Developers posts on forum
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Subject: Match-Up Melee 3
Link on message: #9016858
Link on message: #9016858
dance210: Standings are published here. Teams in blue will move on to the
Playoffs. Good luck to all teams tonight!
Subject: Match-Up Melee 3
Link on message: #9016858
Link on message: #9016858
dance210: Standings are published here. Teams in blue will move on to the
Playoffs. Good luck to all teams tonight!
Subject: Match-up Melee 3 Standings
Link on message: #9016849
Link on message: #9016849
dance210: Group Stage Round 1 + 2 cont. Rank Team Points Earned Points
Possible Win Ratio 160 Team 217 22 39 0.564 161 Team 11 21 39 0.538
161 Team 275 21 39 0.538 161 Team 322 21 39 0.538 164 Team 285 22
42 0.524 165 Team 103 21 42 0.500 165 Team 106 21 42 0.500 165 Team
114 21 42 0.500 165 Team 123 21 42 0.500 165 Team 147 21 42 0.500
165 Team 153 21 42 0.500 165 Team 17 21 42 0.500 165 Team 180 21 42
0.500 165 Team 195 21 42 0.500 165 Team 206 21 42 0.500 165 Team
220 21 42 0.500 165 Team 226 21 42 0.500 165 Team 27 21 42 0.500
165 Team 279 21 42 0.500 165 Team 280 21 42 0.500 165 Team 282 21
42 0.500 165 Team 286 21 42 0.500 165 Team 311 21 42 0.500 165 Team
314 21 42 0.500 165 Team 319 21 42 0.500 165 Team 45 21 42 0.500
165 Team 58 21 42 0.500 165 Team 75 21 42 0.500 165 Team 81 21 42
0.500 165 Team 84 21 42 0.500 190 Team 315 18 39 0.462 191 Team 132
19 42 0.452 192 Team 102 18 42 0.429 192 Team 109 18 42 0.429 192
Team 134 18 42 0.429 192 Team 150 18 42 0.429 192 Team 160 18 42
0.429 192 Team 173 18 42 0.429 192 Team 179 18 42 0.429 192 Team
193 18 42 0.429 192 Team 199 18 42 0.429 192 Team 202 18 42 0.429
192 Team 234 18 42 0.429 192 Team 247 18 42 0.429 192 Team 250 18
42 0.429 192 Team 251 18 42 0.429 192 Team 264 18 42 0.429 192 Team
296 18 42 0.429 192 Team 33 18 42 0.429 192 Team 54 18 42 0.429 210
Team 100 15 42 0.357 210 Team 115 15 42 0.357 210 Team 133 15 42
0.357 210 Team 143 15 42 0.357 210 Team 167 15 42 0.357 210 Team
190 15 42 0.357 210 Team 209 15 42 0.357 210 Team 223 15 42 0.357
210 Team 24 15 42 0.357 210 Team 252 15 42 0.357 210 Team 265 15 42
0.357 210 Team 289 15 42 0.357 210 Team 290 15 42 0.357 210 Team
316 15 42 0.357 210 Team 318 15 42 0.357 210 Team 7 15 42 0.357 210
Team 8 15 42 0.357 210 Team 94 15 42 0.357 210 Team 96 15 42 0.357
229 Team 268 12 39 0.308 230 Team 110 12 42 0.286 230 Team 116 12
42 0.286 230 Team 121 12 42 0.286 230 Team 126 12 42 0.286 230 Team
141 12 42 0.286 230 Team 169 12 42 0.286 230 Team 185 12 42 0.286
230 Team 2 12 42 0.286 230 Team 224 12 42 0.286 230 Team 23 12 42
0.286 230 Team 230 12 42 0.286 230 Team 239 12 42 0.286 230 Team
263 12 42 0.286 230 Team 272 12 42 0.286 230 Team 273 12 42 0.286
230 Team 277 12 42 0.286 230 Team 28 12 42 0.286 230 Team 31 12 42
0.286 230 Team 312 12 42 0.286 230 Team 330 12 42 0.286 230 Team 44
12 42 0.286 230 Team 50 12 42 0.286 230 Team 51 12 42 0.286 230
Team 57 12 42 0.286 230 Team 62 12 42 0.286 230 Team 67 12 42 0.286
230 Team 80 12 42 0.286 230 Team 92 12 42 0.286 258 Team 16 10 42
0.238 259 Team 170 9 39 0.231 259 Team 73 9 39 0.231 261 Team 12 9
42 0.214 261 Team 127 9 42 0.214 261 Team 129 9 42 0.214 261 Team
154 9 42 0.214 261 Team 166 9 42 0.214 261 Team 183 9 42 0.214 261
Team 184 9 42 0.214 261 Team 210 9 42 0.214 261 Team 228 9 42 0.214
261 Team 297 9 42 0.214 261 Team 309 9 42 0.214 261 Team 321 9 42
0.214 261 Team 37 9 42 0.214 261 Team 42 9 42 0.214 261 Team 5 9 42
0.214 261 Team 53 9 42 0.214 261 Team 66 9 42 0.214 261 Team 98 9
42 0.214 279 Team 104 6 42 0.143 279 Team 162 6 42 0.143 279 Team
191 6 42 0.143 279 Team 192 6 42 0.143 279 Team 212 6 42 0.143 279
Team 274 6 42 0.143 279 Team 305 6 42 0.143 279 Team 6 6 42 0.143
279 Team 74 6 42 0.143 279 Team 91 6 42 0.143 289 Team 156 4 42
0.095 290 Team 182 3 39 0.077 291 Team 119 3 42 0.071 291 Team 140
3 42 0.071 291 Team 144 3 42 0.071 291 Team 172 3 42 0.071 291 Team
178 3 42 0.071 291 Team 187 3 42 0.071 291 Team 207 3 42 0.071 291
Team 278 3 42 0.071 291 Team 304 3 42 0.071 291 Team 320 3 42 0.071
291 Team 55 3 42 0.071 291 Team 56 3 42 0.071 291 Team 65 3 42
0.071 291 Team 69 3 42 0.071 305 Team 26 1 42 0.024 306 Team 136 0
42 0.000 306 Team 164 0 42 0.000 306 Team 20 0 42 0.000 306 Team
200 0 42 0.000 306 Team 215 0 42 0.000 306 Team 22 0 42 0.000 306
Team 235 0 42 0.000 306 Team 29 0 42 0.000 306 Team 292 0 42 0.000
306 Team 36 0 42 0.000 306 Team 41 0 42 0.000 306 Team 76 0 42
0.000 306 Team 82 0 42 0.000 306 Team 86 0 42 0.000
Subject: Match-up Melee 3 Standings
Link on message: #9016849
Link on message: #9016849
dance210: Group Stage Round 1 + 2 cont. Rank Team Points Earned Points
Possible Win Ratio 160 Team 217 22 39 0.564 161 Team 11 21 39 0.538
161 Team 275 21 39 0.538 161 Team 322 21 39 0.538 164 Team 285 22
42 0.524 165 Team 103 21 42 0.500 165 Team 106 21 42 0.500 165 Team
114 21 42 0.500 165 Team 123 21 42 0.500 165 Team 147 21 42 0.500
165 Team 153 21 42 0.500 165 Team 17 21 42 0.500 165 Team 180 21 42
0.500 165 Team 195 21 42 0.500 165 Team 206 21 42 0.500 165 Team
220 21 42 0.500 165 Team 226 21 42 0.500 165 Team 27 21 42 0.500
165 Team 279 21 42 0.500 165 Team 280 21 42 0.500 165 Team 282 21
42 0.500 165 Team 286 21 42 0.500 165 Team 311 21 42 0.500 165 Team
314 21 42 0.500 165 Team 319 21 42 0.500 165 Team 45 21 42 0.500
165 Team 58 21 42 0.500 165 Team 75 21 42 0.500 165 Team 81 21 42
0.500 165 Team 84 21 42 0.500 190 Team 315 18 39 0.462 191 Team 132
19 42 0.452 192 Team 102 18 42 0.429 192 Team 109 18 42 0.429 192
Team 134 18 42 0.429 192 Team 150 18 42 0.429 192 Team 160 18 42
0.429 192 Team 173 18 42 0.429 192 Team 179 18 42 0.429 192 Team
193 18 42 0.429 192 Team 199 18 42 0.429 192 Team 202 18 42 0.429
192 Team 234 18 42 0.429 192 Team 247 18 42 0.429 192 Team 250 18
42 0.429 192 Team 251 18 42 0.429 192 Team 264 18 42 0.429 192 Team
296 18 42 0.429 192 Team 33 18 42 0.429 192 Team 54 18 42 0.429 210
Team 100 15 42 0.357 210 Team 115 15 42 0.357 210 Team 133 15 42
0.357 210 Team 143 15 42 0.357 210 Team 167 15 42 0.357 210 Team
190 15 42 0.357 210 Team 209 15 42 0.357 210 Team 223 15 42 0.357
210 Team 24 15 42 0.357 210 Team 252 15 42 0.357 210 Team 265 15 42
0.357 210 Team 289 15 42 0.357 210 Team 290 15 42 0.357 210 Team
316 15 42 0.357 210 Team 318 15 42 0.357 210 Team 7 15 42 0.357 210
Team 8 15 42 0.357 210 Team 94 15 42 0.357 210 Team 96 15 42 0.357
229 Team 268 12 39 0.308 230 Team 110 12 42 0.286 230 Team 116 12
42 0.286 230 Team 121 12 42 0.286 230 Team 126 12 42 0.286 230 Team
141 12 42 0.286 230 Team 169 12 42 0.286 230 Team 185 12 42 0.286
230 Team 2 12 42 0.286 230 Team 224 12 42 0.286 230 Team 23 12 42
0.286 230 Team 230 12 42 0.286 230 Team 239 12 42 0.286 230 Team
263 12 42 0.286 230 Team 272 12 42 0.286 230 Team 273 12 42 0.286
230 Team 277 12 42 0.286 230 Team 28 12 42 0.286 230 Team 31 12 42
0.286 230 Team 312 12 42 0.286 230 Team 330 12 42 0.286 230 Team 44
12 42 0.286 230 Team 50 12 42 0.286 230 Team 51 12 42 0.286 230
Team 57 12 42 0.286 230 Team 62 12 42 0.286 230 Team 67 12 42 0.286
230 Team 80 12 42 0.286 230 Team 92 12 42 0.286 258 Team 16 10 42
0.238 259 Team 170 9 39 0.231 259 Team 73 9 39 0.231 261 Team 12 9
42 0.214 261 Team 127 9 42 0.214 261 Team 129 9 42 0.214 261 Team
154 9 42 0.214 261 Team 166 9 42 0.214 261 Team 183 9 42 0.214 261
Team 184 9 42 0.214 261 Team 210 9 42 0.214 261 Team 228 9 42 0.214
261 Team 297 9 42 0.214 261 Team 309 9 42 0.214 261 Team 321 9 42
0.214 261 Team 37 9 42 0.214 261 Team 42 9 42 0.214 261 Team 5 9 42
0.214 261 Team 53 9 42 0.214 261 Team 66 9 42 0.214 261 Team 98 9
42 0.214 279 Team 104 6 42 0.143 279 Team 162 6 42 0.143 279 Team
191 6 42 0.143 279 Team 192 6 42 0.143 279 Team 212 6 42 0.143 279
Team 274 6 42 0.143 279 Team 305 6 42 0.143 279 Team 6 6 42 0.143
279 Team 74 6 42 0.143 279 Team 91 6 42 0.143 289 Team 156 4 42
0.095 290 Team 182 3 39 0.077 291 Team 119 3 42 0.071 291 Team 140
3 42 0.071 291 Team 144 3 42 0.071 291 Team 172 3 42 0.071 291 Team
178 3 42 0.071 291 Team 187 3 42 0.071 291 Team 207 3 42 0.071 291
Team 278 3 42 0.071 291 Team 304 3 42 0.071 291 Team 320 3 42 0.071
291 Team 55 3 42 0.071 291 Team 56 3 42 0.071 291 Team 65 3 42
0.071 291 Team 69 3 42 0.071 305 Team 26 1 42 0.024 306 Team 136 0
42 0.000 306 Team 164 0 42 0.000 306 Team 20 0 42 0.000 306 Team
200 0 42 0.000 306 Team 215 0 42 0.000 306 Team 22 0 42 0.000 306
Team 235 0 42 0.000 306 Team 29 0 42 0.000 306 Team 292 0 42 0.000
306 Team 36 0 42 0.000 306 Team 41 0 42 0.000 306 Team 76 0 42
0.000 306 Team 82 0 42 0.000 306 Team 86 0 42 0.000
Subject: Match-up Melee 3 Standings
Link on message: #9016849
Link on message: #9016849
dance210: Group Stage Round 1 + 2 cont. Rank Team Points Earned Points
Possible Win Ratio 160 Team 217 22 39 0.564 161 Team 11 21 39 0.538
161 Team 275 21 39 0.538 161 Team 322 21 39 0.538 164 Team 285 22
42 0.524 165 Team 103 21 42 0.500 165 Team 106 21 42 0.500 165 Team
114 21 42 0.500 165 Team 123 21 42 0.500 165 Team 147 21 42 0.500
165 Team 153 21 42 0.500 165 Team 17 21 42 0.500 165 Team 180 21 42
0.500 165 Team 195 21 42 0.500 165 Team 206 21 42 0.500 165 Team
220 21 42 0.500 165 Team 226 21 42 0.500 165 Team 27 21 42 0.500
165 Team 279 21 42 0.500 165 Team 280 21 42 0.500 165 Team 282 21
42 0.500 165 Team 286 21 42 0.500 165 Team 311 21 42 0.500 165 Team
314 21 42 0.500 165 Team 319 21 42 0.500 165 Team 45 21 42 0.500
165 Team 58 21 42 0.500 165 Team 75 21 42 0.500 165 Team 81 21 42
0.500 165 Team 84 21 42 0.500 190 Team 315 18 39 0.462 191 Team 132
19 42 0.452 192 Team 102 18 42 0.429 192 Team 109 18 42 0.429 192
Team 134 18 42 0.429 192 Team 150 18 42 0.429 192 Team 160 18 42
0.429 192 Team 173 18 42 0.429 192 Team 179 18 42 0.429 192 Team
193 18 42 0.429 192 Team 199 18 42 0.429 192 Team 202 18 42 0.429
192 Team 234 18 42 0.429 192 Team 247 18 42 0.429 192 Team 250 18
42 0.429 192 Team 251 18 42 0.429 192 Team 264 18 42 0.429 192 Team
296 18 42 0.429 192 Team 33 18 42 0.429 192 Team 54 18 42 0.429 210
Team 100 15 42 0.357 210 Team 115 15 42 0.357 210 Team 133 15 42
0.357 210 Team 143 15 42 0.357 210 Team 167 15 42 0.357 210 Team
190 15 42 0.357 210 Team 209 15 42 0.357 210 Team 223 15 42 0.357
210 Team 24 15 42 0.357 210 Team 252 15 42 0.357 210 Team 265 15 42
0.357 210 Team 289 15 42 0.357 210 Team 290 15 42 0.357 210 Team
316 15 42 0.357 210 Team 318 15 42 0.357 210 Team 7 15 42 0.357 210
Team 8 15 42 0.357 210 Team 94 15 42 0.357 210 Team 96 15 42 0.357
229 Team 268 12 39 0.308 230 Team 110 12 42 0.286 230 Team 116 12
42 0.286 230 Team 121 12 42 0.286 230 Team 126 12 42 0.286 230 Team
141 12 42 0.286 230 Team 169 12 42 0.286 230 Team 185 12 42 0.286
230 Team 2 12 42 0.286 230 Team 224 12 42 0.286 230 Team 23 12 42
0.286 230 Team 230 12 42 0.286 230 Team 239 12 42 0.286 230 Team
263 12 42 0.286 230 Team 272 12 42 0.286 230 Team 273 12 42 0.286
230 Team 277 12 42 0.286 230 Team 28 12 42 0.286 230 Team 31 12 42
0.286 230 Team 312 12 42 0.286 230 Team 330 12 42 0.286 230 Team 44
12 42 0.286 230 Team 50 12 42 0.286 230 Team 51 12 42 0.286 230
Team 57 12 42 0.286 230 Team 62 12 42 0.286 230 Team 67 12 42 0.286
230 Team 80 12 42 0.286 230 Team 92 12 42 0.286 258 Team 16 10 42
0.238 259 Team 170 9 39 0.231 259 Team 73 9 39 0.231 261 Team 12 9
42 0.214 261 Team 127 9 42 0.214 261 Team 129 9 42 0.214 261 Team
154 9 42 0.214 261 Team 166 9 42 0.214 261 Team 183 9 42 0.214 261
Team 184 9 42 0.214 261 Team 210 9 42 0.214 261 Team 228 9 42 0.214
261 Team 297 9 42 0.214 261 Team 309 9 42 0.214 261 Team 321 9 42
0.214 261 Team 37 9 42 0.214 261 Team 42 9 42 0.214 261 Team 5 9 42
0.214 261 Team 53 9 42 0.214 261 Team 66 9 42 0.214 261 Team 98 9
42 0.214 279 Team 104 6 42 0.143 279 Team 162 6 42 0.143 279 Team
191 6 42 0.143 279 Team 192 6 42 0.143 279 Team 212 6 42 0.143 279
Team 274 6 42 0.143 279 Team 305 6 42 0.143 279 Team 6 6 42 0.143
279 Team 74 6 42 0.143 279 Team 91 6 42 0.143 289 Team 156 4 42
0.095 290 Team 182 3 39 0.077 291 Team 119 3 42 0.071 291 Team 140
3 42 0.071 291 Team 144 3 42 0.071 291 Team 172 3 42 0.071 291 Team
178 3 42 0.071 291 Team 187 3 42 0.071 291 Team 207 3 42 0.071 291
Team 278 3 42 0.071 291 Team 304 3 42 0.071 291 Team 320 3 42 0.071
291 Team 55 3 42 0.071 291 Team 56 3 42 0.071 291 Team 65 3 42
0.071 291 Team 69 3 42 0.071 305 Team 26 1 42 0.024 306 Team 136 0
42 0.000 306 Team 164 0 42 0.000 306 Team 20 0 42 0.000 306 Team
200 0 42 0.000 306 Team 215 0 42 0.000 306 Team 22 0 42 0.000 306
Team 235 0 42 0.000 306 Team 29 0 42 0.000 306 Team 292 0 42 0.000
306 Team 36 0 42 0.000 306 Team 41 0 42 0.000 306 Team 76 0 42
0.000 306 Team 82 0 42 0.000 306 Team 86 0 42 0.000
Subject: Match-up Melee 3 Standings
Link on message: #9016845
Link on message: #9016845
dance210: Match-up Melee 3 Group Stage Standings Top 50% of teams move on to
the Playoffs Group Stage Round 1 + 2 Rank Team Points Earned
Points Possible Win Ratio 1 Team 254 42 42 1.000 1 Team 32 42 42
1.000 1 Team 60 42 42 1.000 1 Team 99 42 42 1.000 5 Team 177 39 42
0.929 5 Team 253 39 42 0.929 5 Team 3 39 42 0.929 5 Team 63 39 42
0.929 5 Team 64 39 42 0.929 10 Team 43 36 39 0.923 11 Team 10 36 42
0.857 11 Team 155 36 42 0.857 11 Team 157 36 42 0.857 11 Team 181
36 42 0.857 11 Team 197 36 42 0.857 11 Team 21 36 42 0.857 11 Team
218 36 42 0.857 11 Team 237 36 42 0.857 11 Team 244 36 42 0.857 11
Team 257 36 42 0.857 11 Team 269 36 42 0.857 11 Team 271 36 42
0.857 11 Team 295 36 42 0.857 11 Team 298 36 42 0.857 11 Team 299
36 42 0.857 11 Team 300 36 42 0.857 11 Team 310 36 42 0.857 11 Team
38 36 42 0.857 11 Team 40 36 42 0.857 11 Team 46 36 42 0.857 11
Team 83 36 42 0.857 11 Team 89 36 42 0.857 11 Team 90 36 42 0.857
11 Team 97 36 42 0.857 35 Team 108 33 42 0.786 35 Team 111 33 42
0.786 35 Team 128 33 42 0.786 35 Team 139 33 42 0.786 35 Team 149
33 42 0.786 35 Team 158 33 42 0.786 35 Team 19 33 42 0.786 35 Team
208 33 42 0.786 35 Team 222 33 42 0.786 35 Team 232 33 42 0.786 35
Team 233 33 42 0.786 35 Team 238 33 42 0.786 35 Team 245 33 42
0.786 35 Team 258 33 42 0.786 35 Team 261 33 42 0.786 35 Team 270
33 42 0.786 35 Team 281 33 42 0.786 35 Team 301 33 42 0.786 35 Team
35 33 42 0.786 35 Team 4 33 42 0.786 35 Team 52 33 42 0.786 35 Team
68 33 42 0.786 35 Team 77 33 42 0.786 58 Team 49 30 39 0.769 58
Team 70 30 39 0.769 60 Team 112 30 42 0.714 60 Team 113 30 42 0.714
60 Team 118 30 42 0.714 60 Team 124 30 42 0.714 60 Team 125 30 42
0.714 60 Team 13 30 42 0.714 60 Team 130 30 42 0.714 60 Team 145 30
42 0.714 60 Team 146 30 42 0.714 60 Team 151 30 42 0.714 60 Team
189 30 42 0.714 60 Team 194 30 42 0.714 60 Team 198 30 42 0.714 60
Team 205 30 42 0.714 60 Team 211 30 42 0.714 60 Team 214 30 42
0.714 60 Team 227 30 42 0.714 60 Team 243 30 42 0.714 60 Team 25 30
42 0.714 60 Team 255 30 42 0.714 60 Team 256 30 42 0.714 60 Team
262 30 42 0.714 60 Team 303 30 42 0.714 60 Team 307 30 42 0.714 60
Team 308 30 42 0.714 60 Team 34 30 42 0.714 60 Team 59 30 42 0.714
60 Team 78 30 42 0.714 60 Team 79 30 42 0.714 60 Team 93 30 42
0.714 60 Team 95 30 42 0.714 91 Team 72 28 42 0.667 92 Team 1 27 42
0.643 92 Team 101 27 42 0.643 92 Team 122 27 42 0.643 92 Team 131
27 42 0.643 92 Team 138 27 42 0.643 92 Team 14 27 42 0.643 92 Team
15 27 42 0.643 92 Team 163 27 42 0.643 92 Team 165 27 42 0.643 92
Team 168 27 42 0.643 92 Team 174 27 42 0.643 92 Team 175 27 42
0.643 92 Team 176 27 42 0.643 92 Team 203 27 42 0.643 92 Team 216
27 42 0.643 92 Team 219 27 42 0.643 92 Team 225 27 42 0.643 92 Team
229 27 42 0.643 92 Team 236 27 42 0.643 92 Team 249 27 42 0.643 92
Team 260 27 42 0.643 92 Team 267 27 42 0.643 92 Team 293 27 42
0.643 92 Team 294 27 42 0.643 92 Team 48 27 42 0.643 117 Team 18 24
39 0.615 117 Team 302 24 39 0.615 119 Team 105 25 42 0.595 120 Team
107 24 42 0.571 120 Team 117 24 42 0.571 120 Team 120 24 42 0.571
120 Team 135 24 42 0.571 120 Team 137 24 42 0.571 120 Team 142 24
42 0.571 120 Team 148 24 42 0.571 120 Team 152 24 42 0.571 120 Team
159 24 42 0.571 120 Team 161 24 42 0.571 120 Team 171 24 42 0.571
120 Team 186 24 42 0.571 120 Team 201 24 42 0.571 120 Team 204 24
42 0.571 120 Team 213 24 42 0.571 120 Team 221 24 42 0.571 120 Team
231 24 42 0.571 120 Team 240 24 42 0.571 120 Team 241 24 42 0.571
120 Team 242 24 42 0.571 120 Team 246 24 42 0.571 120 Team 248 24
42 0.571 120 Team 259 24 42 0.571 120 Team 266 24 42 0.571 120 Team
276 24 42 0.571 120 Team 283 24 42 0.571 120 Team 284 24 42 0.571
120 Team 287 24 42 0.571 120 Team 291 24 42 0.571 120 Team 30 24 42
0.571 120 Team 306 24 42 0.571 120 Team 313 24 42 0.571 120 Team
317 24 42 0.571 120 Team 39 24 42 0.571 120 Team 47 24 42 0.571 120
Team 61 24 42 0.571 120 Team 71 24 42 0.571 120 Team 85 24 42 0.571
120 Team 87 24 42 0.571 120 Team 9 24 42 0.571
Subject: Match-up Melee 3 Standings
Link on message: #9016845
Link on message: #9016845
dance210: Match-up Melee 3 Group Stage Standings Top 50% of teams move on to
the Playoffs Group Stage Round 1 + 2 Rank Team Points Earned
Points Possible Win Ratio 1 Team 254 42 42 1.000 1 Team 32 42 42
1.000 1 Team 60 42 42 1.000 1 Team 99 42 42 1.000 5 Team 177 39 42
0.929 5 Team 253 39 42 0.929 5 Team 3 39 42 0.929 5 Team 63 39 42
0.929 5 Team 64 39 42 0.929 10 Team 43 36 39 0.923 11 Team 10 36 42
0.857 11 Team 155 36 42 0.857 11 Team 157 36 42 0.857 11 Team 181
36 42 0.857 11 Team 197 36 42 0.857 11 Team 21 36 42 0.857 11 Team
218 36 42 0.857 11 Team 237 36 42 0.857 11 Team 244 36 42 0.857 11
Team 257 36 42 0.857 11 Team 269 36 42 0.857 11 Team 271 36 42
0.857 11 Team 295 36 42 0.857 11 Team 298 36 42 0.857 11 Team 299
36 42 0.857 11 Team 300 36 42 0.857 11 Team 310 36 42 0.857 11 Team
38 36 42 0.857 11 Team 40 36 42 0.857 11 Team 46 36 42 0.857 11
Team 83 36 42 0.857 11 Team 89 36 42 0.857 11 Team 90 36 42 0.857
11 Team 97 36 42 0.857 35 Team 108 33 42 0.786 35 Team 111 33 42
0.786 35 Team 128 33 42 0.786 35 Team 139 33 42 0.786 35 Team 149
33 42 0.786 35 Team 158 33 42 0.786 35 Team 19 33 42 0.786 35 Team
208 33 42 0.786 35 Team 222 33 42 0.786 35 Team 232 33 42 0.786 35
Team 233 33 42 0.786 35 Team 238 33 42 0.786 35 Team 245 33 42
0.786 35 Team 258 33 42 0.786 35 Team 261 33 42 0.786 35 Team 270
33 42 0.786 35 Team 281 33 42 0.786 35 Team 301 33 42 0.786 35 Team
35 33 42 0.786 35 Team 4 33 42 0.786 35 Team 52 33 42 0.786 35 Team
68 33 42 0.786 35 Team 77 33 42 0.786 58 Team 49 30 39 0.769 58
Team 70 30 39 0.769 60 Team 112 30 42 0.714 60 Team 113 30 42 0.714
60 Team 118 30 42 0.714 60 Team 124 30 42 0.714 60 Team 125 30 42
0.714 60 Team 13 30 42 0.714 60 Team 130 30 42 0.714 60 Team 145 30
42 0.714 60 Team 146 30 42 0.714 60 Team 151 30 42 0.714 60 Team
189 30 42 0.714 60 Team 194 30 42 0.714 60 Team 198 30 42 0.714 60
Team 205 30 42 0.714 60 Team 211 30 42 0.714 60 Team 214 30 42
0.714 60 Team 227 30 42 0.714 60 Team 243 30 42 0.714 60 Team 25 30
42 0.714 60 Team 255 30 42 0.714 60 Team 256 30 42 0.714 60 Team
262 30 42 0.714 60 Team 303 30 42 0.714 60 Team 307 30 42 0.714 60
Team 308 30 42 0.714 60 Team 34 30 42 0.714 60 Team 59 30 42 0.714
60 Team 78 30 42 0.714 60 Team 79 30 42 0.714 60 Team 93 30 42
0.714 60 Team 95 30 42 0.714 91 Team 72 28 42 0.667 92 Team 1 27 42
0.643 92 Team 101 27 42 0.643 92 Team 122 27 42 0.643 92 Team 131
27 42 0.643 92 Team 138 27 42 0.643 92 Team 14 27 42 0.643 92 Team
15 27 42 0.643 92 Team 163 27 42 0.643 92 Team 165 27 42 0.643 92
Team 168 27 42 0.643 92 Team 174 27 42 0.643 92 Team 175 27 42
0.643 92 Team 176 27 42 0.643 92 Team 203 27 42 0.643 92 Team 216
27 42 0.643 92 Team 219 27 42 0.643 92 Team 225 27 42 0.643 92 Team
229 27 42 0.643 92 Team 236 27 42 0.643 92 Team 249 27 42 0.643 92
Team 260 27 42 0.643 92 Team 267 27 42 0.643 92 Team 293 27 42
0.643 92 Team 294 27 42 0.643 92 Team 48 27 42 0.643 117 Team 18 24
39 0.615 117 Team 302 24 39 0.615 119 Team 105 25 42 0.595 120 Team
107 24 42 0.571 120 Team 117 24 42 0.571 120 Team 120 24 42 0.571
120 Team 135 24 42 0.571 120 Team 137 24 42 0.571 120 Team 142 24
42 0.571 120 Team 148 24 42 0.571 120 Team 152 24 42 0.571 120 Team
159 24 42 0.571 120 Team 161 24 42 0.571 120 Team 171 24 42 0.571
120 Team 186 24 42 0.571 120 Team 201 24 42 0.571 120 Team 204 24
42 0.571 120 Team 213 24 42 0.571 120 Team 221 24 42 0.571 120 Team
231 24 42 0.571 120 Team 240 24 42 0.571 120 Team 241 24 42 0.571
120 Team 242 24 42 0.571 120 Team 246 24 42 0.571 120 Team 248 24
42 0.571 120 Team 259 24 42 0.571 120 Team 266 24 42 0.571 120 Team
276 24 42 0.571 120 Team 283 24 42 0.571 120 Team 284 24 42 0.571
120 Team 287 24 42 0.571 120 Team 291 24 42 0.571 120 Team 30 24 42
0.571 120 Team 306 24 42 0.571 120 Team 313 24 42 0.571 120 Team
317 24 42 0.571 120 Team 39 24 42 0.571 120 Team 47 24 42 0.571 120
Team 61 24 42 0.571 120 Team 71 24 42 0.571 120 Team 85 24 42 0.571
120 Team 87 24 42 0.571 120 Team 9 24 42 0.571
Subject: Match-up Melee 3 Standings
Link on message: #9016845
Link on message: #9016845
dance210: Match-up Melee 3 Group Stage Standings Top 50% of teams move on to
the Playoffs Group Stage Round 1 + 2 Rank Team Points Earned
Points Possible Win Ratio 1 Team 254 42 42 1.000 1 Team 32 42 42
1.000 1 Team 60 42 42 1.000 1 Team 99 42 42 1.000 5 Team 177 39 42
0.929 5 Team 253 39 42 0.929 5 Team 3 39 42 0.929 5 Team 63 39 42
0.929 5 Team 64 39 42 0.929 10 Team 43 36 39 0.923 11 Team 10 36 42
0.857 11 Team 155 36 42 0.857 11 Team 157 36 42 0.857 11 Team 181
36 42 0.857 11 Team 197 36 42 0.857 11 Team 21 36 42 0.857 11 Team
218 36 42 0.857 11 Team 237 36 42 0.857 11 Team 244 36 42 0.857 11
Team 257 36 42 0.857 11 Team 269 36 42 0.857 11 Team 271 36 42
0.857 11 Team 295 36 42 0.857 11 Team 298 36 42 0.857 11 Team 299
36 42 0.857 11 Team 300 36 42 0.857 11 Team 310 36 42 0.857 11 Team
38 36 42 0.857 11 Team 40 36 42 0.857 11 Team 46 36 42 0.857 11
Team 83 36 42 0.857 11 Team 89 36 42 0.857 11 Team 90 36 42 0.857
11 Team 97 36 42 0.857 35 Team 108 33 42 0.786 35 Team 111 33 42
0.786 35 Team 128 33 42 0.786 35 Team 139 33 42 0.786 35 Team 149
33 42 0.786 35 Team 158 33 42 0.786 35 Team 19 33 42 0.786 35 Team
208 33 42 0.786 35 Team 222 33 42 0.786 35 Team 232 33 42 0.786 35
Team 233 33 42 0.786 35 Team 238 33 42 0.786 35 Team 245 33 42
0.786 35 Team 258 33 42 0.786 35 Team 261 33 42 0.786 35 Team 270
33 42 0.786 35 Team 281 33 42 0.786 35 Team 301 33 42 0.786 35 Team
35 33 42 0.786 35 Team 4 33 42 0.786 35 Team 52 33 42 0.786 35 Team
68 33 42 0.786 35 Team 77 33 42 0.786 58 Team 49 30 39 0.769 58
Team 70 30 39 0.769 60 Team 112 30 42 0.714 60 Team 113 30 42 0.714
60 Team 118 30 42 0.714 60 Team 124 30 42 0.714 60 Team 125 30 42
0.714 60 Team 13 30 42 0.714 60 Team 130 30 42 0.714 60 Team 145 30
42 0.714 60 Team 146 30 42 0.714 60 Team 151 30 42 0.714 60 Team
189 30 42 0.714 60 Team 194 30 42 0.714 60 Team 198 30 42 0.714 60
Team 205 30 42 0.714 60 Team 211 30 42 0.714 60 Team 214 30 42
0.714 60 Team 227 30 42 0.714 60 Team 243 30 42 0.714 60 Team 25 30
42 0.714 60 Team 255 30 42 0.714 60 Team 256 30 42 0.714 60 Team
262 30 42 0.714 60 Team 303 30 42 0.714 60 Team 307 30 42 0.714 60
Team 308 30 42 0.714 60 Team 34 30 42 0.714 60 Team 59 30 42 0.714
60 Team 78 30 42 0.714 60 Team 79 30 42 0.714 60 Team 93 30 42
0.714 60 Team 95 30 42 0.714 91 Team 72 28 42 0.667 92 Team 1 27 42
0.643 92 Team 101 27 42 0.643 92 Team 122 27 42 0.643 92 Team 131
27 42 0.643 92 Team 138 27 42 0.643 92 Team 14 27 42 0.643 92 Team
15 27 42 0.643 92 Team 163 27 42 0.643 92 Team 165 27 42 0.643 92
Team 168 27 42 0.643 92 Team 174 27 42 0.643 92 Team 175 27 42
0.643 92 Team 176 27 42 0.643 92 Team 203 27 42 0.643 92 Team 216
27 42 0.643 92 Team 219 27 42 0.643 92 Team 225 27 42 0.643 92 Team
229 27 42 0.643 92 Team 236 27 42 0.643 92 Team 249 27 42 0.643 92
Team 260 27 42 0.643 92 Team 267 27 42 0.643 92 Team 293 27 42
0.643 92 Team 294 27 42 0.643 92 Team 48 27 42 0.643 117 Team 18 24
39 0.615 117 Team 302 24 39 0.615 119 Team 105 25 42 0.595 120 Team
107 24 42 0.571 120 Team 117 24 42 0.571 120 Team 120 24 42 0.571
120 Team 135 24 42 0.571 120 Team 137 24 42 0.571 120 Team 142 24
42 0.571 120 Team 148 24 42 0.571 120 Team 152 24 42 0.571 120 Team
159 24 42 0.571 120 Team 161 24 42 0.571 120 Team 171 24 42 0.571
120 Team 186 24 42 0.571 120 Team 201 24 42 0.571 120 Team 204 24
42 0.571 120 Team 213 24 42 0.571 120 Team 221 24 42 0.571 120 Team
231 24 42 0.571 120 Team 240 24 42 0.571 120 Team 241 24 42 0.571
120 Team 242 24 42 0.571 120 Team 246 24 42 0.571 120 Team 248 24
42 0.571 120 Team 259 24 42 0.571 120 Team 266 24 42 0.571 120 Team
276 24 42 0.571 120 Team 283 24 42 0.571 120 Team 284 24 42 0.571
120 Team 287 24 42 0.571 120 Team 291 24 42 0.571 120 Team 30 24 42
0.571 120 Team 306 24 42 0.571 120 Team 313 24 42 0.571 120 Team
317 24 42 0.571 120 Team 39 24 42 0.571 120 Team 47 24 42 0.571 120
Team 61 24 42 0.571 120 Team 71 24 42 0.571 120 Team 85 24 42 0.571
120 Team 87 24 42 0.571 120 Team 9 24 42 0.571
Subject: ESL bans players for random-legal mods
Link on message: #9016805
ItsAllOgreNow, on May 24 2015 - 08:21, said: This is for e-sports like gold and silver league. One of the things
you agree to when you sign up is to use a vanilla client.
Link on message: #9016805
ItsAllOgreNow, on May 24 2015 - 08:21, said: This is for e-sports like gold and silver league. One of the things
you agree to when you sign up is to use a vanilla client.Yoott: ^^^^ Mods The use of any mod is expressly prohibited
in WGLNA. Standard "vanilla" client is required from all league
participants. WGLNA may request files, replays, logs, or any other
information at any time from any player participating.
Any Team who has a player failing to provide these
items WILL be removed from competition Any team/players
found to be breaking any rules WILL be removed from WGLNA
on all levels From http://worldoftanks.com/uc/tournaments/1270-WGLNA_Season_6_GOLD_League_Qualifier/
So we do spell out when mods are allowed and when they are
not, NA Leagues = no mods allowed
Subject: ESL bans players for random-legal mods
Link on message: #9016805
ItsAllOgreNow, on May 24 2015 - 08:21, said: This is for e-sports like gold and silver league. One of the things
you agree to when you sign up is to use a vanilla client.
Link on message: #9016805
ItsAllOgreNow, on May 24 2015 - 08:21, said: This is for e-sports like gold and silver league. One of the things
you agree to when you sign up is to use a vanilla client.Yoott: ^^^^ Mods The use of any mod is expressly prohibited
in WGLNA. Standard "vanilla" client is required from all league
participants. WGLNA may request files, replays, logs, or any other
information at any time from any player participating.
Any Team who has a player failing to provide these
items WILL be removed from competition Any team/players
found to be breaking any rules WILL be removed from WGLNA
on all levels From http://worldoftanks.com/uc/tournaments/1270-WGLNA_Season_6_GOLD_League_Qualifier/
So we do spell out when mods are allowed and when they are
not, NA Leagues = no mods allowed
Subject: Rampage's Ruckus
Link on message: #9015968
captainspetsnaz, on May 23 2015 - 22:37, said: Followed ya
Link on message: #9015968
captainspetsnaz, on May 23 2015 - 22:37, said: Followed ya Major_Rampage: Thanks
And thanks for everyone who
came and hung out.
Subject: Rampage's Ruckus
Link on message: #9015690
Link on message: #9015690
Major_Rampage: Howdy Tankers! It's Saturday night, and I have a
fever, a fever that can only solved by streaming World of
Tanks.
Come Hang Out and say hello!: http://www.twitch.tv/major_rampage
Come Hang Out and say hello!: http://www.twitch.tv/major_rampage
Subject: DO NOT Buy a Wargaming,net Preaid card!
Link on message: #9015176
ginger2222, on May 23 2015 - 16:54, said: They will not honor if, I entered a ticket and no response
for 10 days.
ginger2222, on May 22 2015 - 07:31, said: No response after two days
Link on message: #9015176
ginger2222, on May 23 2015 - 16:54, said: They will not honor if, I entered a ticket and no response
for 10 days.Yoott: ^^ So that was your post today
ginger2222, on May 22 2015 - 07:31, said: No response after two daysYoott: ^^ that was your post yesterday (jumped 7 extra days at
once) I am pretty sure your ticket will be handled in the
order in came in at, however as its been said in may other posts
and threads if you reopen your ticket, add to it, change it in any
way it will send the ticket to the back of the line. I have
pinged the CS dept but again it will be handled in the order it
came in as do all of the tickets
Subject: DO NOT Buy a Wargaming,net Preaid card!
Link on message: #9015176
ginger2222, on May 23 2015 - 16:54, said: They will not honor if, I entered a ticket and no response
for 10 days.
ginger2222, on May 22 2015 - 07:31, said: No response after two days
Link on message: #9015176
ginger2222, on May 23 2015 - 16:54, said: They will not honor if, I entered a ticket and no response
for 10 days.Yoott: ^^ So that was your post today
ginger2222, on May 22 2015 - 07:31, said: No response after two daysYoott: ^^ that was your post yesterday (jumped 7 extra days at
once) I am pretty sure your ticket will be handled in the
order in came in at, however as its been said in may other posts
and threads if you reopen your ticket, add to it, change it in any
way it will send the ticket to the back of the line. I have
pinged the CS dept but again it will be handled in the order it
came in as do all of the tickets
Subject: Stand To Week of May 25th *** inc MEMORIAL DAY x2 GOLD SPECIAL ***
Link on message: #9015006
kier321, on May 23 2015 - 21:46, said: The point thing is a limit, not a boundary, if its 25
points, 5v5, you may have 5 tier 5s. 5x5=25. If its 7v7 tier 9,
with a max points of 60, 9x7=63 so no go, you need 6 tier 9s and a
tier 6. You may reach the points, but no exceed basically
stonegoblin9, on May 23 2015 - 19:03, said: In our match we were planning on having 4 tier 5 heavies and a t67
is that all good or will we be disqualified?
stonegoblin9, on May 23 2015 - 13:57, said: So I was reading the rules and it said the tier point limit was 25.
Does that mean that my team can achieve 25 tier points by having 5
tier 5 tanks or does it mean that we have to have 4 tier 5s and 1
tier 4 in order to have a total of 24 tier points, and not reach 25
points? That was really confusing me because it said it was 5v5
tier 5 matches. Thanks.
Link on message: #9015006
kier321, on May 23 2015 - 21:46, said: The point thing is a limit, not a boundary, if its 25
points, 5v5, you may have 5 tier 5s. 5x5=25. If its 7v7 tier 9,
with a max points of 60, 9x7=63 so no go, you need 6 tier 9s and a
tier 6. You may reach the points, but no exceed basically Koenig_Tiger:
stonegoblin9, on May 23 2015 - 19:03, said: In our match we were planning on having 4 tier 5 heavies and a t67
is that all good or will we be disqualified?Koenig_Tiger:
stonegoblin9, on May 23 2015 - 13:57, said: So I was reading the rules and it said the tier point limit was 25.
Does that mean that my team can achieve 25 tier points by having 5
tier 5 tanks or does it mean that we have to have 4 tier 5s and 1
tier 4 in order to have a total of 24 tier points, and not reach 25
points? That was really confusing me because it said it was 5v5
tier 5 matches. Thanks.Koenig_Tiger: Yes 25 points in total - BUT you cannot have a Light tank
higher than a Tier 4 and no other tanks higher than a Tier 5 -
basically if you have a light tank your team will be adding up to
no more than 24 points - make sense ? KT
Subject: Stand To Week of May 25th *** inc MEMORIAL DAY x2 GOLD SPECIAL ***
Link on message: #9015006
kier321, on May 23 2015 - 21:46, said: The point thing is a limit, not a boundary, if its 25
points, 5v5, you may have 5 tier 5s. 5x5=25. If its 7v7 tier 9,
with a max points of 60, 9x7=63 so no go, you need 6 tier 9s and a
tier 6. You may reach the points, but no exceed basically
stonegoblin9, on May 23 2015 - 19:03, said: In our match we were planning on having 4 tier 5 heavies and a t67
is that all good or will we be disqualified?
stonegoblin9, on May 23 2015 - 13:57, said: So I was reading the rules and it said the tier point limit was 25.
Does that mean that my team can achieve 25 tier points by having 5
tier 5 tanks or does it mean that we have to have 4 tier 5s and 1
tier 4 in order to have a total of 24 tier points, and not reach 25
points? That was really confusing me because it said it was 5v5
tier 5 matches. Thanks.
Link on message: #9015006
kier321, on May 23 2015 - 21:46, said: The point thing is a limit, not a boundary, if its 25
points, 5v5, you may have 5 tier 5s. 5x5=25. If its 7v7 tier 9,
with a max points of 60, 9x7=63 so no go, you need 6 tier 9s and a
tier 6. You may reach the points, but no exceed basically Triple_Crown:
stonegoblin9, on May 23 2015 - 19:03, said: In our match we were planning on having 4 tier 5 heavies and a t67
is that all good or will we be disqualified?Triple_Crown:
stonegoblin9, on May 23 2015 - 13:57, said: So I was reading the rules and it said the tier point limit was 25.
Does that mean that my team can achieve 25 tier points by having 5
tier 5 tanks or does it mean that we have to have 4 tier 5s and 1
tier 4 in order to have a total of 24 tier points, and not reach 25
points? That was really confusing me because it said it was 5v5
tier 5 matches. Thanks.Triple_Crown: Yes 25 points in total - BUT you cannot have a Light tank
higher than a Tier 4 and no other tanks higher than a Tier 5 -
basically if you have a light tank your team will be adding up to
no more than 24 points - make sense ? KT
Subject: Stand To Week of May 25th *** inc MEMORIAL DAY x2 GOLD SPECIAL ***
Link on message: #9015006
kier321, on May 23 2015 - 21:46, said: The point thing is a limit, not a boundary, if its 25
points, 5v5, you may have 5 tier 5s. 5x5=25. If its 7v7 tier 9,
with a max points of 60, 9x7=63 so no go, you need 6 tier 9s and a
tier 6. You may reach the points, but no exceed basically
stonegoblin9, on May 23 2015 - 19:03, said: In our match we were planning on having 4 tier 5 heavies and a t67
is that all good or will we be disqualified?
stonegoblin9, on May 23 2015 - 13:57, said: So I was reading the rules and it said the tier point limit was 25.
Does that mean that my team can achieve 25 tier points by having 5
tier 5 tanks or does it mean that we have to have 4 tier 5s and 1
tier 4 in order to have a total of 24 tier points, and not reach 25
points? That was really confusing me because it said it was 5v5
tier 5 matches. Thanks.
Link on message: #9015006
kier321, on May 23 2015 - 21:46, said: The point thing is a limit, not a boundary, if its 25
points, 5v5, you may have 5 tier 5s. 5x5=25. If its 7v7 tier 9,
with a max points of 60, 9x7=63 so no go, you need 6 tier 9s and a
tier 6. You may reach the points, but no exceed basically Triple_Crown:
stonegoblin9, on May 23 2015 - 19:03, said: In our match we were planning on having 4 tier 5 heavies and a t67
is that all good or will we be disqualified?Triple_Crown:
stonegoblin9, on May 23 2015 - 13:57, said: So I was reading the rules and it said the tier point limit was 25.
Does that mean that my team can achieve 25 tier points by having 5
tier 5 tanks or does it mean that we have to have 4 tier 5s and 1
tier 4 in order to have a total of 24 tier points, and not reach 25
points? That was really confusing me because it said it was 5v5
tier 5 matches. Thanks.Triple_Crown: Yes 25 points in total - BUT you cannot have a Light tank
higher than a Tier 4 and no other tanks higher than a Tier 5 -
basically if you have a light tank your team will be adding up to
no more than 24 points - make sense ? KT
Subject: Weekday Warfare 18 Standings
Link on message: #9014213
Link on message: #9014213
Trevzor: Weekday Warfare 18 Final Standings Rank Team Name Games
Played Points Earned Points Possible Win Ratio 1 Duty Free 15 36 45
0.800 1 Softness 15 36 45 0.800 3 Ozy y sus secuaces T2s en llamas
16 36 48 0.750 4 Can't lowblow the Shojo 15 33 45 0.733 5 Lost in
Space 14 28 42 0.667 5 LUIGI 14 28 42 0.667 5 Plebeians 15 30 45
0.667 8 SteelRain 14 24 42 0.571 9 Area 51 16 27 48 0.563 10
Cruiser Aurora 16 21 48 0.438 11 C.D.E 15 16 45 0.356 11 ERROR 404
15 16 45 0.356 13 PUPEH 16 15 48 0.313 13 Red Line Commandos 16 15
48 0.313 15 NoAmmo 14 12 42 0.286 16 EMES 18 15 6 45 0.133 17 All
Cheats, No Skill 15 3 45 0.067
Subject: Stand To Week of May 25th *** inc MEMORIAL DAY x2 GOLD SPECIAL ***
Link on message: #9012793
Link on message: #9012793
Koenig_Tiger: It is Mines...
Subject: Stand To Week of May 25th *** inc MEMORIAL DAY x2 GOLD SPECIAL ***
Link on message: #9012793
Link on message: #9012793
Triple_Crown: It is Mines...
Subject: Stand To Week of May 25th *** inc MEMORIAL DAY x2 GOLD SPECIAL ***
Link on message: #9012793
Link on message: #9012793
Triple_Crown: It is Mines...
The_Chieftain
What is the T-shaped bracket on the side of the T-29, T-30 and others?
23.05.2015 05:39:31
Subject: What is the T-shaped bracket on the side of the T-29, T-30 and others?
Link on message: #9012244
Link on message: #9012244
The_Chieftain: It's a general purpose stowage rack, though usually the tarpaulin
or camo netting would go in it. One photo shows bedrolls and
helmets draped on it. If done right, the crews should be able to
create a waterproof burrito of the tarp with the interior being
things like the backpacks/personal gear which they want to keep
dry. M26 and M46 had such racks, you can see them being used
in the field if you look up photos of them from Korea.
Subject: Improving Super Pershing
Link on message: #9012223
Witch_Gertrud_Barkhorn, on May 22 2015 - 22:05, said: no offense. but as thats from the same website as the
incorrect Super P thread. i'm gonna say you need a new
source. as that source has already been proven by The_Chieftain to have a false article. so its easy for the
article you linked to be false as well.
Link on message: #9012223
Witch_Gertrud_Barkhorn, on May 22 2015 - 22:05, said: no offense. but as thats from the same website as the
incorrect Super P thread. i'm gonna say you need a new
source. as that source has already been proven by The_Chieftain to have a false article. so its easy for the
article you linked to be false as well.The_Chieftain: As Priory said. If you're going to cite me, please don't
read into it more than I said, which was that that one story has
been considered suspect. I make no statement as to other items on
that site, beyond the obvious that "Spearhead in the West", if it
was correctly transcribed, is a far less impeachable source of
information.
The_Chieftain
The "5 Sherman for 1 Panther" was nonsense, alright. But what makes i...
23.05.2015 02:35:03
Subject: The "5 Sherman for 1 Panther" was nonsense, alright. But what makes i...
Link on message: #9011710
Link on message: #9011710
The_Chieftain: I did run across a document in the British archives from some
officer (Not Monty, far lower) suggesting that people should refer
to the tanks as Mark five and Mark six instead of Panther and
Tiger, as the use of the cat names implies greater threat than they
really are. I'll try and drag it up.
Subject: Dont know where else to turn wargaming please help
Link on message: #9011494
Mochster, on May 22 2015 - 14:43, said: Credit lose after every game, win or loose? I am loosing
credits every game win or loose with all my tanks. I am using
stock ammunition. When I win I loose3k to 8k when I
loose loose I am debited 20 to 35k. This was not the case
before the patch. Is this the way it will remain? If
so when my 3 mil I credits I've earned over the last 6 months will
be gone in a month. I will quit the game at that point.
Link on message: #9011494
Mochster, on May 22 2015 - 14:43, said: Credit lose after every game, win or loose? I am loosing
credits every game win or loose with all my tanks. I am using
stock ammunition. When I win I loose3k to 8k when I
loose loose I am debited 20 to 35k. This was not the case
before the patch. Is this the way it will remain? If
so when my 3 mil I credits I've earned over the last 6 months will
be gone in a month. I will quit the game at that point.
ElPozoleOlmeca: What tier are you playing at?
Subject: Pizza's Party - Team Battle Friday
Link on message: #9010982
Link on message: #9010982
MeatheadMilitia: Needless to say, I'm going to be the reason our team wins
today. I'm the most amazing battle caller of all
time.

Subject: Time for SA Server
Link on message: #9010504
Link on message: #9010504
GeneralDirection: Changing US West to a South American server would actually be bad.
The best connection into the United States for most of South
America is through Miami, so connecting to the US East server
provides the best connection quality. This changes a bit once you
get into Central America and you start to see a better connection
to US West.
Subject: Time for SA Server
Link on message: #9010504
Link on message: #9010504
GeneralDirection: Changing US West to a South American server would actually be bad.
The best connection into the United States for most of South
America is through Miami, so connecting to the US East server
provides the best connection quality. This changes a bit once you
get into Central America and you start to see a better connection
to US West.
Subject: Time for SA Server
Link on message: #9010504
Link on message: #9010504
GeneralDirection: Changing US West to a South American server would actually be bad.
The best connection into the United States for most of South
America is through Miami, so connecting to the US East server
provides the best connection quality. This changes a bit once you
get into Central America and you start to see a better connection
to US West.
Subject: Time for SA Server
Link on message: #9010504
Link on message: #9010504
GeneralDirection: Changing US West to a South American server would actually be bad.
The best connection into the United States for most of South
America is through Miami, so connecting to the US East server
provides the best connection quality. This changes a bit once you
get into Central America and you start to see a better connection
to US West.
Subject: Idioma en pagina principal WOT
Link on message: #9010299
Hammlet, on May 22 2015 - 10:32, said: Por si a alguno le paso como a mi.... Para poner en
castellano la pagina principal, antes la opción estaba
arriba, ahora esta debajo de todo......
Link on message: #9010299
Hammlet, on May 22 2015 - 10:32, said: Por si a alguno le paso como a mi.... Para poner en
castellano la pagina principal, antes la opción estaba
arriba, ahora esta debajo de todo......ElPozoleOlmeca: Si, estamos tratando de revertir esta
inconveniencia 
Subject: Idioma en pagina principal WOT
Link on message: #9010299
Hammlet, on May 22 2015 - 10:32, said: Por si a alguno le paso como a mi.... Para poner en
castellano la pagina principal, antes la opción estaba
arriba, ahora esta debajo de todo......
Link on message: #9010299
Hammlet, on May 22 2015 - 10:32, said: Por si a alguno le paso como a mi.... Para poner en
castellano la pagina principal, antes la opción estaba
arriba, ahora esta debajo de todo......PollotheDestroyer: Si, estamos tratando de revertir esta
inconveniencia 
Subject: Idioma en pagina principal WOT
Link on message: #9010299
Hammlet, on May 22 2015 - 10:32, said: Por si a alguno le paso como a mi.... Para poner en
castellano la pagina principal, antes la opción estaba
arriba, ahora esta debajo de todo......
Link on message: #9010299
Hammlet, on May 22 2015 - 10:32, said: Por si a alguno le paso como a mi.... Para poner en
castellano la pagina principal, antes la opción estaba
arriba, ahora esta debajo de todo......ApolloArtemis: Si, estamos tratando de revertir esta
inconveniencia 
Subject: Dont know where else to turn wargaming please help
Link on message: #9010291
Link on message: #9010291
ElPozoleOlmeca: Just a heads up, once you send in a ticket please remember not to
send another message as every time you send a new message your
ticket is bumped to the back of the line as they work from oldest
to newest tickets.
Subject: Time for SA Server
Link on message: #9010278
BuubyTrap, on May 22 2015 - 10:18, said: But not French? There's a French section in the forums, so
Francophones must have a certain amount of status. And for Spanish
and Portuguese in GC, is that a recent change? I'm pretty sure I
previously saw people getting slapped for non-english, but I don't
spend much time there.
Link on message: #9010278
BuubyTrap, on May 22 2015 - 10:18, said: But not French? There's a French section in the forums, so
Francophones must have a certain amount of status. And for Spanish
and Portuguese in GC, is that a recent change? I'm pretty sure I
previously saw people getting slapped for non-english, but I don't
spend much time there.ElPozoleOlmeca: I want to say we changed it back either late last year maybe around
October?
Subject: Time for SA Server
Link on message: #9010096
BuubyTrap, on May 22 2015 - 07:56, said: Actually, no, depending on where we are talking in the game, we
don't always have the right to speak anything but English on the NA
server. I've seen plenty of warnings and even chat bans for people
in General Chat who were speaking a different language. A clan mate
(anglo) got chat-banned for 6 hours yesterday for saying
"A bientôt, mes amis". I was told that in-game you can use
other languages, and of course clan chat or PMs are (as far as I
can tell) unmoderated, but in GC? Nope. On another side of
the topic, there was a heated discussion in-game one day a few
months ago that started about "foreign" language use, and
rapidly devolved into "This is the US server, anybody from
another country should be using their own server, we don't want you
here." As one of a rather large body of Canadian players, I
didn't know whether to rage or laugh.
Link on message: #9010096
BuubyTrap, on May 22 2015 - 07:56, said: Actually, no, depending on where we are talking in the game, we
don't always have the right to speak anything but English on the NA
server. I've seen plenty of warnings and even chat bans for people
in General Chat who were speaking a different language. A clan mate
(anglo) got chat-banned for 6 hours yesterday for saying
"A bientôt, mes amis". I was told that in-game you can use
other languages, and of course clan chat or PMs are (as far as I
can tell) unmoderated, but in GC? Nope. On another side of
the topic, there was a heated discussion in-game one day a few
months ago that started about "foreign" language use, and
rapidly devolved into "This is the US server, anybody from
another country should be using their own server, we don't want you
here." As one of a rather large body of Canadian players, I
didn't know whether to rage or laugh.ElPozoleOlmeca: You can speak Spanish, English or Portugese in the General
Chat.
Subject: Skirmish 21
Link on message: #9010092
Link on message: #9010092
dance210: Skirmish Rules Tournament Page Registration for entire tournament Registration for weekend only playoffs Looking
for a Team/Players Group Stage Standings Basic Tournament
Information for Skirmish 21 Please see tournament page for all information Team
Size: 5 combatants + 3 reserves Map: Murovanka Mode:
Standard Tier Point Minimum: 15 Tier Point Maximum: 37 Tier
Limits: This represents the max tier allowed. Teams are allowed to
bring lower tiers. Light: Tier 8 Medium: Heavy:
TD: SPG: Special restrictions: No more than three of
each tank model (e.g. AMX 13 90)
Subject: Skirmish 21
Link on message: #9010092
Link on message: #9010092
dance210: Skirmish Rules Tournament Page Registration for entire tournament Registration for weekend only playoffs Looking
for a Team/Players Group Stage Standings Basic Tournament
Information for Skirmish 21 Please see tournament page for all information Team
Size: 5 combatants + 3 reserves Map: Murovanka Mode:
Standard Tier Point Minimum: 15 Tier Point Maximum: 37 Tier
Limits: This represents the max tier allowed. Teams are allowed to
bring lower tiers. Light: Tier 8 Medium: Heavy:
TD: SPG: Special restrictions: No more than three of
each tank model (e.g. AMX 13 90)
Subject: 9.8 Patch Notes
Link on message: #9009849
Link on message: #9009849
Pigeon_of_War: Important - Added Domination, a new special game mode.
- Changed, rebalanced and reformulated conditions for some personal missions. Total changed: 36 missions.
- Added the ability to fight Battles for Stronghold in Tier VIII vehicles for Strongholds of Level V–VII.
- Added a restriction on creation of Battles for Stronghold during certain time periods.
- Added the ability to create a Platoon and invite a player to join during the battle.
- Added the ability to switch between the SD and HD versions of the game client in the game installer and launcher. The SD version will include textures of a lower quality and consequently occupy less space on the hard drive.
- Added Personal Reserves. Once activated, Personal Reserves of different types will increase the number of credits, Free Experience, crew experience, or Combat Experience earned. Each Personal Reserve has a certain duration. You can earn Personal Reserves by completing certain missions.
- Added personalized discounts on purchase of Premium Account.
- Added battle performance badges to the battle interface that are awarded for performing various actions in combat (can be disabled in Settings). Vehicles - Transfered the T-54 mod. 1 Tier VIII U.S.S.R. Premium medium tank to the in-game Store. - Reworked the following vehicles in HD quality: Wolverine, Type T-34, Leopard 1, Hummel, M4A3E2 Sherman Jumbo, M48A1 Patton, Type58, SU-85, Cromwell, T26E4 SuperPershing, T32, Pershing, IS-3, AMX 50 120.
- Alloted a separate transmission in the damage model of the Fury. - Set the shell flight range at 400 meters for all low-caliber auto cannons and machine guns. - Improved some characteristics of the following vehicles:
* А-20, BT-7, KV-13, IS-8, IS-7.
* Durchbruchswagen 2, Pz.Kpfw. I, Pz.Sfl. IVc, Nashorn, Sturer Emil, VK 30.02 (D).
* Churchill Gun Carrier, Vickers Medium Mk. III, Vickers Medium Mk. II.
M2 Medium Tank, T28 Prototype, T30.
* D1, B1, ARL V39, AMX 13 75.
- Decreased some characteristics of the following vehicles: Conqueror Gun Carriage, AT 7.
- Fixed the icon of the T95 tank destroyer. Detailed List of Changes to Vehicle Characteristics: Changes in Characteristics of French Vehicles: ARL V39: * Dispersion on the move of the ARL V39 suspension decreased by 8%.
* Dispersion on hull traverse of the ARL V39 bis suspension decreased by 8%.
* Aiming time of the 90 mm AC DCA 45 gun for the ARL V39 turret decreased from 2.9 s to 2.6 s.
* Dispersion on gun traverse of the 105 mm AC mle. 1930 S gun decreased by 12%. AMX 13 75:
* Dispersion on the move of the AMX 13 Type 1R suspension decreased by 9%.
* Crossing capacity of the AMX 13 Type 1R suspension on solid terrain increased by 11%.
* Crossing capacity of the AMX 13 Type 1R suspension on medium terrain increased by 10%.
* Dispersion on hull traverse of the AMX 13 Type 2A suspension decreased by 9%.
* Crossing capacity of the AMX 13 Type 2A suspension on solid terrain increased by 12%.
* Crossing capacity of the AMX 13 Type 2A suspension on medium terrain increased by 11%.
* Dispersion on turret traverse of the 75 mm SA50 gun decreased by 11%. D1:
* Crossing capacity of the D1 suspension on solid terrain increased by 17%.
* Crossing capacity of the D1 suspension on medium terrain increased by 21%.
* Crossing capacity of the D1 suspension on soft terrain increased by 15%.
* Dispersion on the move of the D1 bis suspension decreased by 3%.
* Crossing capacity of the D1 bis suspension on solid terrain increased by 9%.
* Crossing capacity of the D1 bis suspension on medium terrain increased by 23%.
* Crossing capacity of the D1 bis suspension on soft terrain increased by 17%. B1:
* Dispersion on the move of the B1 suspension decreased by 8%.
* Dispersion on hull traverse of the B1 bis suspension decreased by 9%.
* Durability increased from 116 to 126 HP. Changes in Characteristics of German Vehicles: PZ. Sfl. IVc:
* Dispersion on the move of the Pz.Sfl. IVc suspension decreased by 7%.
* Dispersion on hull traverse of the Pz.Sfl. IVc verstarkteketten suspension decreased by 8%.
* Aiming time of the 8,8 cm Flak 41 L/74 gun for the Pz.Sfl. IVc Flak 41 turret reduced from 2.3 s to 2.1 s.
* Dispersion on gun traverse of the 8,8 cm Flak 41 L/74 gun decreased by 12%. Durchbruchswagen 2:
* Dispersion on the move of the D.W. suspension decreased by 17%.
* Dispersion on hull traverse of the D.W. 2 suspension decreased by 18%.
* Aiming time of the 5 cm Kw.K. 39 L/60 gun for the D.W.-Versuchsturm turret reduced from 2.3 s to 2.2 s.
* Aiming time of the 5 cm Kw.K. 39 L/60 gun for the VK 30.01 (H) 0-Serie turret reduced from 2.3 s to 2.2 s.
* Dispersion of the 5 cm Kw.K. 39 L/60 gun decreased from 0.4 m to 0.39 m.
* Durability with the D.W.-Versuchsturm turret increased from 380 to 390 HP.
* Durability with the VK 30.01 (H) 0-Serie turret increased from 420 to 440 HP. Pz.Kpfw. I:
* Dispersion on the move of the Pz.Kpfw. I Ausf. A suspension decreased by 6%.
* Dispersion on the move of the Pz.Kpfw. I Ausf. B suspension decreased by 10%. Nashorn:
* Dispersion on the move of the Nashorn suspension decreased by 8%.
* Dispersion on hull traverse of the Nashorn verstarkteketten suspension decreased by 8%.
* Dispersion on gun traverse of the 8,8 cm Pak 43 L/71 gun decreased by 20%. Sturer Emil:
* Traverse speed of the Schwere Betonknacker suspension increased from 30 to 32.
* Crossing capacity of the Schwere Betonknacker suspension on solid terrain increased by 8%.
* Crossing capacity of the Schwere Betonknacker suspension on medium terrain increased by 14%.
* Crossing capacity of the Schwere Betonknacker suspension on soft terrain increased by 8%.
* Traverse speed of the Pz.Sfl. fur 12.8 cm K. 40 suspension increased from 34 to 36.
* Crossing capacity of the Pz.Sfl. fur 12.8 cm K. 40 suspension on solid terrain increased by 9%.
* Crossing capacity of the Pz.Sfl. fur 12.8 cm K. 40 suspension on medium terrain increased by 15%.
* Crossing capacity of the Pz.Sfl. fur 12.8 cm K. 40 suspension on soft terrain increased by 9%.
* Reload time of the 10,5 cm Kanone 18 gun for the Pz.Sfl. V reduced from 8 s to 7.8 s.
* Traverse speed of the Pz.Sfl. V turret increased from 26 deg/s to 28 deg/s. VK 30.02 (D):
* Dispersion on the move of the VK 30.02 (D) suspension decreased by 9%.
* Dispersion on hull traverse of the VK 30.02 (D) suspension decreased by 5%.
* Reload time of the 10,5 cm Kw.K. L/28 gun for the VK 30.02 (D) Schmalturm turret reduced from 8 s to 7.9 s.
* Dispersion on turret traverse of the 10,5 cm Kw.K. L/28 gun decreased by 12%.
* Dispersion on turret traverse of the 8,8 cm Kw.K. 36 L/56 gun decreased by 12%.
* Traverse speed of the VK 30.02 (D) Schmalturm turret increased from 24 deg/s to 30 deg/s. Changes in Characteristics of U.K. Vehicles: Conqueror Gun Carriage:
* Aiming time of the B.L. 9.2-in. Howitzer Mk. II gun for the Turret_1_GB31_Conqueror_Gun turret increased from 8.5 s to 8.8 s.
* Dispersion of the B.L. 9.2-in. Howitzer Mk. II gun increased from 1.1 m to 1.2 m. AT 7:
* Aiming time of the OQF 20-pdr AT Gun Type A Barrel gun for the AT 7 turret increased from 2.1 s to 2.3 s.
* Reload time of the OQF 20-pdr AT Gun Type A Barrel gun for the AT 7 increased from 5.8 s to 6.2 s. Churchill Gun Carrier:
* Traverse speed of the Churchill Gun Carrier suspension increased from 22 to 24.
* Traverse speed of the Churchill Gun Carrier Mk. II suspension increased from 24 to 28.
* Aiming time of the QF 3.7-inch AT Gun for the Churchill Gun Carrier turret reduced from 2.3 s to 2 s.
* Aiming time of the OQF 32-pdr AT Gun for the Churchill Gun Carrier turret reduced from 2.9 s to 2.1 s. Vickers Medium Mk. III:
* Crossing capacity of the Vickers Medium А6Е1 suspension on medium terrain increased by 8%.
* Dispersion on the move of the Vickers Medium А6Е3 suspension decreased by 5%.
* Crossing capacity of the Vickers Medium А6Е3 suspension on medium terrain increased by 9%.
* Crossing capacity of the Vickers Medium А6Е3 suspension on soft terrain increased by 5%. Vickers Medium Mk. II:
* Dispersion on the move of the Vickers Medium Mk. II suspension decreased by 6%.
* Dispersion on hull traverse of the Vickers Medium Mk. IIA suspension decreased by 9%. Changes in Characteristics of U.S. Vehicles: T28 Prototype:
* Aiming time of the 120 mm AT Gun T53 for the T28P D1 turret decreased from 2.3 s to 2.1 s.
* Dispersion of the 120 mm AT Gun T53 decreased from 0.39 m to 0.38 m. M2 Medium Tank:
* Crossing capacity of the T48 suspension on medium terrain increased by 18%.
* Crossing capacity of the T48 suspension on soft terrain increased by 14%.
* Crossing capacity of the T49 suspension on solid terrain increased by 9%.
* Crossing capacity of the T49 suspension on medium terrain increased by 8%.
* Crossing capacity of the T49 suspension on soft terrain increased by 9%. T30:
* Dispersion on hull traverse of the T80E3A suspension decreased by 8%.
* Dispersion on hull traverse of the T84E38 suspension decreased by 8%.
* Dispersion of the 155 mm AT Gun T7 decreased from 0.39 m to 0.37 m. Changes in Characteristics of U.S.S.R. Vehicles: IS-8:
* Dispersion on the move of the T-10 suspension decreased by 9%.
* Dispersion on hull traverse of the T-10M suspension decreased by 10%.
* Aiming time of the 122 mm M62-T2 gun for the T-10 turret reduced from 3.4 s to 3.2 s.
* Aiming time of the 122 mm M62-T2 gun for the T-10M turret reduced from 2.9 s to 2.8 s. KV-13:
* Dispersion on the move of the KV-13 mod. 1942 suspension decreased by 8%.
* Crossing capacity of the KV-13 mod. 1942 suspension on solid terrain increased by 9%.
* Crossing capacity of the KV-13 mod. 1942 suspension on medium terrain increased by 8%.
* Crossing capacity of the KV-13 mod. 1942 suspension on soft terrain increased by 5%.
* Dispersion on the move of the KV-13 mod. 1943 suspension decreased by 9%.
* Crossing capacity of the KV-13 mod. 1943 suspension on solid terrain increased by 10%.
* Crossing capacity of the KV-13 mod. 1943 suspension on medium terrain increased by 9%.
* Reload time of the 85 mm D-5T-85BM gun for the KV-13 mod. 1943 turret decreased from 5.9 s to 5.7 s.
* Dispersion on turret traverse of the 85 mm D5T-85BM gun decreased by 14%. IS-7:
* Dispersion on the move of the IS-7 suspension decreased by 10%.
* Aiming time of the 130 mm S-70 gun for the IS-7 turret reduced from 3.4 s to 3.1 s. A-20:
* Dispersion on the move of the A-20 mod. 1938 suspension decreased by 8%.
* Dispersion on the move of the A-20 mod. 1940 suspension decreased by 8%. BT-7:
* Dispersion on hull traverse of the BT-5 suspension decreased by 11%.
* Dispersion on hull traverse of the BT-7 suspension decreased by 12%. Maps and Objects: - Fixed various issues and improved gameplay on the following maps: Siegfried Line, Karelia, Sand River, Airfield, Westfield, Murovanka.
- Fixed the bases in Attack/Defense on the Himmelsdorf map.
- Removed the Komarin map from the Random Battle mode.
- Deleted resources of the Northwest map from the game client.
- Reduced the battle level of the Hidden Village map.
- Added a new map for the test mode.
- Improved effects on the following maps: Lakeville, Erlenberg, Siegfried Line.
- Reworked destruction effects for some environmental objects.
- Fixed the issues with the visual and damage models of some environmental objects. Other: - Added notifications about upcoming modules that will be unlocked for research and purchase for a player’s vehicle.
- Reworked tips on battle loading screens.
- Reworked the interface of invitations to tactical units such as Platoons, Tank Companies, teams, etc.
- Expanded the list of names for female crew members of all nations.
- Improved the Garage interfaces of personal missions.
- Fixed some issues with the operation of personal missions.
- Added automatic starting of the next personal mission when the current one is completed.
- Added the coat of arms of Omsk to vehicle Emblems.
- Fixed the issue with the flickering of vehicle track marks in some cases.
- Fixed some gameplay and interface issues in the Stronghold mode.
- Fixed the calculation and display of the “Experience required to increase skill” value in Personal File of crew members.
- Fixed many issues with the new features of the Team Battle mode.
- Fixed twitching of the aiming circle in Artillery mode.
- Fixed the bold font in battle chat on some PC configurations.
- Fixed some hang-ups and crashes of the game client.
- Fixed some minor issues with interface.
- Changed, rebalanced and reformulated conditions for some personal missions. Total changed: 36 missions.
- Added the ability to fight Battles for Stronghold in Tier VIII vehicles for Strongholds of Level V–VII.
- Added a restriction on creation of Battles for Stronghold during certain time periods.
- Added the ability to create a Platoon and invite a player to join during the battle.
- Added the ability to switch between the SD and HD versions of the game client in the game installer and launcher. The SD version will include textures of a lower quality and consequently occupy less space on the hard drive.
- Added Personal Reserves. Once activated, Personal Reserves of different types will increase the number of credits, Free Experience, crew experience, or Combat Experience earned. Each Personal Reserve has a certain duration. You can earn Personal Reserves by completing certain missions.
- Added personalized discounts on purchase of Premium Account.
- Added battle performance badges to the battle interface that are awarded for performing various actions in combat (can be disabled in Settings). Vehicles - Transfered the T-54 mod. 1 Tier VIII U.S.S.R. Premium medium tank to the in-game Store. - Reworked the following vehicles in HD quality: Wolverine, Type T-34, Leopard 1, Hummel, M4A3E2 Sherman Jumbo, M48A1 Patton, Type58, SU-85, Cromwell, T26E4 SuperPershing, T32, Pershing, IS-3, AMX 50 120.
- Alloted a separate transmission in the damage model of the Fury. - Set the shell flight range at 400 meters for all low-caliber auto cannons and machine guns. - Improved some characteristics of the following vehicles:
* А-20, BT-7, KV-13, IS-8, IS-7.
* Durchbruchswagen 2, Pz.Kpfw. I, Pz.Sfl. IVc, Nashorn, Sturer Emil, VK 30.02 (D).
* Churchill Gun Carrier, Vickers Medium Mk. III, Vickers Medium Mk. II.
M2 Medium Tank, T28 Prototype, T30.
* D1, B1, ARL V39, AMX 13 75.
- Decreased some characteristics of the following vehicles: Conqueror Gun Carriage, AT 7.
- Fixed the icon of the T95 tank destroyer. Detailed List of Changes to Vehicle Characteristics: Changes in Characteristics of French Vehicles: ARL V39: * Dispersion on the move of the ARL V39 suspension decreased by 8%.
* Dispersion on hull traverse of the ARL V39 bis suspension decreased by 8%.
* Aiming time of the 90 mm AC DCA 45 gun for the ARL V39 turret decreased from 2.9 s to 2.6 s.
* Dispersion on gun traverse of the 105 mm AC mle. 1930 S gun decreased by 12%. AMX 13 75:
* Dispersion on the move of the AMX 13 Type 1R suspension decreased by 9%.
* Crossing capacity of the AMX 13 Type 1R suspension on solid terrain increased by 11%.
* Crossing capacity of the AMX 13 Type 1R suspension on medium terrain increased by 10%.
* Dispersion on hull traverse of the AMX 13 Type 2A suspension decreased by 9%.
* Crossing capacity of the AMX 13 Type 2A suspension on solid terrain increased by 12%.
* Crossing capacity of the AMX 13 Type 2A suspension on medium terrain increased by 11%.
* Dispersion on turret traverse of the 75 mm SA50 gun decreased by 11%. D1:
* Crossing capacity of the D1 suspension on solid terrain increased by 17%.
* Crossing capacity of the D1 suspension on medium terrain increased by 21%.
* Crossing capacity of the D1 suspension on soft terrain increased by 15%.
* Dispersion on the move of the D1 bis suspension decreased by 3%.
* Crossing capacity of the D1 bis suspension on solid terrain increased by 9%.
* Crossing capacity of the D1 bis suspension on medium terrain increased by 23%.
* Crossing capacity of the D1 bis suspension on soft terrain increased by 17%. B1:
* Dispersion on the move of the B1 suspension decreased by 8%.
* Dispersion on hull traverse of the B1 bis suspension decreased by 9%.
* Durability increased from 116 to 126 HP. Changes in Characteristics of German Vehicles: PZ. Sfl. IVc:
* Dispersion on the move of the Pz.Sfl. IVc suspension decreased by 7%.
* Dispersion on hull traverse of the Pz.Sfl. IVc verstarkteketten suspension decreased by 8%.
* Aiming time of the 8,8 cm Flak 41 L/74 gun for the Pz.Sfl. IVc Flak 41 turret reduced from 2.3 s to 2.1 s.
* Dispersion on gun traverse of the 8,8 cm Flak 41 L/74 gun decreased by 12%. Durchbruchswagen 2:
* Dispersion on the move of the D.W. suspension decreased by 17%.
* Dispersion on hull traverse of the D.W. 2 suspension decreased by 18%.
* Aiming time of the 5 cm Kw.K. 39 L/60 gun for the D.W.-Versuchsturm turret reduced from 2.3 s to 2.2 s.
* Aiming time of the 5 cm Kw.K. 39 L/60 gun for the VK 30.01 (H) 0-Serie turret reduced from 2.3 s to 2.2 s.
* Dispersion of the 5 cm Kw.K. 39 L/60 gun decreased from 0.4 m to 0.39 m.
* Durability with the D.W.-Versuchsturm turret increased from 380 to 390 HP.
* Durability with the VK 30.01 (H) 0-Serie turret increased from 420 to 440 HP. Pz.Kpfw. I:
* Dispersion on the move of the Pz.Kpfw. I Ausf. A suspension decreased by 6%.
* Dispersion on the move of the Pz.Kpfw. I Ausf. B suspension decreased by 10%. Nashorn:
* Dispersion on the move of the Nashorn suspension decreased by 8%.
* Dispersion on hull traverse of the Nashorn verstarkteketten suspension decreased by 8%.
* Dispersion on gun traverse of the 8,8 cm Pak 43 L/71 gun decreased by 20%. Sturer Emil:
* Traverse speed of the Schwere Betonknacker suspension increased from 30 to 32.
* Crossing capacity of the Schwere Betonknacker suspension on solid terrain increased by 8%.
* Crossing capacity of the Schwere Betonknacker suspension on medium terrain increased by 14%.
* Crossing capacity of the Schwere Betonknacker suspension on soft terrain increased by 8%.
* Traverse speed of the Pz.Sfl. fur 12.8 cm K. 40 suspension increased from 34 to 36.
* Crossing capacity of the Pz.Sfl. fur 12.8 cm K. 40 suspension on solid terrain increased by 9%.
* Crossing capacity of the Pz.Sfl. fur 12.8 cm K. 40 suspension on medium terrain increased by 15%.
* Crossing capacity of the Pz.Sfl. fur 12.8 cm K. 40 suspension on soft terrain increased by 9%.
* Reload time of the 10,5 cm Kanone 18 gun for the Pz.Sfl. V reduced from 8 s to 7.8 s.
* Traverse speed of the Pz.Sfl. V turret increased from 26 deg/s to 28 deg/s. VK 30.02 (D):
* Dispersion on the move of the VK 30.02 (D) suspension decreased by 9%.
* Dispersion on hull traverse of the VK 30.02 (D) suspension decreased by 5%.
* Reload time of the 10,5 cm Kw.K. L/28 gun for the VK 30.02 (D) Schmalturm turret reduced from 8 s to 7.9 s.
* Dispersion on turret traverse of the 10,5 cm Kw.K. L/28 gun decreased by 12%.
* Dispersion on turret traverse of the 8,8 cm Kw.K. 36 L/56 gun decreased by 12%.
* Traverse speed of the VK 30.02 (D) Schmalturm turret increased from 24 deg/s to 30 deg/s. Changes in Characteristics of U.K. Vehicles: Conqueror Gun Carriage:
* Aiming time of the B.L. 9.2-in. Howitzer Mk. II gun for the Turret_1_GB31_Conqueror_Gun turret increased from 8.5 s to 8.8 s.
* Dispersion of the B.L. 9.2-in. Howitzer Mk. II gun increased from 1.1 m to 1.2 m. AT 7:
* Aiming time of the OQF 20-pdr AT Gun Type A Barrel gun for the AT 7 turret increased from 2.1 s to 2.3 s.
* Reload time of the OQF 20-pdr AT Gun Type A Barrel gun for the AT 7 increased from 5.8 s to 6.2 s. Churchill Gun Carrier:
* Traverse speed of the Churchill Gun Carrier suspension increased from 22 to 24.
* Traverse speed of the Churchill Gun Carrier Mk. II suspension increased from 24 to 28.
* Aiming time of the QF 3.7-inch AT Gun for the Churchill Gun Carrier turret reduced from 2.3 s to 2 s.
* Aiming time of the OQF 32-pdr AT Gun for the Churchill Gun Carrier turret reduced from 2.9 s to 2.1 s. Vickers Medium Mk. III:
* Crossing capacity of the Vickers Medium А6Е1 suspension on medium terrain increased by 8%.
* Dispersion on the move of the Vickers Medium А6Е3 suspension decreased by 5%.
* Crossing capacity of the Vickers Medium А6Е3 suspension on medium terrain increased by 9%.
* Crossing capacity of the Vickers Medium А6Е3 suspension on soft terrain increased by 5%. Vickers Medium Mk. II:
* Dispersion on the move of the Vickers Medium Mk. II suspension decreased by 6%.
* Dispersion on hull traverse of the Vickers Medium Mk. IIA suspension decreased by 9%. Changes in Characteristics of U.S. Vehicles: T28 Prototype:
* Aiming time of the 120 mm AT Gun T53 for the T28P D1 turret decreased from 2.3 s to 2.1 s.
* Dispersion of the 120 mm AT Gun T53 decreased from 0.39 m to 0.38 m. M2 Medium Tank:
* Crossing capacity of the T48 suspension on medium terrain increased by 18%.
* Crossing capacity of the T48 suspension on soft terrain increased by 14%.
* Crossing capacity of the T49 suspension on solid terrain increased by 9%.
* Crossing capacity of the T49 suspension on medium terrain increased by 8%.
* Crossing capacity of the T49 suspension on soft terrain increased by 9%. T30:
* Dispersion on hull traverse of the T80E3A suspension decreased by 8%.
* Dispersion on hull traverse of the T84E38 suspension decreased by 8%.
* Dispersion of the 155 mm AT Gun T7 decreased from 0.39 m to 0.37 m. Changes in Characteristics of U.S.S.R. Vehicles: IS-8:
* Dispersion on the move of the T-10 suspension decreased by 9%.
* Dispersion on hull traverse of the T-10M suspension decreased by 10%.
* Aiming time of the 122 mm M62-T2 gun for the T-10 turret reduced from 3.4 s to 3.2 s.
* Aiming time of the 122 mm M62-T2 gun for the T-10M turret reduced from 2.9 s to 2.8 s. KV-13:
* Dispersion on the move of the KV-13 mod. 1942 suspension decreased by 8%.
* Crossing capacity of the KV-13 mod. 1942 suspension on solid terrain increased by 9%.
* Crossing capacity of the KV-13 mod. 1942 suspension on medium terrain increased by 8%.
* Crossing capacity of the KV-13 mod. 1942 suspension on soft terrain increased by 5%.
* Dispersion on the move of the KV-13 mod. 1943 suspension decreased by 9%.
* Crossing capacity of the KV-13 mod. 1943 suspension on solid terrain increased by 10%.
* Crossing capacity of the KV-13 mod. 1943 suspension on medium terrain increased by 9%.
* Reload time of the 85 mm D-5T-85BM gun for the KV-13 mod. 1943 turret decreased from 5.9 s to 5.7 s.
* Dispersion on turret traverse of the 85 mm D5T-85BM gun decreased by 14%. IS-7:
* Dispersion on the move of the IS-7 suspension decreased by 10%.
* Aiming time of the 130 mm S-70 gun for the IS-7 turret reduced from 3.4 s to 3.1 s. A-20:
* Dispersion on the move of the A-20 mod. 1938 suspension decreased by 8%.
* Dispersion on the move of the A-20 mod. 1940 suspension decreased by 8%. BT-7:
* Dispersion on hull traverse of the BT-5 suspension decreased by 11%.
* Dispersion on hull traverse of the BT-7 suspension decreased by 12%. Maps and Objects: - Fixed various issues and improved gameplay on the following maps: Siegfried Line, Karelia, Sand River, Airfield, Westfield, Murovanka.
- Fixed the bases in Attack/Defense on the Himmelsdorf map.
- Removed the Komarin map from the Random Battle mode.
- Deleted resources of the Northwest map from the game client.
- Reduced the battle level of the Hidden Village map.
- Added a new map for the test mode.
- Improved effects on the following maps: Lakeville, Erlenberg, Siegfried Line.
- Reworked destruction effects for some environmental objects.
- Fixed the issues with the visual and damage models of some environmental objects. Other: - Added notifications about upcoming modules that will be unlocked for research and purchase for a player’s vehicle.
- Reworked tips on battle loading screens.
- Reworked the interface of invitations to tactical units such as Platoons, Tank Companies, teams, etc.
- Expanded the list of names for female crew members of all nations.
- Improved the Garage interfaces of personal missions.
- Fixed some issues with the operation of personal missions.
- Added automatic starting of the next personal mission when the current one is completed.
- Added the coat of arms of Omsk to vehicle Emblems.
- Fixed the issue with the flickering of vehicle track marks in some cases.
- Fixed some gameplay and interface issues in the Stronghold mode.
- Fixed the calculation and display of the “Experience required to increase skill” value in Personal File of crew members.
- Fixed many issues with the new features of the Team Battle mode.
- Fixed twitching of the aiming circle in Artillery mode.
- Fixed the bold font in battle chat on some PC configurations.
- Fixed some hang-ups and crashes of the game client.
- Fixed some minor issues with interface.
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