLP, andWOLF. Our position put us in the most dangerous spot, but also the only spot where a clan could hurt them right away. When the war started, no one expected us to do well, not even us, but something just clicked. We got the right maps with the right players and before we knew it, we went from one team a night to two, three, four, then five teams, and we started beating guys up. Eventually, we started pushing out, and probably my favorite battle, we beat MLP and they disbanded the next day. I don’t know if that was because of us, but I will say it was an important battle for morale as they represented what we were fighting against. I’d also be remiss not mentioning tremendous help we had from our members: whiskey_dod, absoluteroyal, Boggintuf, just to name a few. TomECannon: For us especially. Then recruitment just shot up too, that was great. Our domain was Eastern Russia, and no one wanted to attack us, so that was the first farming we’d ever done. Scharnhorst310: Before we knew it, we’d become famous, we’d become the big dogs. We were making 18-20k gold a night, and that was our first experience with people saying, “You guys are very good. Oh please, we don’t want to fight you.” The problem was that our guys weren’t the farming types, they didn’t care about how much gold they were getting; they wanted to fight. Eventually, our attendance started dropping drastically. It was a delicate position to be in: At one point, we went from Stalingrad to Denmark trying to find clans to fight, not out of malice, but just trying to keep members happy. Yotaman: That’s still the case. If we sit, we lose. Scharnhorst310: That became our motto: “We have to fight.” If we don’t, no one shows up, we start losing attendance, and before you know it, we’re weak and destitute. TomECannon: That’s the scariest thing. We didn't really care about the gold, so no one could appease RS with farming. They’re gonna attack and start a war. They’ll stay together and maintain that high morale as long as they keep fighting. Scharnhorst310: We like fighting, but it’s hard diplo to always work around that. I thought we did the best we could. We were always up front, always honorable, never backstabbers, everyone always got notice. If we were gonna attack a neighbor, we’d let them know, jump off the map, and then come back, because you don’t get close to someone along their borders and then jump them. It doesn’t work like that. Since RS really enjoys fighting, are you disappointed you weren’t in the Civil War? Frizzled07: It pissed me off because the clan that was selected like, #10 overall, we’d just mapped them twice on the West Coast. And we didn’t get picked at all. That pissed me off pretty good. Scharnhorst310: I was watching the whole thing, and I gotta be honest, I was shocked. I was shocked at some of the clans that were picked because RS’s reputation is that they’re gonna fight, they’re gonna fight tooth and nail and they’re gonna jump on grenades for clans. But I understand it from the standpoint that the guys picking the teams aren’t old dogs, they haven’t been around. It’s a new generation running things. That’s how Tom and I look at RS today: we’ve passed the torch to Frizz. It’s a new generation running things, and that’s something I don’t think they appreciated. TomECannon: I think I’d just joinedOTTER a few months before that, and I was really upset that RS wasn’t picked. One of the biggest travesties has been the addition of WN8. I’m not a unicum player, but what was special about RS was that we had a lot of players that are marked as “Good”, “Above Average”, or even “Average” on the new WN8 scale and were competitive. I would pick a lot of the "average" players over the top percent of players because they’re willing to take hits for each other and not care about their stats, and I think that was the most important thing. When battle callers are picking teams, they’re picking based on the highest win rate or WN8 or whatever, and not picking the teams that are the most effective and resilient. If you look at who won the Civil War or any war, oftentimes those clans that are on the fringe, that are meant to withstand as long as possible, they bail out, and they don’t give it their all, and they end up being a "let down" for the top clans that are fighting against the other top clans. I think it would’ve been very different if RS had been picked, based on resiliency alone. Scharnhorst310: We always punched above our weight class. We beat some of the top teams, and we wouldn’t always match them statistically in player skill, but you could count on our guys who had been playing together for a long time to perform. You could count on our officers and battle callers, our strategy, and the time we put in. We always had a shot. I’d go into every first battle with a clan and say, “Look, I never expect to win the first battle, but you can bet the second time we’re gonna have a chance because we’re gonna do our homework.” They might get lazy or sloppy after a win, but we don’t, and we’re gonna keep hitting them until we’ve got everything down on everything they’ve thrown at us, and we don’t stop. That resiliency, that dedication, is something that a lot of clans or their leaders don’t have, or aren’t prepared for. TomECannon: Look at how many clans have disbanded over the past few years, and RS is still chugging along with a lot of the same old members that are still competing today. Would you consider your success after NASA to be your greatest accomplishment? Scharnhorst310: It’s really hard to say which accomplishment we’ve had is the greatest. There’s quite a few that I’ve looked back on and I’m like, “That’s impossible. There’s no way”. Our joke in RS is that we won Clan Wars. Obviously that’s impossible, but in moments like those, we’d all sit back and laugh, “We won Clan Wars.” TomECannon: Every time we were involved, Clan Wars would change somehow: either the rules would change or a clan would disband. We used to be in Russia with-G- when they were first starting up, and we built a good relationship with them. The strong relationships RS built are, to me, RS’s greatest accomplishments. Scharnhorst310: Beating MLP was big because we were treated as little dogs during all those long meetings. It felt good to get some recognition for the months of hard work we’d done at that point: we knocked out ROTA, who’d been sitting on Brandenburg in Europe for 239 days. Nobody had been able to dislodge them before that. At one point, RS stretched from Eastern Russia all the way across Europe. There were a lot of accomplishments along the way that were all basically thought of as impossible, and we couldn’t have done it without friends and allies.. Yotaman: A source of pride for RS is how many times we went to URAL Steel. Frizzled07: While our history in Clan Wars is pretty illustrious, our success in tourneys might be even better. The first year ofWGLNA, we sent 2 teams to the finals, and that was while fighting a war at the same time. So we have a pretty big history in Clan Wars, tournaments, and now Strongholds too. You guys obviously have a lot of success. What advice do you have for clans struggling to find a place on the Global Map? TomECannon: We found success by being an honorable clan, and figuring out who was really dedicated to the clan and wasn’t gonna jump ship when things turned sour. Our players train each other, build each other up by saying, “If you just do this differently…” The members of RS take criticism well. I don’t, but RS does. In any other major clan or community, there’s like 100 different channels for people to hide in. In the RS TeamSpeak, you’re in the lobby or a platoon or company channel. I think the community aspect of the TeamSpeak channel overall is what helped make us successful. Scharnhorst310: I help out a lot of new clans, and the big thing I see is that they’re cliquey. One group wants to be dedicated and improve as a team in training rooms, and another group won’t be as dedicated. That’s painful for the group that wants to improve because you’re only as strong as your weakest link in Clan Wars, and if you have a few guys who don’t listen or do something wrong, it’s very hard to compete on a consistent basis. Everyone gets frustrated, and the clan falls apart. My recruiting phrase in RS was “I’m trying to find if RS is a good fit for you, and if you’re a good fit for RS.” The point is, you can’t recruit with mass invites, or be loose with who you let in. You’re trying build a strong foundation through recruitment that represents the values and desires of the clan, on top of its personality. If you don’t, clans tend to fracture when they experience setbacks or difficulties. Yotaman: We still say that to every applicant. We make them come and play and spend time. We don’t just take somebody; we find personality fits along with playstyle fits. We are as open and upfront as possible so that recruits can make the most informed decision for themselves as to whether RS is a good fit. How does someone apply to RS? Yotaman: Applicants apply on our clan website, come to our TeamSpeak to get applicant tags, and then they play with people in the clan. It’s not a quick process, and eventually our officers and NCOs vote on you. TomECannon: There’s a lot of trust in the officer core to find applicants that fit. We didn’t just recruit based on skill; that was secondary to whether that person would mesh well. A lot of that is due to the maturity of each member to know that the future is really in their hands. The membership would come to me or scharn about a recruit saying, “I platooned with this guy, this is what happened, and here’s a vid”. We’d sort of gauge who they were as a person, and if you got five votes from any 5 officers, you’d get tagged up. The officer core has the utmost trust for one another. Frizzled07: That’s basically what I do now. if I’m busy or whatever, I’ll have one of the guys who’s been in the clan 3-4 years platoon up with the applicant and tell me what they think. The guys have a better opinion of recruits because they’re around them a lot more. I always listen to what the guys have to say. There’s a lot of emphasis placed on personality. How important are stats in recruiting? Scharnhorst310: It doesn’t change. You still need to know how to play this game, at least the fundamentals. You can’t be liability because there are 14 other people in that battle that are depending on you to play up to a certain standard. But if you play up to that standard, and you have a bad attitude, you’re in the wrong clan. Frizzled07: WN8 is a unique tool because it measures damage output, which is very important, but most importantly, I look at how you play in your Tier X. I don’t care what your WN8 is. If you know where to shoot Tier X tanks and know how to play yours, that’s good enough for me. Tier X damage is most important. Do you attribute your success in Clan Wars to teamwork over individual player skill? TomECannon: Well, you trust your guys, and the communication on TeamSpeak was always very good. If someone needed help, everybody knew. There’s no cliques, and everyone platoons with each other, so everyone knew each other’s skill, the map, where to go, and you didn’t have to call as much. The players were reliable enough that if you asked to push, you didn’t have to micromanage. They knew who was going to come around the back, who was going to flank. There wasn’t a lot of “I’m dead, omigosh” If someone’s down, shift, and the callers knew each other’s skill in individual tanks, which was also good. Scharnhorst310: That’s what’s important. You have to put players, regardless of their skill, in the best position to succeed, and that’s on the battle callers. If you design a strat where you depend on someone to do something amazing, and they didn’t, that’s on you. We’ve had some of the top players in RS, and something we learned, even Frizz was like this when he first joined, that some players are what we call “pubstars.” They’re so used to public battles that they don’t understand teamwork, and they don’t understand how to read a battle from a team perspective. Sometimes in random battles, it’s pretty hard to get a good player to rush out and die for his teammates because often, your teammates aren’t gonna take advantage of that or notice what’s going on. In Clan Wars, that’s absolutely critical. Someone has to be the first guy around that corner. You have to know if you call someone to do that, they’re not gonna hesitate. You have to break players out of that pub mentality, and if you look at clans out there, a lot of them have former RS guys. I’m proud that we broke them out of that mold and helped make them very, very capable players. Yotaman: I came from 3 clans before RS, and they all had very strict battle comms. The battle caller was the only one allowed to speak. When I came to RS, my mind was blown with the amount of comms that we have. We don’t have useless comms like “I’m tracked” or “I got ammo racked”. There’s a lot of talking, but it’s all useful. TomECannon: When Frizz calls for someone to scout an area, the arty’s already looking there. He doesn’t have to micromanage anybody. What’s the dynamic between RS and RSRDD? Frizzled07: It’s different now than when scharn and Tom were leaders. Now, we use RSRDD as a grinding clan for people who fit but don’t have the amount of tanks you need. You can’t be effective in CW without at least 5 tanks, and in a real war, you may need 15. Baseten runs that for me and he does an excellent job. We work together sometimes; they do their own things sometimes. It’s an extra place for people we want in RS, but don’t not enough spots or they don’t have enough Tier Xs. TomECannon: When people were still grinding, Frizz and other people would often give their payouts to their clan mates to get their next tank. It was so annoying on the payout spreadsheet because you’d have to move things around. It was self-serving and not “We’re gonna give our top player and callers the major payout.” What separates RS from other clans? Frizzled07: RS has been around 9-10 years, and we have group Admirals who’re the guiding hand in the background. They don’t handle the day to day, but they’re in constant contact with officers. Then you have the officer core for each game that deal specifically with the game, and then there’s NCOs. I think one of the reasons we’ve been so successful and have been around for so long is because we’ve got an outside group who doesn’t just see the immediate picture; they see the big picture, which makes us stable. I don’t think we’ve ever had a schism where like, half the people leave. We’re very stable and that’s also a result of our recruiting process. Scharnhorst310: We have a lot of XOs, and we’ve had many over the years. We don’t pick the people who are gunning for it; you’re told, “You know what? You have the personality. We think you can do this, so you’re an officer now.” They don’t have a choice. We recruit good people, as well as good players, that we trust. We’ve never, in all the years, and out of the millions of gold we’ve earned, had any problems with people leaving and taking gold. We make sure if you’re ready to be an officer, we’ve got full trust in you. Frizzled07: The officer core in RS is different from everybody else. I spend a lot of time doing diplo, and a lot of the players are younger guys in college. The people in our clan typically work, so they don’t care about gold, the officer core especially. If there’s someone in our clan that we know doesn’t have a lot of money or can’t afford premium, we just give our gold during the payouts to them. It always happens. TomECannon: Dedication. The officers are always texting each other, and staying logged in on TeamSpeak. The lines of communication are so open that even to this day, I can still talk to RS members and see what’s going on. People who’ve left still go back and hang out in TeamSpeak because their friends are there and it’s a community that’s comfortable... and you won’t be annoyed. Scharnhorst310: Except by Frizz or Yota. TomECannon: Well, we try to ignore them. They’re on my ignore list and I can’t even hear them right now. *laughter* Scharnhorst310: We’re pretty hard on each other, but we’re still a very mature clan, and if you’re that type of person, then RS is your dream come true. TomECannon: We’re not trying to put you down; everybody knows that we’re here for each other’s benefit. The community aspect is the best part. Do you have specific goals as a clan? Scharnhorst310: Frizz, you answer. I just work here. Frizzled07: It’s hard to say. We’re really into Strongholds right now. It’s really intense because battles are 5 min apart, and they’re usually very competitive. We put more focus there, but when we recruit, the first thing we lead with is “We play Clan Wars”, so if you’re coming to play Strongholds only or tourneys only, then you’re probably not gonna fit in. Clan Wars is still our goal. More than anything, we’re trying to have fun. It’s a struggle for our officers because when we’re not fighting every night, the guys just either don’t show up or they show up and play really bad, which is even worse. Staying active is the officer’s goal. Perfect example:VILIN had us sit on their land while they foughtBULLS to keep the flank safe. When they came back, we went and fought, and the clan that we beat on the West Coast? Their subclan beat us like, 5 times in a row on Arctic Region. If we sit still, our guys just get a pub mentality. Does RS have any interesting traditions? Frizzled07: My first Clan Wars battle in RS, we won 15-2, and I was one of the 2 that was dead. I got shot by, I think, everyone on my team. Of course you can’t do that anymore because of tank locking. Everybody knew but you, and then all of a sudden, you just got wrecked. TomECannon: It was more of “All right, whoever kills Frizz right now gets 250 gold.” They should bring it back… everyone in RS has so many Tier Xs. They can afford to lose a few extra per night. Scharnhorst310: If you’re new, we always put you in Clan Wars your first day. It’s a trial by fire, and I want to watch that guy, I want to see people’s patterns, their strengths and weaknesses, and of course, them dying at the end from friendly fire. What changes would you make to Clan Wars? Frizzled07: There’s Clan Wars, tournaments, Strongholds, and now a Clan League. You’re adding more and more, which is great for the game, but you need to expand the size of a clan to compensate for all of them. Adding all these things exhaust an officer corp. Or make each event more worthwhile. Like in Strongholds, you don’t gain anything tangible or gold; tournaments give you gold, but to a limited number of people; Clan Wars makes a lot less gold, but it involves everybody. If you could find ways to equal it out, that’d be the best thing. Scharnhorst310: More land. What makes Clan Wars successful isn’t fighting over land or gold, it’s that you’re dealing with people. It’s the human relationships and interaction from dealing with people that have different characteristics and values that makes it rewarding. You don’t get to have that experience when you’re hitting landing zones every night and then getting knocked off. It’s important for a lot of new clans: important for recruiting, important for their own well-being. They can see themselves on a map and see tangible progress. TomECannon: Even back in the day with Africa, you had clans that weren’t very well known, but they didn’t care. They fought for only like, 74 gold a day, but to those clans, it meant everything because it was their land. It’s a badge of honor when you’ve got land to defend. [Note: More land and gold, among other features, are coming to the Global Map in GM2.0!] Are there any allies or friends you’d like to acknowledge? Frizzled07: Our oldest allies areDirg andKBEAR. Scharnhorst310: Nemesis79 andYankee from -G-.BBQ_Sub andACES have been huge. Patreal (now Pine_Sol_2000) and Tzimon from WAR, lots of good times with those guys. There’s a lot of memories, a lot of people we’ve met…SG. We’ve had a lot of friends. Mako26, sonicmonkey, boggintuf, dmgomes, captjade, whiskey_dod, bdl1000, zakaladas, ruukil, vect, Ertai, XenomorphZZ, just to name a few. I think Ertai just went on another championship trip in Poland this year. TomECannon: A non-exhaustive list: OTTER, The SharkTank, HerbalThrill, Vect, Ertai, Allurai, Swolja, brotherbonz, Gyarados, almtree, tofusmurf, GrannyW, Havoc, VegasRon, and Pine_Sol_2000... all great guys and Grannies who are the reason why I still play. I always look for the channel with these guys and hop in. Shout out to any place I’ve chilled in after long nights of Clan Wars/diplomacy… you know where you are. Do you any final words? Scharnhorst310: Even though I’m not in RS anymore, I still feel like I’m part of the clan. I’m in their TeamSpeak as often as I am in OTTER. It’s a good community, and I’m prouder of RS today than what we accomplished back in the day. It’s hard to keep going as an officer for any great length of time. TomECannon: If you look at the map now, it’s hard to name another clan that’s been here since the beginning. RELIC, but they’ve got like 4 subclans they can cycle through.HAVOK, maybe, but they’ve disbanded so many times. RS has been, and they’re always gonna be here. Like scharn said, it’s a badge of honor that we were in RS. I was proud to wear Red Sky during Ural Steel in Moscow... I love you guys. *sobs* Yotaman: Hold me.
Subject: Premium Shop Special for Credit Card Users
Link on message: #8927471
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Content_WG: These Gold bundles for Credit Card users are available briefly, so
here's your chance to save!
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Subject: Oferta Especial para Usuários de Cartão de Crédito na Loja Premium
Link on message: #8927465
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Content_WG: Estes pacotes de Ouro para usuários de cartão de crédito estão
disponíveis por pouco tempo, por isso não perca esta chance de
poupar!
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Subject: Especial de la Tienda Premium para usuarios de Tarjeta de Crédito
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Content_WG: ¡Estos paquetes de oro para usuarios de tarjeta de crédito están
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Subject: Tank Fires and the beauty of Water
Link on message: #8927239
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Pigeon_of_War: Hey Tankers!
Someone floated this idea to me and I wanted to here the community opinion on this. So say you tank gets hit and catches fire, what if you drove into the water it puts out the tank fire? Now, some rules would have to be in place like the entire engine has to be submerged in the water for it to take effect. Also, i'm not an expert on engine fires (fortunately) so I'm also not positive that full water submersion will keep an engine from still burning internally or even if the compartment is so sealed off water can't reach it. These are just my morning thoughts and ramblings, so let me know what you all think if you have a moment.
Someone floated this idea to me and I wanted to here the community opinion on this. So say you tank gets hit and catches fire, what if you drove into the water it puts out the tank fire? Now, some rules would have to be in place like the entire engine has to be submerged in the water for it to take effect. Also, i'm not an expert on engine fires (fortunately) so I'm also not positive that full water submersion will keep an engine from still burning internally or even if the compartment is so sealed off water can't reach it. These are just my morning thoughts and ramblings, so let me know what you all think if you have a moment.
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